=Paper= {{Paper |id=Vol-1628/nht_paper_1 |storemode=property |title=Lore v. Representation: Narrative Communication of Power with Regard to Gender in League of Legends |pdfUrl=https://ceur-ws.org/Vol-1628/nht_paper_1.pdf |volume=Vol-1628 |authors=Elzabi M. Rimington,Tom Blount |dblpUrl=https://dblp.org/rec/conf/ht/RimingtonB16 }} ==Lore v. Representation: Narrative Communication of Power with Regard to Gender in League of Legends== https://ceur-ws.org/Vol-1628/nht_paper_1.pdf
        Lore v. Representation: Narrative Communication of
        Power with Regard to Gender in League of Legends
           E. M. Rimington                                                                                  T. Blount
       University of Southampton                                                                  University of Southampton
                   UK                                                                                         UK
      emr2g08@soton.ac.uk                                                                         tb12g09@soton.ac.uk

ABSTRACT                                                              1.1 Context
This paper examines the differences in narrative presented in the     This paper begins with certain assumptions regarding the socio-
lore (the canonical history, aims and personality) and the digital    cultural construction of objects. We accept the established view
representation of characters in the game League of Legends. We        that a given artefact does not exist in isolation, but is both result
use a combination of close media analysis and broader trend           and part of wider networks of meaning-making and power [1, 3, 5,
analysis of the champion roster in order to demonstrate this          13]. This assumption allows us to view cultural objects as being
ludonarrative dissonance, alongside metanarrative discussion from     coded with socio-cultural meaning, which may be deciphered
the community forum. We discuss the implications of discordance       using different perspectives and modes of analysis. Narrative
between lore and implementation from a gender-power                   objects may therefore carry meaning in two ways; firstly as part of
perspective, highlighting in particular the presentation of           the story to which they belong and secondly as social products.
performative femininity as a design factor superseding that of        This is the epistemological standpoint informing our discussion of
narrative logic. Implications of these findings are discussed.        League of Legends champions as narrative constructs. We seek to
                                                                      compare the narrative informing their existence in a fantasy game
General Terms                                                         world with the coded real-world socio-cultural meanings
Design, Human Factors.                                                embodied through them.
                                                                      Riot games, the publishers of League of Legends, are in
Keywords                                                              continuous dialogue with fans and players. The community has a
League of Legends, narrative, culture, video game studies, gender,    large say in how and which changes are implemented (although
objectification, avatars.                                             the final say is always with the developers) and the development
                                                                      of an effective metagame is considered to be of particular
                                                                      importance to the community [2]. This exemplifies the co-
1.        INTRODUCTION                                                constructive relationship between game developers and their
In this paper we examine the expression of social power
                                                                      audience, in which cultural products (video games) are made and
difference through creative construction. Specifically, we seek to
                                                                      consumed, and therefore works comfortably within our
analyse how this balance of power is communicated through the
                                                                      constructionist epistemology.
presentation of characters in the multiplayer-online-battle-arena
game League of Legends. We examine the narrative of playable          League of Legends champions offer several unique
characters (‘champions’) as presented in the official lore (the       methodological affordances. They exist as semi-discrete objects in
canonical history, aims and personality of these characters), and     the context of League of Legends. This means that they can be
the digital representation of characters in the game (their visual    looked at independently as they are not dependent on or crucial to
appearance, gameplay traits, and voice acting). These combine to      wider plot. Like most video game characters they are given logic
form a meta-narrative that is consumed by approximately 27            for their existence in the form of ‘lore’. It is through lore, play
million players, and then re-produced and re-presented in             mechanics, and image that champions are narratively coded.
discussions on online forums, fan-theories of lore and upcoming       Champions are also constantly in a state of existential flux. The
changes to the game, and fan-fiction featuring places and             world to which they ‘belong’ is continuously being worked and
characters from the game.                                             re-worked as patches are applied and new champions are added.
                                                                      Not only this, but their individual backstories may be retro-fitted
The meta-narrative for many champions is discordant and often
                                                                      to better suit new narratives as the ‘story’ of League of Legends is
clumsy for a number of reasons which we consider meaningful to
                                                                      changed. This iterative process of creation, in which backstories
our argument. We aim to show that in particular gender tropes in
                                                                      and play mechanics are continuously changed according to
the representation of female characters conflict with, or take
                                                                      audience feedback and top-down design approaches, contributes
precedence over, their narrative construction. We argue that is the
                                                                      to noticeable amounts of discordance between lore and play,
result and expression of a cultural hegemony in which the male
                                                                      which we term ‘ludonarrative dissonance’[6, 14]. This is not a
gaze is privileged and legitimized.
                                                                      new concept in game studies, but our decision to examine it as an
                                                                      expression of gendered hypernarrative is novel.

                                                                      1.2 Hypotheses
                                                                               That there is dissonance between the narrative
                                                                                construction of characters as presented by the game
                                                                                lore, their graphical design and representation, and their
                                                                                gameplay style.
         That in female characters this disjuncture will be             construction. This lack of foundational logic also forces
          predominantly influenced by the need to visually code          continuous retro-fitting and plot-hole patching. It relies heavily on
          them as feminine and erotic objects.                           comfortable tropes and stereotypes which form easily-
                                                                         recognisable codes for players to read and understand as
         That the gendered difference of this disjuncture is an
                                                                         meaningful. It also allows its genre genealogy to show through.
          expression of power networks in which ‘femaleness’ is
                                                                         Early champions have obvious DOTA2 counterparts, which were
          continuously produced and reproduced as ‘other’ and
                                                                         themselves descendants of the Warcraft universe. Later character
          essential regardless of other narrative logics.
                                                                         designs make the effort to produce unique champions, and
2. METHODOLOGY                                                           retrofitted lore changes intend to make the world more distinct
                                                                         from its predecessors and counterparts. This aims to create a more
1.1   The research site: A brief overview of                             satisfying for players who look for more than effective mechanics
League of Legends                                                        in their online games and want the illusion of a virtual fantasy
Unlike other game worlds, the world in which League of Legends           world as a foundation [15], but is often not consistently carried
is situated is not established through libraries of pulp fiction or      out, contributing to the ludonarrative dissonance which is so
narrative-based in-game quests. The lore created to give the             problematic in League.
League of Legends battle arena provenance is subject to change,          The largest of these changes took place in 2015, when the lore
and narratives which were at one time canonical are subject to           surrounding the League of Justice was removed entirely, along
change or removal. This is in part due to its origins as a ‘mod’ of      with the logic of players as ‘summoners’. There is therefore
Warcraft III, a fantasy-based RTSG with a substantial backstory.         nothing currently coercing champions to fight beyond their own
In making League of Legends a discrete game its creators could           will.
no longer use the copyrighted narratives of the Warcraft universe,       1.2         Method
but chose to develop a different fantasy setting in which the game       There are 130 playable champions in the League of Legends
would take place. Runeterra, Valoran, and the League of Justice          roster at the time of writing. A full discussion of each champion
were created as a result.                                                would be unfeasible for the scope of a position paper. Instead we
Runeterra is a fantasy world in which magical wars have split the        created a taxonomy to describe the physical characteristics of
land into continents. Valoran is one of these continents, populated      champions and queried it to identify overall gendered trends in
by humans, animals, and magical hybrids of both. Its populace            representation. We then narrowed our approach with with a small
predominantly live in governed countries and city-states, of which       random sample of champions by gender: three males and three
there are nine.                                                          females.
The city-states are as follows: Demacia, Shurima, Freljord, Noxus,
Ionia, Zaun, Piltover, Bandle City, and Bilgewater. There appears
to be little logic behind the design of the regions of Valoran                    Male                     Female
beyond providing background colour to the champions. Demacia
                                                                                  Garen                    Vayne
is a caricature of medieval morality led by a constitutional
monarchy. Its arch-rival, Noxus, is the antithesis of Demacia as its              Malzahar                 Shyvana
citizens value power above all else.                                              Swain                    Cassiopeia
As proof of their mettle as a cruel and power-hungry adversary,
Noxus obligingly invades and lays waste to surrounding lands.                      Table 1. Champions selected for close analysis.
The ‘oriental’ lands of Shurima and Ionia suffer in particular.
Shurima is vaguely themed around ancient Egypt and was once a
great empire built on the backs of slaves. At this time in the lore it   We analysed each champion in our sample in terms of their
is once again rising from the desert thanks to its inhabitant            construction. We aimed to break down each champion into
human-animal hybrid demi-gods and ‘ascended’ spirits. Ionia is           components of narrative construction (made up of their lore,
the ‘far east’ of Valoran whose inhabitants are non-violent              speech and visual representation), and their mechanical
masters of martial arts [sic] who strive for inner spiritual peace.      construction (play mechanics, additional ‘skins’, movements, and
Other ‘lands’ without direct governance include the Kumungu              trivia) in order to gauge ludonarrative consistency. We paid
jungle, the Void (a space between the worlds which occasionally          particular attention to the ways in which these codes differed, and
spawns hideous monsters), and the Shadow Isles.                          what these differences said about cultural products, and about
After these states’ constant squabbling threatened to wreak further      social attitudes towards gender.
destruction on the landscape, a council of key magicians and
                                                                         We also examined how players of the game perceive these
‘summoners’ (sorcerers) found a new way for the states to resolve
                                                                         elements and the relation between them by searching for each
political differences and disputes, and formed an organisation
                                                                         champion by name on the (predominantly English-speaking)
named the League of Legends. The League was an effectively
                                                                         North American and Europe-West community forums1 and
utilitarian solution to the problem of war. As diplomatic
                                                                         examining threads over the course of the last year that related
resolution to conflict was unlikely, and war ill-advised, a
                                                                         specifically to lore and/or gameplay. In this paper, we provide a
microcosm of violence was created. Each city was described sends
                                                                         small sample of comments made as an illustration, but a future
representative ‘champions’ to the League to battle. Additionally,
                                                                         study to quantify the number of comment types (gameplay, lore,
individual fighters attracted by chances of fame or the opportunity
                                                                         etc.) and their position on these issues (over/under-powered,
to do battle with their enemies are also allowed to fight, as
                                                                         harmonious/dissonant, etc.), may also prove valuable.
voluntary gladiators were.
That the world in which the League is situated was stitched
together from need rather than as a unique fantasy is clear from its     1
                                                                             http://boards.[na/euw].leagueoflegends.com
3. ANALYSIS                                                             to learn on, he was weaker than more complex counterparts,
                                                                        whereas others suggested he was currently too powerful:
3.1 Overview
Of the 130 characters currently available in League, only 44 are        “He's meant to be a newbie champion, as such he's incredibly
female (33.8%). This reflects current trends in wider media and         one-dimensional and has a very boring style of play.”
pop culture, in which female characters are generally
                                                                         “Garen have never being a tank, he is a bruiser. 90% of lol
outnumbered by their male counterparts. In many video games the
                                                                        player played him whit only defence item...build deal sensless
fashion is for muscle-bound, mesomorphic male characters [4, 8]
                                                                        damage on him while being still tanky enough to run trough
and while half (51%) of male champions fit this stereotype, male
                                                                        enemy team…”
champions also exhibit a wide range in physicality. Characters
only vaguely humanoid in biology or even wholly monstrous or            “Pls Rito nerf Garen!!!!”
animal in appearance are overwhelmingly male (94%). This                One particularly interesting comment noted that a recent change
demonstrates that there is no perceived need to communicate to          to Garen’s mechanics (dealing bonus damage against a designated
the audience through a meta-narrative that the character is, indeed,    “villain”) integrated well with his lore:
male. Thus maleness is communicated to be normative and
inessential [4, 12].                                                    “by adding mechanics, they tell out a major part of Garen's lore
                                                                        without writing out a new chunk of text to deem "Canon”...You're
Compared to this, the presentation of female champions largely as       stuck with this strict set of rules that you think are hurting you
slim, large-breasted, white and Western (64%) is especially             ultimately, and are unsure if you should break them because of
problematic. Hyper-muscular and monster female characters are           what you think is good, or what the set of rules says. This is
notable for being exceptional (7%). Where male animal-human             nearly a direct parallel to Garen's more literal lore, in which he
hybrids look more like the animal, female hybrids overwhelming          supposedly broke the Demacian code to hunt Katarina, even
retain secondary sex characteristics associated with ‘femaleness’.      though that is beyond taboo for any good Demacian citizen.”
The perceived need to communicate femaleness to the audience
through the meta-narrative supersedes all other requirements. This      1.2.2     Malzahar: The Prophet of the Void
is expressive of a power hierarchy which positions maleness as          Lore: In aeons past, according to the lore, there existed in what
normal and femaleness as performative [4].                              are now the desert lands of Shurima (see section 3.1) a storied,
                                                                        cyclopean city named Icathia. The seer Malzahar traveled on foot
3.2 Close Analysis: Male Champions                                      through the desert in search of it, without food or water. Finding it
1.2.1     Garen: The Might of Demacia                                   cost him his sanity. The Void filled him with power and hideous
Lore: In a stellar case of nominative determinism, Garen                premonitions of Void-spawn monsters eating the world. Malzahar
Crownguard is the captain of the royal Dauntless Vanguard and a         shares this history with ‘the mad Arab Abdul al’Hazred’, a
valiant warrior. Garen was introduced as the antithesis of an           recurring character in Lovecraftian mythos.
‘edgy’ champion by his designers, and this can be seen in both his      Representation: Malzahar’s appearance is a fantasy approach to
lore and visual representation. He is strong-jawed, Aryan in            the orientalist Arabian trope – an Aladdin lookalike in turban,
appearance, and heavily kitted in shining plate and mail armour         mask, and loose silken clothing. His possession by Void powers
along with an enormous sword. He hails from Demacia (see                gives him glowing eyes and the ability to float over the ground.
section 3.1) and as such adheres to a rigid moral code. He does,        His powers include spawning miniature void monsters, creating
however, harbor secret and complicated feelings for Katarina, a         pools of negative energy, and infecting enemy minds with malefic
Noxian assassin, sworn enemy, and also a champion in the League         visions. Despite the overt orientalist notes of Malzahar’s
of Legends.                                                             appearance, his visual coding and lore do maintain a certain
Representation: The descriptive narrative of Garen as a mighty          coherence. His skins, too, are informed by the same aesthetics.
and just warrior is carried out in all aspects of his construction.     Exceptions to this are his ‘Snow Day’ skin, a limited-edition
His expressions are voiced by Jamieson Price, a voice actor             release which subverted his narrative of malevolent Eastern
known for his deep, booming tones and reflect Garen’s                   mystery, and his dance, that of MC Hammer’s ‘Can’t Touch This’
uncomplicated, patriotic personality. His skins, too, are variations    (a joke playing on the similarity of their legwear).
on armour with fantasy and historical influences. When played in        Meta-Narrative:
a team with or against Katarina his interactions become mildly          As with Garen, there was widespread disagreement on Malzahar’s
flirtatious, playing on cultural tropes of performative masculinity     abilities and utility, with some users derisively stating that he
in the form of displays of strength. His gameplay is similarly          takes little skill to perform well, with others arguing that his
straightforward, consisting of single-target and area-of-effect         mechanics are more complex:
attacks with his enormous sword. The only perceivable break from        “except for someone extremely tanky he is just going to ult you
the straight-faced presentation of a stalwart warrior character is in   and melt you down, and people say all you have to do is build a
his dance, which is that of the cartoon character and parody of         qss [an in-game item] but it doesn't help that much and there
masculinity Johnny Bravo. This adds a knowing, tongue-in-cheek          shouldn't be a champ that forces me to buy a certain item ...please
aspect to Garen’s play which is not overt in his narrative              rework malzahar so that his champ takes skill, and can't just one
construction given the prevalence of similarly muscle-bound and         shot everyone that goes mid lane.”
stereotypically ‘heroic’ characters.                                    There were a number of comments calling for his appearance to
Meta-Narrative:                                                         be updated and improved:
In terms of discussion about Garen's mechanics, there was broad         “think malzahar really needs an visual update...I honestly think
disagreement of his viability in the metagame. Some users               you could make him look abit better so that he fits in with
suggested as he was designed as simple champion for new players         everyone else and their updates.”
                                                                      and other actions (her ‘dance’ is based on a martial arts routine).
There was also some discussion of his lore, which mainly focused      This does not, however, extend to her skins, which vary greatly in
on theorising at his “true” motivations:                              their presentation of the champion. While the ‘vindicator’ and
“I have a theory: what if Malzahar hasn't actually sided with the     ‘aristocratic’ permutations remain close to the champion origins,
Void, but is only "faking" it?”                                       the ‘dragonslayer’ and ‘arclight’ lose this narrative logic in favour
1.2.3     Swain: The Master Tactician                                 of skimpiness. By far the most jarring is the ‘heartseeker’ skin,
                                                                      which re-imagines Vayne as a cutesy Cupid-like character in
Lore: Jericho Swain is a citizen of Noxus (see section 3.1) who
                                                                      striped pink stockings and bedecked with love hearts, presumably
walks with a crutch as a result of a childhood injury for which he
                                                                      as an amusing and ‘sexy’ juxtaposition to her normally stern
refused magical treatment. At this time a six-eyed raven was
                                                                      demeanor.
already his constant companion. Despite the limp which would
normally have seen him cast out of Noxus, Swain rose through          Meta-Narrative:
military ranks, finally beating Keiran Darkwill to become grand       Interestingly, the community seems to be in agreement that Vayne
general. Despite his frail middle-aged appearance Swain is            is a very powerful champion, and actually dislikes her for this
described as stoic and strong.                                        reason:
Representation: The lore is carried strongly through Swain’s          “Vayne is pretty much a ranged [version of the melee champion]
appearance and further skins, which follow military and/or            lee sin. This abomination can duel anyone.”
otherwise menacing aesthetic lines. His voice, which in lore is
described as harsh and deep, is similarly consistently presented.     Her lore has also stimulated debate as to whether she might form
His gameplay, on the other hand, is completely apart from this        an alliance with Lucian, another character with a similar
narrative logic. Swain is played as a close-range mage with the       background. However, some of her character traits make other
ability to transform into an enormous demonic bird-creature. The      players skeptical:
raven on his shoulder, for which there is little to no official       “…Vayne and Lucian's lore…seems like they have common
information apart from its name (Beatrice), plays a major part in     goals. Are they going to form some kind of team or alliance in the
magical attacks including a rooting ability named ‘Nevermove’.        future?”
While suitably malevolent for a citizen of Noxus, it bears no         “…a rioter posted about how Vayne and Lucian are like two
relation to Swain’s lore as a soldier or military commander.          sides to the same coin. They're fighting the same fight, but on very
Meta-Narrative:                                                       different fronts. So it would take quite an event to get them to
While champion lore is usually an uncommon topic of discussion        team up together.”
among players compared to gameplay, the mis-match of Swain’s          “On my personal analysis, I don't know that either of them
lore and gameplay is noticeable enough to prompt discussion:          COULD work with others, on a psychological level. Vayne is the
                                                                      loner of all loners and Lucian just lost his partner and Wife.”
“According to his lore, swain is a master tactitioner who beats
his enemies with strategic planning rather that raw power. In         1.2.5     Shyvana: The Half-Dragon
reality swain turns into a bird and runs into people while            Lore: Shyvana’s lore has been changed twice since her release,
sustaining the damage he takes. I find it kind of funny.”             and in that time she has also received a number of updates to her
                                                                      design and skins. This has been intended to modify her lore to
“...how is it that Swain is a mage? I mean, they never mention        better fit current metanarratives, but has also changed her
anything of it in his lore.”                                          ‘personality’ from somber, to fierce, and finally to dualistically
                                                                      savage. Throughout it has been implied that her father was a
“Swains background is a complete mystery and so are the origins       dragon, and as such she has maintained the ability to transform
of his abilities.”                                                    into a dragon as a powerful attack.
3.3 Close Analysis: Female Champions                                  Representation: Shyvana is a strong example of the bikini-
1.2.4     Vayne: The Night Hunter                                     armour which lingers in female character design. Despite a
Lore: Shauna Vayne’s design and narrative are influenced by a         backstory which is largely asexual, her skins dress her variously in
number of streams in popular culture and media including Bram         bodices and even thong underwear. As her appearance varies in
Stoker’s Dracula. Her lore is very similar to that of DC Comics’      different skins, so her dragon form also changes appearance. This
Batman or Huntress characters, but while they eschew murder she       raises some questions about how her armour and clothing change
is on a crusade of vengeance following the death of her parents.      according to her shape-shifting, as her dragon form wears entirely
                                                                      different (and far less provocative) armour.
Representation: This lore positions her as an assassin, but in
gameplay and mechanics she executes a ranged damage style             Meta-Narrative:
associated with steady damage over time. Her visual presentation      Discussion of Shyvana’s lore predominantly concerns her
is influenced by even more disparate sources, including Marvel        interpersonal relationship with Jarvan, the king of Demacia:
Comics’ Blade and PlatinumGames’ Bayonetta, producing a               “So in the lore, it feels Jarvan treats Shyvana like a daughter. Is it
costume consisting of a slinky catsuit, stiletto boots, cape, and     because he saved her from death a long time ago when she was a
tinted glasses. Although not described as having magical abilities,   child? Could it be that Jarvan is a father figure to Shyvana?”
Vayne comfortably carries an enormous crossbow on her slim
back with no noticeable difficulty.                                   “I think it's implied Shyv has feelings for Jarvan, so that could be
                                                                      a bit weird.”
Vayne lacks a unified character but the overall character tropes
associated with a vengeful hunter are carried through into her
speech (if given the ‘joke’ command, for example, she will refuse)
“There's no reason why Jarvan can't think of Shyvana as sort of a      in both close analysis and in examining overall trends in character
daughter but she thinks of him otherwise. People have lopsided         presentation.
attractions/expectations in reality all the time.”                     Finally we argue that the insistence on communicating not only
1.2.6     Cassiopeia: the Serpent's Embrace                            femaleness but also desirability to the audience through the meta-
                                                                       narrative at the cost of narrative logic is extremely telling. The
Lore: Cassiopeia, like Shyvana, is an older champion and has
                                                                       effects of heteronormativity and masculine hegemony are further
undergone a number of redesigns in lore and artwork. Originally it
                                                                       ideated through community discussion which discuss the sexuality
was similar to that of Medusa, the gorgon slewn by Perseus in
                                                                       of female champions’ appearance. It is expressive of a power
Greek mythology in that Cassiopeia was cursed to take snake form
                                                                       hierarchy which positions maleness as normal and femaleness as
as a form of punishment for her cruel and seductive behaviour. In
                                                                       performative and objectified.
newer lore she is still described as seductive but her curse is a
punishment for releasing the champions Xerath and Renekton             5. REFERENCES
from imprisonment in Shurima (see section 3.1).
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exaggerated in female characters as their construction as warriors               Myth of 'Narrative' Media. Game Studies: the
and fighters would be sublimated by their cultural construction as               international journal of computer game research, 2014.
women. This hypothesis stemmed from feminist film and video                      14(2).
game criticism which posits that female bodies in media are            15. Yee, N., Motivations for play in online games.
usually constructed as sex objects first and foremost, and subjects              Cyberpsychology & behavior : the impact of the
with agency second [4, 7-11]. This hypothesis has been supported                 Internet, multimedia and virtual reality on behavior and
                                                                                 society, 2006. 9(6): p. 772-5.