=Paper=
{{Paper
|id=Vol-1621/preface
|storemode=property
|title=Advanced Visual Interface for Cultural Heritage
|pdfUrl=https://ceur-ws.org/Vol-1621/preface.pdf
|volume=Vol-1621
|authors=Cristina Gena,Berardina De Carolis,Tsvi Kuflik,Fabrizio Nunnari
|dblpUrl=https://dblp.org/rec/conf/avi/GenaCKN16a
}}
==Advanced Visual Interface for Cultural Heritage==
Advanced Visual Interfaces for Cultural Heritage Cristina Gena Berardina De Carolis Tsvi Kuflik Fabrizio Nunnari The University of Turin The University of Bari The University of Haifa DFKI Corso Svizzera 185 “Aldo Moro” Mount Carmel, Haifa, Campus D3.2, 66123 Italy, 10149 Italy, 70126 Israel, 31905 Saarbrücken, Germany +390116706827 +390805443284 +97248288511 +496813023393 cristina.gena@unito.it berardina.decarolis@uniba.it tsvikak@is.haifa.ac.il fabrizio.nunnari@dfki.de ABSTRACT locations, such as ancient buildings and cities, and to visit AVI provided an attractive opportunity for exploring novel existing, remotely located locations, such as world-wide visual interfaces for cultural heritage (CH). CH traditionally cultural institutions (such as Google Art Project [1]). For draws a lot of research attention when it comes to exploring preservation purposes, web 3D provides scholars and cultural the potential benefits from application of novel technology in heritage professionals with a way to consult and maintain realistic settings. At the same time, AVI focusses on exploring visual repositories of real exhibits, with the possibility of the state of the art visual interfaces and their application in visualizing, comparing and studying 3D digital equivalents of various domains. The AVI-CH workshop nicely demonstrated real artworks physically situated in different locations. the potential of combining these two aspects – the state of the art interfaces technologies with the information rich CH In spite of the potential benefits, cultural heritage is also a very domain. The result was a number of high-quality submissions, challenging domain of application for such novel ICT with the diversity of topics presented by the papers accepted technologies. It is ubiquitous – just look around you and see and discussed at the workshop. that you are surrounded by it. There is abundance of CH related information available, about almost every object we Author Keywords can think of. How can we access and enjoy this information in Advanced Visualization, Cultural Heritage, Workshop. Ubiquitous Computing scenario? Advanced and natural human-computer interaction is a key CCS Concepts factor in enabling such access and visual interfaces, whether • Human-centered computing~Human computer interaction they are tiny mobile screens or large wall mounted displays, (HCI) they can all be part of the CH IoT and be part of a ubiquitous CH infrastructure, where information can be personalized and 1. INTRODUCTION displayed/projected, on screens or overlaid on real objects. The rapid development of information and communication technologies (ICT) and the Internet has enabled cultural The goal of the workshop is to bring together researchers and heritage (CH) institutions to provide access to their collections practitioners interested in addressing the above-described in multiple various ways, both on-site and online, and to challenges by exploring the potential of state of the art attract even wider audiences than those that visit the physical advanced visual interfaces in enhancing our daily cultural museums. A major driver/enabler of the above is the enormous heritage experience. growth in user interfaces modalities and in information 2. CONTRIBUTIONS visualization technologies. User interface technologies are The presentations and discussions at the workshop spanned a growing and evolving by the day. They vary from tiny smart large variety of topics combining AVI and CH. We tried to watch screens to wall-size large public displays and from discuss the submissions from several practical aspects, first of mouse and keyboard to touch, voice gesture and gaze activated all looking at onsite vs. online points of view (that appears to systems. be challenging given the augmented and virtual reality state of Regarding advanced virtual interfaces, there are several the art technology that can be applied both onsite and offsite) successful examples of 3D technologies for virtual museums. and then at the variety of interaction techniques and The use of (web) 3D in cultural heritage allows the general technologies that were presented. public to enjoy immersive experiences in virtual, reconstructed The workshop started with an invited talk by Franco Cutugno that presented an advanced interface for CH exhibition design. He presented an example of interactive floor (PaSt project), which allows users to interact with the history by walking on a Copyright © 2016 for this paper by its authors. Copying permitted for virtual carpet, and then discussed an approach based on Audio private and academic purposes. Augmented Interaction adopted in the CARUSO project. CARUSO is an Audio Augmented Reality android app based on 3D audio that creates virtual soundscapes through the is an interesting solution, even if further work must be devoted binaural reproduction of voices and sound effects. The user is to address specific situations. free to move in the environment. The output follows her Gena [4] presented a specific aspect of the large-scale movement since the software works with interactive WantEat project. She presented a reward-based field headphones, which detect head orientation by an inertial evaluation of the interaction model developed for the project, sensor and communicate via bluetooth with the device. which puts together real and virtual words [5]. Real objects are used as gateways for accessing the cultural heritage of a 2.1 On site interaction (I would delete it since the first talk was also about on-site interaction) territory. Hence, they designed an intelligent interaction model A large and diverse number of the submissions focused on that allows users to explore the region starting from a real supporting museum visitor(s) onsite, making use of a diverse contacted object. In particular the interaction model support set of technologies for different applications. Emmanouil the visualization and the exploration of identifiable objects of Zidianakis presented the design and implementation of a the real world and their connections with other objects. It technological framework based on Ambient Intelligence to proposes a paradigm that enables a personalized, social and enhance visitor experiences within real or virtual CH serendipitous interaction with networked things, allowing Institutions by augmenting two-dimensional real or virtual continuous transition between the real and the digital worlds. paintings. Among the major contributions of this work is the They illustrate the procedure and the results of such support of personalized multi-user access to exhibits, evaluation, carried out with a prototype application with no facilitating also adaptation mechanisms for altering the active users’ community. Results show that the interaction interaction style and content to the requirements of each model stimulates the exploration of the objects in the system visitor. A standard compliant knowledge representation and and their networks, and partially promotes the interactive the appropriate authoring tools guarantee the effective features of the application, as social actions. For more details integration of this approach to the CH context. They suggested see also [15]. the use of QR codes for two ways interaction with the environment – providing personal profile and a possible way Antonio Origlia presented a human-robot interaction setup of getting personalized information, in addition to information where people actively choose how much information projection (or tablets) as means for personalized information concerning the available topics they would like to access. To delivery to museum visitors. [14] provide engaging presentations, the humanoid robot exhibits a behaviour modelled on the basis of a human presenter. Mokatren and Kuflik in a follow-up to [11, 12] examined the Monitoring the evolution of the interactive session allows potential of using a mobile eye tracker for indoor positioning estimating users' general interest towards the available and intuitive interaction. They presented the results of a contents. The results show that people were very satisfied by preliminary study that explored the potential of mobile eye- the interactive experience and that the level of interest tracking and vision technology for enhancing the museum visit detected automatically by the system were found to be experience. Their hypothesis is that the use of eye tracking consistent with the one declared by the users. Both subjective technology enables natural and intuitive interaction of the and objective metrics were used to validate the approach [12]. visitor with the information space. Satisfactory preliminary results from examining the performance of a mobile eye Unfortunately, Nicola Orio who was supposed to report the tracker in a realistic setting were presented. The technology results of an initial experiment on the acoustic description of has reached a reliable degree of maturity that can be used for the city of Padova (soundscape) was unable to attend the developing a system based on it. workshop. Still, the results of a study about a group of users Starting from a collaboration with a worldwide famous Italian that has been involved in recording the sounds of the city and designer, Calandra, Di Mauro, Cutugno and Di Martino [2] in tracking their position in space and in time using a web defined a Natural User Interface to explore 360° panoramic based interface is reported in the paper. Collaboration and artworks presented on wall-sized displays. Specifically, they coordination among participants has been promoted using a let the user to “move the head” as a way of natural interaction wiki, where participants could assign themselves the locations for exploring these large digital artworks. To this aim, they to be recorded and define the standard to be followed. The developed a system including a remote head pose estimator to result is the creation of an acoustic map of the city of Padova, catch movements of users standing in front of the wall-sized which can be navigated in space and in time through a web display. With natural user interfaces, it is difficult to get interface. A mobile version of the interface is currently under feedbacks from the users about the interest for the point of the development [13]. artwork he/she is looking at. To solve this issue, they complemented the gaze estimator with a preliminary 2.2 Online interaction (delete?) emotional analysis solution, able to implicitly infer the interest There were a few online-only systems. Again, these were quite of the user in the presented content from his/her pupil size. diverse. As an extension of [9], Lanir presented a system that Preliminary results of a user study with 51 subjects show that visualizes online visitors’ behavior onsite to museum director. the most of the subjects were able to properly interact with the Data collected from automatic tracking of visitors’ movements system from the very first use, and that the emotional module in the museum and their interaction with a context aware museum visitors’ guide system was collected and served as a [5] Luca Console, Fabrizio Antonelli, Giulia Biamino, basis for the analytic visualization. Using this information, Francesca Carmagnola, Federica Cena, Elisa Chiabrando, they provide an interface that visualizes both individual and Vincenzo Cuciti, Matteo Demichelis,Franco Fassio, small group movement patterns, as well as aggregated Fabrizio Franceschi, Roberto Furnari, Cristina Gena, information of overall visitor engagement [10]. Marina Geymonat, Piercarlo Grimaldi, Pierluigi Grillo, Silvia Likavec, Ilaria Lombardi, Dario Mana, Alessandro Alan Wecker, following [7][8], introduced the idea of ongoing Marcengo, Michele Mioli, Mario Mirabelli, Monica events collection – a “scrapbook” for future use. He presented Perrero, Claudia Picardi, Federica Protti, Amon the idea concerning the utility and makeup of an application to Rapp,Rossana Simeoni, Daniele Theseider Dupré, Ilaria collect cultural heritage experiences. The features for such an Torre, Andrea Toso, Fabio Torta, Fabiana Vernero. application and possible visualizations are discussed [17]. Interacting with social networks of intelligent things and people in the world of gastronomy (2013). TiiS 3(1): 4. 2.3 Interaction techniques and technologies [6] De Carolis B., Palestra G., Gaze-based Interaction with a As far as technologies, the diverse set of papers spans a large Shop Window. In Proceedings of AVI '16: International variety of presentation and interaction techniques, including Working Conference on Advanced Visual Interfaces, June conventional desktop display [10], through the use of mobile 2016, Bari, Italy. guides for information delivery [15], the use of eye tracking as [7] Tsvi Kuflik, Judy Kay, and Bob Kummerfeld. (2010, a natural interface for positioning and interaction [12][2], June). Lifelong personalized museum experiences. virtual and augmented reality [14][2][2], natural language In Proceedings of Workshop on Pervasive User Modeling interaction [17], audio-based interaction [13] and even human- and Personalization (PUMP'10) (pp. 9-16). robot interaction [12]. [8] Tsvi Kuflik, Alan Wecker, Joel Lanir and Oliviero Stock. 3. SUMMARY (2015). An integrative framework for extending the The workshop proved to be successful in promoting discussion boundaries of the museum visit experience: linking the on variety of novel AVI technologies and their application to pre, during and post visit phases. Information Technology CH. The wide diversity of aspects and the technologies and & Tourism, 15(1), 17-47. their combination triggered discussion about both [9] Joel Lanir, Peter Bak and Tsvi Kuflik. (2014, June). opportunities and challenges in the application of these Visualizing Proximity-Based Spatiotemporal Behavior of technologies for CH. The interaction leaded discussions about Museum Visitors using Tangram Diagrams. In Computer possible future collaboration among AVI-CH participants as Graphics Forum (Vol. 33, No. 3, pp. 261-270). well as a decision to follow up on future results of the studies [10] Joel Lanir, Tsvi Kuflik, Nisan Yavin, Kate Leiderman and presented at the workshop, aiming for a special issue in a Michael Segal. (2016) Visualizing Museum Visitors’ leading scientific journal. Behavior, AVI*CH, the first Workshop on Advanced Visual Interfaces for Cultural Heritage, , Bari, 7th of June 4. REFERENCES (ADD REFERENCE TO COTUGNO 2016, CEUR-WS.org, ISSN 1613-0073 TALK???) [11] Moayad Mokatren and Tsvi Kuflik. Exploring the [1] https://www.google.com/culturalinstitute/project/art- potential contribution of mobile eye-tracking technology project in enhancing the museum visit experience. In proceedings [2] Davide Maria Calandra, Dario Di Mauro, Franco Cutugno of the The First Joint Workshop on and Sergio Di Martino (2016). Navigating Wall-sized Smart Connected and Wearable Things, co-located with Displays with the Gaze: a Proposal for Cultural Heritage, IUI 2016, Sonoma, Ca, 10.3.2016. Available online at: AVI*CH, the first Workshop on Advanced Visual https://docs.google.com/viewer?a=v&pid=sites&srcid=Z Interfaces for Cultural Heritage, Bari, 7th of June 2016, GVmYXVsdGRvbWFpbnxzY3d0MjAxNnxneDoyMGJj CEUR-WS.org, ISSN 1613-0073 MDM2MzFjNzJmOTU0 [3] Fabio Marco Caputo, Irina Mihaela Ciortan, Davide [12] Moayad Mokatren and Tsvi Kuflik (2016). Exploring the Corsi, Marco De Stefani and Andrea Giachetti. 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