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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>An Analysis of Previous Information Systems Research on Emotions</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Salman Qayyum Mian</string-name>
          <email>Salman.Mian@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Harri Oinas-Kukkonen</string-name>
          <email>Harri.Oinas-kukkonen@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Oulu Advanced Research on Service and Information Systems Reserach Group (OASIS), University of Oulu</institution>
          ,
          <addr-line>Oulu</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <fpage>36</fpage>
      <lpage>55</lpage>
      <abstract>
        <p>In the past decade, the study of emotions in information systems research has gained prominence and has allowed the field itself to expand its horizon while delving into other disciplines. The idea behind decoding the human behavior promotes the need to understand the complex nature of human emotions and makes it especially relevant as an element for information systems research. In addition, the use of technologies to persuade and motivate individuals for health behavior change through web and advanced technologies takes the basis from such research. The purpose of this literature review was to extract and analyze studies on emotions published in “the basket of eight” journals in information systems research to gain a better understanding of previous research over the topic.</p>
      </abstract>
      <kwd-group>
        <kwd>emotions</kwd>
        <kwd>information systems</kwd>
        <kwd>literature review</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        The domain of human-computer interaction has always been keen on monitoring the
technological advancements, but its ever-growing need has specifically focused on the
study of human behavior. On the other hand, the rapid advancement in mobile
technology and increasing use of ubiquitous devices means more opportunity and
need for humans to interact with technology [
        <xref ref-type="bibr" rid="ref39">40</xref>
        ]. This new technology industry of
opportunities that relies on more user mobility and more interaction provides huge
motivation to go more in depth of human behavior, while similar interaction
opportunities can be used to persuade and motivate individuals for health behavior
change. Persuasion has always been an important part of human behavior and makes
use of it to influence other’s attitude and behavior [
        <xref ref-type="bibr" rid="ref16">17</xref>
        ]. However, since emotions tend
to flirt with human behavior in a complex way, they play a vital role with the
phenomenon of persuasion as well.
      </p>
      <p>
        Emotions in persuasive technologies do exist but only as observation elements,
irrespective of “what they are?” “Why causes them?” Or “why do we have them.”
According to Fogg [
        <xref ref-type="bibr" rid="ref17">18</xref>
        ], the persuasion process works smoothly in humans when
emotional cues are used. The systematic application of psychological principles has a
well-documented history in information systems development. On this matter, various
disciplines such as affective computing, information systems, human computer
interaction and psychology overlap, hence creating the need for multi-disciplinary
approaches in research. The study of human behaviors to better understand their
mental processes and cognitive psychology goes hand in hand with the creation of
cognitive models for the development of persuasive technologies. Thus, in one way or
the other, research on emotions may play a critical part in further enhancing the field
of persuasive technologies, specifically behavior change ones that lead to positive
health outcomes. The purpose of the current review was to extract the literature of the
Information Systems Research (ISR) on emotions research to gain a better
understanding of previous research over the topic.
2
2.1
      </p>
    </sec>
    <sec id="sec-2">
      <title>Background</title>
      <sec id="sec-2-1">
        <title>Emotions</title>
        <p>
          The nature of emotions described by Plutchik [
          <xref ref-type="bibr" rid="ref48">49</xref>
          ] states that human emotions are
extremely complex and evolutionary. It is their complexity that compels us to study
them more and a theoretical approach is a must. It is because emotions are an
essential part of who we are and how we survive. Further research by Ekkekakis [
          <xref ref-type="bibr" rid="ref16">17</xref>
          ]
tries to eliminate the confusion and explains the differences in affect, emotion, and the
mood. It states that one distinguishing feature of moods is that they typically last
longer than emotions, while affect is a neurophysiological state consciously accessible
as a simple primitive non-reflective feeling most evident in both mood and emotion. It
emphasizes that a more meaningful differentiation feature of moods might be that
they are diffuse and global as opposed to being specific to an object. Additionally, the
work elaborates on the self-reporting measures assessing the three terms. As an
example Plutchik [
          <xref ref-type="bibr" rid="ref48">49</xref>
          ] emphasizes that it is the emotional distress that impels people
to look for help. Thinking on the same pattern, emotions should not be considered
outside the scientific boundary of research on human behavior. Emotions in
information systems are normally associated with human communication such as the
work by Willis et al. [
          <xref ref-type="bibr" rid="ref63">64</xref>
          ] of supporting emotions in communication through
“Emotishare” icons, but they never got the position of important elements of research
in science. The role of emotions in computer-mediated communication is important as
concluded by Derks et al. [
          <xref ref-type="bibr" rid="ref13">14</xref>
          ]. The review of the empirical evidence found that
emotions are abundant and it is not difficult to communicate emotions online. Further,
there was no indication that computer-mediated communication is less emotional than
face-to-face communication. Mauss [
          <xref ref-type="bibr" rid="ref38">39</xref>
          ] suggested that there is no benchmark
measure of emotional response, and all experiential, physiological, and behavioral
measures are relevant in understanding them.
        </p>
        <p>
          There has been some research such as Picard’s work [
          <xref ref-type="bibr" rid="ref46">47</xref>
          ] on the ability of
computers to sense, recognize, process, and respond to human communication.
Emotional states such as frustration, interest, joy, anger, distress, anxiety and surprise
are affective states, studied thoroughly in theory of emotions as human emotions.
However, Picard stresses not only on cognitive emotions but also considers various
physical aspects of emotions such as facial expressions (which is apparent) and heart
rate (which is not apparent). For this purpose, an intellectual framework called
‘affective computing’ was defined to understand ideas, its applications, and key
concerns. On a general level, humans are prone to get persuaded if their emotional
senses are stirred, since we become emotional beings in issues of influence. One
could argue that if an entity can sense, recognize, and respond to human
communication, which has embedded emotional cues, then persuasion holds a much
better chance. The ability of persuasive systems employing emotions in its design
hence increases its spectrum to persuade.
        </p>
        <p>
          Emotions can be studied in various forms as well. The information systems use
itself brings new psychological and behavioral challenges and these arise from human
interactions with technology leading to notable stress perceptions in users. In the
study of information systems, these stress perceptions related to technology are
usually referred to as technostress, a term defined by psychologist Craig Brod [
          <xref ref-type="bibr" rid="ref6">7</xref>
          ].
Since then, the term has been widely used in Information Systems research in various
directions such as Rene Riedl’s work on it from neurobiological perspective [
          <xref ref-type="bibr" rid="ref51 ref52">52, 53</xref>
          ].
Riedl along with others [
          <xref ref-type="bibr" rid="ref51 ref52 ref53">52, 53, 54</xref>
          ] has performed an extensive research on neuro
information systems especially focusing on the concept of technostress. Though the
use and ubiquity of technology has greatly benefited human race, it can also be a
source of stress. The importance of using psychometric methods along with the
physiological data, while understanding ‘technostress’ from a biological perspective,
has also been echoed by Tams et al. [
          <xref ref-type="bibr" rid="ref57">58</xref>
          ]. Hence to better design information systems,
it is essential to study the cognitive traits of humans, their perception, and as well as
their emotions. Therefore, it is essential to focus on how ISR incorporates emotions,
in what way are they represented and is there any concrete method to measure them.
2.2
        </p>
        <p>
          Persuasive Technology and Behavior Change
Fogg introduced the concept of Captology as the study of computers as persuasive
technologies [
          <xref ref-type="bibr" rid="ref18">19</xref>
          ]. Persuasive technology focuses more on psychological cues for
influencing while making use of Information Technology. Fogg [
          <xref ref-type="bibr" rid="ref18">19</xref>
          ] believes that
humans have always been influenced by different mode of communication, which has
in result changed their attitudes or behaviors whether willingly or otherwise. The term
Captology is used as the area of research for the theory, design, and analysis of
computers as persuasive technologies. A persuasive technology is a device or an
application produced to change the attitude or behavior in a pre-decided way. The
Captology concept only focuses on the planned persuasive affects expected, but of
course side effects of technologies also exist. More contributions were made to the
persuasive technology area by various researchers. King et al. [
          <xref ref-type="bibr" rid="ref27">28</xref>
          ] described the
landscape of persuasive technologies in terms of commercial applications, persuasion
strategies such as motivational positive feedback and exploring important target
domains such as health. Berdichevsky et al. [
          <xref ref-type="bibr" rid="ref5">6</xref>
          ] worked on the ethical and moral
issues regarding persuading through technologies, while Tseng et al. [
          <xref ref-type="bibr" rid="ref59">60</xref>
          ] pointed out
the credibility of computers in the ultimate goal of persuasion. Persuasive systems
unlike other systems try to infuse cognitive or emotional change in order to transform
user’s mental state into a planned one. Whalen [
          <xref ref-type="bibr" rid="ref62">63</xref>
          ] stated that the goal of a
persuasive system designer is less of designing a system and more of changing the
user’s behavior. Torning et al. [
          <xref ref-type="bibr" rid="ref58">59</xref>
          ] further analyzed literature that was the part of the
persuasive technology conferences and concluded that there is a continuous need for
research on predictable persuasive methods, measurement of successful designs, and
empirically proven models.
        </p>
        <p>
          The emerging and relevant use of physiological data of individuals gathered
through sensors has already got a strong basis for identifying ones emotional state.
Further, sensors have become a common tool for observations in daily lifestyle [
          <xref ref-type="bibr" rid="ref32">33</xref>
          ]
taking physiological measures such as heart rate, stress level, geographical location
etc. People tend to attach their emotions with pictures [
          <xref ref-type="bibr" rid="ref22">23</xref>
          ], places [
          <xref ref-type="bibr" rid="ref37">38</xref>
          ], and activities
etc. And these can be easily analyzed through their online and technological activities.
Kahneman at al. [
          <xref ref-type="bibr" rid="ref25">26</xref>
          ] presented a Day Reconstruction Method to assess how people
spend their time and experience the various activities using time-budget measurement
and experience sampling. Adding to these studies, why not reinforce persuasive
techniques for motivating people by taking into consideration their emotions and
physiological state to influence effectively. The Persuasive Systems Design model or
in short PSD model [
          <xref ref-type="bibr" rid="ref42">43</xref>
          ] provides an extensive conceptualization of
technologymediated persuasion techniques.
3
3.1
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Methods</title>
      <sec id="sec-3-1">
        <title>Identification of Literature</title>
        <p>
          We conducted electronic literature searches for “the basket of eight” journals namely
European Journal of Information Systems (EJIS), Information Systems Journal (ISJ),
Information Systems Research (ISR), Journal of Association for Information Systems
(JAIS), Journal of Information Technology (JIT), Journal of Management of
Information Systems (JMIS), Journal of Strategic Information Systems (JSIS) and MIS
Quarterly (MISQ). The authors chose to limit the search to Information Systems as it
is their primary study domain and these journals are considered to be the top journals
in the field of Information Systems Research by Association for Information Systems
[
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. The search for literature in these electronic journals was conducted in three
databases (ProQuest, EBSCOHost Web, and Elsevier SD) through the National
Electronic Library Interface (NELLI) [
          <xref ref-type="bibr" rid="ref41">42</xref>
          ] as the search tool, to which the access was
provided by the University of Oulu library. This is a sample query utilized in the
search process:
JN("MIS Quarterly") AND (TI (emoti* OR Mood OR feeling* ) OR AB ( emoti* OR
Mood OR feeling* ) OR KW ( emoti* OR Mood OR feeling*) )
        </p>
        <p>The following terms were used in the database searches: (1) emotion*, mood,
feeling* and (2) emoti*, mood, feel* while screening the titles, abstracts, keywords
and tags (anywhere in the source). The authors initially made a test run to combine
synonyms of emotion with ‘human behaviour’ and ‘behaviour change’ terms, but it
did not reveal any substantial results. Therefore, the decision was made to restrict the
terms to the earlier mentioned. The emphasis was also given to screening the
bibliographies of the relevant articles, including literature reviews and meta-analyses,
however the results were not fruitful. The literature research was made on 6th, 7th and
8th January 2015 at the University of Oulu premises by the first author. The
publications available for each of the journal varied across the group, for example
MISQ sources were available from 1977 as it was established then, while JSIS
sources were available from 1995 although it was established in 1991. However, full
source access was available to all journals published January 01, 1995, to December
31, 2014, in English.</p>
        <p>The Table 1 categorizes the findings according to publication year. The rising
numbers in Table 1 depicts quite clearly the rapid rise in publication after 2005. On a
general note, one could base this on the evolvement of ISR via advancement in
technology. There has been a growing trend for emotions in ISR and MISQ has been
at the forefront from it with 21 out of 73 identified.
2.2</p>
        <p>Inclusion Criteria and Data Abstraction
All 73 records were included initially which were found on the basis of keywords. A
literature identification process followed it. Since not all publications were available
before 1994, it was essential to restrict the timeline between 1995-2014 to give an
equal setting to all journals. Therefore 15 records were excluded in the first
identification process. In the second step, the abstract of the remaining 58 records
were screened to assess the nature of the articles whether emotions were used as part
of the research or was an aspect of English language vocabulary. This step allowed
the exclusion of further 17 records and rest 41 full articles were obtained for
examination. After through examination in the third step, it was a critical decision to
exclude all articles before 2004 and restrict the timeline from 2005 to 2014. The
decision was made on the basis that articles focused on research that was (1) non-web
related (2) in non-internet era (3) had no relation with mobile technology. All articles
were included which (1) had emotions as part of research either as a direct or
nondirect variable (2) accepted either presence or influence of advancement in
technology. This lead to the exclusion of 6 more articles and the remaining 35 were
included in the review. Overall, the information presented in the articles was
thoroughly examined and evaluated. The quality of the articles was high as was
expected form top journals in the ISR field. The data was abstracted to reveal various
study characteristics as shown in further tables.
3
3.1</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <sec id="sec-4-1">
        <title>Study Characteristics and Analysis</title>
        <p>The characteristics of the included studies are presented in Table 2 to 9 with author
detail, the relevant problem domain, the significance of emotions in the study, and the
empirical strategy. The studies varied in terms of their problem domains and hence
the objective of the studies as well. However, the 35 studies were categorized into
similar or broader domains in eight separate tables for better analysis. The studies
related to broader domain of e-commerce were found to be seven as listed in Table 2.
Emotional reactions 5 pilot studies and a
towards design of laboratory experiment to
webpages test the model and</p>
        <p>Empirical Strategy
(Participants)
The seller reviews from
Yahoo! Shopping web sites
were collected to examine
the relationship between
emotional review content
and helpfulness ratings.
(7322) Reviews
An experiment using two
commercial RAs (23)</p>
        <p>
          Nah et al [
          <xref ref-type="bibr" rid="ref40">41</xref>
          ]
        </p>
        <p>Virtual Worlds</p>
        <p>
          Dezhi et al [
          <xref ref-type="bibr" rid="ref14">15</xref>
          ] tried to explore the effects of emotion anxiety in a seller review on
its helpfulness to readers and found that reviews indicative of anxiety were more
helpful than those indicative of anger. Komiak et al [
          <xref ref-type="bibr" rid="ref30">31</xref>
          ] emphasized that emotional
trust exceeds cognitive trust in determining customers intention to adopt, while Kuan
et al [
          <xref ref-type="bibr" rid="ref31">32</xref>
          ] found that positive and negative “buy” information has an asymmetric
influence on attitude and intention, whereas “like” information has a positive
influence on intention. Liqiong et al [
          <xref ref-type="bibr" rid="ref34">35</xref>
          ] summarized findings that a web user’s initial
response of pleasantness and arousal evoked by visual complexity and the order
design features carry-over subsequent approach behavior toward the website. While
Nah et al [
          <xref ref-type="bibr" rid="ref40">41</xref>
          ] compared 2D and 3D virtual world for telepresence, enjoyment, brand
equity, and behavioral intention, Parboteeah et al [
          <xref ref-type="bibr" rid="ref44">45</xref>
          ] found that the likelihood and
magnitude of impulse buying behavior is directly influenced by the quality of the task
relevant characteristics of the website such as navigability and mood-relevant
characteristics such as visual appeal. Pelet et al [
          <xref ref-type="bibr" rid="ref45">46</xref>
          ] cited hue and brightness with
chromatic colors for websites effecting memorization and buying intention of the
user.
        </p>
        <p>
          The studies which contributed to areas limited research in IS and its theories are
listed in Table 3. Ciborra et al [
          <xref ref-type="bibr" rid="ref7">8</xref>
          ] emphasized that to capture the inner life of the
actor, mind and heart the researcher have to believe in the original meaning of the
term ‘situatedness’ while Resca [
          <xref ref-type="bibr" rid="ref49">50</xref>
          ] tried to summarize the common theme in
Caludio Ciborra’s work on knowledge. Davern et al [
          <xref ref-type="bibr" rid="ref8">9</xref>
          ] made a detail review on four
cognitive qualities of information technology: interactivity, fit, cooperativity, and
affordances. Liang et al [
          <xref ref-type="bibr" rid="ref33">34</xref>
          ] introduced Technology Threat Avoidance Theory
(TTAT) citing lack of research in the field and Ping et al [
          <xref ref-type="bibr" rid="ref47">48</xref>
          ] gave affective response
model (ARM), a conceptual framework that provides a systematic and holistic
reference map for any ICT study that considers affect. Moving on, the studies, which
are related to IT Acceptance, Use and Adoption, are listed in Table 4. Bagozzi [
          <xref ref-type="bibr" rid="ref3">4</xref>
          ]
tried to deepen the theory of Technology Acceptance Model’s decision-making core
by specifying psychological processes and Beaudry et al [
          <xref ref-type="bibr" rid="ref4">5</xref>
          ] studied the direct and
indirect relationships between four emotions, namely excitement, happiness, anger,
and anxiety. De Guinea et al made two studies [
          <xref ref-type="bibr" rid="ref10 ref11">11, 12</xref>
          ], firstly demonstrating two IS
use patterns, automatic and adjusting and the second on automatic behavior and the
influences of emotions on behavior. Malhotra et al [
          <xref ref-type="bibr" rid="ref36">37</xref>
          ] suggested that human
behavior might result from combinations of perceived external influences and
personal volition.
        </p>
        <p>
          Article
Bagozzi [
          <xref ref-type="bibr" rid="ref3">4</xref>
          ]
        </p>
        <p>Information
Technology Use
IS Use Patterns
theories
Role of emotions
with IT use</p>
        <p>Survey of (249) Bank
managers
Emotions have Two studies with different
different values as a methods to study the
construct of IS Use influence of expected and
pattern discrepant events. Study 1:
(58) employees from 13
organizations
Information Influence of
Technology Use emotions on
behavior such as
they contribute to
intentions to
Continue Using IT
Emotion as
psychological
feeling affecting
intention</p>
        <p>
          Literature reading of
research on Continuing IT
Use
Field study of a web based
educational platform in a
large university (211)
Beaudry et al
[
          <xref ref-type="bibr" rid="ref4">5</xref>
          ]
De Guinea et
al [
          <xref ref-type="bibr" rid="ref10">11</xref>
          ]
De Guinea et
al [
          <xref ref-type="bibr" rid="ref11">12</xref>
          ]
Malhotra et al IT adoption
[
          <xref ref-type="bibr" rid="ref36">37</xref>
          ]
        </p>
        <p>
          The studies that are related to social networks, collaboration and relationship
management are listed in Table 5. De et al [
          <xref ref-type="bibr" rid="ref12">13</xref>
          ] experimented with a digital game
based on how competition impact player’s behavior and emotional responses, while
García-crespo et al [
          <xref ref-type="bibr" rid="ref19">20</xref>
          ] tried to integrate influence of social networks in customer
relationship management and presented a platform SEMO, which extracted features
from social networks and relates them to consumer emotions. Hsien-Tung et al [
          <xref ref-type="bibr" rid="ref23">24</xref>
          ]
conceptualizes contributions to virtual communities by small friendship group shared
we-intentions and their consequences. Kelly et al [
          <xref ref-type="bibr" rid="ref26">27</xref>
          ] found that different
mechanisms develop trust at different stages of a relationship. Initial stages involved
care and attentiveness, however it further required a stable collaborative order. Koch
et al [
          <xref ref-type="bibr" rid="ref29">30</xref>
          ] investigated that social networks sites within an organization blur the
boundary between social life and work life, which creates positive emotions for
employees that use the system. On the other hand, Shen at al [
          <xref ref-type="bibr" rid="ref55">56</xref>
          ] studies social
networks for the purpose of collaboration.
        </p>
        <p>
          García-crespo
et al [
          <xref ref-type="bibr" rid="ref19">20</xref>
          ]
        </p>
        <p>Customer
Relationship</p>
        <p>
          Management
Hsien-Tung et Virtual
al [
          <xref ref-type="bibr" rid="ref23">24</xref>
          ] Communities
such as competing with
similar/high/low level
skills. (80)
Emotions as part of A use case scenario was
customer behavior developed to explain the
concept in a functional
environment. The
evaluation was performed
through a questionnaire
(52)
Role of Emotional Longitudinal
quasiInfluence Processes experimental field study of
in Contribution a virtual community
Behavior platform by two surveys
with (972) respondents
belonging to 187 different
communities
Kelly et al [
          <xref ref-type="bibr" rid="ref26">27</xref>
          ] Offshoring
        </p>
        <p>
          relationships
Koch et al [
          <xref ref-type="bibr" rid="ref29">30</xref>
          ] Social
        </p>
        <p>
          Networking
Sites (SNS)
within
organizations
Shen et al [
          <xref ref-type="bibr" rid="ref55">56</xref>
          ] Social Network
facilitated
Collaboration
        </p>
        <p>Trust as an
‘emotional
commitment’</p>
        <p>
          The studies that are related to NeuroScience are listed in Table 6. NeuroScience
research has been gaining more interest especially in the last few years. Astor et al [
          <xref ref-type="bibr" rid="ref2">3</xref>
          ]
tried to improve financial decision-making by integrating physiological data into
information technology artefacts through an auction game. The effort was successful
in inducing arousal and rewarding in down-regulation of arousal to perform well in
the game. It was concluded that the effective use of Emotion Regulation strategies
could be used for rewarding. De Guinea at al [
          <xref ref-type="bibr" rid="ref9">10</xref>
          ] attempted to theorize that implicit
neuropsyiological states (memory load and distraction) and explicit (engagement and
frustration) antecedents interact in the formation of perceived usefulness (PU) and
perceived ease of use (PEOU). The findings indicated that both constructs interact
together and have a nonlinear effect on behavioral beliefs. When engagement is high,
distraction does not significantly affect PU, while on low distraction has a negative
significant effect on PU. When frustration is high, memory load has a negative effect
on PEOU, whereas when it is low, memory load has a positive effect on PEOU.
        </p>
        <p>Article</p>
        <p>
          Dimoka et al [
          <xref ref-type="bibr" rid="ref15">16</xref>
          ] reviewed the emerging cognitive neuroscience literature and
proposed a framework for exploring the potential of cognitive neuroscience for IS
research. It was concluded that IS theories can be enhanced and IT systems/tools can
be better designed using cognitive assessments. Gregor et al (2014) developed a
nomological network with a view of relationships between emotions and other IS
constructs namely physiology, language, and behavior. The study found empirical
support for the 3-emotion system’s nomological network and different emotion
systems though inter-related; they differed in the understanding offered into emotion
phenomena. The studies that are related to computer-mediated communication are
listed in Table 7. Johnson et al [
          <xref ref-type="bibr" rid="ref24">25</xref>
          ] studied the hostile expressions of emotion used
termed ‘flaming’ in negotiations on agreement, both parties involved, and the context.
The study demonstrated that flames directed at the negotiation opponent slightly
decrease the likelihood of reaching an agreement and if reached, it significantly
favours the flame recipient. While flames directed at negotiation context significantly
increases the likelihood of agreement but still favours the flame recipient. While
Weiquan et al [
          <xref ref-type="bibr" rid="ref61">62</xref>
          ] examined the effectiveness of emoticons and found that using
liking emoticons increases perceived good intention of the feedback provider and
decreases perceived feedback negativity when the feedback is specific; however, it
has no significant effect for unspecific feedback.
        </p>
        <p>
          The studies that are related to Information Disclosure, Sharing, and Privacy are
listed in Table 8. Anderson et al [2] tested a model whether the type of information,
the purpose, and the requesting stakeholder play a role in an individual’s willingness
to disclose information. The results suggested that requesting stakeholder’s trust and
the purpose for which information is required, plays an important role in willingness
to provide personal health information. Further investigation revealed that the
individuals with negative emotions involving their current health status are more
willing to disclose that information. Stieglitz et al [
          <xref ref-type="bibr" rid="ref56">57</xref>
          ] examined whether sentiment
occurring in social media content is associated with a user’s information sharing
behavior. The study based on Twitter application suggested that emotionally charged
Twitter messages tend to be re-tweeted more often and more quickly compared to
neutral ones. Further, an advertisement design has the potential to trigger emotions.
Wakefield [
          <xref ref-type="bibr" rid="ref60">61</xref>
          ] explored the roles of positive and negative affect on users’ trust and
privacy beliefs that relate to the online disclosure of personal information. The
research found that positive affect has a significant effect on users’ website trust and
privacy beliefs that motivate online information disclosure and this effect is more
pronounced for users with high Internet security concerns. Zahedi et al [
          <xref ref-type="bibr" rid="ref64">65</xref>
          ]
investigated the evolution of trust using the case of health infomediaries and found
that the structure of trust changes over time and information quality becomes the
single most important antecedent in infomediary trust building in the later stages of
use. Meanwhile, satisfaction plays an important role in changing Web customers’
trust beliefs.
        </p>
        <p>
          Rutner et al
[
          <xref ref-type="bibr" rid="ref54">55</xref>
          ]
        </p>
        <p>IT workplace</p>
        <p>Emotional labour
theory
service of a human
resource company (1058)
A questionnaire
administered to IT
employees of a Fortune
100 company, (225) IT
employees</p>
        <p>
          The studies that are related to IT professionals, job or workplace are listed in Table
9. Lounsbury et al [
          <xref ref-type="bibr" rid="ref35">36</xref>
          ] examined the personality traits of IT professionals in relation
to job satisfaction and career satisfaction through a human resource company. The
findings indicated that personality traits are linked to both job and career satisfaction
with emotional resilience highly correlated. Meanwhile, independent introverts are
found to be better suited for IT work. Rutner et al [
          <xref ref-type="bibr" rid="ref54">55</xref>
          ] examined an IT professional’s
emotional dissonance, the conflict between norms of emotional display and an
employee’s felt emotion through a questionnaire to IT employees of fortune 100
companies. The study suggests that emotional dissonance predicts work exhaustion
better than do perceived workload, role conflict, or role ambiguity, constructs, which
have long been associated with work exhaustion. Job satisfaction is influenced
directly by role ambiguity and work exhaustion. In turn, job satisfaction influences
employee turnover intention. The next section briefly discusses the overall nature of
the included studies and what impressions they collectively provide.
3.2
        </p>
        <p>
          Discussion
There are many theories of emotions and many conflicting views. The multiple
studies perceive emotions in a variety of ways. Bagozzi [
          <xref ref-type="bibr" rid="ref3">4</xref>
          ] was critical that the
treatment of emotions is not grounded in IS theories, while Dimoka et al [
          <xref ref-type="bibr" rid="ref15">16</xref>
          ]
considered them as hidden mental processes impossible to measure. About one- third
of the studies either directly or indirectly referred to the theory of positive emotions as
a basic theory in their study and only a couple of them tried to distinct between mood
and emotions, namely Parboteeah [
          <xref ref-type="bibr" rid="ref44">45</xref>
          ] and Pelet [
          <xref ref-type="bibr" rid="ref45">46</xref>
          ]. Komiak [
          <xref ref-type="bibr" rid="ref30">31</xref>
          ] and Zahedi [
          <xref ref-type="bibr" rid="ref64">65</xref>
          ]
took emotions from perspective of trust development in their studies.
        </p>
        <p>
          Of the 35 studies included in the review, 28 based their work on some empirical
investigation. The rest of the studies either focused on literature research either for
their proposed arguments or proposed theory. The use of physiological data as a way
to identify the neurophysiological state in the studies was the focus for Astor et al [
          <xref ref-type="bibr" rid="ref2">3</xref>
          ],
De Guinea et al [
          <xref ref-type="bibr" rid="ref9">10</xref>
          ], Dimoka et al [
          <xref ref-type="bibr" rid="ref15">16</xref>
          ], Gregor et al [
          <xref ref-type="bibr" rid="ref20">21</xref>
          ] and Kuan et al [
          <xref ref-type="bibr" rid="ref31">32</xref>
          ]. The
authors used fMRI sessions and electroecenphalography (EEG) based data to support
their empirical investigations. Such empirical strategies might have a lot of potential
in the field of persuasive technologies.
        </p>
        <p>
          The 28 studies that had an empirical strategy, only a handful (6 in number) were
found to be using some kind of IT artifact which was potentially persuasive in nature,
those studies are listed in Table 10 with a brief description of the IT artifact. Almost
all the articles echoed the need to improve the IS theories in order to decode the
human behavior. The renowned researchers such as Ciborra et al [
          <xref ref-type="bibr" rid="ref7">8</xref>
          ], Davern et al [
          <xref ref-type="bibr" rid="ref8">9</xref>
          ],
De Guinea et al [
          <xref ref-type="bibr" rid="ref10">11</xref>
          ], Dimoka et al [
          <xref ref-type="bibr" rid="ref15">16</xref>
          ] and Gregor et al [
          <xref ref-type="bibr" rid="ref20">21</xref>
          ] raise these concerns.
According to Dimoka et al [
          <xref ref-type="bibr" rid="ref15">16</xref>
          ], the present IS literature is lacking in cognitive,
emotional, and social processes because of the complex interplay between IT and
information processing, decision making, especially behavior among individuals. The
cognitive NeuroIS literature informing IS research usually now termed as NeuroIS
has been gaining ground as researchers try to employ neurophysiological
measurements to support their work. The studies try to triangulate the
neurophysiological data with the subjective data in their study to facilitate and show
the emotional effect on social behavior.
        </p>
        <p>
          The multiple studies vary from the perspective of how the emotions are being
studied from the pivotal position of an Information System. Whether the Information
System is being used as emotion communication vehicle or Information System
design is actually inducing emotions in the user. For instance, all the studies related to
e-commerce or the games experimented by Astor et al [
          <xref ref-type="bibr" rid="ref2">3</xref>
          ] and De et al [
          <xref ref-type="bibr" rid="ref12">13</xref>
          ] point to
the latter purpose. This means that the systems are being designed with purpose of
inducing emotions in users to achieve a completely different goal. On the other hand,
studies those come under computer-mediated communication are trying to assess the
effects of emotions when transmitted through Information Systems. This gives way to
the third kind of studies, which focus on the relation between the emotions and ‘use’
of Information Systems for a specific purpose. For instance, studies related to privacy
and security in Information Systems. In the case, where the topic under research is the
decision to disclose personal health information based on individual’s emotion,
Information System in some way takes a neutral position. In addition to this view, the
review indicates that when emotions are studied as constructs there is no standard as
to what measure of emotions meets or surpasses conventional criteria for evaluating
reliability and validity.
        </p>
        <p>
          There is a growing trend seen in the study of emotions as mentioned earlier in the
paper and this literature review was performed in January 2015. There is a high
probability that in the mean time more work important research has been done
concerning this topic. For example, Tams et al [
          <xref ref-type="bibr" rid="ref57">58</xref>
          ] work on illustrating the
‘Holistic Effects of Neuroscience and Self-Reported Data in the Context of
Technostress’ was only available after the literature research period. Therefore,
searching literature in the last year or so might reveal additional articles related to the
study of emotions and is a potential future research step. Furthermore, searching the
used terms in databases like Scopus and Google might significantly increase the
number of hits as well. This certainly provides an opportunity for scholars to grab by
expanding research 1) to more databases such as Scopus, 2) more domains such as
Human Computer Interaction, and 3) by adapting a robust systematic literature review
process from various sources such as Okoli [
          <xref ref-type="bibr" rid="ref43">44</xref>
          ], Hammersley [
          <xref ref-type="bibr" rid="ref21">22</xref>
          ], and Kitchenham
[
          <xref ref-type="bibr" rid="ref28">29</xref>
          ].
4
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Limitations and Conclusion</title>
      <p>Analyzing emotions in a literature review is a challenging task considering the
complexity of understanding emotions itself. While conducting such a review with
articles diving into multiple problem domains, potential bias always lies in the
interpretation of the articles. The authors only concentrated on the top “basket of
eight” journals for there cannot be any doubt about the quality of resources, however
the authors cannot claim that all relevant research in the IS field has been overviewed.
But any non-recurring research topics would still give consent to more work needed
in the research area to reach the top journals.</p>
      <p>In this review we analyzed the previous information systems research on emotions.
The authors think that a further robust systematic literature research is recommended
to recognize and analyse the previous work on emotions as an aspect of human
behavior. By only understanding the extent to which emotions have been studied in
detail, we can use the knowledge to improve information system design.</p>
    </sec>
  </body>
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