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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Participation Overload in Physical Rehabilitation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Daniel Tetteroo</string-name>
          <email>d.tetteroo@tue.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Panos Markopoulos</string-name>
          <email>p.markopoulos@tue.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Eindhoven University of Technology Eindhoven</institution>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2015</year>
      </pub-date>
      <fpage>59</fpage>
      <lpage>64</lpage>
      <abstract>
        <p>In this paper, we discuss the merits and difficulties of establishing a culture of participation in the context of physical rehabilitation. We describe our own efforts in and experiences from deploying an end-user extensible technology for rehabilitation in a clinical setting. Finally, we discuss how some of the challenges that we have faced could be resolved, and how they are applicable to a wider range of domains.</p>
      </abstract>
      <kwd-group>
        <kwd>Cultures of participation</kwd>
        <kwd>healthcare</kwd>
        <kwd>end user development</kwd>
        <kwd>meta design</kwd>
        <kwd>TagTrainer</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>The rising incidence of age-related diseases such as stroke puts an ever increasing
pressure on the healthcare system. Not only does this increase threaten the financial
viability of high-quality healthcare, it also puts medical professionals, such as doctors
and therapists, under great pressure to cope with the increasing number of patients.
Arguably this can lead to patients receiving less treatment than they should and
therefore achieve less than optimal results from their rehabilitation. The use of technology
can potentially alleviate some of these burdens, since it can be used to provide more
intensive, variable and fun treatment and hopefully, increase the effectiveness of
treatment. As technology can guide and even monitor how patients carry out rehabilitation,
it can potentially support independent training, or at lest reduce the need for supervision
by healthcare professionals. Technology can potentially reduce the dependency of
patients on traditional healthcare environments such as hospitals and rehabilitation clinics.</p>
      <p>In our research, we focus on the application of end-user adjustable technology for
physical rehabilitation. Providing adaptable technology is especially important in the
domain of physical rehabilitation, since the needs of individual patients can differ
greatly. In order to provide every patient with the best possible treatment, it is therefore
imperative that the technology is adjustable, and that therapists can themselves design
and implement patient tailored exercise content. Such adjustment can vary in its extent,
starting from simple adaptations of parameters such as number of repetition, level of
challenge, and the collection of exercises carried out for rehabilitation. At the other end,
adjustment may concern the very content of rehabilitation exercises, and their purpose
which could be made to fit the individual wishes for patients. Exercises created
specially for a specific patient could be programmed by therapists allowing thus end-user
development practices to emerge.</p>
      <p>
        In the remainder of this paper, we discuss the design and evaluation of TagTrainer,
an end-user extensible technology for physical rehabilitation. Specifically, we focus on
the impact of the introduction of end-user development (EUD) practices and
establishing a culture of participation [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] in a clinical context.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>A case study: TagTrainer</title>
      <p>
        At the Eindhoven University of Technology, we have developed TagTrainer, an
enduser extensible, interactive technology for physical rehabilitation training [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. In this
section we describe the technology, and four studies in which we deployed TagTrainer
in a clinical setting. These studies are described more extensively in [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
2.1
      </p>
      <sec id="sec-2-1">
        <title>Design &amp; implementation</title>
        <p>TagTrainer (see Fig. 1) consists of:
 One or more interactive tabletop surfaces (TagTiles) that are able to detect
RFIDtagged objects, and provide visual and auditory feedback
 An extensible and customizable collection of objects with RFID-tags attached to
them, and
 Software that allows therapists to run therapy exercises on the TagTile board(s), and
to extend, modify and create therapy exercises for TagTrainer.
Proc. of Third International Workshop on Cultures of Participation in the Digital Age - CoPDA 2015
Madrid (Spain), May 26th, 2015 (published at http://ceur-ws.org).</p>
        <p>Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>An example exercise that could be performed with TagTrainer is one where the
patient trains wrist rotation in order to be able to drink from a cup. In this case, a therapist
would attach a RFID-tag to the bottom, left and right side of a cup. The exercise could
then be as follows:
 An area lights up at the center of the board, indicating to the patient that the cup
needs to be placed here.
 The patient places the cup on the lit up area. TagTrainer confirms the correct
placement of the cup by flashing the area in green.
 Another area lights up in blue, indicating to the patient that the cup needs to be turned
on its right side in order to touch the lit-up area. The patient touches the area with
the right side of the cup.
 Finally, a yellow area lights up on the board, and the patient touches the area with
the left side of the cup. From here, the exercise is repeated a number of times, to
provide the patient with sufficient training intensity.</p>
        <p>Therapists can modify, extent, or create exercises by using the TagTrainer Exercise
Creator (TEC). TEC provides a visual programming interface that allows therapists to
easily modify or construct exercises by composing a sequence of actions (e.g., ‘place
object’, ‘lift object’, ‘playback sound’) and by specifying the objects to be used in the
exercise. All exercises are currently stored in a local database and are accessible to any
therapist using that specific TagTrainer system.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Evaluation</title>
      </sec>
      <sec id="sec-2-3">
        <title>Method</title>
        <p>
          We evaluated TagTrainer by performing four deployment studies in three
rehabilitation clinics in Belgium and The Netherlands (see [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]). 24 therapists participated in
these studies that lasted for three to eight weeks. These deployment studies were aimed
at studying the uptake of TagTrainer as a tool for physical rehabilitation therapy, and
at studying the uptake of EUD practices by rehabilitation therapists. We conducted
interviews and observations, administered questionnaires measuring technology
acceptance, self-efficacy and clinical credibility, and collected log-data on the use,
modification and creation of therapy exercises.
        </p>
      </sec>
      <sec id="sec-2-4">
        <title>Results</title>
        <p>In total, over the four studies, 45 patients performed 466 therapy exercises with
TagTrainer. Further, 35 new exercises were created and 5 exercises were modified by the
participating therapists.</p>
        <p>In general, therapists reported that the application of TagTrainer as a technology for
physical rehabilitation provided them with important benefits. For example, it allowed
them to provide patients with tailored exercises that increased the motivation and
treatment compliance of their patients. Similarly, it allowed patients to work more
independently, enabling therapists to attend to other patients requiring their assistance.
Though the possibility to modify and create exercises appeared valuable, therapists
remarked that it put them under severe time pressure. Currently, therapists are paid for
Proc. of Third International Workshop on Cultures of Participation in the Digital Age - CoPDA 2015
Madrid (Spain), May 26th, 2015 (published at http://ceur-ws.org).</p>
        <p>Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>patient treatment only, and not for auxiliary tasks that might eventually provide higher
treatment quality. Any such activities, like creating an exercise with TagTrainer, had
thus to be performed at the expense of patient treatment time, or during breaks and
afterhours.</p>
        <p>In this regard, it is paradoxical that therapists were inclined to create new exercises
rather than to reuse peer-created exercises. One therapist remarked, for example:
“Finding out the details about a peer-created exercise would take me more time than
creating a suitable exercise myself.” Therapists expected reuse to be difficult, since
exact knowledge about an exercise (e.g., tag placement on an object) is required to get
the desired effects of an exercise. Additionally, they envisioned problems in
standardizing the categorization of exercises. Nevertheless, they used extensively the exercises
pre-installed in TagTrainer at the start of the study, which had been created by other
therapists.</p>
        <p>Therapists reported that in principle they had no objections to sharing their creations
with colleagues within or outside their own clinic, as long as other therapists would
share as well. One participant especially liked the idea of other therapists being able to
review the exercises that she created, such that she would learn to create better
exercises. However, they doubted the further usefulness of sharing, since they expected that
working out the details of a colleague’s exercise would cost them more time than
creating an appropriate exercise from scratch. Additionally, participants expected that a
lack of knowledge about the local patient population would make it harder for external
colleagues to interpret the meaning and value of a given exercise. Rather than sharing
exercises, therapists proposed an inter-clinic collaboration aimed at identifying ‘gaps’
in the exercise database that could be filled by the therapists themselves.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Discussion</title>
      <p>Our studies have revealed interesting aspects about the introduction of EUD in a
highly professional and time-constrained domain, such as physical rehabilitation. Our
participants constantly faced a tradeoff decision between providing improved treatment
quality and patient motivation by providing customized training exercises, and not
having to invest in additional work to be performed in breaks and afterhours.</p>
      <p>Given these findings, we expected that therapists would prefer the use of existing
exercises over creating new exercises. One of the long-term goals of introducing
TagTrainer in multiple rehabilitation clinics our studies was to facilitate the forming of a
community of TagTrainer users, such that these users could engage in the exchange of
end user developed rehabilitation exercises, and knowledge on the application of
TagTrainer in physical rehabilitation therapy.</p>
      <p>In view of a possible participation overload, it is interesting that sharing exercises
was not at all considered to be problematic by the participants. Therapists were willing
and able to share their creations, not even expecting their peers to act reciprocally.
However, therapists had several objections against the reuse of peer created content.
They expected that reuse would be time-consuming (difficult to judge an exercise’s
content), and also expected that peer created exercises would not provide the same
Proc. of Third International Workshop on Cultures of Participation in the Digital Age - CoPDA 2015
Madrid (Spain), May 26th, 2015 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>treatment quality as exercises they could create themselves. The latter, interestingly,
was not reported to be an issue of trust, but rather one of ignorance by peers of a
therapist’s local patient population.</p>
      <p>Despite the reported difficulties, we do believe that TagTrainer can provide
important benefits to physical rehabilitation therapy. One of the difficulties of our case is
that the benefits of engaging in a culture of participation surrounding TagTrainer do
not accrue to the same people that have to perform additional effort to provide these
benefits (patients vs. therapists). We believe that a healthier culture of participation
might develop if patients themselves (or their caretakers) can take an active role within
our ecosystem, possible providing some relief to the therapists. Instead of a
‘monoculture’ of participation, we believe that a ‘multi-culture’ of participation is required,
with several different stakeholders that can equally contribute to and benefit from the
TagTrainer ecosystem.</p>
      <p>Notwithstanding the benefits of a ‘multi-culture’ of participation, we believe that
especially in a professional context such as that in our studies, it is of crucial importance
that contributing to a culture of participation is recognized as an essential part of
professionals’ work, before such professionals can fully partake as active members of a
culture of participation.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>In this paper, we have described a case study of the implementation and deployment
of TagTrainer, an end-user extensible technology for physical rehabilitation. Though
TagTrainer was received positively by the therapists, their engagement in a culture of
participation surrounding TagTrainer could have been even greater. An interesting
challenge that remains for cultures of participation in specialist contexts such as ours is
how to facilitate reuse of peer-created content. Moreover, we propose that to avoid a
possible participation overload, multiple stakeholders should be enabled to actively
participate in a culture of participation, especially if the benefits of participation do not in
first instance accrue to those that provide effort to achieve those benefits. Finally, we
propose that in a professional context, the management should acknowledge in certain
cases that contributing to a culture of participation can be an essential part of a
professional’s tasks.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgements</title>
      <p>We thank therapists and researchers from the participating clinics Adelante in
Heerlen, the Netherlands, Revalidatiecampus St. Ursula Herk de Stad, and MS Kliniek in
Overpelt in Belgium. We acknowledge the support of the Innovation-Oriented
Research Programme ‘Integral Product Creation and Realization (IOP IPCR)’ of the
Netherlands Ministry of Economic Affairs.
Proc. of Third International Workshop on Cultures of Participation in the Digital Age - CoPDA 2015
Madrid (Spain), May 26th, 2015 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2014 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
    </sec>
  </body>
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</article>