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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Student Understanding and Engagement in a Class Employing COMPS Computer Mediated Problem Solving: A First Look</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jung Hee Kim</string-name>
          <email>jungkim@ncat.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Glass</string-name>
          <email>michael.glass@valpo.edu</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Taehee Kim</string-name>
          <email>tkim@ncat.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kelvin Bryant</string-name>
          <email>ksbryant@ncat.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Angelica Willis</string-name>
          <email>awillis@aggies.ncat.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ebonie McNeil</string-name>
          <email>eimcneil@aggies.ncat.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Zachery Thomas</string-name>
          <email>zithomas@aggies.ncat.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>North Carolina A&amp;T</institution>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>North Carolina A&amp;T State U.</institution>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Valparaiso U.</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <fpage>69</fpage>
      <lpage>74</lpage>
      <abstract>
        <p>COMPS computer-mediated group discussion exercises are being added to a second-semester computer programming class. The class is a gateway for computer science and computer engineering students, where many students have difficulty succeeding well enough to proceed in their major. This paper reports on first results of surveys on student experience with the exercises. It also reports on the affective states observed in the discussions that are candidates for analysis of group functioning. As a step toward computer monitoring of the discussions, an experiment in using dialogue features to identify the gender of the participants is described.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        The second Java programming class, GEEN 165, at North
Carolina A&amp;T State University is a bottleneck for many
Computer Science and Computer Engineering students. As
an experiment in improving student learning and interest,
COMPS computer-mediated discussion exercises
        <xref ref-type="bibr" rid="ref10">(Glass et
al., 2014a)</xref>
        have been introduced. This paper reports on
first measurements of a) student self-efficacy and interest,
b) expressions of affect within the discussions. As a test of
our ability to have the computer monitor the conversation,
the expressions of affect were applied toward the task of
using dialogue features to identify the gender of the
participant.
      </p>
      <p>
        GEEN 165 corresponds to the CS2 (second semester)
class in the ACM/IEEE curriculum
        <xref ref-type="bibr" rid="ref1">(ACM/IEEE, 2013)</xref>
        .
The historical success rate for students attempting GEEN
165 is low. From 2003 to 2012, comprising about 1000
student-semesters, approximately 66% of students
succeeded well enough (grade C or better) on the first
attempt to continue to the next class. The fact that so many
students have difficulty makes it potentially a fertile class
for experimenting with educational innovation.
      </p>
      <p>Lab-based computer programming classes
traditionally permit unstructured group interaction.
Students can talk to each other even as they require the
students to write their own software. Therefore
problemCopyright retained by the authors.
solving discussions, where students respond to each other
in normal dialogue fashion, are a natural addition to the lab
component of a computer programming class.</p>
      <p>NC A&amp;T has migrated to an objects-later curriculum,
meaning that CS2 contains more object concepts than the
first semester CS1 class. The student exercises in this
intervention are thus oriented toward object concepts.</p>
      <p>Expressions of affect have three potential uses for this
project. One is they are indications of emotional states that
may effect student enthusiasm, self-efficacy and
satisfaction. Another is they will be used in studies of
group interaction. Finally, they may detectable by machine,
contributing to an instructor's dashboard or other
assessment of how well the group discussions are working.</p>
    </sec>
    <sec id="sec-2">
      <title>Background</title>
      <sec id="sec-2-1">
        <title>COMPS Dialogue Platform and Exercises</title>
        <p>
          COMPS is a web-delivered computer-mediated chat
environment
          <xref ref-type="bibr" rid="ref16 ref7">(Kim et al., 2013)</xref>
          . It permits the instructor (or a
TA) to monitor each conversation. The dialogue data from
this study comes from log files. Attesting to the
interactivity of the COMPS experience, about half of all typing
occurs while several students are typing. Even three students
at a time can be typing and responding to each other, all
contributing to the same discussion, since they can see
each other's keystrokes in real time. In spoken conversation
productive dialogue does not happen when three people are
talking at once, but we have shown that in the chat domain
it indeed occurs
          <xref ref-type="bibr" rid="ref11">(Glass et al., 2015)</xref>
          .
        </p>
        <p>
          The exercises in this project involve students solving
multiple-choice questions. When implementing these as
group collaborations, we pay attention to three principles
that promote successful collaborative learning: a structure
or activity script for the students to follow, creative
interdependence, and individual accountability
          <xref ref-type="bibr" rid="ref5">(Eberly
Center, 2016)</xref>
          . The activity is structured as follows. The
students are instructed to come to consensus on the answer,
then have one student approach the instructor or a TA to
verify the answer. That student is responsible for bringing
the correct answer (or a hint) back to the group, and they
must reach consensus again. Creative interdependence
means that students should need each other to complete the
exercise, it should not reasonable for one or several
students to race ahead and finish it and leave the others
behind or let them not participate. During the discussion
the obligations of discourse require that students explain
themselves in the course of reaching consensus. Having
conceptual knowledge as the learning goal promotes
explanatory dialogue. We have examples where seemingly
the weakest student serves as a metacognitive regulator,
challenging or directing every reasoning step and
becoming a participant in all dialogue exchanges as the
other students seem to teach that weakest one
          <xref ref-type="bibr" rid="ref7">(Glass et al.,
2013)</xref>
          . Individual accountability typically occurs after the
group exercise, where the students have a quiz or an
exercise utilizing what they have learned. Individual
accountability also occurs within the discussion, as the
students find themselves responsible for explaining their
positions in order to reach consensus.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Addressing Student Learning</title>
        <p>
          Our collaborative inquiry learning exercises are in line
with current practices in Computer Supported
Collaborative Learning. A key concept is group cognition, where
different participants in a conversation contribute different
parts of the epistemic knowledge construction task. The
Virtual Math Teams project, where students solve math
problems through computer-mediated chat, has
documented this phenomenon
          <xref ref-type="bibr" rid="ref23">(Stahl, 2009)</xref>
          . Learning through
group cognition is justified both in terms of learning
outcomes and student motivation. There is also research
specifically showing that collaborative activity is a
desirable pedagogical approach for “relational understanding”
or understanding of concepts (Tchounikine et al., 2010).
Dialogue that engages in domain reasoning, such as
explaining, negotiating, or inferring is observed in these
kinds of exercises
          <xref ref-type="bibr" rid="ref21 ref27">(Zhou, 2009; Stahl, 2004)</xref>
          .
        </p>
        <p>The implication for COMPS technology is that
monitoring the health of student conversations could be
informed by a) whether students are talking to each other,
b) whether they are engaging in reasoning activities.</p>
      </sec>
      <sec id="sec-2-3">
        <title>Addressing Student Interest and Self-Efficacy</title>
        <p>
          Group exercises address many of the components of
student interest. Interest refers to an individual’s
psychological inclination to participate in particular content over time
          <xref ref-type="bibr" rid="ref15">(Hidi &amp; Renninger, 2006)</xref>
          . There is a relationship between
interest, achievement goals, performance and retention
          <xref ref-type="bibr" rid="ref14">(Harackiewicz et al., 2008)</xref>
          . Interest plays a critical role in
students’ further decisions on engaging and reengaging in
the major
          <xref ref-type="bibr" rid="ref3">(Brown, 2012)</xref>
          . The four-phase model of interest
posits four sequential interest phases: triggered situational
interest (“catching”), maintained situational interest
(“holding”), emerging individual interest, and well-developed
individual interest.
          <xref ref-type="bibr" rid="ref18">Mitchell (1993)</xref>
          , as an example, reported
that using group work activities, computer-based activities,
engaging puzzles, and meaningful activities, were
correlated with triggering and holding interest in a mathematics
classroom.
        </p>
        <p>
          Recently
          <xref ref-type="bibr" rid="ref17">Kim and Schallert (2014)</xref>
          have investigated
the mediating effect interpersonal interactions have on
student interest. It is possible to track student interest in
four developmental phases throughout a semester, not just
within the time frame of individual activities. It is affected
not only by the enthusiasm expressed by the teacher and
fellow students, but also by factors such as affiliative
motivations: the desire to belong to the group. The social
factors enhancing interest were found within college
classes in a number of diverse disciplines (e.g. history,
chemistry, religion) in both upper and lower level college
classes.
        </p>
        <p>Viewed in this light, group exercises should address
student motivation issues through social interaction at the
same time as they address learning of concepts through
group cognition. The exercises are constructed so that
students engage with other students, providing the
smallgroup interpersonal contact that best transmits enthusiasm.
The students know the teacher is watching the
conversations and is taking an active interest in the
students' progress, sometimes by intervening and
sometimes by providing answers and hints.</p>
        <p>The implication for COMPS technology is that
monitoring the health of student conversations could be
informed by expressions of student affect. Affect, the
observable manifestation of emotion, mediates social
interaction and is related to student interest.</p>
        <p>
          Self-efficacy, an individual’s belief to be capable of
performing a particular task (Bandura, 1977), has been
widely studied because of its relationship to performance
including academic achievement
          <xref ref-type="bibr" rid="ref20 ref26 ref4">(Choi, 2005; Pajares and
Miller, 1995; Wood and Locke, 1987)</xref>
          and even choice of
major in college
          <xref ref-type="bibr" rid="ref13">(Hackett, 1985)</xref>
          . In accordance with the
suggestions of
          <xref ref-type="bibr" rid="ref6">Finney and Schraw (2003)</xref>
          , we measured
self-efficacy using task-specific survey items rather than
generalized questions. This project measures students’
selfefficacy both at the level of the skills in individual
assignments at the time of the COMPS exercises and
overall in the topics of the class at the beginning and end of
the semester.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Data and Methods</title>
      <p>We have collected data from one semester of the GEEN
165 class. There were 55 students at the start of the semes
ter and 47 at the end. We administered COMPS exercises
four times during the semester, with 53 group discussions
in total. Most groups had 3 or 4 participants. The bulk of
students were assigned to sessions quasi-randomly as
students arrived in lab. Cliques of friends, who tended to
arrive together, were split into different random groups. We
deviated from this protocol by creating a few all female
groups, for comparison with the all-male groups.
Altogether there were about 8000 dialogue turns. Students were
surveyed near the beginning and end of the semester
regarding their enthusiasm for the class, their self-efficacy in
programming, and their desire to continue. Every COMPS
exercise was also accompanied by a survey of the student
experiences.</p>
      <sec id="sec-3-1">
        <title>Transcript Processing and Annotation</title>
        <p>The presence of discourse marker words, e.g.
“now” or “therefore” near the beginning of a
dialogue turn. These are linguistically associated
with reasoning, and are therefore possibly
indicative of productive discussion.</p>
        <p>The presence of pronouns that include another
participant in the dialogue: “you,” “we,” “us.”
These are possibly indicative of transactive
discussion.</p>
        <p>The presence of question marks.</p>
        <p>The presence of emoticons. It is possible that
emoticons are associated with students attending
to each others affect.</p>
        <p>The length of a turn in words.</p>
        <p>Whether typing this turn overlapped with other
people typing.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Affective States Evinced in Dialogue</title>
        <p>Of particular interest are six affective states that we have
chosen as initial targets. These are annotated by hand. They
were chosen because they may be salient for monitoring
both the learning aspects (whether the students are
reasoning together) and the social health of the conversation. We
show here some of the definitions that the coders have
applied for consistency in recognizing and coding.
• Excited.
• Apologetic. Refers to a user expressing regret for
previous action. This type of message is usually
aimed towards another user or towards the group
as a whole.
• Humor.
• Frustrated.
• Confused. User explicitly expressing confusion,
or exhibiting confusion e.g. through questions.
• Sad. A negative emotion determined by keywords
and sad emoticons that are usually directed at self.</p>
        <p>Some of these affective states have been tagged and
illustrated in the Table 1 dialogue. Table 2 indicates some
of the textual indications for the various states. These are
being used by the coders at present, but will become
machine-derived features for the purpose of
machineannotating the affective states.</p>
      </sec>
      <sec id="sec-3-3">
        <title>Surveys</title>
        <p>
          The survey administered to all students at the beginning
and end of the semester has an interest part and a
self-efficacy part. The end-of-semester survey also inquires about
student plans for continuing in the major and registering
for the next programming class. All items use a 6-point
scale. The interest survey items are derived from a survey
from
          <xref ref-type="bibr" rid="ref14">Harackiewicz et al. (2008)</xref>
          . One of the authors of this
paper has utilized these items to assess how much a
student's interest in a class is affected by the enthusiasm of
fellow students
          <xref ref-type="bibr" rid="ref10 ref17">(Kim and Schallert, 2014)</xref>
          . Some
representative items are “What we are learning in GEEN165 this
year can be applied to real life” and “To be honest, I don’t
find what we do in the GEEN165 class interesting.” The
self-efficacy items inquire about student confidence in
completing 13 tasks corresponding to class topics. This list
was obtained from the instructor. A typical item is “Design
inner classes that implement event handling interfaces.”
        </p>
        <p>The after-COMPS-lab survey had items covering
student perceptions in three areas: student interest, whether
the student learned from the lab, and how well the group
exercise functioned. An example item is “I contributed to
the understanding of other students in my group.”</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
      <sec id="sec-4-1">
        <title>Survey Results</title>
        <p>dents’ interest toward the course in the beginning
of the semester and end of the semester were 4.33
and 4.32 respectively.
• Self-efficacy with respect to the course content
indicated significant improvement between the
beginning and the end of the semester, rising from
2.83 to 3.81.</p>
        <p>The increase in self efficacy was significant, p &lt; 0.01.</p>
        <p>Table 4 shows students' perception of the COMPS
labs, surveyed immediately after each lab. There seemed to
be a clear improvement between the first part of the
semester (Labs 1 and 2) and the later part (Labs 3 and 4).
Students perceived:
• more effective group work in the second part
(means rose from about 3.1 to about 3.4)
• better understanding of concepts in the second
half (means rose from about 3.4 to about 3.9).</p>
        <p>Multiple one-way ANOVA supports the hypothesis
that mean scores are indeed different, p = 0.03 for both
effectiveness and understanding. Post hoc analyses using
the Tukey test for significance indicated that the mean
scores of Lab 3 were significantly higher than Lab 2 for
both effectiveness and understanding.</p>
        <p>However, students’ interest in each exercise in the lab
sessions seemed to fluctuate throughout the semester. Lab
3 had the highest interest, which corresponded with the
highest effectiveness and understanding. But interest in
Lab 4 was the approximately the same as Labs 1 and 2.</p>
      </sec>
      <sec id="sec-4-2">
        <title>Affective States by Gender</title>
        <p>We annotated the 14 group discussions of one COMPS
exercise, comprising 2147 dialogue turns, for the six affective
features. In total 199 turns showed evidence of one or more
feature, or 9.3%.</p>
        <p>As a first test of the utility of these features along with
the machine-generated ones, we tried to use them to predict
the gender of the participant. Among 49 students we had
16 women and 33 men. First we aggregated all the turns
from each student, and looked at statistical differences
between the two populations. Two-tailed t-tests revealed
that none of the features were significantly different
between the genders at the p &lt; 0.05 level. However
expressions of apology were different at the p = 0.06 level.
The most common affective feature was confusion, with 62
instances of utterances expressing confusion. Women
expressed confusion in 4.6% of turns, and men in 2.2%. It
suggests the two genders behave differently, but the p &lt;
0.22 level does not show significance. The two genders
also showed differences in the amount of participation.
Men each uttered an average of 46 turns per dialogue and
women 36 turns.</p>
        <p>
          We then trained a J48 decision tree classifier and a
multiple-regression linear classifier using the Weka data
mining tool
          <xref ref-type="bibr" rid="ref25">(Witten and Frank, 2005)</xref>
          . The task is to
classify each dialogue turn with the gender of the speaker,
to mimic the task of monitoring a conversation in real time
turn-by-turn. These classifiers have not been successful.
The same features that are statistically correlated with
gender are discovered by the decision trees, but accuracy
has been quite low.
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Discussion and Future work</title>
      <sec id="sec-5-1">
        <title>Survey Results</title>
        <p>The students experienced improvement in their experience
of the COMPS exercises during the semester. They
reported that the groups worked better in the last two
exercises and that they learned more. It is not clear why student
interest was lower in the last lab. Anecdotally there are two
reasons that have been suggested by the instructor and lab
TAs who supervised this session. One is that the last lab
was optional, presented during Thanksgiving week. That
fewer students attended could indicate that the general
level of engagement was lower than usual. The other is that
perhaps the novelty was wearing off. Some students
expressed as much during the session. We will need to find
some way to survey the reasons for student interest.</p>
        <p>The pre- and post-semester survey is hard to interpret
because of low participation rate and dropouts. In the next
semester we are enforcing better participation. The
increase in self-efficacy was striking, but we do not have
yet any comparison with other classes. Future work
includes comparing interest and self-efficacy with learning
gains on the pre- and post-tests. Future work also includes
comparing pre- and post-semester survey results with
individual lab surveys, to see whether there are correlations
between overall student interest and the situational interest
in individual COMPS exercises.</p>
        <p>Another analysis in the future will be between the
participants of the same group: do they agree about
learning and group functioning, do they have similar
learning gains.</p>
      </sec>
      <sec id="sec-5-2">
        <title>Affective States in Dialogue</title>
        <p>Hand-annotating the remaining 6000 turns of dialogue may
result in more reliable statistical correlations. We are also
at work toward machine-annotation of these features.</p>
        <p>
          Annotation of the affective states so far has relied
entirely on the text of the dialogues. Future work will
include extra-linguistic features. In COMPS group
exercises in other classes evidence of student engagement
sometimes presents through Comic Sans typeface, big or
bold fonts, and wild colors. We are also exploring using
timing features from the overlapped typing. Students can
all type simultaneously while seeing each other's
developing chat text
          <xref ref-type="bibr" rid="ref11">(Glass et al., 2015)</xref>
          . We think that
typing speed, degree of simultaneous typing, and pauses as
they look at each other's turns, may provide indications of
affective states such as being excited or indications of
when they are attending to each other's utterances.
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements</title>
      <p>Partial support for this work was provided by the National
Science Foundation's Improving Undergraduate STEM
Education (IUSE) program under Award No. 1504917. Any
opinions, findings, and conclusions or recommendations
expressed in this material are those of the author(s) and do
not necessarily reflect the views of the National Science
Foundation.</p>
      <sec id="sec-6-1">
        <title>Apologetic</title>
        <p>4.32 / 5
2.83 / 5
3.81 / 5
Effectiveness of group work Understanding of concept Interest in lab
Mean / SD Mean / SD Mean /SD</p>
      </sec>
    </sec>
  </body>
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