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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>THOUGHTS ABOUT WRITING AN EXCITING HYPERTEXT</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mark Bernstein Eastgate Systems</string-name>
          <email>bernstein@eastgate.com</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Main Street Watertown MA</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2007</year>
      </pub-date>
      <issue>2007</issue>
      <abstract>
        <p>Decline And Fall is a Storyspace-style hypertext novel, a school story based loosely on The Trojan Women. Its goal was not to be good, but rather to be exciting - to make an argument that hypertext can be coherent, consistent, and possibly fun. These are some notes of what I learned from the effort.</p>
      </abstract>
      <kwd-group>
        <kwd>Storyspace</kwd>
        <kwd>hypertext</kwd>
        <kwd>hypermedia</kwd>
        <kwd>literature</kwd>
        <kwd>fiction</kwd>
        <kwd>education</kwd>
        <kwd>design</kwd>
        <kwd>implementation</kwd>
        <kwd>support</kwd>
        <kwd>history of computing</kwd>
        <kwd>maps</kwd>
        <kwd>links</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1.“NO MAN BUT A BLOCKHEAD EVER</title>
    </sec>
    <sec id="sec-2">
      <title>WROTE, EXCEPT FOR MONEY.”</title>
      <p>A number of critics have conjectured that hypertext is inherently
lyrical [31] or postmodern [24] [17], that it resists the familiar
narrative pleasures that attend print [6] [7]. I disagree [3]. My
argument would, admittedly, be more convincing if we could
point to a wider range of dramatic and exciting hypertexts. The
pursuit of the hypertext potboiler is unlikely to generate either
literary prestige or great sums of money; its neglect is not
surprising.</p>
      <p>One familiar approach to making hypertext stories exciting is to
make them into games, asking the reader to participate as (or on
behalf of) one of the characters [26]. Games have proved
successful. At times, though, the player’s concerns overshadow
the characters, and the position of the story1 in the game has of
course been famously controversial. The arguments I have termed
“My Friend, Hamlet,” moreover, cast doubt on whether games
make sense when the story is inflexible: let a sensible person like
you or me into a tragedy, and everything is likely to collapse.
In Decline and Fall, I set out to tell an exciting story in a
fullthroated hypertext, and to do so without offering any likelihood
that the reader’s choices will change how things turn out. The
choices matter –readings may be very different – but Troy always
falls.</p>
    </sec>
    <sec id="sec-3">
      <title>2.THE TROJAN WOMEN</title>
      <p>Decline and Fall is (very roughly) based on The Trojan Women,
an account of the aftermath of the Trojan War. Troy has fallen,</p>
      <sec id="sec-3-1">
        <title>I laugh, when those who at the Spear are bold</title>
        <p>And vent'rous, if that fail them, shrink and fear
What yet they know must follow, to endure
Exile, or ignominy, or bonds, or pain,
The sentence of thir Conquerour:</p>
        <p>This is now Our doom. (Paradise Lost II.204-209)
The plays do not conform to modern taste – they have too little
drama and too many loose ends – though Berlioz’ Les Troyens
and Michael Cacoyannis’s film of The Trojan Women (with
Katharine Hepburn as Hecuba, Vanessa Redgrave as
Andromache, and Geneviève Bujold as Cassandra) are notable.
The Trojan Women assumes axiomatically that women have no
agency. For Polyxena and Cassandra, this is the dramatic premise:
Polyxena cannot be saved and Cassandra cannot be believed.
That’s who they are. What might happen, though, if those less
afflicted by the gods tried to do something, even if all they can
manage is flight?
2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Compare Psalm 137:</title>
        <p>By the rivers of Babylon, there we sat down, yea, we wept, when
we remembered Zion.</p>
        <p>We hanged our harps upon the willows in the midst thereof.
For there they that carried us away captive required of us a song;
and they that wasted us required of us mirth, saying, Sing us
one of the songs of Zion.</p>
        <p>How shall we sing the LORD'S song in a strange land?
If I forget thee, O Jerusalem, let my right hand forget her cunning.
If I do not remember thee, let my tongue cleave to the roof of my
mouth; if I prefer not Jerusalem above my chief joy.</p>
        <p>Remember, O LORD, the children of Edom in the day of
Jerusalem; who said, Rase it, rase it, even to the foundation
thereof.</p>
        <p>O daughter of Babylon, who art to be destroyed; happy shall he
be, that rewardeth thee as thou hast served us.</p>
        <p>Happy shall he be, that taketh and dasheth thy little ones against
the stones.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3.THE SCHOOL STORY</title>
      <p>For a decade, we’ve been talking about hypertext tragedy and
we’re not much further along. It’s time to try something else.
Why not melodrama?
Melodrama was always a suspect quality for modernism because
it was so readily (and frequently) deployed in the service of
bourgeois sentiment and conservative cant. Postmodernism picked
up the story again in film; in print, postmodernists grabbed old
stories to break them over their knee. [10]. Two conspicuous
refuges for plot remain. One is genre fiction, and indeed the
shelves of the App Store are filled with adaptations of detective
mysteries, dating romances, adventure romances, hero quests, and
vengeance tales.</p>
      <p>The other sanctuary is Young Adult fiction, a marketing term
which has evolved, in contemporary usage, to denote stories with
plots3. The School Story lends itself well to The Trojan Women:
in particular, both are necessarily fixed in place. The School Story
necessarily has a large cast, and this naturalizes if it does not solve
the problem that clearly vexed the ancient playwrights: if there are
a million tragedies in the naked, ruined city, how do we
acknowledge their multiplicity?
We have read lots of school stories. The form was enormously
popular in the nineteenth century, when it provided a window for
the British working class into a hidden world [27]. If Tom
Brown’s School Days is not universally read today, Harry Potter
is. A setting flexible enough to accommodate Michael Chabon’s
Wonder Boys, Jo Walton’s Among Others, Anita Shreve’s
Testimony and Dorothy Sayer’s Gaudy Night might stretch to
accommodate the children of Troy.</p>
      <p>Our point is to generate excitement even though we know
(approximately) what is going to happen. (The first sentence of
The Hunger Games begins “When I wake up;” we already know
how the story will turn out, though there are 1,193 pages to go.)
The nineteenth century school story ends in graduation, the
twentieth century school story ends in the dissolution of the
school. Decline and Fall has one beginning, and essentially one
end; what matters is what happens in between.</p>
    </sec>
    <sec id="sec-5">
      <title>4.STORYSPACE 3</title>
      <p>Decline and Fall is a traditional Storyspace-style hypertext, made
up of nodes and links. It runs to about 90,000 words, in about 375
writing spaces.</p>
      <p>Storyspace 3 extends Storyspace to include the semantics of
sculptural hypertext [23] [5]. As in Storyspace, links may be
deactivated by guard fields, which are now generalized predicates
on the state of the reading. In addition, writing spaces may
themselves be guarded by predicates, called requirements, and
may change the state of the hypertext by performing actions when
visited [21] [22]. Storyspace 3 also offers a simple stretchtext
facility.</p>
    </sec>
    <sec id="sec-6">
      <title>5. ONCE UPON A TIME</title>
      <p>We begin with exposition.</p>
      <p>Because I am writing in English, I have replaced our
traditional titles and forms of address with their rough
equivalents in European tradition. My classmate Linnea
3</p>
      <p>YA fiction is poorly understood. It’s not chiefly about an
absence of sex [14] [29] or violence [9] [13].</p>
      <p>Senneterre is not here “great battle chief of the fierce
bowmen of the Northern Hardwood Forest,” as
Professor Courvason chooses to render her courtesy
title, but Lady Oakton.</p>
      <p>To us, The Country was simply where we lived. The
forest and the desert, the grand old houses, the beggars,
and the colonial gallows were simply the world as it
always had been.</p>
      <p>We will proceed (in one reading) to a place where we might
expect to end: with our protagonist on the dormitory roof, holding
a rifle, about to be killed by a SWAT team. Still, before we can
climb those ancient gables, we may need to establish the setting or
invoke our muse. Even in exposition, we can create tension by
playing with and against convention. We have a very English
school but this is not England: to make London serve for Troy is
very hard work [28]. We have denaturalized a setting which the
following lexia will work hard to renaturalize and problematized
things which the kids will take for granted. Even prefatory
exposition can create tension, provided it does its work and gets
out of the way. The audience wants to know what’s going to
happen [20].</p>
      <p>Once that’s done, of course, we can generate whatever momentum
we require by showing a point-of-view character who wants
something urgently. Trish Parker would very much like to live a
little longer, though she knows she won’t. She shares Polyxena’s
predicament:</p>
      <sec id="sec-6-1">
        <title>Of course, I have to admit</title>
        <p>I'd have liked to live a little longer
I mean there's a lot I don't know yet.</p>
        <p>Like: why do guys insist on driving?
And how come they call on Friday to ask you out
for Friday night?
And why do guys hate to get dressed up?
How come they don't like to talk on the phone?
Why do guys drink out of the milk carton?
And how come they like to play air guitar?
Why is a guy who sleeps around a stud
but a girl who does is a slut? [8]
A very sharp reader, seeing this, might sense the tension that
Polyxena seems to be appearing out of place, outside the position
she holds in the plays. Is this incidental, or purposeful? Is the
identification wrong? These implicit interpretive theories must be
held in abeyance, and they are likely to remain in suspense until
we encounter Polly Xena, either in the full flush of unwonted
prosperity or, in other readings, already green in memory.
Other readers (O wicked sons!) won’t see the allusion, or seeing
will not care. They want to know how Trish Parker is going to get
out of this mess, or in any case they want to see what happens to
her. They want to know how this happened in a fancy colonial
prep school, and what’s going to be done about it.</p>
        <p>Most of Decline and Fall is told in third person, present tense, an
energetic mode that also helps finesse time shifts.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>6.AND THEN…</title>
      <p>Incident is exciting. Desire is exciting. Conflict is exciting. And
so is the puzzle of robotic hypertext, a dual reading where we try
to understand what’s happening and try also to understand what
this machine is doing. Are we reading yet?
Some incidents are inherently energetic. Raymond Chandler’s
famously suggested that, when he found himself stuck in a scene,
he could always arrange to have someone walk in holding a gun.
David Mamet suggested that the Hollywood romance is simply
the progressive unveiling of the heroine, and that’s reliable, too
[19].</p>
      <p>Even in repose, dialog is exciting [18]. Interrogations are
especially exciting [16]. What has not been made sufficiently
clear is that dialog offers interesting opportunities for
hypertextuality, and interrogation really lets hypertext take over.
So, too, does dialogue where the parties are speaking at
crosspurposes, especially when incredulity is in the air. Cassandra, who
sees the future but whom no one will believe, was born for
hypertext.</p>
      <p>Foreshadowing is interesting. Allusion is interesting as well. I
have emphasized here the challenge of excitement, of propelling
the reader across the chasm that separates one writing space from
the next, but we also need to distract and relieve the reader,
giving them something to look at (or think about) beyond the
horrors of war. We may be beset by ignorant armies, but once in a
while we need to remember that comfortable old land of dreams –
so various, so beautiful, so new.</p>
    </sec>
    <sec id="sec-8">
      <title>7.BUT THERE WAS ONE THING THEY</title>
    </sec>
    <sec id="sec-9">
      <title>HAD FORGOTTEN</title>
      <p>The reader brings to a school story the memory of other school
stories they have read, or heard about, or have seen adapted for
film or television. Tom Brown plays rugby, Nicola Marlow plays
stickball, Harry Potter plays Quidditch, Ender plays The Game.
The school story doesn’t require a scene on the playing fields, but
when we find ourselves there, we know where we are.
Even outside genre convention, conventional episodes
communicate where we appear in the story arc while presenting
an opportunity to play with the reader’s expectation. When our
hero changes clothes, we know they are also shifting identities
and commencing a new approach to dealing with the world. When
our kids have built a small zone of comfort and refuge in the
wilderness – whether smoking pipeweed in the ruins of Isengard,
building shelters with Ralph and Piggy in the Pacific, or
improvising running water in the jungle of The Naked And The
Dead, we know that this pastoral pleasure will end, and soon we
will again be on the run, our heroes isolated, and we are all the
eleven o’clock speech.</p>
      <p>Timeshift provides an ample source of episodic hypertextuality.
We can begin with Trish and her rifle on the roof, the moment
when everything goes to hell. Or, we can begin at the start of the
school year, unpacking our bags and telling our chums about our
summer vacation. The summer after the revolution, the summer of
the Occupation, is bound to be worth talking about. We might
begin instead last summer, at a country-house party where
political parents worry about the rebels and uninvited guests
behave badly. Sequence matters, but different sequences need not
disrupt coherence or continuity [11] [15].</p>
      <p>Stretchtext also provides plenty of opportunity for local
hypertextuality. Passages can expand to explain themselves, or to
problematize and question what they appear to assert. In free
indirect discourse, the narrator speaks in her own voice from a
character’s point of view [25]:</p>
      <p>It was the abode of noise, disorder, and impropriety.
Nobody was in their right place, nothing was done as it
ought to be.</p>
      <p>Stretchtext can invite yet a second voice into the discussion,
perhaps challenging the initial observation. Because stretchtext
links are recorded in the trajectory and can take actions that
change the reading state, moreover, stretchtext can be used, as it is
in Twine, to offer readers a sense of choice [12].</p>
      <p>In part because I’ve been arguing that recurrence is not an error
for so many years [1], Decline and Fall largely forgoes strict
recurrence and avoids conspicuous cycles. There remains a good
deal of implicit recurrence, both through reference to what
happened in the story-past and in foreshadowing what will happen
in the story-future. Because the account is not chronological, both
history and prophecy often serve to recall and recapitulate (and
sometimes to reinterpret) what a reader has already seen. (The
ancients knew what they were doing when they invented
Cassandra, a prophet who nobody believes and who can therefore
say whatever needs saying without the least risk to continuity.</p>
    </sec>
    <sec id="sec-10">
      <title>8.UNIT TESTING A STORY</title>
      <p>Decline and Fall isn’t a large novel, but it’s fairly large as a
hypertext fiction. Even with one starting point, on ending, and a
preference to avoid cycles, the network and underlying state
machine is complex. What mechanical assistance can the system
lend an author wrestling with the network?
First, it’s fairly easy to identify a number of common blunders.
Tinderbox agents [2] can identify passages that lack inbound links
(and so are unreachable) and those with no outbound links (and so
end the reading). The syntax for changing the game state
$Tags(/me)=$Tags(/me)+”otters”
is easily confused with the syntax for modifying a note after it has
been visited.</p>
      <p>$Tags=$Tags+”otters”
Again, a simple syntax scan can identify suspicious actions.
More interesting, we can use Markov processes to model reader
trajectories through the hypertext. This proved surprisingly useful
for tracking down errors that led, for example, to unwanted dead
ends. This remains far below the sophistication that Stotts and
Furuta implemented back in 1989, but it’s not been attempted in
many writing tools since [30] .</p>
    </sec>
    <sec id="sec-11">
      <title>9.ACKNOWLEDGMENTS</title>
      <p>I am grateful to Mark Anderson, Bill Bly, Em Short, Bruno Dias,
and Paul Czege for discussions on topics touched on here. John
Clute explained the hero’s change of clothing and lent me an
ending, several years before I began the story.
10.REFERENCES
[1]
[2]
[3]
[4]
[5]
[6]
[7]</p>
      <p>Bernstein, M. 1998. “Patterns of Hypertext”. Hypertext
‘98. 21-29.</p>
      <sec id="sec-11-1">
        <title>Bernstein, M. 2003. “Tinderbox”. Bernstein, M. 2010. “Criticism”. Proceedings of the 21st</title>
        <p>ACM conference on Hypertext and hypermedia. 235-244.
Bernstein, M. 2009. “On Hypertext Narrative”. ACM
Hypertext 2009.</p>
      </sec>
      <sec id="sec-11-2">
        <title>Bernstein, M. and Greco, D. 2002 Card Shark and</title>
        <p>Thespis: exotic tools for hypertext narrative. In First
Person, N. Wardrip-Fruin and P. Harrigan, eds. MIT Press.
Birkerts, S. 1994 The Gutenberg Elegies. Faber and Faber.
Carr, N. G. 2010 The shallows : what the Internet is doing
to our brains. W.W. Norton.</p>
        <p>Collins, S. 2008 The Hunger Games. Scholastic Press.</p>
        <p>Oates, J. C. 2015. “You Will Get Yours: (review of Harry
Brandt, The Whites)”. The New Yorker.</p>
        <p>Kakutani, M. 1997. “Never-Ending Saga”. The New York
Times Magazine. 40-41.</p>
        <p>Leonard, E. 2007 10 Rules of Writing. William Morrow.</p>
        <sec id="sec-11-2-1">
          <title>Mamet, D. 1996 Make-believe town : essays and</title>
          <p>remembrances. Little, Brown.</p>
          <p>Mamet, D. 1998 Three Uses Of The Knife: on the nature
and purpose of drama. Columbia University Press.</p>
        </sec>
        <sec id="sec-11-2-2">
          <title>Bernstein, M. 2016 Getting Started With Hypertext</title>
          <p>Narrative. Eastgate Systems, Inc.</p>
          <p>Bernstein, M. “Storyspace 3”. Hypertext 2016. in press.
Millard, D. E., Hargood, C., Jewell, M. O., and Weal, M.
J. 2013. “Canyons, Deltas and Plains: Towards a Unified
Sculptural Model of Location-based Hypertext
Proceedings of the 24th ACM Conference on Hypertext
and Social Media”. HT ‘13. 109-118.</p>
          <p>Miller, L. 1998. “www.claptrap.com”. New York Times
Book Review. 43.</p>
          <p>Moretti, F. 2007 Graphs, Maps, Trees: Abstract Models
for a Literary History. Verso.</p>
          <p>Murray, J. 1997 Hamlet On The Holodeck: The Future of
Narrative in Cyberspace. The Free Press.</p>
          <p>Rose, J. 2001 The intellectual life of the British working
classes. Yale University Press.</p>
          <p>Rosoff, M. 2004 How I live now. Wendy Lamb Books.</p>
        </sec>
      </sec>
      <sec id="sec-11-3">
        <title>Rowell, R. 2013 Fangirl.</title>
      </sec>
      <sec id="sec-11-4">
        <title>Stotts, P. D. and Furuta, R. 1989. “Petri-net based hypertext: Document structure with browsing semantics”.</title>
        <p>ACM Transactions on Office Information Systems. 7, 1,
329.</p>
      </sec>
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