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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>DeEvA, a Depot of Evolving Avatars</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Fabrizio Nunnari</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alexis Heloir</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>DFKI / MMCI</institution>
          ,
          <addr-line>Saarbrucken</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>LAMIH UMR CNRS/UVHC 8201</institution>
          ,
          <addr-line>Valenciennes</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper introduces the DeEvA platform for the generation of virtual characters. The platform generates virtual characters using personality traits as input. The generation process is conceived to generate characters whose physical appearance responds to people's expectations. Characters generated using the platform can be used as believable Embodied Conversational Agents in interactive applications. The platform uses a combination of crowdsourcing techniques: Reverse Correlation and Interactive Genetic Algorithms. This paper describes the method as well as three working examples.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Mapping symbolic descriptors to appearance</title>
      <p>
        The method underlying DeEvA has been already described in detail in a previous
publication [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and it is summarised in the following.
      </p>
      <p>
        The method is based on the use of Interactive Genetic Algorithms (IGAs) [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ];
interactive because the computation of the tness function is based on the
contribution of human beings at each iteration of the algorithm. The administrator
of DeEvA con gures an experiment to nd correlations between a set of
personality traits and a set of physical attributes. At the beginning, DeEvA generates a
set of virtual characters by associating random values to the physical attributes.
The characters are shown to human users, who vote using Likert scales (see
Figure 1 for an example). The votes are used to compute the tness value of each
character. When the users provide a su cient number of votes, DeEvA elects
the best rated individuals for a migration to the next generation of the genetic
algorithm. Additional individuals are generated by cross-over and mutation of
the elected ones. The way users vote the individuals is a Reverse Correlation
technique, which is used in the eld of psychology to nd correlations between
traits and appearance. The combination of the Reverse Correlation with a
Genetic Algorithm is conceived to improve the correlation at each iteration. The
experiments published in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] partially con rm the e ectiveness of this approach.
DeEvA o ers also the possibility to \generate" virtual characters from a
personality pro le. A pro le is a list of values, one for each trait, based on the
same Likert scale used in the voting phase. The generation of a character is in
fact implemented by searching for the individuals with the best tness values
within the space of the selected pro le. Figure 2 shows an example.
3
      </p>
    </sec>
    <sec id="sec-2">
      <title>Running experiments</title>
      <p>
        This paragraph summarizes the results of two experiments, already presented in
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], and describes a new experiment recently conducted.
      </p>
      <p>The experiment Trustworthiness and Dominance aimed at nding
correlations between the aforementioned traits and two physical attributes: Age and
Gender. The data analysis shows the potentiality of DeEvA in improving the
correlation results through genetic evolution. The collected data present a
correlation factor between Dominance and the combination Age+Gender of 0:56.
The correlation factor increases to 0:61 when considering only the best 50%
individuals, and raises to 0:77 when considering only the best 25% individuals. This
result suggests that indeed the tness function selects the best representatives
for a generation.</p>
      <p>The experiment What a ects dominance? con rms the ability of DeEvA in
supporting reverse correlation experiments. Coherently with previous research
results, the data analysis shows that the perception of the dominance is
correlated with the following physical attributes: the size of the bones of the chin,
the inclination angle of the eyebrows, the rectangularity of the face, the width
of the neck, and the width of the torso.</p>
      <p>Our latest experiment, Does gender a ect Agreeableness? 4, aims at nding
the correlation between six facets of the Agreeableness trait (trusting,
straightforward, altruistic, compliant, modest, and kind hearted) with two physical
attributes in uencing the perception of the gender (gender and breast size) and
two other confounding variables (body proportion and age). Figure 1 shows a
screenshot of the voting page. The age has been modulated in the range
0.40.6 (i.e., from 20 to 38 years old). The body proportions has been constrained
to values which keeps the character to believable aesthetics (0.25 to 0.75). The
gender and the breast size attributes are left to full range 0.0 to 1.0.</p>
      <p>
        The experiment collected 68 votes from 14 di erent people, 6 males and 8
females, average 28.3 (standard deviation 8.0). Each user voted an average of
5.2 characters (standard deviation 9.2). The collected data have been analysed
to discover how the physical attributes in uence the perception of the traits.
The analysis consisted of tting a linear model predicting each trait separately.
Table 1a reports the adjusted R-squared correlation value for the prediction
of each trait using all the four physical attributes. In most cases, the Gender
attribute has the biggest in uence, as shown in the last column, which reports
the p-value for the Gender. Existing research already provided evidence of a
positive correlation between the gender and real agreeableness of individuals
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. This experiment suggests that, in judging from aesthetics, the perception of
agreeableness is in uenced by the gender, at least in ve out of six of its facets.
      </p>
      <p>In order to nd the prediction model which maximises the correlation factor
between the physical attributes and each of the traits, a backward selection using
adjusted R-squared has been conducted. Table 1b reports the best combination
of predictors and what is the relative correlation factor. The results show that
gender is responsible for the perception of most of the agreeableness facets,
except for modesty. For some traits, there is a marginal improvement in the
prediction when combining the gender with either breast size or age.
4 https://deeva.mmci.uni-saarland.de/individuals/vote/13 - November 12th, 2015</p>
    </sec>
    <sec id="sec-3">
      <title>Conclusions</title>
      <p>This paper presented a method for the generation of virtual characters from
personality traits. The method uses a combination of two crowd sourcing techniques,
reverse correlation and interactive genetic algorithms, to de ne a mapping
between personality traits and physical attributes. In a previous work, the authors
already demonstrated the potential of genetic algorithms to increase the
performances of reverse correlation techniques. This paper presents the results of
another experiment aiming at nding correlation between gender and the
perception of agreeableness. Future work will focus on switching from a Likert rating to
a pair-to-pair comparison in order to reduce voting biases. Future experiments
will be conducted by taking advantage of massive crowdsourcing services in order
to evolve over several generations.</p>
      <p>The method has the potential of changing the production pipeline of
lowcost character generation. By providing a symbolic description of a character's
personality, the platform provides candidate avatars whose aspect ts with the
context of application in a fraction of the time needed with traditional production
practices.</p>
    </sec>
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