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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Doctoral Consortium Research Summary: Virtuosity in Computational Performance</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Callum Goddard</string-name>
          <email>c.goddard@qmul.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Constituent:</institution>
          ,
          <addr-line>Identifier, Structural Type, Musical Type</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>School of Electronic Engineering and Computer Science, Queen Mary University of London</institution>
          ,
          <addr-line>Mile End Road, London E1 4NS</addr-line>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
      </contrib-group>
      <fpage>268</fpage>
      <lpage>270</lpage>
      <abstract>
        <p>This is a research summary of Virtuosity in Computational Performance, addressing the question: How can a computer, as judged by a human audience, demonstrate virtuosity in computational performances with a physical model of a bass guitar? The proposed plan for this research is to develop a computational performance system which uses case-based reasoning and reflection to produce virtuosic performances with a physical model of an electric bass guitar. Three supporting studies are planned to investigate bass playing, collect performance data and perceptions of virtuosity.</p>
      </abstract>
      <kwd-group>
        <kwd>Computational Performance</kwd>
        <kwd>Virtuosity</kwd>
        <kwd>Case-based Reasoning</kwd>
        <kwd>Reflection</kwd>
        <kwd>Physical Modelling</kwd>
        <kwd>Music Analysis</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The main question this research is addressing is:</p>
      <p>How can a computer, as judged by a human audience, demonstrate
virtuosity in computational performances with a physical model of a bass
guitar?</p>
      <p>
        Computationally performed music, where a computer is responsible for
rendering, generating or synthesising the music in its entirety, can appear lacking,
robotic or sterile [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. There are approaches to overcome this that focus on
introducing or emulating expressive phrasing within a performance of a score [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
However, if instead of expression virtuosity was exhibited within a computer
performance, would this not o↵er a more satisfying solution to sterile performances
as well as aiding in investigations into virtuosity of human performances?
      </p>
      <p>
        Virtuosity here is being viewed as a property of a performance, formed
through a complex and dynamic relationship between the performer, an audience
and the domain in which the performance is situated [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. It encompasses notions
of expression and style within the performance alongside a demonstration of
high levels of technical proficiency, a deeper understanding of the instrument,
the piece being played and the context or domain of the performance.
Copyright © 2015 for this paper by its authors. Copying permitted for private and
academic purposes. In Proceedings of the ICCBR 2015 Workshops. Frankfurt, Germany.
      </p>
      <p>Research Summary: Virtuosity in Computational Performance</p>
      <p>
        The decision to limit the scope of this research to the domain of electric bass
has been made as the author is an experienced electric bass player. There is also
recent research [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ] within this area that can be used within this PhD.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Proposed Plan for Research</title>
      <p>
        To address the main research question, this research will focus on developing a
theory for how a computer can exhibit virtuosity within a rendered performance.
To allow this theory to be tested a computer performance system that can
create performances, using the physical model of electric bass guitar developed by
Kramer et al. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], is planned to be developed.
      </p>
      <p>
        The current theory is based upon a case-based reasoning approach. Previous
work on the SaxEx system [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] has demonstrated how e↵ective case-based
reasoning can be when applied to creating expressive performances. Unlike the SaxEx
system, which manipulates the waveforms of a non-expressive audio recording as
its output, the planned system will be manipulating physical model parameters.
These parameters are intended to be abstracted to allow for rationalisation of
the performances and evaluation of their virtuosity.
      </p>
      <p>
        A performance here is being formalised in Equation 1 as the result of P layer
applying a set of T echniques, {Tpluck, Tthumb...Tn}, to a sequence of N otes,
hN1, N2...N ni. Musical score information, physical model and performance
parameters are needed to be represented, abstracted and manipulated to produce
a performance. All this information will be represented using the Common
Hierarchical Abstract Representation for Music (CHARM) [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ].
      </p>
      <p>P erf ormance = P layer(T echniques, N otes)
(1)</p>
      <p>Cases are to be CHARM constituents. Constituents are formed by grouping
together particles. Particles can be either events and/or other constituents. An
event di↵ers from a constituent in that it is the most fundamental element of
interest within the data and as such cannot be formed from groupings.
Constituents enable the formation of hierarchical structures, denoting increases in
both hierarchical level and in abstraction. Events form the lowest levels of this
hierarchy and within this research will be musical notes. A visual representation
of an example is constituent is shown in Figure 1.</p>
      <p>
        When producing a new performance, or interpreting one, a new CHARM
representation will need to be constructed. First, constituents of suitable types
are found, or created, and then searches for similar constituents are made. A
constituent’s similarity is to be judged on its structural and musical type, along
with the combination and type of its particles. Retrieved constituents can the
be modified by interchanging particles for better matching ones to increase the
suitability of the constituent for the new case. This process of finding new
constituents, then modifying them is akin to the engagement reflection cycle
outlined by P´erez y P´erez [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], and is important as being able to reflect upon the
performances the system creates can help to guide it towards producing virtuosic
one.
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3
      </p>
      <p>Ontologies for domain specific knowledge e.g. musical score structure, bass
technique etc. will be separate from the CHARM representation forming add-on
modules for the system. To further inform the knowledge required by the system
three studies are planned. One to investigate aspects of bass playing, one to
collect performance data and third to see how virtuosity is perceived to inform
the reflection of the system.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Description of Progress to date</title>
      <p>At present I am approaching the first year review of my PhD. The work so far
has been in better understanding the form the PhD will be taking, with this
document forming a brief summary of the work that has been completed so far.
Acknowledgments. This work is supported by the Media and Arts Technology
programme, EPSRC Doctoral Training Centre EP/G03723X/1</p>
    </sec>
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