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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Schematic processing as a framework for learning and creativity in CBR and CC</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kat Agres</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Geraint A. Wiggins</string-name>
          <email>geraint.wigginsg@qmul.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Queen Mary University of London</institution>
          ,
          <addr-line>London E1 4FZ</addr-line>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
      </contrib-group>
      <fpage>151</fpage>
      <lpage>155</lpage>
      <abstract>
        <p>There is a clear connection to be made between psychological ndings regarding learning and memory and the areas of case-based reasoning (CBR) and computational creativity (CC). This paper aims to encourage researchers in these areas to consider psychological perspectives while developing the technical and theoretical aspects of their computational systems. To this end, an overview of knowledge structures and schematic processing is provided, o ering ndings from music cognition to demonstrate the utility of this approach. Examples of musical schemata are o ered as cases which may be used in CBR systems for combinatorial creativity and the generation of new creative output.</p>
      </abstract>
      <kwd-group>
        <kwd>cognitive psychology</kwd>
        <kwd>schematic processing</kwd>
        <kwd>computational creativity</kwd>
        <kwd>case-based reasoning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Creativity relies heavily upon domain-relevant experience and knowledge: an
expert chess player's creative problem-solving, for example, is based on his robust
knowledge and exible thinking within his domain. Given the prime importance
of past learning and experience for future creative behavior, there is an obvious
marriage between the areas of case-based reasoning (CBR) and computational
creativity (CC). While this connection has been explored in various
computational settings, few approaches import ndings and perspectives from cognitive
psychology (although, see [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]), a eld which may o er rich insight into this
endeavour. Speci cally, the mechanisms underlying learning and memory, and
the way in which information is represented in the mind, should be considered,
as these can elucidate creative behavior and inspire new ways of approaching
machine creativity. In other words, arti cial systems simulating human learning
and memory can form the foundation for CBR approaches to CC.
      </p>
      <p>This paper takes the stance that considering psychological mechanisms is
essential not only for understanding human creativity, but for a theoretical
understanding of creativity that can inform the implementation of creative
processes in arti cial systems. That is, researchers may be able to bolster CC by
understanding how humans are creative. We focus on schematic processing
mechanisms, such as the encoding and updating of memory representations, and the
domain of music is considered as an example of how the abstraction of instances
or cases yield schemata (e.g., generalized cases) which may be applied to CC.
Copyright © 2015 for this paper by its authors. Copying permitted for private and
academic purposes. In Proceedings of the ICCBR 2015 Workshops. Frankfurt, Germany.</p>
    </sec>
    <sec id="sec-2">
      <title>Knowledge structures in human cognition</title>
      <p>
        Cognitive psychology has thoroughly investigated learning and memory.
Researchers once believed memory to be vast and detailed [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ], but recent ndings
highlight its incompleteness and malleability. For example, vision research
suggests that viewers primarily encode the general schematic attributes of a visual
scene upon brief initial viewing [
        <xref ref-type="bibr" rid="ref20 ref26">20, 26</xref>
        ], supplying a semantic understanding of
the scene [
        <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
        ] but lacking detail. Similary, psychology and cognitive science
have recently emphasized the importance of association and analogical
processing [
        <xref ref-type="bibr" rid="ref1 ref11">1,11</xref>
        ]. Although veridical representations are sometimes encoded, more often
we form general or associative semantic representations (schemata) of new
input based on prior experience. This schematic processing is based on abstracted
mental representations that structure or organize some aspect of past experience,
and schematic memory structures in uence the processing of new information.
      </p>
      <p>
        Investigations of schematic processing have contributed to our theories of
learning and memory for nearly a century [
        <xref ref-type="bibr" rid="ref2 ref24">2, 24</xref>
        ]. In Remembering, Bartlett
notes that when individuals are asked to recall an odd or supernatural story
after a time delay, their recollections alter the story to better conform to their
existing schematic knowledge [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In other words, our knowledge shapes our
perception and interpretation of the world. Piaget, who considered schemata to be
the building blocks of knowledge, discussed how new information is incorporated
into existing schemata in the processes of assimilation [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. When the new
information is too dissimilar to be integrated, accommodation occurs, in which the
schematic structure itself must change to accommodate the new information.
      </p>
      <p>
        The notion of schemata has been echoed in the elds of computer science
and arti cial intelligence for decades, for example, in Minsky's frames [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], and
Schank's script-based systems [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. Recent computational models learn and
generalize the statistics of a training corpus (building what is essentially a
statistical version of a schematic framework) in order to evaluate or categorize new
instances [
        <xref ref-type="bibr" rid="ref13 ref23">13,23</xref>
        ]. This is akin to the process of assimilating new information into
schematic representations, where the schemata in this instance are encoded in the
network of probabilities underlying common structures or patterns. These
statistical models have been used to generate new, creative output [
        <xref ref-type="bibr" rid="ref22 ref25">22, 25</xref>
        ]. CBR and
CC approaches have successfully used techniques such as inductive analogical
processes [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] and template-based methods (e.g., Gervas' ASPERA system [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ])
for creative generation, but the connection to schema theory is often only
implicit. Arguably, psychological ndings should be explicitly applied here, because
knowledge of how mental representations are formed and change over time (and
are re-represented) can inform how AI systems may represent the information
and knowledge required to achieve creative behaviors.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Music as an example domain</title>
      <p>
        To show how psychology can inform how systems learn, represent, and
combine information in new ways, we consider the domain of music. In the auditory
modality, Bregman, Dowling, Cuddy, and others have explored the
contribution of schema-based mechanisms to the abstraction of tonal relationships
during music perception [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ]. Experience listening to common musical patterns or
forms creates our mental framework for processing music [
        <xref ref-type="bibr" rid="ref16 ref9">9, 16</xref>
        ]. The underlying
schemata are essentially collections of rules that guide listeners' perception of
music (and thence the information encoded) by directing attention and
continually creating expectations about the forthcoming music [
        <xref ref-type="bibr" rid="ref12 ref15 ref18 ref23">12, 15, 18, 23</xref>
        ]. Although
musicians may have more elaborated schemata than non-musicians, everyone
exposed to music has implicitly learned musical schemata. Conversely, every
schema is modi ed by perceptual experience, as new information is abstracted
and integrated into long-term schematic memory [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ].
      </p>
      <p>
        For concrete examples of musical schemata, we may consider Gjerdingen's
examples of musical schemata: the \gap- ll" schema and the \changing-note"
schema [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. The former matches a melodic leap followed by an ascending or
descending sequence of tones that lls the gap created by the interval leap. The
latter matches two pairs of notes, in which the rst pair leads away from the
tonic pitch, and the second leads back. Even musically untrained listeners are
capable of distilling these schemata from examples containing both types [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
He further argues that musical schemata comprise a speci c set of features that
create a style structure [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Similarly, Snyder [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ] describes musical schemata
as networks of long-term memory associations that are amalgamations of the
statistical properties of music: semantic frameworks constructed from \the
commonalities shared by di erent experiences" [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ]. Over time, episodic memories
gradually form a generalized schematic representation in which speci c details
of each instance are lost, but generalizability of the schemata is gained.
      </p>
      <p>In sum, musical schemata are mental frameworks of musical knowledge that
are abstracted from experience and guide musical expectation. One insight from
this work for CBR is to not simply match cases, but to generalise cases into
schemata. If a CBR system has internalized schemata based on a corpus of
musical cases (e.g., melodies), it is equipped to process new examples with more
sophistication: by extracting schematic representations of these melodies, the
representations may be more easily compared, and the generation of new music
is made more feasible. Consider a system that generates novel, high-quality
harmonization. First, it is provided with a case base of well-harmonized melodies
from which it extracts schemata and derives characteristics of good
harmonization. Then, given a new melody (case), it can generate harmony by matching
within the space of schemata, to extrapolate a novel but appropriate harmony.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Knowledge structures as the foundation for creativity</title>
      <p>
        Learning mechanisms and knowledge representations (such as schemata) are
essential to how humans structure and combine information. They are also of
central importance to CC, and the principle of combining existing knowledge into
novel ideas has been a cornerstone of creativity research for decades [
        <xref ref-type="bibr" rid="ref14 ref3 ref6">3, 6, 14</xref>
        ].
Koestler describes creativity as bisociation|\interlocking of two previously
unrelated skills, or matrices of thought" [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Inspired by Koestler, Fauconnier and
Turner [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] o er a cognitive theory of conceptual blending, in which elements
and relationships from di erent sources are combined to produce new meaning.
Several authors also refer to conceptual spaces which may be combined,
manipulated, and traversed [
        <xref ref-type="bibr" rid="ref3 ref30 ref7">3, 7, 30</xref>
        ]. In all of these approaches, schemata could be used
as general cases (or matrices or regions of conceptual spaces) that may be
combined to form new, creative ideas. Further, schemata may be viewed as methods
for caching or even hashing the case base, thus improving retrieval e ciency.
      </p>
      <p>
        Knowledge of psychological processes can inform how learning and memory
may be instantiated in arti cial systems, which in turn in uences how concepts
may be blended and combined. One may consider schemata to be the
building blocks for exploratory and combinatorial creativity. If a CBR system maps
melodic onto schematic representations, the system may then be used to
classify or even generate new examples through extrapolation (or interpolation) of
existing cases. This approach is especially useful for CC, because a means of
reection or self-evaluation should be built into the system, and CBR can satisfy
this need. Further, the way in which humans learn and encode information can
suggest particular schemata that may contribute to CC in AI systems, but also
(and just as importantly), elucidate the processes underlying the combination of
knowledge structures [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ]. For example, one could use a schema-based system to
judge whether new melodies will sound novel to listeners by examining whether
di erent melodies abstract to the same schemata, and this could be very useful
for applications such as automatic composition.
5
      </p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>We argued for the consideration and inclusion of psychological ndings in CBR
as a means of approaching CC. Using examples of mental knowledge structures
and schematic processing mechanisms in the musical domain, we discussed how
existing schemata may be considered as cases for the combination of ideas and
generation of new creative output. Understanding how humans learn and form
memory representations may inform machine learning and CBR techniques, and
ultimately, the expression of creativity in arti cial systems.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements</title>
      <p>The Lrn2Cre8 project acknowledges nancial support of the Future and
Emerging Technologies (FET) programme within the Seventh Framework Programme
for Research of the European Commission, under FET grant number 610859.</p>
    </sec>
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