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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>What makes you click? A Case Study of One User's Experience of the Europeana.eu Portal</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Cheryl Klimaszewski</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Rutgers-The State University of New Jersey School of Communication and Information</institution>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <abstract>
        <p>This study attempts to understand connections between user experience and knowledge change/production by self-reflexively examining the researcher's own experiences using Europeana.eu, a large-scale digital portal that aggregates digitized content across a variety of European cultural heritage institutions. A phenomenological/ auto-ethnographic research approach captured an in-process knowledge map illustrating points at which knowledge and understanding changed through interactions with heritage objects in Europeana, its feeder sites and my personal collections of objects in social media sites. This preliminary study sets the stage for future research on what makes users 'click'” in digital portals in order to uncover “cultures of searching” that can expose the deeply personal nature of knowledge creation as it emerges within users of digital collections.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Digital cultural heritage</kwd>
        <kwd>digital portals</kwd>
        <kwd>ethnography</kwd>
        <kwd>phenomenology</kwd>
        <kwd>Europeana</kwd>
        <kwd>knowledge creation</kwd>
        <kwd>knowledge production</kwd>
        <kwd>self-reflexive user studies</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        The connections between digital cultural heritage and knowledge
are often unclear [
        <xref ref-type="bibr" rid="ref2 ref6">2, 6</xref>
        ]. This poster presents a case study that
attempts to identify relationships between user experience and
knowledge change/production through the use of the
Europeana.eu digital portal (hereafter, Europeana), a resource that
aggregates digitized cultural heritage resources from institutions
across Europe. As the researcher/user, I hypothesized that my
experience of the portal would emerge as a pathway of movement
through resources that at certain points would be punctuated by a
sense of knowledge change. However, a phenomenological
approach to data collection and analysis revealed an in-process
knowledge landscape illustrating my understanding of
relationships between heritage objects in Europeana, its feeder
sites and my own social-media-based collections of these objects.
This preliminary study sets the stage for future research that
focuses on what makes users “click” in digital portals in order to
uncover “cultures of searching” that can expose the deeply
personal nature of knowledge creation as it emerges within users
of digital collections.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. LITERATURE REVIEW</title>
      <p>
        Policy rhetoric commonly conflates access to digitized cultural
heritage with increased knowledge outcomes. However, such
conclusions are often based on assumptions rather than
evidencebased studies [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Further, within the research literature, there is
relatively little consensus on the role and function of digital
libraries. They may be thought of “simply” as sophisticated
search engines and not as tools for knowledge production
[Sieglerschmidt, in 2]. But they are also conceptualized as
encouraging new kinds of knowledge production precisely
because they allow for direct interaction with heritage materials
by amateur as well as expert users [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. However, user studies tend
to rely too heavily on traditional constructions of user roles
defined by systems designers [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Further, traditional Information
Science (IS) approaches posit users of systems in a
problemsolving role [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], an approach that tends to limit research findings
[
        <xref ref-type="bibr" rid="ref2 ref8">2, 8</xref>
        ]. Instead, studies of digital libraries and their users should
begin with the understanding that knowledge creation and
production are highly individualized and personalized processes
that are not located in the digital repositories themselves but
within actual beings who use the repositories [
        <xref ref-type="bibr" rid="ref1 ref2 ref6">1, 2, 6</xref>
        ].
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. METHODOLOGY/APPROACH</title>
      <p>This research project was designed as a self-reflexive case study
that posits researcher-as-user, examining this researcher’s
experience of Europeana for real-life search purposes, an
approach that departs radically from the empirical-based
approaches commonly applied in IS user studies. It emerges from
an ethnographic approach that identifies and applies (often
implicitly) categories of same/different to activities used to denote
aspects of culture (and often experienced more generally as the
phenomenon of “culture shock”). Such an approach emphasizes
phenomenological aspects of the user experience that can make
explicit often invisible understandings and conceptualizations of
search processes.</p>
      <p>
        In particular, this approach attempts to re-frame the notion of user
defined solely by level of expertise and/or purpose. For instance,
Europeana designers identify five roles (general users; school
students; academic users; expert researchers; professional users)
and four objectives (entertainment; learn more about cultural or
historic subject/person; know whereabouts of cultural heritage
materials; engage with a community of interest) for its users [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
However, when designing this study, it was apparent that these
roles and objectives were not distinct within me as I used the
portal. For instance, I was primarily an academic user/expert
researcher who wanted to learn more about an historical subject
and to know the whereabouts of materials relating to my research
area. But at the same time, I was also a general user looking to be
entertained and who also wanted to share my findings via social
media (Pinterest, Tumblr and Zotero). Even though my primary
goal was dissertation research, I was still on the lookout for other
kinds of materials that might be interesting or fun. In short, when I
sat down to explore Europeana, I brought my whole self,
comprised of multiple user roles and objectives, with me.
      </p>
    </sec>
    <sec id="sec-4">
      <title>3.1 Operationalizing Knowledge</title>
      <p>
        The operational definition of knowledge employed in this study is
one that conceptualizes knowledge as action [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] that is mediated
by and through embodied information [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], in this case “clickable”
digital heritage objects. Under this definition, if the Europeana
digital portal is to spur knowledge change or production, some
sort of capacity for action or motion must be present in the system
that is encouraged by tangible information products presented in
the digital library environment. Here, the measure for knowledge
change was the click, representing the moment that I, as the user,
was moved to select or follow a particular link or resource.
      </p>
    </sec>
    <sec id="sec-5">
      <title>3.2 Methods</title>
      <p>
        This study documents a series of search sessions between the user
and the Europeana digital portal undertaken by one user, a
doctoral student in library and information science, who is also
the researcher. Data collection took three forms: written journal
entries that recorded pre- and post-search expectations/
discoveries; audio recording of the user’s narrative as it was
spoken aloud during the search sessions; and screenshots that
recorded “notable instants” [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] (in this case, clickable moments)
related to senses of understanding, confusion, navigation or other
visual points of interest during the search experience. Audio
recordings were transcribed using NVivo software, where data
underwent qualitative analysis/coding using a grounded theory
method. This triangulation of data allowed for visual as well as
textual data analysis that was used to map the navigational process
of research as it happened during the search experiences.
      </p>
    </sec>
    <sec id="sec-6">
      <title>3.3 Research Questions</title>
      <p>This case study investigated the following research questions:
[RQ1]: Does the design of this system facilitate a sense of user
movement through the online objects and collections? If so, how?
[RQ2]: Does knowledge change and/or knowledge production
occur in/for the user? If so, at what points of interaction with the
system do they occur?</p>
    </sec>
    <sec id="sec-7">
      <title>4. FINDINGS</title>
    </sec>
    <sec id="sec-8">
      <title>4.1 User Movement through Collections</title>
      <p>Movement through online objects and collections emerged in two
ways: through the choice of words I used to describe my
interactions with the portal and in the ways in which content
within the portal itself changed and moved. The action words that
were identified and correlated with points of action/design
elements or features within the portal site are shown in Table 1.
Two “meta-actions” – clicking and scrolling – occurred on all
pages throughout the search sessions and were essential to the
search experience. Searching was the most involved action in that
it required me to come up with terms and/or phrases that had the
potential to provide productive outcomes without knowing what
was in the database. Reading/scanning was an equally complex
task because it involved deciphering the search results, reading
metadata and text-based documents but also looking at images
and deciding whether or not they might be useful or relevant for
my purposes, given that my research project was in its early
stages.
Narrowing was equally important though somewhat easier task
because options for narrowing in the form of facets were provided
based on the search results that helped to guide me (though I
could also type in keywords to further narrow the search).
Without the option to narrow, I was left to click and scroll
sometimes seemingly endlessly through thousands of results,
which made for an exhausting reading/scanning action. Going
back was also crucial in that it allowed me to retreat when a
resource was found to be less-relevant, but it often relied on
presence of visual surrogate versus just textual metadata present
in the record. When a record in the portal had a visual surrogate
attached to it, the decision to click through became a low-risk/low
effort proposition and I was less worried about “wasting time”
clicking through to investigate whether a record might be a good
fit.</p>
      <p>But it was not only my actions within the portal that provided a
sense of movement through resources; movement was also sensed
as content in the portal changed as well, as outlined in Table 2.
The movement of content emphasizes Europeana’s role as a
gateway – by design, it wants to lead users to content in other
places and in other forms. For instance, the banner on the
Europeana homepage seemed to want immediately to move me to
Pinterest to see sets of curated collections from Europeana. This
kind of linking provides an entry into the collections that is
especially useful for users who might be exploring the site without
a formal search project or idea in mind. This also seems at least in
part to explain the visual prominence of some content. However,
that some elements were so prominent could also be distracting.
For instance, I did miss the search box during a preliminary visit
because I started scrolling down the page to see the wealth of
visual images. It is also important to note that if the user clicks on
some of the links, like the banner on the homepage, the link does
not open in a new browser tab, but supplants the Europeana site in
the open browser window. So in some ways the usefulness of such
links seems unclear because they seemed to steer me away from
the portal before I had even accessed any content.</p>
      <p>Nevertheless, correlating action words and content changes in
Europeana emphasizes the ways in which this portal distributes
the work of connecting to cultural heritage resources between
users and the interface. I not only discovered objects through my
own actions; moving or changing content encouraged me to
interact with pre-selected resources based on visual appeal of
items that were offered to me. I discovered objects not only within
Europeana but also in source institutions’ websites and through
social media platforms. This movement-on-both-sides emphasizes
how portal design can work to catalyze connections between the
user and collections. I describe this experience as being drawn in
by the “clickability” of content, of their power to entice me to
click through to see what particular links had to offer. This notion
of “clickability” connects to my findings about knowledge change
and production.</p>
    </sec>
    <sec id="sec-9">
      <title>4.2 Points of Knowledge Change/Production</title>
      <p>In this study, the click became an indicator of knowledge change
as it marked a decision to “move” within the system. This
included: the desire to see an item (e.g. what is this?) or to learn
more about an item (e.g. this looks interesting . . .) in order to
decide whether or not it was useful or interesting to me. Making
such decisions seems to be a necessary and essential component
of my Europeana user experience.</p>
      <p>Further, when clicking led to the action of saving an item to one
of my personal collections, it represented a form of knowledge
production. While not every item that I chose to collect was
imminently relevant to my interests, each item represented a point
of learning something that I could take away or take with me,
which to me has the potential to influence how I might move
through the portal going forward.</p>
    </sec>
    <sec id="sec-10">
      <title>5. DISCUSSION</title>
      <p>Figure 1 depicts my user experience of Europeana in this case
study. What emerged was less of a pathway and more a visual
capture of the expanding mind or knowledge map of my
understanding of the relationship between items in Europeana, the
feeder sites and my own personal collections of objects in social
media sites. Lines suggest movement through the portal
punctuated by points of knowledge change captured as
screenshots. These screenshots of notable moments of interaction
with the portal indicate moments where objects were clicked on,
saved and/or otherwise interacted with (e.g. reading metadata
about the object, saving an object, following links to external
websites, etc.). Screenshots express a sense of “usefulness” or of
something “interesting” that encouraged me as a user to make
decisions about how to engage with objects in the portal.
The figure shows how, after interacting with Europeana, I know
about two additional portals that may contain relevant materials
related to my search: the Social History Portal and Heritage of
the People’s Europe. I was also able to interact with special
exhibits and other curated/interpreted sets of collections objects
by clicking through to Other Europeana Sites (in this case, a
special feature on Memories of 1989). In this way, Europeana
acted as a catalyst by introducing me to source materials I might
not otherwise have found. The problem of too many results seems
likely to be one of the more problematic aspects of interacting
with digital cultural heritage at scale or as “big data.” Therefore,
productively moving users out to interact with smaller sets of
objects or to engage directly with contributing sites was also a
way of mitigating the problem of having too much data to wade
through within Europeana itself.</p>
      <p>
        But this knowledge map of course represents only a moment in
time because it will change with additional searching. Further
searching will, in turn, create new opportunities for objects in
these online collections to gain new kinds of notoriety and new
user bases, in some ways taking on a life of their own. This is
illustrated in the knowledge map where I was able to save objects
not just within the sites My Europeana feature, but also outside in
popular social media sites like Pinterest, Tumblr and Zotero. This
not only represents a kind of “consumption” [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] of heritage
whereby it is appropriated and shared via social media, but also
something of a de-mooring, where the objects then exist outside
their home repositories, eschewing a sense of ownership or
provenance, essentially freed to find their own pathways and
possibilities for future use.
      </p>
    </sec>
    <sec id="sec-11">
      <title>6. CONCLUSIONS AND FUTURE</title>
    </sec>
    <sec id="sec-12">
      <title>RESEARCH</title>
      <p>This project lays the groundwork for future studies of both system
users and designers that could focus on the role of the click and
the question of “why are you clicking there now?” to discover
user motivations and points of knowledge change and knowledge
production. A knowledge map created to give form to this user’s
interactions with Europeana shows knowledge emerging through
highly individualized processes within a personal knowledge
landscape. The production and analysis of knowledge maps
generated by a larger number of users has the potential to reveal
something like “cultures of searching.”
This approach provides different ways of conceptualizing users
beyond traditional roles and purposes. For this reason, the
phenomenological and ethnographic methods employed here are
recommended for further study of a variety of users to generate
more knowledge maps by asking users to talk about “what makes
them click?” as they use Europeana or other similar, large-scale
digital collections interfaces.</p>
    </sec>
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