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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Supporting Group Decision Making with Recommendations and Explanations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Thuy Ngoc Nguyen</string-name>
          <email>ngoc.nguyen@unibz.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Francesco Ricci</string-name>
          <email>fricci@unibz.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Group Recommender Systems; Group Decision Support.</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Free University of Bozen-Bolzano</institution>
          ,
          <addr-line>Piazza Domenicani 3, Bolzano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this poster we illustrate the interaction design of a mobile system that facilitates group decision making by allowing group members to be engaged in a discussion which is actively supported by recommendation functions and explanations. The interactions between the users and the system are monitored in order to proactively offer appropriate directions and suggestions. Unlike many state of the art group recommenders, which solely mediates users' preferences and suggest items that are likely to be acceptable by all the group members, our system acts as a facilitator that guides and helps the group members in coming up with an agreement and a final decision.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        Recommending items to a group has been usually seen as
a complicated function due to the fact that conflicting
preferences between group members can easily arise. Moreover,
group members often change their mind in an unpredictable
way while interacting with each others and the system [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
The research in group recommender systems (GRSs) has
already seen some contributions in which the role of the
interaction between users and system has been recognized
as important for the group members to reach a consensus.
For instance, the critiquing technique clearly exemplifies
this direction, and it is often implemented in naturalistic
negotiations. Specifically, in Collaborative Advisory Travel
System critiquing is used for allowing each group member
to send a “critique” to the other members, thereby sharing
thoughts about a specific option [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], and Where2eat
introduced interactive multi-party critiquing which is an
extension of the critiquing concept to a computer-mediated
conversation between individuals [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Recently, a group
decision support environment Choicla has been developed that
allows the flexible definition of decision functionality in a
domain-independent setting [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        However, in the context of group recommendation still
not enough attention has been devoted to understand how
the process of making choices in groups can be supported
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In fact, social scientists studying group dynamics have
stressed the importance of various aspects and steps of the
full decision process adopted by a group in determining the
quality of the output decision [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Motivated by these
findings, we therefore here introduce the interaction design of a
mobile system that supports the process of making decision
in groups. More concretely, the system aims at supporting
tasks that group members are likely to undertake during
the decision process such as asking for information, making
comparisons, or seeking a rationale for options.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. INTERACTION WITH THE SYSTEM</title>
      <p>
        The motivation underlying our interaction design is
derived from studies on the functional theory of group
decision making which suggest that it is structured in four
stages: Orientation - Discussion - Decision -
Implementation (ODDI model) [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Furthermore, following the
indication that decision makers often seek and construct reasons
in order to resolve the conflict and justify their choice when
they are faced with the need to choose [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], our system aims
at supporting the decision process by providing explanations
for all the generated recommendations and suggestions.
      </p>
      <p>
        In the following paragraphs, we describe a typical
interaction with our system called STSGroup (South Tyrol
Suggests for Group), and we show some of its primary functions.
STSGroup is an Android-based mobile application that
extends to groups STS [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], a context-aware places of interest
(POIs) recommender originally devoted to individuals. Let
us assume a tourist or a citizen is looking for a POI (in
South Tyrol, Italy) for her group to visit together. With
the support of the system, the user is able to:
      </p>
      <p>Make companions: this function allows the user to
specify her companions through appropriate system screens
including: searching companions by user name, sending
connection requests and tagging companions. Once a group of
people that are connected by the “companion” relation wants
to visit a POI, the discussion is ready to start. Note that
users can always access functions that are already available
in STS; for instance they can specify context variables such
as their mood, or browse their (individually) personalized
recommendations.</p>
      <p>Start a discussion : one user (in a group) can autonomously
search and propose items that are thought to be suitable for
her group of companions. A discussion session is started
as soon as a first item proposal is sent to the other group
members. The other group members can then browse this
proposal and add some others on their own.</p>
      <p>Evaluate proposals: all proposed items are moved into
the group discussion space displayed in a news feed, where
group members can react to them by rating them as: likes
(thumb up), dislikes (thumb down), or favorites (heart icon).
User can also tag proposals with comments and emoticons
(see Figure 1a). A summary comparison panel aggregating
the members’ likes, dislikes and favorites is always shown on
the top of the feed in order to keep users aware of the other
members’ preferences. The panel is updated automatically
when there is any change in the preferences expressed by
any group member.</p>
      <p>Ask/get recommendations for new items: during the
discussion, in case a user would like to see some more
proposals, in addition to those already made, she can ask for
new item recommendations (see Figure 1b). The system
can also proactively propose new items when it detects that
this could be valuable: for instance when users change often
preferences for items, showing that they are unsure about
the current proposals (see Figure 1c). Recommendations
are augmented with explanations that are computed on the
base of the group members’ actions and contexts and a
rationale for the system recommendations is given.
Recommendations take into account the discussion and the role of
users. For example, the more items a user rates, the higher
the importance she will have in the preference aggregation
step of the recommendation computation. We also assign a
higher importance to users who are in somewhat vulnerable
contexts such as bad mood, depression, or tiredness. This
means that items similar to what they have proposed are
more likely to appear in the recommendation list.</p>
      <p>Hints: hints are supplementary information about items,
which are added automatically by the system to the flow of
the comments, or suggestions for better using some of the
system functions.</p>
      <p>Ask for a choice: when facing difficulties in arriving to
a final decision, the user can refer to the choice suggestion
function (see Figure 1d). At this point the system invokes
a preference aggregations strategy, such as Majority Vote,
and all the proposed items are ranked with respect to it.
Explanations are also constructed based on this strategy.</p>
    </sec>
    <sec id="sec-3">
      <title>CONCLUSIONS</title>
      <p>In this poster, we have described the interaction design of
a new mobile recommender system that supports decision
making in groups by offering a variety of recommendation
and explanation functions. We have argued that, in order to
make a better decision in groups, the system should support
the whole decision process and help group members
understand each others. The research is still in progress. We are
currently implementing the recommendation algorithms and
we will conduct a live user study to evaluate the effectiveness
of our design.</p>
    </sec>
  </body>
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