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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards a Task Driven Approach Enabling Continuous User Requirements Engineering</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Holger Fischer</string-name>
          <email>hfischer@s-lab.upb.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mirko Rose</string-name>
          <email>mrose@s-lab.upb.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Enes Yigitbas</string-name>
          <email>eyigitbas@s-lab.upb.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Paderborn University, s-lab - Software Quality Lab</institution>
          ,
          <addr-line>Paderborn</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The digital transformation of traditional workflows challenges small and medium-sized and industrial enterprises likewise. Interactive systems have to be built to assist the people within their daily tasks as suitable as possible. Existing software engineering methods seems to be unsufficient because they don't consider end users in terms of active involvement during the development process and thus lack in the quality of the resulting product. In addition, digital transformation is an ongoing process and needs user participation as well as a continuous requirements refinement. Therefore, this paper describes an iterative task-driven approach to enable an incremental development based on a sustainable model that is continuously improved due to user reviews on runnable parts of the user interface.</p>
      </abstract>
      <kwd-group>
        <kwd>Task model</kwd>
        <kwd>usability</kwd>
        <kwd>human-centered design</kwd>
        <kwd>requirements</kwd>
        <kwd>continuity</kwd>
        <kwd>sustainability</kwd>
        <kwd>digital transformation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Within the professional context human workflows get more and more software-based
assistance. Digital offers and services are increasing and change also topics like
communication, shopping, entertainment or health. This situation is called ‘digital
transformation’ and describes the economical challenges: Changing value chains and
production processes as well as new business models and innovations. Strategies and
change management are necessary to be part of the digital transformation.
Nevertheless, project managers or IT departments cannot cope with the challenges on their
own. Especially employees respectively end users have to be integrated in the change
process due to the fact that they have to work with the assistance systems at last. The
industrial internet of everything – known as ‘Industry 4.0’ – with its smart factories or
computer-supported human workstations is one example where the employees will
notice the impacts of the digital transformation. Workflows will not only be digitized,
but changed in terms of new responsibilities or activities.</p>
      <p>
        According to the World Quality Report [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], 1.560 CIOs and IT executives
nominate ‘Ensure end-user satisfaction’ along with ‘Protect the corporate image’ and
‘Increase quality awareness among all disciplines’ for the main three top quality
objectives in the quality assurance of software products. ‘Customer [or user]
experience’ is also one of the five top influences on today’s IT strategies. Thus, active user
involvement has to be a major issue in a software engineering method within a digital
transformation project.
      </p>
      <p>However, transformation is a term that implies a fixed process with a defined
beginning and end. Nowadays, it only takes short time periods to bring new software
solutions onto the market and the progress is exponential. Therefore, the digitization
has to be kind of a continuous evolution without a real end and will need a reusable
requirements specification, e.g. formal models.</p>
      <p>
        Software engineering (SE) as a discipline as well as SE methods (e.g. waterfall
model [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], RUP [3], V-Model [4]) were built after the software crisis in the late
1960s. The objective is to ensure that software projects are developed with a defined
range of functions, with high quality outcomes and within a specified budget and
timeline. Despite all efforts, today’s software products still lack of quality with regard
to functionality and usability. According to the CHAOS manifesto [5], approximately
45% of the analyzed software projects have challenges within missing functionalities.
In addition, business software in the European medium-sized enterprises lack on
unused functionalities (36%) as well as on unusable software (21%) [6]. Thus, current
SE methods seems to be unsufficient because they don’t consider end users in terms
of active involvement during the development process.
      </p>
      <p>The challenge addressed in this paper is to establish a participatory task-driven SE
method that integrates elicitation as well as evaluation steps with software users and
takes their needs and expectations into account. Furthermore, the approach fosters
iterations to identify implicit user needs and enables the development of software
functionalities which are actually used instead of anticipated. Focusing on the
sustainability within software development and continuity of requirements within the digital
transformation of workflows, the approach uses the concept of model-driven
development. The main focus of this paper concentrates on the requirements elicitation.</p>
      <p>The paper is structured as following: First, the authors present previous approaches
regarding SE methods with a focus on users, iterations or models and highlight
potential for improvements. Then, the authors report on the concept of their approach.
Finally, an initial evaluation of the concept and future work is described.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>Several different software development approaches exist, which either focus on user
participation, iterative development or model-driven methods. Therefore, relevant
approaches on human-centered design, activity-centered design, model-based user
interface development and agility, which address parts of the described problem, are
briefly summed up below.</p>
      <p>Human-Centered Design (HCD) is an established methodology within software
development with a focus on the users of a prospective system. HCD intends to create
interactive solutions that match the users’ needs and expectations as well as to support
their tasks towards their specific goals. The advantages are far-reaching and include
increased productivity, improved quality of work, and increased user satisfaction [7].
One of the central quality attributes for interactive systems is their usability [8]. The
main standardization organizations (IEEE 98, ISO 91) have addressed this attribute
for a long time [9]. Especially tasks that are either time-sensitive or security-critical
benefit from user interfaces (UI), which are suitable, easily to understand as well as
controllable. In order to create usable UIs, it is necessary to involve users from the
early development stages of a project on. HCD focuses on different techniques
applicable at different stages, e.g. contextual or behavioral inquiries (in terms of
interviews, observations, etc.) to elicit the users’ needs and specify the user requirements
as well as prototyping and evaluations (e.g. paper mockups, usability tests) to identify
further implicit requirements and to validate against the specified requirements.</p>
      <p>Other approaches address the more specific paradigm of activity-centered design
(ACD) and shift the focus from the users themselves to the roles they are working in,
especially their responsibilities or activities. The user’s behavior studied during
interviews or observations is mapped to a role’s activities and their comprised tasks [10].
Thereby, the analysts may identify breakdowns in the interaction with other roles as
well as missing tasks. Thus, design solutions are built that support these tasks with
functionalities, which are actually needed. Constantine &amp; Lockwood explain in their
approach of ‘usage-centered design’ [11] that “in the final analysis, understanding
your users as people is far less important than understanding them as participants in
activities”. Hoekman [12] outlines four principles for the design of great software:
Building only what is necessary, getting users up to speed quickly, preventing and
handling errors, and designing for the activity. Nevertheless, there are still open
challenges as the development will be completed after the interactive product is deployed.
Due to the fact that the digital transformation is a continuous process, the concepts of
the interactive product have to be stored more sustainable in ways of formalized
representations, e.g. models.</p>
      <p>Model-driven user interface development (MDUID) combines the two areas of
model-driven software development (MDSD) and user interface development (UID)
within one SE method. MDUID automatizes the development process of UIs by
focusing on models instead of application code as a primary working base. Within
MDUID, multiple UI models with different levels of abstractions are connected to
stepwise transform the concept towards the final user interface (FUI) using model
transformation. A unified reference framework for MDUID named CAMELEON
reference framework (CRF) is described by Calvary et al. [13]. CRF divides the
abstraction levels into ‘task &amp; concept’, technology-independent ‘abstract user
interface’ model (AUI), technology-specific ‘concrete user interface’ model (CUI) and the
code-based FUI. Various modeling languages exists to cover the different abstraction
levels. Both the ‘model-based language for interactive applications’ (MARIA XML)
[14] and the ‘interaction flow modeling language’ (IFML) [15] provide a language
and a tool for editing AUI models. A further approach for ‘human-centered
assessment and modeling to support task engineering for resilient systems’ (HAMSTERS)
is described by Martinie et al. [16]. The MDUID approaches described enable the
specification as well as the support for generating initial code-based UIs. An open
challenge exists within the lack of missing HCD activities [17] like iterating design
solutions to elicit implicit user needs.</p>
      <p>Agile model-driven development (AMDD) is an approach to specify models and
implement solutions in an agile manner. Hence, it foster iterations of specifications as
well as on solutions. Ambler [18] propose a method to work on models, “which are
just barely good enough that drive your overall development efforts”. This is done in
contrast to MDSD approaches, where extensive models are created before starting to
write source code. Therefore, the AMDD lifecycle begins with an envisioning stage to
specify initial requirements and to sketch an initial architecture. After that, the actual
iterations start using model storming, modeling iteration and test-driven development
stages completed by an optional review of the developed increment. The iterations are
repeated until a software product result meets the requirements.</p>
      <p>In summary, all mentioned approaches have their reasons for existence and address
specific topics in state-of-the-art software development. Nevertheless, there are still
some open challenges. HCD includes lots of techniques to foster user participation,
but it is still a discussion how to select appropriate techniques and how to integrate
them on an operational level within existing software development processes. Thus,
outcomes are mostly not directly convertible to software development due to their
narrative textual representation. MDUID approaches start with models (e.g. task
models) that specify a new system. Due to HCD the step of ‘understanding and describing
the context of use’ before thinking about a new system is missing. In addition,
existing concepts within MDUID, e.g. CTT or IFML, are technology-centered and hard to
understand for end users. A preliminary step for describing the context of use together
with end users is necessary. AMDD focuses on models to specify requirements, but
these models aren’t not transformable, e.g. to code. Thus, the approach is
‘modelbased’ instead of ‘model-driven’. Therefore, the authors’ approach focuses on an
iterative SE method that combines HCD, MDUID and AMDD to close these gaps.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Task-Driven Continuous Requirements Engineering</title>
      <p>Taking the described challenges – user participation, iterations and model-driven
development to foster continuous delivery due to digital transformation – into
account, this paper presents the first step introducing a meta model of a flow model
concept for requirements elicitation with user participation.</p>
      <p>In order to define the concept of an integrated SE method, requirements have been
specified to address the identified challenges. Therefore, available literature and
especially remarks and field reports have been read. Thus, a model-driven approach have
been sketched and stepwise elaborated to describe the dependencies between the
different models used. Using the case study of an industrial project for an initial
evaluation, the first stages of the concept have been assessed.
3.1</p>
      <sec id="sec-3-1">
        <title>Requirements</title>
        <p>Defining a continuous model-driven SE method requirements have to be specified to
define the scope of the described approach. These requirements are categorized as
follows.
• User participation
─ All stakeholders (people directly interacting with the system; people that are
affected by the system; people that perceive itself to be affected by a decision,
activity, or outcome) have to be involved in the software development lifecycle.
─ Stakeholders have to participate in every development stage starting with
requirements elicitation.
• Iterations
─ User requirements have to be elicited over iterations to evoke implicit
knowledge and user needs.</p>
        <p>─ The amount of iterations have to depend on the quality of a functionality.
• Task suitability
─ Users’ tasks have to be elicited properly as the system represents a tool to
support the users in fulfillment of their tasks and goals.
• Prototyping
─ Software functionalities have to be validated using prototypes as early as
possible.
• Big Picture
─ User requirements have to be synchronized with organizational business goals
of the user’s company and the other way around.
─ Dependencies of functionalities have to be identified in advance to allow an
appropriate interaction and user experience.
• Architecture
─ Consistency over the user interface objects have to be ensured using reusable
software components.
─ The systems’ architecture has to be as flexible as possible to react on changed as
well as on new added requirements.
• Integration
─ Human-Centeredness has to be an integrated aspect of a software engineering
method rather than be a parallel activity.
• Continuity
─ Requirements have to be available in a formalized way to foster changeability
and continuity with the ongoing digital transformation.
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>General Concept</title>
        <p>HCD represents an approach for continuous user participation within the software
development lifecycle to improve the system quality in terms of increasing the
usability and user experience. The term ‘design’ describes the graphical layout and the
specification of requirements and thus the priority of functionalities likewise, which
are derived from explicit as well as implicit – often not verbalized within classical
interviews – user needs. These needs result from a comprehensive insight and
understanding of the users’ tasks and goals as well as the social and physical working
environment. Iterations of design solutions foster the stepwise elicitation and refinement
of user requirements.</p>
        <p>„Big Picture“
Interaction &amp;
information flow</p>
        <p>Flow
models
vsec
iiitt
a
D
C
H</p>
        <p>Understand and specify the
context of use</p>
        <p>Digital
Transformation</p>
        <p>Decision
Actual Task Model rules</p>
        <p>Users’ work flow</p>
        <p>Task
models</p>
        <p>Target Task Model</p>
        <p>Users’ work flow
with assistance system</p>
        <p>Task
models</p>
        <p>Specify the
user requirements</p>
        <p>Implementation
Interaction &amp; information
flow with assistance</p>
        <p>system
AUI CUI FUI</p>
        <p>Produce design
solutions to meet user
requirements</p>
        <p>Evaluation
Evaluate the designs
against requirements</p>
        <p>Hence, an iterative task-driven approach has been created (see Fig. 1). The
approach starts with an envisioning stage to build an abstract “big picture” of
participating roles, their responsibilities and interactions using the concept of flow models.
These flow models are transformed into task models to divide activities down to
operations. Using decision rules based on organizational (e.g. business goals, policies),
legal (e.g. work safety) as well as human facets (e.g. fairness, controllability,
information processing, technology self-efficacy), actual task models are transformed into
the target task models that represents the digitized work flow with an assistance
system. Then, these task models are transformed over AUI models into CUI models into
the final code base (FUIs). Using the ‘model-view-controller’ (MVC) paradigm and a
component based architecture (e.g. AngularJS1, Polymer2), the application logic and
the graphical design may be implemented in parallel. Design solutions could be
evaluated and iterated if necessary.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Requirements Elicitation using Flow Models</title>
        <p>Later changes that cause the modification of the system architecture need a lot of
effort in terms of staff and costs. HCD will have an impact to reduce the later costs
while expanding the analyzing stage in the run-up to the project. In addition, it will
have an impact on the sustainability of requirements within a digital transformation.
To make the interdependencies between people, work items and existing systems
visible, this paper propose the concept of flow models (adapted from [19]; see Fig. 2)
for the initial envisioning with user participation. Thus, an overview or “big picture”
is created on an abstract level to identify dependencies between possible prospective
functionalities or workflows and to support the specification of the system
architecture likewise. Flow models are used to describe the actual situation – instead of
specifying the target situation – and could be build during interviews, workshops or
observations with customers and users. The specification of the prospective situation will
be part in the next step within the task model concept. The differences between flow</p>
        <p>AngularJS: https://angularjs.org (Last view: January 2016)</p>
        <p>Google Polymer: https://www.polymer-project.org/1.0/ (Last view: January 2016)
and task models exist within their abstraction level and complexity. Flow models are
a first step to be worked out with users. They are barely formal enough to be
transformable to the more complex task models using model transformation.</p>
        <p>The major concept of a flow model is the ‘role’. Each person interacting with a
system within a working or business context is doing this within its role. Each role
has ‘responsibilities’ – activities it is responsible for – and belongs to a ‘stakeholder
type’, which represents its closeness to the system. It is directly affected by the system
or it is implicit affected by the outcome of the system. Roles are connected with a
‘communication flow’ either to another role or a ‘place’. A place could be a physical
one (e.g. notice board) or a virtual one (e.g. information system). Each
communication flow has a topic and transfers an ‘information’, which consists either of a single
value or of a more complex ‘work item’, e.g. a collection of information like a
document. Furthermore, ‘annotations’ highlight important aspects that are crucial for a
communication while ‘breakdowns’ highlight kinds of problems, challenges or
disruptions (e.g. changing media) within interactions or within work items and thus
represents possibilities for digitization and assistance.
The flow models described above represent the base for further refinements.
Therefore, especially the roles’ responsibilities will be transformed into tasks of task
models to divide human activities. Furthermore, communication flows represent triggers
to break tasks down to temporal canonical operations. These operations represent
human actions (enter, change, trigger, select, inform) that are mostly based on
cognitive analysis and decision. Thus, it is possible to get a task suitable user interface
while matching these operations towards interactions objects.</p>
        <p>To specify appropriate task models, the HAMSTERS notation [16] is used due to
the context of resilient systems. An alternative notation exists within the simpler
concur task tree (CTT) concept [20].</p>
        <p>Having the model-driven approach in mind, task models represent a possibility to
foster a continuous requirement engineering. Thinking about the (semi) automation of
model-to-model and model-to-code transformation, it will lead to a model base where
evaluation results as well as new requirements change the task models and generate
modified UIs. This step of the concept is currently in development, but the
envisioning stage has been already investigated within a current practical project.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Case Study</title>
      <p>A current cooperative project with a medium-sized enterprise (SME) was used to
evaluate the suitability of flow model as a first part of the overall approach.</p>
      <p>The SME is active within the context of building construction and supports their
customers (e.g. architects, engineers, constructors) with free of charge services in
order to convince them to buy their building elements later on. Some stand-alone
solutions exist that supports the involved people with some assistance. With the aim
to improve the overall construction planning and coordination process and to connect
existing solutions, a project has been set up to analyze the context of use within the
company (sales, engineering, consulting) as well as with the users of their services.</p>
      <p>The analysis in the project includes about 12 interviews. Each interview has two
interviewee working in the same department and two to three interviewers. The
activities of the interviewers are as follows: Leading the interview, taking notes and
directly creating a flow model within the interview. In some cases, the person asking the
questions and creating the model was the same. The flow models were created using
paper cards with different forms and colors. Afterwards, the different flow models
were validated with the notes taken, digitized on a computer, consolidated into one
bigger flow model and used for a workshop where all interviewee were participating
to discuss.</p>
      <p>As a first result, the paper based flow models were suitable for the creation within
the interview. The information became visible for everyone and even the interviewee
started to pick up a card and telling their stories with it, because the ‘prototyping
character’ motivated them to do so. They were proud to talk about their work.</p>
      <p>Creating flow models within interviews or in workshops with multiple participants
have advantages as well as disadvantages and depend on the project structure and
timeline. You will get one bigger flow model based of a group consensus during a
workshop, but “louder” participants with more self-confidence could enforce their
view within the model. Having multiple interviews with single people will amount to
multiple smaller flow models. These will reflect more personal views of each
participant. Thus, you will have to consolidate the flow models afterwards and to discuss
particularly validate the result within an additional workshop.</p>
      <p>Furthermore, sketched up breakdowns and annotations served as clues for
prospective assistance through a digital system. They were used in the second part of the
interviews to talk about future visions.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>In this paper, the lack of quality within today’s interactive systems due to unsufficient
software engineering methods, which don’t consider end users in terms of active
involvement during the development process, and the rigidity of requirements in the
context of digital transformation have been discussed. Therefore, an approach has
been presented that uses human-centered design to focus on the users’ workflow and
take model-driven software development into account to create a flexible sustainable
base for continuous requirements engineering. The concept of flow models has been
introduced to sketch up the initial abstract model within the envisioning stage.</p>
      <p>It has been shown that visual representations of models lead to an open
communication of all involved roles as well as on the differences in their awareness. Thus,
actual users of a prospective system could already be integrated from the very
beginning in a software project and it will foster the digital transformation of workflows
due to participation.</p>
      <p>In our future work we will further expand the concepts in more detail. In a next
step the model-to-model transformation from flow models to task models as well as
the ‘digital transformation’ between actual and target task models will be specified.
After that, it will be investigated how the concept of the CAMELEON reference
framework fits for the transformation from task models to AUI models to CUI models
to the code base of the FUI.</p>
      <p>Furthermore, it will be analyzed how general UI guidelines or company corporate
design guidelines could already be integrated in the transformation of FUIs – partly
shown by Yigitbas et al. [21].</p>
      <p>All steps of the approach will be evaluated within further software projects as well
as within teaching activities.
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