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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Evaluating User's Personality and Social Interactions for Groups Recommendations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Francesco Barile</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesco Cervone</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Silvia Rossi</string-name>
          <email>silvia.rossi@unina.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Dipartimento di Ingegneria Elettrica e Tecnologie dell'Informazione, Universita' degli Studi di Napoli “Federico II”</institution>
          ,
          <addr-line>Napoli</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Dipartimento di Matematica e Applicazioni, Universita' degli Studi di Napoli “Federico II”</institution>
          ,
          <addr-line>Napoli</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Common approaches to provide group recommendations are based on the aggregation of the recommendations that are provided, for each group's member, by an individual recommendation system, using social choice functions. These techniques do not consider factor like social interactions, roles, influences, and group members' personality that model real group's decision-making process. Recent approaches tried to include these factors by introducing social-based weights in the aggregation of preferences or social aware utility functions. On the basis of these evaluations we propose two possible approaches, one based on the study of user's personality, in particular, on the agreeableness factor, and a second one based on the analysis of social interaction between group's members on a social network, to determine a dominance factor for each user in the group. The conducted pilot studies show that these approaches can increase the goodness of the recommendation provided and the satisfaction of group's members with respect to standard aggregation mechanisms.</p>
      </abstract>
      <kwd-group>
        <kwd>Group Decision Making</kwd>
        <kwd>Social Choice</kwd>
        <kwd>Group Recommendation</kwd>
        <kwd>Small Groups</kwd>
        <kwd>Social Networks</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Group recommendation approaches rely either on building a single group profile,
resulting from the combination of the profiles of all the users, or on merging the
recommendation lists generated for each individual users, at runtime, using different group decision
strategies. In this case, we talk about Social Choice functions. These strategies,
according to [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], can be classified as majority-based (mainly implemented as voting
mechanisms to determine the most popular choices among alternatives), consensus-based (that
try to average among all the possible choices and preferences), and role-based (that
explicitly take into account possible roles and hierarchical relationships among members).
Examples of these techniques are illustrated in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], the most common approaches are
based on the average satisfaction and least misery techniques.
      </p>
      <p>
        Nevertheless, many of these techniques do not consider social relationships among
the group members [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], while the design and implementation of group recommendation
systems, and, more generally, of decision support systems, should take into account the
type of control in the group decision-making process, and the diversity and the
dynamics of relationships, roles and mutual influences among the group members [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. For
example, the decision of a group member whether or not to accept a given
recommendation may depend not only on the own evaluation of the content of the recommendation,
but also on the beliefs about the evaluations of the other group members [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        PolyLens [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] has been one of the first approaches to include social
characteristics within a group recommendation system. A more recent example is represented by
the work of [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], where the Authors started to evaluate the group members’ weights,
in terms of individual members’ importance or influence in a group, for movie
recommendations. The defined group consensus function relies on the concept of “expertise”
and “group dissimilarity”. Also, it introduces the idea of diversifying the social choice
strategy to use on the basis of the characteristics of the group. The Authors calculate a
“social value” on the basis of social interactions between group members and, then, use
this value to discriminate the strategy to apply for the group.
      </p>
      <p>
        Another way to use interactions between group members is presented in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Here,
the authors introduce the concept of empathetic utility on social networks: the
satisfaction of an individual depends from both his intrinsic utility and his empathetic utility
deriving from the happiness of his neighbors in the social network [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Based on this
idea, individual preferences are aggregated in a weighted social choice function that
takes into account local relationships with neighborhoods in the network. However, in
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] the Authors do not specify how to evaluate such numerical relationships, while
they focus on computational aspects of scaling up with large networks of friends.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>A Personality based Social Utility Function</title>
      <p>
        In our opinion, a key factor that can influence the group decision in a realistic scenario
is user’s personality. Some people could rarely change their minds because they believe
that their decision is the best for everyone, or simply because they do not want to
reduce their utility in favor of others. Other types of people instead, can be worried about
the satisfaction of all the other members, at the cost of the personal one. To involve
these elements, a study of users’ personalities through some models proposed in human
sciences area is necessary. One of the most common is the Five-Factor Model (FFM),
that summarize the behavioral features of a person into five factors, also called
BigFive: openness, conscientiousness, extraversion, neuroticism and agreeableness [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. In
particular, we focused on the role of the agreeableness factor in the definition of a
utility function that models altruistic behavior. While the role of personality has been
addressed before, in literature, to improve the performance of Recommendation Systems
[
        <xref ref-type="bibr" rid="ref10 ref8">10, 8</xref>
        ], up to our knowledge, this is the first attempt to introduce personality factors in
group decision making through the use of social choice functions.
      </p>
      <p>
        We start assigning a utility to the items for each user that takes into account both the
personal and the group satisfaction, depending on an altruistic factor (i.e., the
agreeableness). It can be described as “the satisfaction of the user if the recommendation
system chooses that item for the group”. Once the new utilities are evaluated, the goal
is to recommend items that maximize the social welfare. We used a model developed
by [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and a Mini-IPIP (Mini International Personality Item Pool) [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] to evaluate the
agreeableness level of individual users.
      </p>
      <p>To evaluate this approach, we conducted a user study on movie recommendations,
where we compare the results of our social function with a simple Least Misery strategy
(LM). Results showed that for small groups a LM performs slightly better. In
particular, for two people groups LM is the best choice; in the other cases the two methods
are comparable and show similar performances. Our utility function improves its
effectiveness proportionally to the group size: the larger is the group, the greater will count
altruism in the final decision.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Dominance Weighted Social Choice Functions</title>
      <p>
        According to [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], users involved in real interaction seem to care about fairness and to
avoid misery. In [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], we decided to use a fairness strategy and one based on average
satisfaction and to weigh such functions with a measure of the influence of each user on
the other group’s members, and, consequently, on the group’s final decision. To make
this, we evaluate the weight of the relationship between pairs of users from the
analysis of the interactions on an OSN. We are interested in the analysis of the strength and
the directionality of online social interactions in order to gather useful information on
intra-group relationships, and use the strength of the different pairwise relationships in
an aggregated manner in order to evaluate the power/dominance of each single
member on the whole group. To compute the users’ ranking, we decided to use a simple
“non-semantic” approach defined in our previous work [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Such popularity values are
obtained implementing an extension of the well-known PageRank algorithm [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]
starting from the users’ interactions on the social network facebook.com. These dominance
values are used as weights for the average satisfaction strategy, while, for the fairness
strategy, we proposed to use the dominance values to provide a ranking and to sort the
users.
      </p>
      <p>To evaluate our approach, we conducted two pilot studies with real users involved
in the task of planning a trip in a city, and compare the results of our weighted functions
with respect to their standard not-weighted implementations. Results showed that the
weighted functions had better performances. In particular, in the first user study with
binary selections (e.g., no rating provided), a bigger improvement was noted for the
average satisfaction function, which also performed better than the fairness that
suffers more of random choices. On the contrary, in the second one, which involved POI
rankings, fairness strategy has a bigger acceptance rate and appreciation evaluation.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>In this work, we introduced two approaches that include factors like user’s
personality, social roles and influences in the process of preferences aggregation for group
recommendations. We evaluated these approaches through pilot user studies that show
encouraging results, in particular, for the dominance weighted social choice functions.
Nevertheless, a more deep analysis is necessary, involving a greater number of users
and groups of larger dimensions.
The research leading to these results has received funding from the Italian Ministry of
University and Research and EU under the PON OR.C.HE.S.T.R.A. project
(ORganization of Cultural HEritage for Smart Tourism and Real-time Accessibility).</p>
    </sec>
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