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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Proceedings of the SQAMIA</journal-title>
      </journal-title-group>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Product Evaluation Through Contractor and In-House Metrics </article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>LUCIJA BREZOČNIK</string-name>
          <email>lucija.brezocnik@um.si</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>ČRTOMIR MAJER</string-name>
          <email>crtomir.majer1@um.si</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>rsity o</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <volume>5</volume>
      <abstract>
        <p>Agile methods are gaining in popularity and have already become mainstream in software development due to their ability to produce new functionalities faster, and with higher customer satisfaction. Agile methods require different measurement practices compared to traditional ones. Effort estimation, progress monitoring, improving performance and quality are becoming important as valuable advice for project management. The project team is forced to make objective measures to minimise costs and risks with rising quality at the same time. In this paper, we merge two aspects of agile method evaluation (the contractor and the client view), propose AIM acronym and discuss two important concepts in order to perform objective measurements: “Agile Contractor Evaluation” (ACE) and “Agile In-House Metrics” (AIM). We examine what type of measurements should be conducted during agile software development methods and why. The transition from the waterfall development process and its variations to an agile one poses a challenge for many companies [Green 2015, Laanti et al. 2011, Schatz and Abdelshafi 2005, Lawrence and Yslas 2006]. Examples of organisations that have successfully carried out the transition are Cisco [Cisco 2011], Adobe [Green 2015], Nokia [Laanti et al. 2011], Microsoft [Denning 2015], and IBM [IBM 2012]. However, not all companies have the same aspirations with regard to the reason they want to introduce an agile approach [VersionOne 2016]. The most common reasons include: to accelerate product delivery, to enhance the ability to manage changing priorities, to increase productivity, to enhance software quality, etc. However, the metrics of success need to be selected wisely. Based on the recently released 10th Annual State of Agile Report [VersionOne 2016], the main metrics are presented in Figure 1. A majority of agile methods share an important aspect in terms of development planning. Each determines the preparation of prioritised features that need to be done (e.g. Product Backlog in Scrum). Developers pull features from the list in relation to the capacity that is currently available, i.e. if a company uses Scrum, the pull of features is used only at the beginning of each iteration (sprint). In the case of Kanban, the pull of features is continuous. Because agile methods are about team and teamwork, they all determine some kind of regular interaction between the development team and management, and communication within the development team. The agile metrics are widespread in agile companies in order to monitor work and tend to make improvements inside them. In this paper, we will discuss the metrics that are used in agile software development from the point of “Agile Contractor Evaluation” (ACE) and “Agile In-House Metrics” (AIM). ACE covers the approaches for monitoring the progress of agile contractors, while AIM</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>approaches are used for monitoring work and workflow within the company. All metrics discussed in
this paper were obtained on the basis of preliminary research.
During this paper, we will address the following two research questions:
 RQ1: What are the metrics and their usage in agile project management within the company?
 RQ2: How to evaluate an agile contractor?</p>
    </sec>
    <sec id="sec-2">
      <title>2. RELATED WORK</title>
      <p>The topic of software metrics has been covered well in several scientific papers. In this section, we
mention only a few that are directly relevant to our research.</p>
      <p>In the paper “Model of Agile Software Measurement: A Case Study” [Gustafsson 2011] it is stated
that metrics are obtained in the form of a research method case study. Some authors (e.g.
[DruryGrogan 2014]) have conducted an interview with the intention of identifying iteration objectives and
critical decisions, which refer to the golden triangle. A commonly used research method is also
surveyed, e.g. described in [Lei et al. 2015]. The main purpose of it is to identify the effect of agile
metrics Scrum and Kanban on software development projects backed up by statistical analysis. Some
research done focuses only on identifying metrics for the improvement of specific aspects of the
business, e.g. business value [Hartmann and Dymond 2006]. In [Qumer and Henderson-Sellers 2008]
the authors have proposed a framework to support the evaluation, adoption and improvement of agile
methods in practice. Some authors have tackled the problem of metrics in a comprehensive way and
carried out a systematic literature review [Kupiainen et al. 2015]. However, in none of the analysed
articles were the AIM and ACE metrics collectively accounted. This is why we committed ourselves to
this article.</p>
    </sec>
    <sec id="sec-3">
      <title>3. AGILE IN-HOUSE METRICS (AIM)</title>
      <p>With the term “Agile In-house Metrics” we are referring to metrics that are measured in software
development companies. With them, we are trying to predict delivery times, costs and delivery
capacity, so that all initially planned features will be realised. We present the most commonly
recommended metrics and allocate them in the following four main sections [Gustafsson 2011,
Kammelar 2015]: lean metrics, business value metrics, quality metrics, and predictability and team
productivity metrics.
• 2:11</p>
    </sec>
    <sec id="sec-4">
      <title>3.1 Lean metrics</title>
      <p>The Lean software development is one of the most popular agile development methods [Poppendieck
2015]. It promotes seven software development principles, which are very similar to those in lean
manufacturing, initially used by Toyota [Gustafsson 2011]. Lean focuses on optimising flow efficiency
across the entire value stream [Poppendieck 2015]. Lean principles are [Poppendieck 2015]: eliminate
waste, amplify Learning, decide as Late as Possible, deliver as Fast as Possible, empower the Team,
build Quality in, and see the Whole.</p>
      <p>
        The most commonly used lean metrics are the following: Lead time is measured by elapsed time,
such as minutes, or hours for one feature to go through the entire process from start to fi
        <xref ref-type="bibr" rid="ref1">nish
[Mujtaba et al. 2010</xref>
        ]. Optimal Lead time is as short and stable as possible. It can be used to schedule
high priority features and plan demo dates with customers [Kupiainen et al. 2015, Polk 2011] or for
monitoring work in progress to predict a project schedule. On the other hand, we need to be careful if
the Lead time is used as a metric for productivity. Bug fixes and quality improvement demand time.
      </p>
      <p>Work in Progress (WIP) represents the set of features development team is working on [Middleton
et al. 2007]. For controlling the mentioned Lead time, WIP constraints are used.</p>
      <p>The Queue is another metric and is defined in [Staron and Meding 2011] as the “number of units
remaining to be developed/processed by a given phase or activity.” Unmanaged queues have an effect
on Lead time and workflow such as increased Lead time and ineffective flow, respectively.</p>
      <p>Cycle Time is measured by the amount of time per unit, where the unit means, for example,
hours/feature. In other words, it is the amount of time it takes for a specific feature to be completed
[Polk 2011].</p>
    </sec>
    <sec id="sec-5">
      <title>3.2 Business Value Metrics</title>
      <p>The business value metrics are intended for long-term business process monitoring. Every business
tries to get a high return on investment (ROI) and profit for any investment or at least to break even.
It is important to highlight that ROI may not always be measured in the financial aspect. Earned
Business Value (EBV) [Javdani 2013] metrics may be used in conjunction with the ROI, where
estimated ROI is prorated to the features of each iteration in the financial aspect.</p>
      <p>One of the commonly recommended metrics for business value is also the Customer Satisfaction
Survey, where we ask the customers if they are satisfied with the product and Business Value
Delivered. The latter can be interpreted by delivered features per timeframe [Kupiainen et al. 2015,
Abbas 2010]. To estimate future expenses in software development, the Average Cost per Functions
(ACPF) [Gustafsson 2011] metric is recommended.
3.3</p>
    </sec>
    <sec id="sec-6">
      <title>Quality Metrics</title>
      <p>As presented in the paper “Metrics and Models in Software Quality Engineering” [Kan 2002], the
quality metrics are classified as Product metrics, Process metrics, or Project metrics. The product
metrics monitor the characteristics of the product, e.g. size, complexity, and quality. The process
metrics cover defect handling and can be used for software development improvement and
maintenance. The project characteristic, e.g. cost, productivity, and schedule, are measured by project
metrics. The following is a presentation of the most proposed metrics for quality.</p>
      <p>The Technical Debt is a metric that is recommended by the Agile community [Behrens 2009]. It
measures the amount of hours that are required to fix the software related issues [Kupiainen et al.
2015]. In the paper “Model of Agile Software Measurement: A Case Study” [Gustafsson 2011] says
that is optimal to translate Technical Debt to money. In such an approach, it is hard to be accurate.</p>
      <p>
        The Defect Count, another quality metric, counts defects in each iteration. It is important to
highlight that defects can be viewed from different perspectives. One way is to use
Faults-SlipThrough (FST) metrics [Damm et al. 2006] as a measurement of a number of defects that have not
been found when it was most cost-effective. FST could also be used as a predictor of fault-pro
        <xref ref-type="bibr" rid="ref1">neness
[Afzal 2010</xref>
        ].
3.4
      </p>
    </sec>
    <sec id="sec-7">
      <title>Predictability and team productivity metrics</title>
      <p>Agile methods emphasise the predictable performance of the monitored process [Hayes et al. 2014].
Commonly recommended metrics in this section are as follows.</p>
      <p>The Velocity can be measured directly or indirectly [Padmini et al. 2015]. The direct approach is
done using the monitoring volume of the work done by a given team in a given timeframe. It is
important to stress that velocity is not measured by the ratio between the completed and committed
stories (i.e. stories that were committed by developers to be completed in the iteration). If the
development team realises that their work is primarily measured with it, they will use the following
approach: “Tell me how you measure me, and I will tell you how I will behave” [Goldratt 1990].
Another negative part of the improper measurement of velocity as a productivity measure is the
degradation of the quality of the developed software [Gustafsson 2011]. An indirect way of velocity
measurement is done by bug correction time.</p>
      <p>Running Automated Tests is the metrics for measuring a team’s productivity by the size of the
product [Gustafsson 2011]. It comprises all the features that are covered by automated tests.</p>
    </sec>
    <sec id="sec-8">
      <title>4. AGILE CONTRACTOR EVALUATION (ACE)</title>
      <p>In comparison to AIM, where measures are taken and evaluated inside a software development
company, ACE describes ways to monitor the progress of agile contractors. The US Department of
Defense [Hayes 2014] proposes the following list of activities for successful contractor evaluation
during the project.</p>
    </sec>
    <sec id="sec-9">
      <title>4.1 Software Size</title>
      <p>For monitoring progress in traditional software development, the size of the product is often an
acceptable indicator for eventual costs and schedule. Agile methods tend to fix costs and schedule
using timebox planning or work in progress limits, leaving software size as the only variable [Lei et al.
2015]. The goal is to maximise the delivery of new functionalities to the customer, depending on work
capacity via the story prioritisation (high priority stories first). In the agile world, software size is
typically represented in story points or delivered user stories. Each iteration is planned with a subset
of the most important user stories, that are planned to be completed according to team capacity.
Therefore, minimising the difference between the number of story points planned and the number of
stories delivered becomes the main focus. Size is used to help the team understand its capacity and
serves as a basis for performance diagnosing. If a team has continuing problems with delivered story
points, that indicates the capability of the team is not realistic and/or that the scope of work is not
well understood [Hayes 2014].
4.2</p>
    </sec>
    <sec id="sec-10">
      <title>Effort and Staffing</title>
      <p>It is important to track effort and staffing since they tend to be the primary cost drivers. Using agile
methods, there is a notable change in the staff utilisation pattern. During the early phases of
development, a risk of slow ramp-up in staffing (the time until the team is fully formed) can appear.
There also seems to be a decline in the number of participants towards the end of the development
cycle, leading to possible complications [Hayes 2014].</p>
    </sec>
    <sec id="sec-11">
      <title>4.3 Schedule</title>
      <p>Tracking velocity over iterations and releases provide the basis for understanding the pace of delivery.
It also helps with estimating the completion time of the remaining work in a backlog. With schedule
analysis, the client can measure confidence in an agile contractor, regarding the timely completion of
the agreed scope of work, and is thus able to identify potential risks early in the process. Confidence is
a result of trust and previous experience with the contractor. A precise schedule is not a priority in
• 2:13
agile development, therefore focusing on things like schedule performance is less meaningful, in
contrast to traditional approaches [Hayes 2014].
4.4</p>
    </sec>
    <sec id="sec-12">
      <title>Quality and Customer Satisfaction</title>
      <p>Agile methods put a lot of attention on the product quality, right from the beginning of a project. The
acceptance criteria for each user story should be precisely defined, so that every product increment
passes through multiple stages in the quality assurance process (unit testing, integration testing, UI
testing, acceptance testing etc.), mitigating the risk of defects in a production environment. A
customer plays a prominent role of prioritising user stories as well as providing timely feedback at the
completion of each sprint. Defects, discovered and fixed during the quality assurance process inside
each iteration/story provide the basis for quality metrics. This problem can also be addressed with the
usage of Software Defect prediction techniques like presented in the paper “A Systematic Data
Collection Procedure for Software Defect Prediction” [Mauša 2015].</p>
      <p>The cumulative flow diagram is a powerful visualisation tool for early quality problem recognition.
Figure 2 shows an example of such a diagram with an explanation of how to read different measures.
It also displays two unhealthy states of a project due to inability to complete a development task,
because of defects or other issues (A) and the poor rate at which new work is taken into the
development process (B).</p>
      <p>Patterns similar to (A) can lead to Technical Debt, which threatens the successful realisation of a
project. Ideally, we want consistent and narrow bands for all measures, like the ones for validated and
assigned categories. Pattern B shows that the development team is sitting idle or working on
unplanned tasks out of iteration scope. Poor performance during one stage of the development process
affects all the subsequent stages, which can be seen as leading to emerging gaps in the cumulative
flow diagram [Hayes 2014].</p>
    </sec>
    <sec id="sec-13">
      <title>4.5 Requirements</title>
      <p>Requirements, typically represented as user stories, often change over time. Agile methods are very
flexible about changes. In some environments, requirements in the backlog are less detailed, thus not
providing all the necessary information for implementation. That information is acquired via a direct
conversation with users or their surrogates which prolong the time of activity completion. In other
environments, user stories are fully defined, including information about “done criteria” and test cases
used for verifying the product increments. Metrics that reveal how well-defined are the requirements,
include: a number of changes in user stories, the number of items in a backlog (where “done criteria”
needs to be specified), the cycle time between a customer identifying the new story as a top priority,
and similar measures [Hayes 2014].
4.6</p>
    </sec>
    <sec id="sec-14">
      <title>Delivery and Progress</title>
      <p>Agile methods give product delivery a higher priority compared to other attributes such as costs,
durations, and schedule. Frequent delivery of working software renders a more direct view of
progress, allowing early opportunities to refine the final product and assure that the development
team is moving toward the desired goal [Hayes 2014].</p>
    </sec>
    <sec id="sec-15">
      <title>5. AGILE ESTIMATION</title>
      <p>We presented agile methods and metrics used for project management. As can be seen, every project
needs some estimation – costs, time or quality. Since low costs are not the first priority of the agile
movement [VersionOne 2016], it leaves us with two variables. To estimate timeframe, we need to
know the amount of work in the product/iteration backlog, which is defined with requirements and
quality is best monitored through cumulative flow diagram.</p>
      <p>For a typical Agile project, once a list of stories is made for iteration, the typical next steps are
prioritisation and estimation. The overtime goal is to steady the number of story points delivered per
iteration (work capacity), thus providing some fixed value for long-term scheduling [Zang 2008]. Story
points per iteration, day, hour (any fixed unit of time) are often referenced as a metric named Takt
Time. It is the rate at which product increments must happen in order to meet customer demand.
Product Delivery Time, in means of time-limited increment, is then calculated as Takt Time × Number
of Story Points. With a known number of story points and product deadlines, we can then calculate the
necessary Takt time, to finish the product increment on time [Bakardzhiev 2014].</p>
      <p>Forecasting software delivery dates is possible with different types of simulation such as the Monte
Carlo Simulation. Monte Carlo Simulation is a problem-solving technique used to approximate the
probability of certain outcomes by running multiple simulations using random variables. In our case,
it provides for the probabilities of finishing all project activities at a given future date. In Figure 3, we
can see the probability distribution of project completion, measured in the number of hours
[Odenwelder 2015].
The simulation gives us a result – with a given Takt Time our team is able to deliver a completed
product in around 500 work hours with a probability of 50%. However, this estimation is pretty risky.
• 2:15
A better estimation would be one where probability approaches 100% (that is around 530 work hours).
The date of project completion is not a single value, but a set of possible results and it depends on us
how much risk we are willing to take. There are multiple variations of Monte Carlo Simulation for
agile estimation. We presented the basic one, where Takt Time is related to work hours, not taking
task estimation errors or the stability of velocity into account. Regardless, from a simulation like this,
we can get a better insight into how long a project can last, how many team members we need, what
are the potential costs, what is the desired Takt Time, etc.</p>
    </sec>
    <sec id="sec-16">
      <title>6. DISCUSSION</title>
      <p>Our goal to propose the acronym AIM and endorse it by scientific papers is fully met. With it, we
wanted to highlight the important influence of groups of metrics AIM for process improvement and
ACE for the indirect assessment of the expected product. With this noted, we can answer the asked
questions.</p>
      <p>The RQ1 was aimed at discovering the metrics and their usage in agile project management within
the company. We presented the most used and popular metrics, with which we could control the
process of agile software development. The study showed that agile teams usually decide for velocity,
burndown charts, planned vs actual, or work in progress. These metrics encourage the main objectives
of agile – on time delivery, the ability to make changes quickly, a motivated team and, of course, a
satisfied customer. Furthermore, metrics help us with decision making, optimising workflows,
eliminating waste and making improvements over time. Our overview of metrics and measures can be
used in a software development firm, to increase awareness among management, agile practitioners,
support and within the team itself, to assist the company’s growth.</p>
      <p>The second question, RQ2, was aimed at finding how to evaluate a contractor. While most papers
try to answer RQ1, we also gave some attention to the customer side – how do they evaluate an agile
contractor? Customers are typically not as well educated about agile practices. Therefore, they might
not know what to monitor, measure, and evaluate. We presented key perspectives and practices for
the customer side, to understand how well a contractor performs on a daily basis and overall. With the
help of these practices, a customer can quickly notice difficulties in the project and warns the
contractor about them – this way, both parties participate in reducing risk and improving their trust.</p>
      <p>Our future plans are to test proposed metrics in a real life scenario in the form of a research
method Case study or Experiment. We would also like to verify whether and to what extent the Monte
Carlo method assists in agile estimation and conduct additional research on the evaluation of
products.
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