=Paper= {{Paper |id=Vol-1640/paper7 |storemode=property |title=Should the Culture of Participation inform a new Ethics of Design? |pdfUrl=https://ceur-ws.org/Vol-1640/paper7.pdf |volume=Vol-1640 |authors=Angela Locoro,Federico Cabitza |dblpUrl=https://dblp.org/rec/conf/avi/LocoroC14 }} ==Should the Culture of Participation inform a new Ethics of Design?== https://ceur-ws.org/Vol-1640/paper7.pdf
                 Should the Culture of Participation inform a
                            new Ethics of Design?

                                      Angela Locoro1 and Federico Cabitza1

                            Dipartimento di Informatica, Sistemistica e Comunicazione
                                    Università degli Studi di Milano-Bicocca
                                      Viale Sarca 336, 20126 Milano, Italy
                                  {angela.locoro,cabitza}@disco.unimib.it




                     Abstract. This paper aims to reflect on the role of Culture of Partic-
                     ipation in fostering an Ethics of Design, as a means of true innovation
                     in contemporary society. Participation often stands on commonalities,
                     empathy and the desire to share our own beliefs and world views. The
                     design of artifacts has as its first, though implicit purpose, to convey a
                     message. Our economy relies even more on knowledge-intensive practices
                     and tools, as a powerful lens of analysing problems and finding solutions.
                     Being aware of the message that a powerful knowledge technology may
                     convey offers a unprecedented instrument to improve ours and others
                     lives, when wisely and ethically understood. Starting from a critical con-
                     sideration of the “comfortable numbness” in mainstream IT design, we
                     would like to suggest how inescapable reflections rooting in STS and in
                     semiotic engineering may help discuss culture of participation from the
                     alternative perspective of the “power” of design.


             Keywords: Culture of Participation, Ethics of Design, Knowledge Technology,
             Gender Studies


             1     Motivations and Background

             The expression “ethics of design” refers to a set of “norms [...] that should be ad-
             hered to in the designing process and the qualities that should be present in the
             resulting design” [5](p. 306). We intend this expression in a quite provocatively
             way to highlight the need to make the IT designers’ intentions more explicit
             (i.e., their purpose), as a way to question if design is exerted from an ethical
             standpoint, or at least if designers are totally aware and responsible for the con-
             sequences of the machines they produce. We also speak of an “ethics of design”
             in the context of a discourse addressing whether the achievement and sustain-
             ability of a Culture of Participation [16] in design is really feasible, and whether
             it should be one licit, and also legitimate (according to the norms mentioned
             above) purpose of the introduction of Information Technologies (ITs) into hu-
             man communities.




                                                         33



Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).
Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
                  Historically, machine-centered (automated) information technologies have
             been introduced (and found pervasive diffusion), to allow the modern state bu-
             reaucracies to better control their material and economic flows, and to allow the
             consumerist market derived from the heavy industrialization of the 19th century
             to move goods and people faster and safer. Little wonder then, that ITs are
             considered a technology of control [6], on which “scripts” of action and interac-
             tion are inscribed and afforded [2]. However, ITs deal mainly with (linguistic)
             representations [7]. In virtue of the symbolic power of representations to move
             people towards some interpretations, and therefore actions (or non actions), de-
             signing a technology can also be seen as an “action at a distance” device, or a
             device to exert a “symbolic power” (or violence) [24] on its users, a power that
             many Science, Technology and Society (STS) scholars acknowledge as deeply
             gendered [13].
                  This capability is possible only if the designer (the inscriber) con-vinces (sic)
             the interpreter (the user) through the machine, which is just part of the world-
             changing project of the designer [34]: the machine is then a sort of semiotic
             device [30] through which who predicts (and longs for controlling) the “future”
             communicates with who is called to grant those predictions. This argument has
             some mind-boggling consequences whose discussion would be out of the scope of
             this position paper: here we just hint at the fact that from the new standpoint
             the so called “requirements” of an IT would be seen more as what the system
             requires the users to comply with, than what the users expressed as their fully
             appropriated “needs”1 . To acknowledge this lie of the land is one step towards the
             diffusion of a new ethics of the design towards the ideal of the “conviviality” [20],
             i.e., supporting sociality, exchange, communication, interactions within human
             communities; rather than towards the ethics of the “(never-ending) want and
             desire”, which seems to be one of the most frequently recurring unintended
             consequences of IT adoption [19].
                  What does a conviviality-oriented ethics of design entail? The point here is
             that real communication can only be bidirectional: it is intrinsically participatory
             in that it is a “putting in common”, and also from the etymological point of view
             it cannot be divided by an “exchange”. Thus, while an “ethics of the need” [21]
             propagates from designers to users (“I tell you that you need this; and I need
             you to perform that task through my machine”), an ethics of conviviality and
             participation calls for new categories in which to conceive the development of
             IT artifacts.
                  These premises have been already expressed in the IS research, or at least
             they are periodically renovated (e.g., [1])). Nevertheless, we believe that they are
             worthy to be recalled nowadays that ITs can enable new – and more powerful,
             more conscious – forms of participation: we are not speaking of the surrogate of
             participation that current social networking sites so well exhibit nowadays (as
             cover of their surreptitious aim to improve product circulation and consumption);
             but rather of the participation that collaborative produsage-oriented [8] Open-
              1
                  Interestingly, the English word ‘requirement’ subsumes both the meanings of ‘that
                  which is required’ and ‘need’.




                                                         34



Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).
Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
             source Web-based platforms can enable, especially if left (at least partially) in
             control of the crowd, and free to evolve according to the needs and wishes of the
             majority and thanks to the competencies and efforts of the voluntary.
                 These new technologies have the power to overturn the idea that IT is script-
             inscribed [2], and imposed to users by the designers (and by those supporting
             their work, like the contractors), i.e., the masculine idea that conceives technol-
             ogy as a tool for highhandedness and control, at a potentially worldwide scale;
             and to introduce a different idea: the idea that IT is a tool for communication
             and conversation [14], to improve participation of individuals within communi-
             ties (which are way smaller than the “global village”), mutual and reciprocal
             inter-est (i.e., being-between), and ultimately, “care”, i.e., the feminine idea of
             caring for the things and the people because these tell your stories, and give you
             (possibly only by reflection) your sense of identity, and reason to live for [10].


             2     In the age of the smart design

             Scholars in the field of STSs, and feminist studies in particular, made an effort
             to outline how technology and technologization of knowledge are not neutral
             phenomena that give equal chance to concordance and dissent [36], [18], [4], [35].
             Some of these scholars, among which Lucy Suchman, push at the extreme the
             concept of design order [24], where Western culture is seen as prevailing, at the
             expenses of a critical vision of what is hidden: the invisible work of “others”,
             alternative cultures and sciences, and the taken for granted worldview often sub-
             suming an uncritical acceptance of the “privileged (auto)-reference” [32], [33],
             [27]. Some philosophers highlighted the necessity of an ethics of information [17]
             as a commitment to preserve the good intentions of technology mediated actions
             (if any), without avoiding personal responsibility. Put it in other words, the de-
             sign of artifacts has as its first, though implicit purpose, to convey a message [30].
             And, as the most influential studies of communication predicted since the begin-
             ning, the message can be everything (or everything involved in communication
             can be the message) [26].
                 Investigations into the contemporary social assets highlight how objects me-
             diate a steadily growing number of human relationships [22]. In particular,
             epistemic cultures [23], i.e. communities of experts heavily relying on science
             theories, are a prominent phenomenon regarding a way of living and constantly
             interacting with objects of knowledge. The peculiarity of this condition is the
             never satisfied effort of reaching the full knowledge, which, by definition, is always
             lacking a completeness of being (cf. the “ethics of the (constant) need” mentioned
             above). Knorr Cetina depicts such tension in two ways: as an oscillation of sense
             that displaces the self for the sake of creativity; as a personal development of a
             better care and emotional sensitivity towards the “other-than-self” (i.e., things,
             people), to something that feeds a virtuous circle for self improvement [23]: care
             for the others that is also self-care (or caring for oneself in caring for the others).
                 Our recent study on IT Knowledge Artifacts [9] shed light on the apparently
             divergent assumptions and values that inform the design of tools by which to




                                                         35



Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).
Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
             manage knowledge in organizational settings. On the one hand there lies the
             (positivistic and masculine) idea of computational tools that give as much au-
             tonomously as possible the best (i.e., effective, efficient, ...) output as a function
             of the available inputs and resources; on the other hand, the feminine and in-
             terpretivist idea of tools that mediate communication to foster socialization and
             cooperative practices (as also the making of decisions is) and that are flexibly
             adapted to contingent situations.


             3     For a newer and braver world

             Our point is that focusing on the culture of participation must be posed as a sign
             of real innovation, as an opportunity to change the ruling model of computational
             support, and as never-to-be-repeated opportunity to imbue IT development with
             a new ethics. We have argued that acknowledging the nature of the current ethics
             (behind) IT design necessarily leads to a reflection on the importance to adopt
             an alternative ethics: an ethics that poses the design itself into a collaborative
             process between people and that helps them to co-define the environment where
             they will have to work and interact with each other.
                 This means at least two things: first, to close the loop in a tighter way be-
             tween designers and user, so that they can achieve and maintain a continuous and
             creative agreement through and upon the IT artifact. This would be a concrete
             way to adopt and unify the visionary ideals recently proposed by Carroll [12],
             Fischer [16] and de Souza [29]. But it also means, more importantly, to shift
             from an idea of IT as technology of control, to an idea of technology supporting
             conversations [28, 31] and human relationships. This would give again back re-
             sponsibility to the users, now treated as mere consumer of an information and
             computation-based megaservice [25]: participation, then, as an opportunity to
             exert responsibility, active engagement and awareness of how a community can
             mobilize resources to shape a better future: as a return to “care” as the leading
             concept behind IT development and use [3].
                 In short we advocate new and renovated research efforts towards the design
             and the serious study of the feasibility of something at the intersection of the so
             called “epistemic objects” [23] and the “intellectual artifacts” [29]. The former
             are “ever unfolding” objects by which every member of a community can reflect,
             negotiate sense and critically express her own voice; the latter ones are defined
             as those artifacts that embed a way to frame (express) a problem and trigger
             possible ways to co-construct its solutions, that is to agree upon them, before at
             a linguistic level and then at the level of an effective and joined (co-ordinated)
             activity. These new “epistemic and participated” objects should be put to the
             test of life to see if they can improve: higher satisfaction in usage; higher rep-
             resentativity of stakeholders; a wider adoption and exploitation (or an adoption
             leading to less, or less severe, unintended consequences [19]); a lower cognitive
             burden and effort in appropriation [15]; a more focused attention to the affor-
             dances that are recalled to the mind and found in environmental and contextual
             signs, when people express and perform their “knowledgeable behaviors” [11].




                                                         36



Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).
Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
             References
              1. Adam, A., Howcroft, D., Richardson, H.: Absent friends? the gender dimension in
                 information systems research. In: Procs of the Conference on Realigning Research
                 and Practice in Information Systems Development. pp. 333–352. Kluwer, B.V.
                 (2001)
              2. Akrich, M.: The de-scription of techical objects. In: Bijker, W., Law, J. (eds.)
                 Shaping Technology/building Society: Studies in Sociotechnical Change. MIT Press
                 (1992)
              3. Avgerou, C., Lanzara, G.F., Willcocks, L.: Bricolage, care and information : Clau-
                 dio Ciborra’s legacy in information systems research. Palgrave Macmillan, Bas-
                 ingstoke [England]; New York (2009)
              4. Barad, K.: Meeting the Universe Halfway: Quantum Physics and the En-
                 tanglement of Matter and Meaning ¡br¿. Duke University Press (2007),
                 http://books.google.it/books?id=4qYorOpfB6EC
              5. Bausch, K.: The practice and ethics of design. In: The Emerging Consensus in
                 Social Systems Theory, pp. 305–325. Springer (2001)
              6. Beniger, J.: The Control Revolution: Technological and Economic Origins of the
                 Information Society. Harvard University Press, Cambridge, MA, USA (1986)
              7. Bloomfield, B.: The role of information systems in the uk national health service:
                 action at a distance and the fetish of calculation. Social Studies of Science 21(4),
                 701–734 (1991)
              8. Bruns, A.: Blogs, Wikipedia, Second life, and Beyond: from production to pro-
                 dusage. New York (2008)
              9. Cabitza, F., Locoro, A.: Between form and perform: The knowledge artifact in
                 organizations and it design. In: the 7th IADIS Int.Conf. on Information Systems.
                 pp. 271–280 (2014)
             10. Cabitza, F., Locoro, A.: From ‘care for design’ to ‘matter of becoming’: new per-
                 spectives for the development of socio-technical systems. In: ItAIS 2015: Proceed-
                 ings of the XII Conference of the Italian Chapter of AIS - Reshaping Organizations
                 through Digital and Social Innovation 9th - 10th of October, 2015, Roma, Italy. p.
                 forthcoming (2015)
             11. Cabitza, F., Simone, C.: Affording mechanisms: An integrated view of coordination
                 and knowledge management. Computer Supported Cooperative Work (CSCW)
                 21(2), 227–260 (2012)
             12. Carroll, J.M., Rosson, M.B.: Participatory design in community informatics. De-
                 sign Studies 28(3), 243261 (2007)
             13. Cockburn, C.: Machinery of dominance: women, men, and technical know-how.
                 Northeastern University Press (1988)
             14. Coiera, E.: When conversation is better than computation. Journal of American
                 Medical Informatics Association (JAMIA) 7, 277–286 (2000)
             15. Dix, A.: Designing for appropriation. In: Proceedings of the 21st British HCI Group
                 Annual Conference on People and Computers: HCI... but not as we know it. pp.
                 27–30. BCS-HCI ’07, British Computer Society, Swinton, UK, UK (2007)
             16. Fischer, G.: End-user development and meta-design: Foundations for cultures of
                 participation. In: Pipek, V., Rosson, M., Ruyter, B., Wulf, V. (eds.) End-User
                 Development, LNCS, vol. 5435, pp. 3–14. Springer (2009)
             17. Floridi, L.: The Ethics of Information. Oxford University Press, New York (2013)
             18. Haraway, D.: Simians, cyborgs, and women: The reinvention of nature. Routledge
                 (2013)




                                                         37



Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).
Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
             19. Harrison, M.I., Koppel, R., Bar-Lev, S.: Unintended consequences of information
                 technologies in health care - an interactive sociotechnical analysis. Journal of the
                 American Medical Informatics Association 14(5), 542–549 (2007)
             20. Illich, I.: Tools for conviviality. Harper & Row, New York, NY, USA (1973)
             21. Illich, I.: Toward a history of needs. Pantheon Books, New York, 1st ed edn. (1978)
             22. Knorr Cetina, K.: Sociality with objects social relations in postsocial knowledge
                 societies. Theory Culture Society 14(4), 1–30 (1997)
             23. Knorr Cetina, K.: Objectual practice. Knowledge as Social Order: Rethinking the
                 Sociology of Barry Barnes 83 (2008)
             24. Kvansy, L., Truex, D.: Information technology and the cultural reproduction of
                 social order: A research paradigm. In: Baskerville, R., Stage, J., DeGross, J. (eds.)
                 Organizational and Social Perspectives on Information Technology, IFIP The In-
                 ternational Federation for Information Processing, vol. 41, pp. 277–293. Springer
                 (2000)
             25. Latouche, S.: La megamachine : raison technoscientifique, raison economique
                 et mythe du progres : essais a la memoire de Jacques Ellul. La Decouverte :
                 M.A.U.S.S., Paris (2004)
             26. McLuhan, M., Fiore, Q.: The Medium Is the Massage: An Inventory of Effects.
                 Gingko Press GmbH (2011)
             27. Orlikowski, W.: Integrated information environment or matrix of control? the con-
                 tradictory implications of information technology. Accounting, Management and
                 Information Technologies 1(1), 9–42 (1991)
             28. Searls, D., Weinberger, D.: Markets are conversations. In: The Cluetrain Manifesto:
                 The End of Business as Usual. Basic Books (2011)
             29. de Souza, C.: Semiotic engineering: bringing designers and users together at inter-
                 action time. Interacting with Computers 17(3), 317 – 341 (2005)
             30. de Souza, C.: The Semiotic Engineering of Human-computer Interaction. MIT
                 Press (2005)
             31. Suchman, A.L.: Organizations as machines, organizations as conversations: Two
                 core metaphors and their consequences. Medical Care 49, S43–S48 (Dec 2011)
             32. Suchman, L.: Human-Machine Reconfigurations: Plans and Situated Actions. Cam-
                 bridge University Press (2007)
             33. Suchman, L.: Agencies in technology design: Feminist reconfigurations. In: 5th
                 European Symposium on Gender and ICT - Digital Cultures (2009)
             34. Suchman, L.: Anthropological relocations and the limits of design. Annual Review
                 of Anthropology 40(1), 1–18 (Oct 2011)
             35. Wilson, M.: Making nursing visible? gender, technology and the care plan as script.
                 Information Technology & People 15(2), 139–158 (2002)
             36. Zuboff, S.: In the Age of the Smart Machine: the Future of Work and Power. Basic
                 Books, New York (1988)




                                                         38



Proc. of Second International Workshop on Cultures of Participation in the Digital Age - CoPDA 2014
Como (Italy), May 27th, 2014 (published at http://ceur-ws.org).
Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.