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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Multitouch-based Annotation Boards for Face-to-Face Discussions</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jessica Rubart</string-name>
          <email>jessica.rubart@hs-owl.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>OWL University of Applied Sciences An der Wilhelmshöhe 44 37671 Höxter</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Workshop “The Future of Computer Annotation” at the ACM conference on Hypertext and Social Media</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper presents a hybrid approach to annotations for face-toface settings. Firstly, multitouch-based cooperative interaction for large displays is used to support group discussions with many different structures. Secondly, augmented notes are used to integrate paper-based notes in electronic structures.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Multitouch</kwd>
        <kwd>augmented notes</kwd>
        <kwd>annotation</kwd>
        <kwd>discussion</kwd>
        <kwd>cooperative interaction</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        Annotations are a very useful means to support knowledge
building processes. For example, scribbling, adding comments
and references, or highlighting media are very useful annotation
mechanisms supporting discussions. Many annotation approaches
apply the paper-and-pen paradigm to the digital world, which can
result in some shortcomings [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. For example, multiple
annotation systems are used for different document formats or
media, such as paper-based documents, PDF files, or documents
of a word processing system. Another example for such
shortcomings is missing functionality to capture relations between
documents to reflect lateral reading. A third example is very
limited sharing capabilities of annotations among a group of users,
in particular with respect to paper-based documents. A repository
for different document formats and annotations on them is
proposed, which gets replicated to cooperating users. In this way,
diverse users could get access to different annotations in specific
documents [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        Ted Nelson often argues that due to the simulation of paper in the
electronic world, structure is limited to hierarchy [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. He usually
argues for more sophisticated structures in the electronic world,
such as ZigZag® [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>This paper presents a hybrid approach to annotations, which
focuses on face-to-face cooperation and
combines multitouch-based cooperative interaction for
large advanced interactive displays with
Augmented notes that integrate paper-based notes in
electronic structures.</p>
      <p>With advanced interactive displays we mean display hardware,
which supports multitouch technology and delivers good
responsiveness and scalability. The number of supported
touchpoints as well as the quality of its responsiveness and
scalability shall be based on the number of users who can
physically interact with the display at the same time.</p>
      <p>In the following, this paper presents related work and describes
the proposed approach in the context of different application
scenarios.</p>
    </sec>
    <sec id="sec-2">
      <title>2. RELATED WORK</title>
      <p>
        Touch and tabletop technology has been proposed for the
application areas education, e.g. [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], computer games, e.g. [8], and
art design, e.g. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Compared to traditional user interfaces
richer user experience is pointed out. Another trend is to use
surface technologies for analysis work [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Visualization
techniques and exploring huge amounts of data are in the focus.
The annotation systems used in schools are often limited. Just one
user at one point in time can interact with the device. In recent
years large displays providing multitouch functionality have
become affordable so that more solutions providing simultaneous
interaction should become available.
      </p>
      <p>
        In the Hypertext community, tools for making notes, structuring
and sharing ideas have been worked on in several directions. In
NoteCards [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], for example, notes are represented as cards
holding text and images, and being interconnected with typed
links. Fileboxes are a kind of composite notes useful to organize
large collections of notecards. In gIBIS [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], for instance,
hypertext networks based on the Issue-Based Information System
(IBIS) approach can be created in a group. IBIS is an
argumentation-based approach focusing on problem solving.
Cooperative hypermedia approaches, such as in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], focus on
collaboration support – both asynchronously as well as
synchronously with fine-grained notifications of other users’
interactions. In the context of hypertext narrative there is
Tinderbox [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], for example. Tinderbox is a tool for making,
analyzing, and sharing notes focusing on spatial hypertext,
informal semantics, and web collage. All these tools use the
strength of hypertext to make information more structured and
meaningful. The Digital Desk [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] is early work to integrate
paper on a physical desk with the virtual world.
      </p>
      <p>In this article, we combine a multitouch-based cooperative
annotation board with paper-based notes.</p>
    </sec>
    <sec id="sec-3">
      <title>3. MULTITOUCH-BASED ANNOTATION</title>
    </sec>
    <sec id="sec-4">
      <title>BOARDS</title>
      <p>A multitouch-based annotation board, proposed in this article,
supports the annotation of different document formats and media
either individually or in a group. For the latter, we are currently
focusing on face-to-face settings. We are using widespread
gestures, known from smartphones and tablets, and apply them to
the simultaneous annotation and discussion of different media,
such as text, images, or video, on large displays. Gestures support
moving, resizing, and rotating an artifact, and can also be
executed by multiple users, e. g. for enlarging a document. Users
can show documents to each other, annotate them cooperatively,
and store the discussion results in group-related knowledge
repositories. Onscreen keyboards are provided to edit text
simultaneously.</p>
      <p>
        In addition, this approach utilizes augmented notes [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] by
integrating a camera in the environment. Figure 1 shows a camera
setup, which we are currently using above a multitouch table in
order to take pictures from the display triggered by a specific
gesture. In this way, a paper-based document can be put on the
table and automatically integrated in the electronic hypermedia.
The camera is connected to the wireless LAN and runs the
Android operating system. Through a specifically developed
mobile app we can remotely control the camera. Currently, we
are experimenting with optical character recognition to identify
text. If the handwritten text cannot be recognized, we integrate
the electronic version of the document as an image.
      </p>
      <p>We have developed multitouch-based solutions for supporting
different usage scenarios. Two of them are described in the
following.</p>
    </sec>
    <sec id="sec-5">
      <title>3.1 Interactive and Cooperative Learning</title>
      <p>
        In our university, we are using several multitouch-based
applications to get more attention from students in exercises as
well as to support self-learning. Students can individually
navigate through learning material or cooperatively in groups
using larger multitouch-enabled displays. They can use intuitive
gestures and annotation functionality, such as scribbling or
highlighting. In this way, learning material can be discussed
effectively. Annotated artifacts can be saved and linked in the
learning process. Figure 2 shows an individual student using and
annotating learning material on a mid-size multitouch-enabled
display.
3.2 Industry 4.0
In the context of the German manufacturing industry new
developments towards “Industry 4.0” are carried out [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. We are
currently discussing innovative control panels for the
manufacturing industry, which visualize data mining results from
analyzing production data. The data analysis focuses on
identifying causes for quality problems. The visualization and
interaction focuses on multitouch-based annotation boards. We
discuss the usage of multitouch screens in order to support
problem solving in a group. Incident management is handled
similar to case management. Information and knowledge about
the current situation is visualized and can be interacted with and
explored further cooperatively.
      </p>
      <p>Figure 5 shows a current prototype for this application scenario.
Reports are visualized as interactive documents, which can be
annotated cooperatively to support discussions.</p>
    </sec>
    <sec id="sec-6">
      <title>4. CONCLUSIONS AND FUTURE WORK</title>
      <p>This paper has proposed a hybrid approach to annotations for
face-to-face settings. Multitouch-based cooperative interaction
for large displays is combined with augmented notes. In this way,
both paradigms – rich hypermedia-based structures as well as
paper-based notes and annotations – can be used and integrated in
the knowledge media. The feedback from our students was very
positive. In particular, the cooperative multitouch-based learning
has been considered useful to support the knowledge building
process. In our future work, we will do more evaluations and
continue on the “Industrie 4.0” scenario.</p>
    </sec>
    <sec id="sec-7">
      <title>5. ACKNOWLEDGMENTS</title>
      <p>Thanks to Benjamin Lietzau for implementing
cooperative multitouch-based prototype solutions.
different
the 1st international conference on Tangible and embedded
interaction, 87-90.</p>
    </sec>
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