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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>ParkPal: Towards Ad-Hoc Route Planning for Runners</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Benjamin Schmidt</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pawel Wozniak</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kristina Knaving</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Chen Chen</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mohammad Obaid</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Applied Information Technology, University of Gothenburg</institution>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>NUS-HCI, National University of</institution>
          <country country="SG">Singapore</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>VIS HCI, University of Stuttgart</institution>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>t2i Lab, Chalmers University of Technology</institution>
          ,
          <addr-line>Gothenburg</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2014</year>
      </pub-date>
      <fpage>23</fpage>
      <lpage>27</lpage>
      <abstract>
        <p>This position paper presents the preliminary design insights for ParkPal | an interactive system for supporting social running route planning in a city park. Based on our previous research e orts in augmenting the experiences of runners and ad-hoc multi-device interactive spaces, we propose a system composed of multiple station deployed in a city park. The stations contain tablet computers that o er on-the-go support for spontaneous route planning. The aim of the system is to support local running communities and promoting leisure and relaxation. We present our initial design and plans for future work with the system.</p>
      </abstract>
      <kwd-group>
        <kwd>multiple device environments</kwd>
        <kwd>mobile interaction</kwd>
        <kwd>information on the go</kwd>
        <kwd>running</kwd>
        <kwd>sports</kwd>
        <kwd>touchless interaction</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Motivation</title>
      <p>The sport of running is a worldwide phenomenon with thousands deciding to
join the runner community everyday. Runners can be easily seen on the streets
of cities at almost any time during the day. Training, exertion and urban space
create a unique interplay between runners and their surroundings where users
seek to rapidly navigate streets and parks to ful ll their desire for an optimal
workout. This position paper presents the conceptual design of ParkPal | an
interactive system for improving the experiences of runners navigating through
di erent routes in a city park.</p>
      <p>As digital technologies pervade more and more spheres of our lives enhancing
experiences for sports is important research theme. Currently, many forms of
performance feedback can be obtained with devices available commercially. With
the runner aware of their pace, total distance and total time, there is one more
key variable that is especially important in urban spaces - the route.</p>
      <p>
        Helping runners nd interesting routes that match their training goals is
a complex design task, especially if one realizes that everyday spaces carry a
lot of extra information that a ects the runner experience such as safety and
tra c. MapMyRun [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] is a tool that provides users with the means to plan their
routes before they leave for their training. No navigation tools during the run
      </p>
      <p>
        are widely used. Recently, McGookin and Brewster [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] presented RunNav - a
system for supporting undirected navigation during runs that utilizes a smart
watch and an abstract visualization to increase the spatial awareness of the
runners. The system supports a community element by presenting information
on runner-friendly areas from Foursquare.
      </p>
      <p>
        While RunNav seems to perform well in supporting spontaneous decisions
on where to run, we feel that the need for an extra watch and the ambiguous
visualization cannot cater to many runners, e.g. those unwilling to give up on
their regular pulse watch. An alternative solution would be to embed artifacts
designed for runners within the outdoor space. Lopez-Matencio et al. [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]
attempted at deploying runner-speci c infrastructure in the physical environment
by designing a wireless sensor network for bodily measurements. Some races (e.g.
the Midnight Run [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]) feature visual artifacts, with which the runners can
interact. Still, augmenting the environment around the runner is a largely unexplored
area and this motivates the design of ParkPal.
      </p>
      <p>
        Several researchers [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] have shown that runners in urban parks and green
environments have less physiological and physical stress levels compared to running
in urban city centers. Thus, to further support runners in urban environments,
we propose the design of novel tools that support runners throughout their
running to foster a less stressful and more engaging experience.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>The System</title>
      <p>We build on our previous research on ad-hoc multi-device interactive space to
create a system for facilitating the planning of routes for runners on the go.
We propose a multi-device setup, which consists of a tablet and a smartphone.
The tablet can display arbitrary information which can be browsed using the
smartphone. To provide remote interaction, the position and orientation of the
smartphone is tracked relative to the tablet. Additionally, we have de ned
several basic gestures to interact with the system. Information can be browsed by
moving the smartphone in front of the tablet. A prototype has been build using
a commercially available, high delity motion tracking system, which shows the
core capabilities and advantages of this way of interaction. The devices are
connected over wireless network to exchange information using TCP. The six degree
of freedom positional information for each device is sent over the network by the
motion tracking system, while the stations sends the respective information to
the smartphone based on its relative position. This prototype already supports
multiple smartphones and extending it to multiple tablets is straight forward. A
future prototype could use LEAP motion controllers at each station to provide
tracking. In order to grant ad-hoc connectivity to each station we refrain from
using multiple wireless hotspots but distribute the information over mobile
internet via the app. This way we only have to make sure, that only the correct
device receives the information. This could be achieved by having the users log
on at a station by using for example a QR code.</p>
      <p>24
Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
The use of the Dynamic Duo system, described in Section 2 can be demonstrated
in a scenario that facilitates runners in urban areas.</p>
      <p>ParkPal is composed of several stations that are mounted with an interactive
tablet, and each station is aware of the urban environment and all the runners
connected in its area. The added bene t of using two devices is not obvious.
However, decreased hand coordination is also a problem for tired runners that
is ameliorated by the larger screen size in the stations. The interactive tablet is
a tool that detects an approaching runner and adapts its options based on the
runner's preferences. Based on the preferences of the approaching runner, live
urban data and the current geolocation of the station, the tablet presents to the
runner several options that aim to achieve a less stressful and more engaging
running.</p>
      <p>The proposed tool supports three main modules. The rst is to allow the
networking between the runner and the urban environment seamlessly, the
second is to acquire real time data about the environment, and third to present
information that supports planning out the run route and customize it to the
runner's preferences.
Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>One requirement is of a supporting tool is to be able to connect to runners'
mobile devices and obtain information about their preferences seamlessly. Once
runners are identi ed, they can be presented with information that is relevant
to their preferences. This includes, several possibilities for the next routes based
on distances, terrain, noise, nature, and runners tra c. In addition, each station
will show live data for individual runners approaching and interacting with the
tablet as shown in Figure 2.</p>
      <p>
        Sites and services such as MapMyRun [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], Runkeeper [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and Google Maps
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] enable runners to use technology and interactive maps to plan their routes.
These sites, however, mainly support the use case where the runner plans a whole
run in advance.
      </p>
      <p>We suggest that it may be an novel addition to support explorative running,
where the runner can do informed ad hoc decisions en route. This enables the
runner to reassess route decisions based on current information such as weather
and mood, as well as explore and get to know a new city or area.</p>
      <p>The station's function as a tangible shared resource, promoting a sense of
community by holding the information for all runners and their routes, and by
acting as physical reminders of the running community to runners and
nonrunners. Having these artifacts in the public space prompts curious non-users to
learn about the solution and then possibly try it themselves.</p>
      <p>
        Another advantage of physical, geolocated stations is that the runner need
not consult his phone in order to see the stations, and can focus on the running.
Furthermore, physical stations are necessarily spaced apart, and unlike smart
phones do not tempt the runner to check their status constantly, thus promoting
the main running activity. This is of importance, as our previous research shows
that minimizing distractions is an important design factor [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).
      </p>
      <p>Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>While the stations provides data on the area, the smart phone app holds
information on the user. The user can setup preferences and tie it to social
networks and the stations can then present information based on this information,
as well as facilitate social running by leading runners towards friends, or letting
users share their favorite routes with friends.</p>
      <p>Another extension would be to support motivations for amateur runners, such
as games and achievements. The stations could, for example, hold information
on speed records and let users race unknown other runners.
4</p>
    </sec>
    <sec id="sec-3">
      <title>Future Work</title>
      <p>We are currently nalizing the conceptual design of the system. First prototypes
will be developed based on our existing software repositories. We will use a
user-centered design approach and runners will be involved at all stages of the
design process. We have experience in runner outreach and good knowledge of
frequented running spaces in Gothenburg and we intend to utilize them in the
process. Our main goal is deployment in a major city park. This will be followed
by an in-the-wild study where we will pursue both qualitative and quantitative
feedback to evaluate the system. We will focus on the social aspects of ParkPal
and investigate how runner communities can be supported by artifacts embedded
in urban space.</p>
    </sec>
  </body>
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