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        <article-title>Pluto: A Transmedia/Virtual Reality Gameworld</article-title>
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      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mez Breeze</string-name>
          <email>hullo@mezbreezedesign.com</email>
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        <contrib contrib-type="author">
          <string-name>Pluto.</string-name>
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          <institution>Mez's works reside in Collections as diverse as The World Bank and the PANDORA Electronic Collection at the National Library of Australia. Duke University have recently extended to Mez an invitation to develop a comprehensive career archive of her to be housed there at the David M. Rubenstein Rare Book &amp; Manuscript Library</institution>
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      <abstract>
        <p>Pluto is a work of transmedia showcasing a gameworld which delicately blurs fantasy and scientific realism. Since 1995, Mez Breeze's award-winning digital writing and games have been influential in shaping interactive genres, internet art and online literature. She is the Creative Director of Mez Breeze Design, an Advisor to The Mixed Augmented Reality Art Research Organisation and Senior Research Affiliate with The Humanities and Critical Code Studies Lab, and was a Judge of Bournemouth University's 2014 New Media Writing Prize. In 2015, Mez has been shortlisted for both the Thiel Grant Award for Online Writing and in the "Games Development" Category of the MCV Pacific Women In Games List which profiles the: "...most influential women [in] the Australian and New Zealand Games Industries." Since 2011, Mez has partnered with Dreaming Methods to produce mobile-oriented Apps, transmedia, and 3D games, with their joint project called "#PRISOM" (an antisurveillance game designed for Wearable Augmented Reality Displays and commissioned for The International Symposium on Mixed and Augmented Reality 2013) making the Finalist List of the 2014 Western Australian Premier's Awards in the "Digital Narrative" Category. "Pluto", their current transmedia game project to be released in 2015, was also shortlisted for the 2014 BBC Writersroom/Space Prize for Digital Innovation. Alan Sondheim has described “Pluto” as: "Astonishing, wonderful, I'd think the future of gaming and electronic literature itself." </p>
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    <sec id="sec-1">
      <title>TITLE OF WORK</title>
    </sec>
    <sec id="sec-2">
      <title>URL OF WORK</title>
      <p>http://allthedelicateduplicat.es/</p>
    </sec>
    <sec id="sec-3">
      <title>MEDIUM</title>
      <p>Transmedia.</p>
    </sec>
    <sec id="sec-4">
      <title>ARTIST BIOGRAPHIES</title>
    </sec>
    <sec id="sec-5">
      <title>1.MEZ BREEZE</title>
    </sec>
    <sec id="sec-6">
      <title>2.ANDY CAMPBELL</title>
      <p>Andy Andy Campbell is a digital writer and the author of
dreamingmethods.com, a website described by the Times
Educational Supplement as “a semi-cinematic, semi-literary
blend… a distinctive voice that couldn’t be replicated in print.”
He is Director of Digital Media for One to One Development
Trust (onetoonedevelopment.org) heading up website and
multimedia design and working on a wide range of arts projects in
communities often with challenging and hard to reach groups.
Campbell was a judge in 2010/11 for the New Media Writing
Prize established by Bournemouth University; the annual prize,
now in its 3rd year, is supported by sponsors, including Dreaming
Methods. Campbell is the Creative Developer for the pioneering
digital novel Inanimate Alice written by award-winning novelist
Kate Pullinger (inanimatealice.com).</p>
    </sec>
    <sec id="sec-7">
      <title>A Short Artist's Statement</title>
      <p>Pluto is a work of transmedia showcasing a gameworld which
delicately blurs fantasy and scientific realism. John, a computer
engineer, inherits a collection of arcane objects from Mo, his
Aunt, who found them in an abandoned factory in the North in the
1960s. Over time, John and his daughter Charlotte begin to realise
that the objects have unusual physical properties – and that the
more they are exposed to them, the more their realities and
memories appear to change. Through a 3D game and
browserbased story/app, Pluto constructs a storyworld where perceptions
are stretched beyond the “real” as we (think we) know it.</p>
    </sec>
    <sec id="sec-8">
      <title>Detailed Description</title>
      <p>Pluto is a transmedia project which incorporates an immersive
3D-based gameworld that delicately treads (and blurs) the line of
fantasy and scientific realism. It does so by structuring its
narrative with a mix of fantastical elements alongside the
grounding effects of actual psychological phenomena. The Pluto
Game component is the result of certain psychological states/
realities emerging within the protagonist, John, and his eccentric
Aunt, Mo. John is a computer engineer who inherits a collection
of arcane objects from Mo who found them in an abandoned
factory in the North in the 1960s. Over time, John and his
daughter Charlotte begin to realise that the objects have unusual
physical properties – and that the more they are exposed to them,
the more their realities and memories appear to change.
While playing Pluto, a player/reader will be propelled to question
the nature of perception formation and reality construction. The
Pluto audience will be left pondering their own sense of self
evoked through concepts such as traversing the boundaries from
childhood to adulthood; the construction and perception of reality
through life experience and the influence of those closest to us;
the petrifying thought of duplicate selves housed in alternate
realities; and the elongation of the “real” as we (think we) know
it.</p>
    </sec>
    <sec id="sec-9">
      <title>Technical Requirements</title>
      <p>The Pluto Beta version will be available for download as a
standalone file or is playable via a browser via a Unity plugin.
Ideal exhibition format is a standard monitor and/or screen
projection on (preferably) a high-end graphics card PC setup
[keyboard, mouse, running Windows]. Alternatively can be
accessed online.</p>
    </sec>
    <sec id="sec-10">
      <title>VISUALS</title>
    </sec>
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