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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Analyzing Frequent Sequential Patterns of Learning Behaviors in Concept Mapping</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Shang Wang Erin Walker</string-name>
          <email>Erin.A.Walker@asu.edu</email>
          <email>swang158@asu.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ruth Wylie</string-name>
          <email>Ruth.Wylie@asu.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Mary Lou Fulton Teachers College, Arizona State University</institution>
          ,
          <addr-line>Tempe AZ</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>School of Computing</institution>
          ,
          <addr-line>Informatics</addr-line>
          ,
          <institution>and School of Computing</institution>
          ,
          <addr-line>Informatics, and</addr-line>
          ,
          <institution>Decision Systems Engineering Decision Systems Engineering, Arizona State University</institution>
          ,
          <addr-line>Tempe AZ</addr-line>
          ,
          <institution>Arizona State University</institution>
          ,
          <addr-line>Tempe AZ</addr-line>
          ,
          <country>USA USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Computer-based concept mapping learning environments can produce large amounts of data on student interactions. The ability to automatically extract common interaction patterns and distinguish between effective and ineffective interactions creates opportunities for researchers to calibrate feedback and assistance to better support student learning. In this paper, we present an exploratory workflow that assesses and compares student learning behaviors with concept maps. This workflow employs a sequential pattern mining technique to classify interaction patterns among students and determine specific behavior patterns that lead to better learning outcomes.</p>
      </abstract>
      <kwd-group>
        <kwd>Data mining</kwd>
        <kwd>sequential pattern mining</kwd>
        <kwd>student behavior</kwd>
        <kwd>concept mapping</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>Concept maps are visual representations of knowledge, with
concept nodes representing concepts in the knowledge structure
and links denoting relationships among concepts. Concept
mapping has been widely used as an active learning tool in
educational contexts and research has shown the positive effect of
concept mapping in helping students organizing and summarizing
knowledge [1][2]. One of the main disadvantages of concept
mapping is the complexity of the task. Learners who lack
expertise often feel overwhelmed and de-motivated [3].
To facilitate students in concept map construction, we designed a
personalized and interactive concept mapping learning
environment integrated within a digital textbook. Students are
able to create maps directly from the textbook, which allows them
to better relate concepts with the textbook content. The system
offers a hyperlinking navigation feature where, after creating the
concept map from the textbook, students are able to click on the
concept nodes and navigate to where these nodes were added from
the textbook. We hypothesize that this feature supports learning
by offering flexibility in comparing and finding connections
between concepts that are located in different pages,
To examine the effect of interactive concept mapping learning
environments, we have conducted a week-long study with 32 high
school students using the system as a substitute for a
paper-andpencil based concept mapping activity while they learn about their
current science textbook chapter. Students in the study were
randomly assigned into two conditions: A hyperlinking condition,
where nodes in the concept maps were hyperlinked with the
textbook, and a non-hyperlinking condition. Pre and post tests
were given before and after the study to measure learning
outcomes.</p>
      <p>This paper explores the use of data mining methods to
systematically build and analyze models of student behaviors as
they interact with our concept map environment. This paper
approaches student modeling by analyzing similar and different
behavior patterns between various types of student groups.
2.
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>WORKFLOW</title>
    </sec>
    <sec id="sec-3">
      <title>Data Inputs</title>
    </sec>
    <sec id="sec-4">
      <title>METHOD</title>
      <p>The raw data are xml files, where each item in corresponds to a
specific action performed by students on the system. There are 8
fields of information being logged in each student action.
1.
2.
3.
4.
5.
6.
7.
8.</p>
      <p>Student ID, identifying the student interacting with the
system.</p>
      <sec id="sec-4-1">
        <title>Session ID, denoting the session of the study.</title>
      </sec>
      <sec id="sec-4-2">
        <title>Time, recording the time stamp of the action.</title>
        <p>Time zone, indicating the time zone of the system.</p>
        <p>Selection, representing where student is interacting with.
For example, concept map view, textbook view, etc.</p>
        <p>Action, denoting the specific student action. For
example, adding a concept node from the textbook,
navigating to a new page, linking two concepts,
hyperlinking navigation, etc.</p>
        <p>Input, representing the input of the action. For example,
an input for adding a concept from the textbook would
be “root” and an input for navigating to a new page
would be “page 5”.</p>
        <p>Page number, indicating the text page when the action
is performed.</p>
        <p>These raw data are generated in real-time and are sent to a server
after each session for further analysis.</p>
        <p>Apart from the log files, we also use pre and post test results and
final concept maps for analysis. Pre and post tests consist of 30
multiple choice questions. The test results can be used to classify
students into high and low performance groups and help us
determine specific behavior sequences that distinguish the better
groups from the weaker ones. Similarly, the concepts created by
students enable us to understand how different behavior patterns
affect concept mapping.
2.2</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Workflow Model</title>
      <p>Action abstraction is the first step of our workflow, in which we
categorize a specific sequence of low granularity actions into
aggregated actions that indicate specific learning behaviors. This
step filters out irrelevant information and combines qualitatively
similar actions (Table 1). For example, a student might flip 10
pages in the textbook quickly when searching for certain sections
in the textbook. Instead of analyzing these 10 navigation actions
separately, we consider them as one aggregated action called
“Quick Search” (QS).</p>
      <sec id="sec-5-1">
        <title>Hyperlinking</title>
        <p>Navigation (HN)</p>
      </sec>
      <sec id="sec-5-2">
        <title>Back and Forth (BF)d</title>
        <p>Log Action</p>
      </sec>
      <sec id="sec-5-3">
        <title>Students flip several pages quickly to go to a specific page</title>
      </sec>
      <sec id="sec-5-4">
        <title>Students don’t perform any actions for a long period of time</title>
      </sec>
      <sec id="sec-5-5">
        <title>Students read the textbook and add a</title>
        <p>concept node into the concept map</p>
      </sec>
      <sec id="sec-5-6">
        <title>Students read the textbook and link two concepts in the concept map</title>
      </sec>
      <sec id="sec-5-7">
        <title>Students add a concept node to the concept</title>
        <p>map and quickly link it to another node</p>
      </sec>
      <sec id="sec-5-8">
        <title>Students read the textbook and delete a node from the concept map</title>
      </sec>
      <sec id="sec-5-9">
        <title>Students click on a concept node to</title>
        <p>navigate to the page where it’s created</p>
      </sec>
      <sec id="sec-5-10">
        <title>Student navigate between a few pages back and forth within a short period of time</title>
        <p>We classify all the student actions into 8 aggregated student
behaviors, which are easier for sequential pattern mining and
student modelling. For example, a back and forth (BF) behavior
could be an indication that the student is comparing two linked
concepts in the concept map. A long stay (LS) behavior might
suggest that the student is spending a lot of effort reading the
textbook or distracted and not motivated.</p>
        <p>
          After this classification, we apply sequential pattern mining
techniques to extract interesting behavior patterns. Research in the
literature has applied sequential pattern mining techniques to a
variety of educational data. Perera and colleagues showed the
importance of leadership and group interactions towards learning
success using k-means clustering to find groups of similar teams
and similar individuals, and employing a modified version of the
Generalized Sequential Pattern (GSP) mining algorithm to extract
student behavior patterns [4]. Martinez et al. applied clustering
and sequential pattern mining techniques to determine the
sequences of actions that characterize high-achieving and
lowachieving learners [
          <xref ref-type="bibr" rid="ref1">5</xref>
          ].
        </p>
        <p>In our workflow, we plan to use sequential mining techniques to
identify the frequent sequential patterns from the two conditions
for further analysis.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>2.3 Workflow Outputs</title>
      <p>The first output from the workflow model is a list of sequential
patterns extracted from the log files depending on the minsup.
These patterns represent frequent student behaviors that occurred
during the concept mapping task. After extracting frequent
behavior patterns, we further cluster these patterns based on
different student groups.</p>
      <p>Hyperlinking and No-hyperlinking: Comparing
sequential patterns between hyperlinking and
nonhyperlinking conditions suggests how hyperlinking
navigation affects student behaviors.</p>
      <p>High performance and low performance: Comparing
frequent patterns in these two conditions identifies
certain behavior patterns that distinguish better learning
groups than the lower ones.</p>
      <p>Better concept maps and weaker concept maps:
Comparing sequential patterns in these two conditions
would help us understand how behavior patterns affect
the final concept maps created by students.</p>
    </sec>
    <sec id="sec-7">
      <title>3. DISCUSSION</title>
      <p>We present a workflow that first creates aggregated behaviors
from the log files and then applies sequential pattern mining to
extract behavior patterns from various conditions. Comparisons of
student behaviors between the hyperlinking and non-hyperlinking
condition would help us understand how the hyperlinking feature
affects student navigation. Questions like does the navigational
flexibility in the hyperlinking condition yield more comparison
between concepts located in different pages in the textbook would
be interesting to explore. Comparisons of student behaviors
between different types of student groups would help us examine
specific behavior patterns that lead to high learning outcomes and
better concept maps, which provides opportunities for researchers
to develop feedback or scaffolding methods to support these
behaviors. This work opens doors for teachers or automated
systems to intervene and provide feedback more appropriately. It
also enables researchers to develop concept mapping learning
environment that offers automation to replace the ineffective
behaviors while preserving and supporting behaviors that yield
better learning outcomes.</p>
    </sec>
    <sec id="sec-8">
      <title>4. ACKNOWLEDGMENTS</title>
      <p>This research was funded by NSF CISE-IIS-1451431 EAGER:
Towards Knowledge Curation and Community Building within a
Postdigital Textbook.
5. REFERENCES
[1] Nesbit, John C., and Olusola O. Adesope. "Learning with
concept and knowledge maps: A meta-analysis." Review of
educational research 76.3 (2006): 413-448.
[2] Novak, Joseph D., and Alberto J. Cañas. "The theory
underlying concept maps and how to construct and use
them." (2008).
[3] Davies, Martin. "Concept mapping, mind mapping and
argument mapping: what are the differences and do they
matter?." Higher education 62.3 (2011): 279-301.
[4] Perera, Dilhan, et al. "Clustering and sequential pattern
mining of online collaborative learning data." Knowledge
and Data Engineering, IEEE Transactions on 21.6 (2009):
759-772.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [5]
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            <surname>Martinez-Maldonado</surname>
          </string-name>
          , Roberto, et al.
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          .
          <source>" Proceedings of the International Conference on Educational Data Mining</source>
          <year>2011</year>
          (EDM
          <year>2011</year>
          ).
          <year>2011</year>
          .
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  </back>
</article>