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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A Little Competition Never Hurt Anyone's Relevance Assessments</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yuan Jin, Mark J. Carman</string-name>
          <email>mark.carman@monash.edu</email>
          <email>yuan.jin@monash.edu</email>
          <email>{yuan.jin,mark.carman}@monash.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lexing Xie</string-name>
          <email>lexing.xie@anu.edu.au</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Information Technology, Monash University</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Research School of Computer Science, Australian National University</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <fpage>172</fpage>
      <lpage>179</lpage>
      <abstract>
        <p>This paper investigates the e↵ect of real-time performance feedback and competition on the accuracy of crowd-workers for a document relevance assessment task. Through a series of controlled tests, we show that displaying a leaderboard to crowd-workers can motivate them to improve their performance, providing a bonus is o↵ered to the best performing workers. This e↵ect is observed even when test questions are used to enforce quality control during task completion.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Crowd-sourcing involves enlisting the skills and
expertise of many individuals (usually over the Internet)
to achieve tasks that require human-level intelligence.
Paid crowd-sourcing platforms, such as Amazon’s
Mechanical Turk1 and CrowdFlower2, allow for the
lowcost outsourcing of labelling tasks such as judging
document relevance to Web search queries.</p>
      <p>In this paper we investigate paid crowd-sourcing
applied for the collection of relevance judgements for
Information Retrieval tasks and look to better
understand the role performance feedback and competition
can play in motivating crowd-workers to provide
highquality judgements. More specifically, we seek to
systematically answer the following research questions:
• Does providing real-time feedback to
crowdworkers regarding their relevance judging
accuracy a↵ect their average performance? And if so,
does their performance improve or worsen?
• Does the competition between crowd-workers that
results from providing a leaderboard to them a↵ect
their performance? And if so, does it make the
performance of workers better, worse or both (i.e.
more varied)?
• Do crowd-workers need to be incentivised by
financial rewards (i.e. bonuses/prizes to the best
performers) to improve their performance?
• If crowd-workers are already motivated to perform
well through competition, are test questions (i.e.
the vetting of workers using pre-task quizes and
in-task assessments) still necessary in order to
motivate them to provide quality judgements?
Given these research questions, the main
contributions of the paper can be summarised as follows:
• We show that it is straightforward to augment a
standard crowdsourcing platform with basic
realtime feedback and leaderboard functionality while
preserving privacy and anonymity of the
crowdworkers.
• We introduce an experimental design based on
standard A/B/n testing [KLSH09] that assigns
crowd-workers directly to control and treatment
groups. By further partitioning documents across
the experiments we look to prevent contamination
both within and between experiments.
• We demonstrate via controlled experiments that
providing real-time feedback to crowd-workers via
a leaderboard while o↵ering them a financial
reward for high achievement likely motivates them
to provide better relevance judgements than they
would otherwise, (i.e. if no leaderboard were
present).
• We demonstrate that even when control/test
questions are used to vet and remove low
performing crowd-workers, the positive e↵ects of real-time
feedback and competition are still present.</p>
      <p>The paper is structured as follows. We first discuss
related work in Section 2, followed by describing the
experimental setup and three controlled experiments
in Section 3. We draw the final conclusions in Section
4.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>Alonso and Mizzero [AM09] demonstrated in 2009 that
crowd-workers on a popular crowd-sourcing platform
can be e↵ective for collecting relevance judgements for
Information Retrieval evaluations with the workers in
some cases being as precise as TREC relevance
assessors. Since then there has been a great deal of work
in the Information Retrieval community investigating
the ecacy of crowd-sourcing for collecting relevance
judgements, with guides being developed [ABY11] and
three years of TREC competitions organised [SKL12].</p>
      <p>Grady and Lease [GL10] investigated the
importance of user-interface features and their e↵ect on the
quality of relevance judgements collected. In
particular, they investigated human factors such as whether
o↵ering to pay a bonus for well justified responses
(they asked users to explain their judgements) resulted
in higher accuracy judgements. They found that
accuracy did indeed markedly increase as a result of the
o↵er. (We find similar e↵ects and control for them in
our experiments.)</p>
      <p>A recent survey of gamification ideas (such as
providing points and leaderboards to users) applied to
Information Retrieval tasks was provided by Muntean
and Nardini [MN15]. Of particular note is the work
by Eickho↵ et al. [EHdVS12], who developed a
gamebased interface for collecting relevance judgements in
an attempt to improve the quality and/or reduce the
cost of crowdsourced relevance judgements. Despite
similar goals to ours, their game-based interface was
not integrated within a standard crowd-sourcing
environment, and relied on quite di↵erent mechanisms for
establishing which documents were relevant to which
queries, thus making the work not directly comparable
to ours.</p>
      <p>Harris [Har14] also investigated gamification ideas
with respect to relevance judgement and in particular
investigated the di↵erence between user’s own
perception of relevance and their perception of the “average
user’s” opinion of what constitutes relevance. Harris
made use of a leaderboard at the start and end of the
game, but did not provide real-time feedback about
performance via the leaderboard directly to the
individual crowd-workers like our work does.</p>
      <p>In addition to developing practical expertise in the
collection of crowdsourced relevance judgements,
researchers have developed specialised algorithms for
identifying the most likely correct judgement (or a
posterior over relevance judgements) for a
querydocument pair based on a conflicting set of judgements
from multiple users (see for example [MPA15]). Other
work has looked at making direct use of crowd-sourced
relevance judgements in order to train rank-learning
systems (see for example [MWA+13]).</p>
      <p>Despite all of this previous research, we are unaware
of any work that has tested specifically the conjecture
that providing real-time feedback to crowd-workers
regarding their relevance judging performance can
improve the same. Moreover, the use of leaderboards
to motivate crowd-workers to provide better relevance
judgements has not been previously investigated to the
best of our knowledge.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Experiments</title>
      <p>In this section, we detail the three experiments
performed to address the research questions specified in
Section 1.
3.1</p>
      <sec id="sec-3-1">
        <title>Dataset</title>
        <p>We made use of the “assigned-judged.balanced” data
subset3 from the TREC 2011 crowd-sourcing track4
with 750 expert judgements made by NIST assessors
for 60 queries and the ClueWeb09 collection5 from
which the documents judged for relevance were drawn.
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Experiment Design</title>
        <p>In each experiment, we collected relevance judgements
for a crowd-sourcing task undertaken by workers on
the Crowdflower platform. Within each task, we
performed A/B/n testing of some control and
treatment groups. We followed standard techniques for
online experimentation [KLSH09], dividing workers
as equally as possible across di↵erent control and
treatment groups in each task. Moreover, we
randomly divided the chosen data subset into three
disjoint sets of document-query pairs in order to prevent
crowd-workers who might partake in multiple
experiments from ever judging the same document-query
pair twice. Within an experiment, the same set of
query-document pairs were shown to all crowd-workers
across (and within) the control and treatment groups
in order to remove variability due to (query-document
pair) judgement diculty.</p>
        <p>3This data subset is balanced across three relevance levels
(i.e. highly relevant, relevant and non-relevant)
4https://sites.google.com/site/treccrowd/2011
5http://lemurproject.org/clueweb09/</p>
        <p>The Crowdflower platform is designed for ease of
use in creating the crowd-sourcing tasks, but not for
the A/B/n testing within each task. Thus in order to
perform controlled experiments we employed the
experiment architecture shown in Figure 1. The
crowdworkers first join our tasks held on CrowdFlower
platform, causing a task page to load on their browser.
At this point, client-side Javascript sends a request for
additional page content to the A/B/n testing server.
The server then randomly allocates each individual to
one of the control and treatment groups for the
duration of the experiment6, and returns content to be
inserted into the task page.</p>
        <p>The inserted content provided di↵erent information
to crowd-workers in di↵erent experimental groups. For
example, the task page shown in Figure 2 contains the
performance statistic (e.g. labelling accuracy) for the
worker and his/her own view on the shared
leaderboard, while the task page shown in Figure 3 (for a
different group) contains no inserted content. The
performance statistics for each crowd-worker is updated by
the server based on the ground-truth relevance
judgements (from NIST assessors) at the completion of each
task page (consisting of 5 relevance judgements). The
crowd-worker’s view on the leaderboard is updated
each time they load or refresh the task page. The
leaderboard shown for the various experiments
contained: (i) the rank of the crowd-worker, (ii)
anonymous usernames for each of the crowd-workers, (iii) the
score for each worker (computed using metrics to be
specified in the following sections), and (iv) the change
6We used random assignment rather than sequential
assignment to prevent biases due to the order in which individuals join
the tasks.
in the rank of each worker since the previous refresh.</p>
        <p>Crowd-workers were free to quit a task at any point,
sometimes even without making any judgement,
meaning that the number of workers can di↵er across
di↵erent groups due to both random assignment and
selfremoval.</p>
        <p>We adopted the setup used in the TREC 2011
crowd-sourcing track where a worker judged the
relevance of 5 documents per query. The 5 documents
per query were embedded as images in one page in
random order for all the tasks except the one which
will be specified in Section 3.5.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Experiment 1: Real-time Feedback</title>
        <p>In the first experiment, we investigated whether
providing real-time feedback to crowd-workers a↵ected
their performance. To do this we randomly assigned
crowd-workers to one of four groups:
• Control Group: No performance feedback was
provided to the workers.
• Treatment 1: The workers were told their
current estimated accuracy and the current average
estimated accuracy of all the workers in the same
group. (The latter information was provided for
anchoring purposes, so that the workers knew
whether their accuracy scores were relatively high
or low.)
• Treatment 2: A leaderboard was provided to
the workers showing their current ranking in the
group scored by their estimated accuracy. On the
board, workers were referred to as “Contributori”
where i denoted the order in which they were
assigned to this group. Thus no personally
identifying information (such as CrowdFlower
usernames) was leaked between contributors.
Moreover, workers got to see the changes in their
ranking every time they reloaded current pages or
loaded new ones.
• Treatment 3: Modify the scores for the
workers on the leaderboard to be the product of their
estimated accuracy and the numbers of responses
they have made. The idea was to encourage
workers to keep annotating in order to rank higher on
the board.</p>
        <p>For this experiment, each task consisted of labelling
5 documents for the same query as {highly relevant,
relevant, non-relevant }. Crowd-workers could
complete a maximum of 20 tasks each (i.e. label 100
documents) and each task was made available to 40
crowdworkers. The documents used to build the tasks were
randomly sampled from the balanced data subset of
the TREC2011 dataset.</p>
        <p>In all experiments, we used the term “estimated
accuracy”, even though we calculated the accuracy based
on the ground-truth relevance judgements, in order to
be consistent with the general case where the
groundtruth judgements are unknown and need to be
estimated. Moreover, we applied Dirichlet smoothing to
the accuracy estimate7 µˆi:
µˆi =
(Pni
j=1 1(rij = yj )) + ↵ 13
ni + ↵
(1)
Where ni is the number responses from Worker i, rij
denotes the individual’s response to question j, yj is
7More formally, we employed an estimate of the posterior
mean assuming a Binomial likelihood (over correct/incorrect
answers) and a Beta prior with concentration parameter ↵ and
prior mean (probability of a correct answer) of 1/3 due to the
balanced classes used.
the ground-truth response, and ↵ is a smoothing
parameter set to 5 so that the number of pseudo-counts
equals the number of questions per page. The main
reason for smoothing was to prevent crowd-workers
from providing a small number of judgements on which
they performed unusually well (e.g. judge all 5
documents correctly on the first page) and then quitting
the task to win the competition.</p>
        <p>Some contributors might have provided fewer
relevance judgements than others because they (i) arrived
late to the task when few pages were left or (ii) gave
up early on. To prevent problems due to poor
estimation of worker accuracy and/or weaker e↵ects due
to receiving feedback for shorter periods of time, data
from workers who had provided less than 50
judgements were discarded across all groups (and were not
included in the following analysis).</p>
        <p>Table 1 shows experimental results across the four
groups measured in terms of both micro and
macroaveraged Accuracy8. The former is averaged equally
8Accuracy was calculated treating the graded relevance
levels {highly relevant, relevant, non-relevant}, as separate classes.
Thus the assignment of label highly relevant to a document with
across all judgements and the latter equally across
all crowd-workers. Due to the di↵ering levels of
ability/accuracy of the crowd-workers, the macro-average
is the main measure of interest for determining changes
in worker accuracy across the groups.</p>
        <p>A boxplot in Figure 4 shows the distribution
(median and inter-quartile ranges) of performance for
workers in the various groups. We see that the spread
of values is similar across the four groups.</p>
        <p>To determine whether the di↵erences in the mean
performance across the groups were significant at the
worker level, we employed a pairwise t-test (with
nonpooled standard deviations and a Bonferroni
correction for multiple comparisons). Given the test
procedures, we did not find any significant di↵erence
between the groups9, indicating that the e↵ect size for
the two treatments is small at best, i.e. there is
little (if any) e↵ect on performance that results from
simply providing a leaderboard to crowd-workers and
experiments with larger numbers of workers would be
required to determine the size of the e↵ect.</p>
        <p>We also note from Table 1 that the score (the
estimated number of correct judgements) used to rank
crowd-workers in treatment 3 didn’t appear to work
as well as the score (the estimated accuracy) used
in treatment 2 in terms of both micro and
macroaveraged Accuracy. We conjecture that the reason for
this might have been that new workers started very
low on the leaderboard in the former case, and it took
them a long time to rise up amongst the leaders, which
caused apathy towards higher rankings.
3.4</p>
      </sec>
      <sec id="sec-3-4">
        <title>Experiment 2: Adding a Bonus</title>
        <p>Given the results of Experiment 1, we believed the
crowd-workers needed to be further motivated and
therefore moved to investigate whether incentivising
the workers by o↵ering to pay them a bonus at the
end of the task a↵ected their performance and if so,
whether it caused them to perform better or worse.</p>
        <p>More specifically, a $1 bonus was rewarded to those
who ended up within the top 10 of the leaderboard. We
followed the same setup used in Experiment 1 except
the number of responses collected for each
documentquery pair for all the groups was now 30. The control
and the treatment groups involved in this experiment
are listed as follows:
true label relevant is considered incorrect. We repeated the
analysis using Accuracy computed over binary relevance
judgements, i.e. where the labels highly relevant and relevant were
collapsed into the same class, finding similar results.</p>
        <p>9The smallest P-value observed (before the Bonferroni
correction) was 0.19 between Treatment 2 and the Control group,
so not significant at the 0.05 confidence level even before
correction for multiple comparisons.</p>
        <p>• Control Group 1: Neither performance
information nor bonus was given to the workers
assigned to this group.
• Control Group 2: No performance information
was provided to the workers while they were
performing their annotation, but they were informed
that the top 10 workers would be paid a $1 bonus
at the completion of the task (once all the
workers submitted their responses). Workers were also
informed that their performance would be judged
according to their estimated numbers of correct
responses10.
• Treatment 1: the configuration was the same
as for Control group 2 except that a leaderboard
was provided to the workers in the group showing
their rankings in terms of the Dirichlet-smoothed
accuracy estimate.
• Treatment 2: the configuration was the same
as for Treatment group 1 except that the scores
shown on the leaderboard were the estimated
number of correct responses (as defined in Control
Group 2) of the workers.</p>
        <p>The results for the second experiment are shown
in Table 2 with distributions over worker accuracies
shown in Figure 6. Of note in the figure is the smaller
interquartile range for Treatment group 2 with respect
to the other groups (or the previous experiment). This
may indicate that crowd-workers tend to perform more
consistently when competing for bonuses on a
leaderboard.</p>
        <p>Treatment group 2 exhibits approximately 3%
higher accuracy than the other groups for this
experiment. However, pairwise T-Test results show no
significant di↵erence between the various groups at the
0.05 level after a Bonferroni correction11. The
small10Estimated number of correct responses from Worker i is
the product of the individual’s Dirichlet-smoothed accuracy
estimate and the number of responses he/she has made.</p>
        <p>11Were it not for the correction for multiple comparisons,
significant di↵erences would have been claimed. Moreover, one-way
yc .05
a
r
u
c
c
A
est P-value is 0.14 between treatment 2 and control 1.
Values indicate that significant di↵erences would likely
be observed for an experiment with a larger number
of crowd-workers.
3.5</p>
      </sec>
      <sec id="sec-3-5">
        <title>Experiment 3: Control Questions</title>
        <p>Control/test questions are often used in
crowdsourcing systems to check whether crowd-workers are
(i) qualified for a certain task and (ii) constantly
motivated to perform at a reasonable level throughout
the task (i.e. not assigning random answers or same
answers to all the questions12).</p>
        <p>In CrowdFlower, conditions (i) and (ii) are
implemented as respectively a quiz that workers must pass
in order to embark on a task and task pages each of
which contains one test question (amongst the other
non-test ones).</p>
        <p>In Experiment 3, we investigated what e↵ect
introducing such control/test questions would have on
crowd-workers’ performance of judging relevance on
ANOVA rejects the null that the group means are equal with a
P-value of 0.019.</p>
        <p>12This behaviour was observed in Experiment 1 for two
workers in the Control group.
CrowdFlower and whether the real-time feedback and
the competition functionality provided by the
leaderboard were still useful for motivating the workers to
annotate more and better given the certain level of
quality control provided by the test questions.</p>
        <p>More specifically, for each group in Experiment 3,
we tried to collect 50 responses for each of the 100 task
questions di↵ering from those used in Experiments 1
and 2. The task was organised to comprise one quiz
page which contained 5 test questions (not included
in the task questions) and 20 task pages each of which
contained one test question (included in the task
questions) randomly inserted by CrowdFlower and four
non-test ones randomised by us to appear on the same
page. As a result, the 5 documents per page in
Experiment 3 corresponded to di↵erent queries. There were
in total 25 test questions (5 for the quiz and 20 for
the test pages) and 80 non-test questions in this
experiment. Thus a qualified crowd-worker could judge
a maximum of 105 documents (5 in the quiz and 100
in the task itself). Moreover, we set the minimum
accuracy of the test questions to 0.6, higher than the
average Macro Accuracy (around 0.45) achieved by
the groups in the previous experiments to allow the
test questions to a↵ect crowd-workers’ annotation
processes, while not so high that the workers get expelled
from the task early on.</p>
        <p>Only two groups were investigated in this
experiment:
• Control Group: Test questions were used to
select crowd-workers based on their corresponding
accuracy, which in turn was provided back to the
workers by CrowdFlower. No other performance
information was provided, but workers were
informed that the top 10 would be paid a $1 bonus
at the completion of the task.
• Treatment 1: The configuration was the same
as for the Control group except that a leaderboard
was provided to the workers showing their
rankings in the group in terms of the estimated
number of correct responses across all the documents
judged (i.e. both test and non-test questions).</p>
        <p>The results of the third experiment are shown in
Table 3. We note that the overall accuracy across
Experiment 3: Test Questions
both the control and treatment groups is much higher
than it was for the previous experiments, as was to
be expected, given that the poor performing
crowdworkers (as judged by their accuracy on the test
questions) were prevented from further relevance judging
and their previous judgements removed from the
analysis (if they had managed to judge less than 50
documents prior to being disqualified).</p>
        <p>The spread of worker performance shown in
Figure 7 is similar for the control and treatment groups,
with the treatment group showing higher median (and
mean) performance across crowd-workers, which is
consistent with the hypothesis that providing a
leaderboard motivates improved judging performance.
However, the di↵erence between the means was not found
to be statistically significant at the 0.05 level with
P-value of 0.071, indicating that a larger experiment
was required. We therefore repeated the experiment
three weeks later13, doubling the sample size of
crowdworkers involved. For the repeated experiment, the
average accuracy was 52.9% for the 105 crowd-workers in
the treatment group versus 51.2% for the 92 workers
from the control group14, and a significant di↵erence in
crowd-worker accuracy across the groups was observed
with P-value of 0.039.</p>
        <p>13We waited to repeat the experiment in order to reduce the
chance that any crowd-workers from the previous experiment
would participate in the repeated experiment.</p>
        <p>14The fact that the macro-accuracy values (for both control
and treatment groups) were lower for the repeated experiment
than in the original experiment may be due to the fact that the
same number (10) of $1 bonuses were o↵ered twice the number
crowd-workers.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>In this paper we investigated the ecacy of providing
real-time performance feedback to crowd-workers who
are annotating document-query pairs with relevance
judgements. The main findings of the investigation
were:
1. Solely providing basic feedback to crowd-workers
in the form of real-time performance information
or a leaderboard has little e↵ect on their relevance
judging accuracy.
2. Providing a monetary incentive appears necessary
in order to motivate crowd-workers to compete
to achieve better annotation performance.
Moreover, the provision of a leaderboard appears
necessary in order to get the maximum e↵ect of the
payment of bonuses to the best performing
relevance judges.15
3. Including test questions improves overall rating
accuracy, and does not adversely a↵ect the
usefulness of a leaderboard.</p>
      <p>There are a number of interesting directions for
future work:
• We intend to repeat experiments for the real-life
use-case where the ground truth relevance
judgements are not known, and the accuracy of
crowdworkers must be estimated based on the relevance
judgements collected across workers up to that
point. In this case, EM-based algorithms such
as Dawid-Skene [DS79] can be used to estimate
quality of each crowd-worker (as well as the
posterior over relevance for each document). The
estimated accuracy values will likely exhibit greater
variability and it will be interesting to see whether
that increased variability has an e↵ect on
crowdworkers actual accuracy.
• We intend to investigate other performance
measures such as the amount of time taken to provide
relevance judgements and the number of relevance
judgements per worker to see whether real-time
feedback and competition causes crowd-workers
to annotate more items. We would also like to
deepen the analysis of the collected data to
investigate whether the accuracy of workers improves
over time and what e↵ect competition has on
workers’ performance over time.</p>
      <p>15We note that the second finding was not significant at the
0.05 level, but the controlled manner in which we performed
the tests, and the consistency of the improvement across
experiments is indicative of the fact that larger repeat experiments
would discover significant results.
• Finally, there is an enticing opportunity to
provide real-time rewards to crowd-workers based
on their performance and possibly even link the
amount of bonus paid to the estimated
accuracy of the crowd-worker, thereby leading to in
some sense “economically optimal” (from a
decision theoretic point of view) crowd-sourcing
approaches.</p>
      <sec id="sec-4-1">
        <title>Acknowledgments</title>
        <p>The authors thank Wray Buntine for useful
discussions regarding this work and Chunlei Chang for
programming assistance. Mark Carman acknowledges
research funding through a Collaborative Research
Project award from National ICT Australia.
[ABY11]</p>
        <sec id="sec-4-1-1">
          <title>Omar Alonso and Ricardo Baeza-Yates.</title>
          <p>Design and implementation of relevance
assessments using crowdsourcing. In
Advances in information retrieval, pages
153–164. Springer, 2011.</p>
        </sec>
        <sec id="sec-4-1-2">
          <title>Omar Alonso and Stefano Mizzaro. Can</title>
          <p>we get rid of trec assessors? using
mechanical turk for relevance assessment.
Proceedings of the SIGIR 2009 Workshop on
the Future of IR Evaluation, pages 15–16,
2009.</p>
          <p>A. P. Dawid and A. M. Skene.
Maximum likelihood estimation of observer
error-rates using the em algorithm.
Journal of the Royal Statistical Society.
Series C (Applied Statistics), 28(1):pp. 20–
28, 1979.
[EHdVS12] Carsten Eickho↵, Christopher G Harris,
Arjen P de Vries, and Padmini
Srinivasan. Quality through flow and
immersion: gamifying crowdsourced relevance
assessments. In Proceedings of the 35th
international ACM SIGIR conference on
Research and development in information
retrieval, pages 871–880. ACM, 2012.
[KLSH09]
[MPA15]</p>
        </sec>
      </sec>
    </sec>
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