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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>September</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1037/0021-9010.91.4.927</article-id>
      <title-group>
        <article-title>Investigating the Role of Personality Traits and Influence Strategies on the Persuasive Effect of Personalized Recommendations</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Gkika Sofia Skiada Marianna Lekakos George PhD Student PhD Student Assosiate Professor ELTRUN, E-Business Center ELTRUN, E-Business Center ELTRUN, E-Business Center Athens University of Economics and Athens University of Economics and Athens University of Economics and Business Busines Business Evelpidon 47-A &amp; Lefkados 33, Room Evelpidon 47-A &amp; Lefkados 33, Room Evelpidon 47-A &amp; Lefkados 33</institution>
          ,
          <addr-line>Room 801, GR-11362, Athens Greece 801, GR-11362, Athens Greece 801, GR-11362, Athens</addr-line>
          <country country="GR">Greece</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Kourouthanasis Panos Assistant Professor ELTRUN, E-Business Center Athens University of Economics and Business Evelpidon 47-A &amp; Lefkados 33</institution>
          ,
          <addr-line>Room 801, GR-11362, Athens</addr-line>
          <country country="GR">Greece</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <volume>16</volume>
      <issue>2016</issue>
      <fpage>927</fpage>
      <lpage>935</lpage>
      <abstract>
        <p>Recommender systems provide suggestions for products, services, or information that match users' interests and/or needs. However, not all recommendations persuade users to select or use the recommended item. The Elaboration Likelihood Model (ELM) suggests that individuals with low motivation or ability to process the information provided with a recommended item could eventually get persuaded to select/use the item if appropriate peripheral cues enrich the recommendation. The purpose of this research is to investigate the persuasive effect of certain influence strategies and the role of personality in the acceptance of recommendations. In the present study, a movie Recommender System was developed in order to empirically investigate the aforementioned questions applying certain persuasive strategies in the form of textual messages alongside the recommended item. The statistical method of Fuzzy-Set Qualitative Comparative Analysis (fsQCA) was used for data analysis and the results revealed that motivating messages do change users' acceptance of the recommender item but not unconditionally since user's personality differentiates the effect of the persuasive strategies.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Persuasion</kwd>
        <kwd>Persuasive Technologies</kwd>
        <kwd>Personalization</kwd>
        <kwd>Recommender Systems</kwd>
        <kwd>Personality</kwd>
        <kwd>Elaboration Likelihood Model</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. PERSUASIVE MESSAGE PROCESSING</title>
      <p>
        Persuasive Technologies utilize several techniques in order to
shape, reinforce or/and change humans’ attitudes and behaviours
without coercion or deception
        <xref ref-type="bibr" rid="ref9">(Fogg, 2002)</xref>
        . On the other hand,
Recommender Systems represent a class of personalization
technologies that aim to tailor products/information/services
according to their users’ interests, preferences and needs. Thus,
personalized recommendations can significantly strengthen the
effect of persuasive interventions due to the inherent influence of
personalized communication. Berkovsky et. al. (2012) suggest
that most of the extant research examine personalization and
persuasive technologies in isolation although “both personalized
and persuasive technologies aim to influence user interactions or
the users themselves”, acknowledging “…the huge untapped
potential of personalization to maximize the impact of persuasive
applications”
        <xref ref-type="bibr" rid="ref3">(Berkovsky et. al., 2012)</xref>
        .
      </p>
      <p>
        In information-theoretical terms, persuasion is modeled by the
Elaboration Likelihood Model
        <xref ref-type="bibr" rid="ref22">(Petty and Cacioppo, 1986)</xref>
        , which
suggests that individuals with low motivation or ability may not
elaborate the information provided (e.g. through a
recommendation) and therefore users’ neutral or negative
behavioural response in recommendations (expressed in the form
of low rating or non-selection of the recommended item) may not
depict their actual intention towards the recommended item. In
such cases, the utilization of additional peripheral cues
(motivating elements) may increase the persuasive effect of
recommendations by engaging users to further elaborate the
provided information
        <xref ref-type="bibr" rid="ref10">(Fogg, 2009)</xref>
        in order to investigate the
potential to adopt the recommendation. In Recommender systems,
explanations are typically used to provide users additional
information that will support them in their decision making
process and can be eventually utilized as the means to pass users
persuasive messages
        <xref ref-type="bibr" rid="ref29">(Tintarev and Masthoff, 2011)</xref>
        .
      </p>
      <p>Along the above lines, the first objective of this research is to
investigate the persuasive effect of the influence strategies
proposed by Cialdini (1993), namely Reciprocation, Consistency,
Social Proof, Liking, Authority, Scarcity, which are implemented
as persuasive messages in the form of recommendations
explanations in a movie recommender system developed for the
purposes of this study.</p>
      <p>
        Moreover, previous studies
        <xref ref-type="bibr" rid="ref18 ref19">(e.g. Kaptein and Eckles, 2012)</xref>
        suggest that persuasive messages do not always achieve their goal
to persuade users. Indeed, if users receive “wrong” messages (i.e.
irrelevant or annoying) then negative behavioural responses may
be generated. In this context, previous studies
        <xref ref-type="bibr" rid="ref12">(e.g. Halko and
Kientz, 2010)</xref>
        have demonstrated the significance of the
individual’s personality in the (negative or positive) behavioural
responses to persuasive messages. Following the above
argumentation, the second objective of this study is to examine
the role of personality in the acceptance of the recommendations
and identify possible differentiations in the users’ response on the
persuasive strategies that may attributed on their personality type.
In this study, we focus on peripheral cues such as short persuasive
messages, developed upon Cialdini’s (2001) six influence
strategies, presented to user as recommendation explanations. We
consider such messages as peripheral cues because they neither
affect the quality of argumentation (i.e. how close to the users
interests the recommended items are) nor change the
recommended item but when users lack of motivation or ability,
these peripheral variables influence users by triggering internal
heuristic processing rules
        <xref ref-type="bibr" rid="ref28">(Tam and Ho, 2005)</xref>
        , which eventually
would lead to persuasion
The rest of the paper is organized in five sections. In Section 2 the
hypothesis development. Our experiment is presented in Section
3, while in Section 4 the experimental results are discussed.
Discussion of the study’s findings and a discussion of areas for
further research conclude the paper.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. HYPOTHESIS DEVELOPMENT</title>
    </sec>
    <sec id="sec-3">
      <title>2.1 Influence strategies as messages in recommendation explanations</title>
      <p>
        The mainstream of research in Recommender Systems has
traditionally focused on designing and developing accurate
recommendation algorithms
        <xref ref-type="bibr" rid="ref33">(e.g. Xiao and Benbasat, 2007)</xref>
        . More
specifically, extant research indicates that the factor that mostly
determines the success of a Recommender System is the provision
of recommendations that are more close to consumer’s
preferences. According to the ELM perspective, the accuracy of
recommendation algorithms determines the quality of
argumentation. In other words, if the recommended item is close
to the user preferences, this will eventually lead to persuasion
through the central route, i.e. through in-depth processing of the
recommendation. ELM suggests that the alternative (peripheral)
path may also lead to persuasion if appropriate cues are provided.
Such peripheral cues may be implemented as motivating messages
in the form of recommendation explanation
        <xref ref-type="bibr" rid="ref13">(Herlocker, 2000)</xref>
        .
A recommendation explanation can be considered as any type of
additional information accompanying a system’s output, having as
ultimate goal to persuade users to try or purchase the item that is
recommended
        <xref ref-type="bibr" rid="ref29">(Tintarev and Masthoff, 2011)</xref>
        . Tintarev and
Masthoff (2012) indicate that explanations have an important role
in Recommender Systems since an explanation is a mean through
which a consumer perceives the value of the recommended item
so as to decide whether is close to his/her interests or not.
Explanations can operate like motivators and are being used by
several systems such as MovieLens
        <xref ref-type="bibr" rid="ref13">(Herlocker et al., 2000)</xref>
        and
Social software items (Guy et al., 2009). However, there is no
clear indication in extant literature about what would be the
content of explanations (i.e. the message passed to users) that can
actually lead to persuasion. For example, a description of how the
recommendation has emerged (i.e. transparency of
recommendations) has been shown to be associated with an
increase of trust in recommendations
        <xref ref-type="bibr" rid="ref13">(Herlocker et al., 2000)</xref>
        while still there is no enough empirical evidence that
demonstrates what type of messages could lead to persuasion
        <xref ref-type="bibr" rid="ref12">(Halko and Kientz, 2010)</xref>
        .
      </p>
      <p>
        A number of persuasive (or influence) strategies have been
proposed in the literature and can be eventually be utilized in the
design of persuasive messages. For example, Fogg (2002)
describes 42 persuasion strategies and Cialdini (2001) 6 influence
strategies (also known as Six Weapons of Influence) In this study,
we rely upon Cialdini’s influence strategies since they have been
broadly used and verified there are evidences that if influence
strategies are implemented in a system then they increase its
persuasive effect
        <xref ref-type="bibr" rid="ref9">(e.g. Fogg, 2002)</xref>
        . According to Cialdini (2001).
Cialdini’s (2001) influence strategies are the following:






      </p>
      <sec id="sec-3-1">
        <title>Reciprocity: humans have the tendency to return favors,</title>
      </sec>
      <sec id="sec-3-2">
        <title>Commitment or consistency: people’s tendency to be consistent with their first opinion,</title>
      </sec>
      <sec id="sec-3-3">
        <title>Social proof: people tend to do what others do,</title>
      </sec>
      <sec id="sec-3-4">
        <title>Scarcity: people are inclined to consider more valuable whatever is scarce, Liking: people are influenced more by persons they like and</title>
      </sec>
      <sec id="sec-3-5">
        <title>Authority: people have a sense of duty or obligation to</title>
        <p>people who are in positions of authority.</p>
        <p>Cialdini (1993) suggested that when a compliance professional
(e.g. salesperson) uses the above six influence strategies
(Reciprocity, Commitment, Social proof, Scarcity, Liking and
Authority) in his/her strategy then (s)he managed to influence
more successfully the customer to consume a
product/service/information. In the same vein, Kaptein et al.
(2012) suggests that applying the influence strategies on text
messages people get persuaded to reduce snacking consumption.
We adopted Cialdini’s influence strategies because they have
already been tested and validated in other domains such as in
ecommerce (Kaptein, 2011), use of credit cards (Shu and Cheng,
2012). They also provide a solid framework in order to investigate
the persuasive power of messages as peripheral cues in
recommender systems. The above leads to following hypothesis
of our study:
H1: Influence strategies (applied as peripheral cues through
messages in recommendations explanations) will have a positive
persuasive effect on individuals’ disposition towards the
recommended item.</p>
        <p>The examination of the above hypothesis will allow us to
demonstrate (if validated) that when the preference matching level
of the recommended item is low (i.e. when the recommended item
is not close to the user’s preferences and interests), then
enhancing the recommendation by applying influence strategies in
the form of short explanatory messages, the user will be
persuaded to use the recommended item, thus changing his/her
original negative behavior towards the recommended item to
positive intention to use item.</p>
        <p>Influence strategies rely upon different psychological principles
that may lead to persuasion and therefore it is expected that they
will present different degrees of persuasive effect on the recipients
of the respective persuasive messages. Thus, the second
hypothesis of our research is:
H2: Influence strategies lead to different degrees of persuasive
effect on individuals’ disposition towards the recommended item.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>2.2 Personality</title>
      <p>
        Kaptein and Eckles (2012) in their study demonstrated that
influence strategies do not always lead to persuasion. They
indicate that in case a consumer receives a message with ‘wrong’
principle then this can bring undesired effects. The above suggests
that there are also other factors that should be taken into
consideration when a persuasive message is used, one of which is
individual’s personality. A human’s personality is defined as ‘a
dynamic organisation, inside the person, of psychophysical
systems that create the persons’ characteristic patterns of
behaviour, thoughts and feelings’
        <xref ref-type="bibr" rid="ref1">(Allport, 1961, p. 11)</xref>
        .
Given that, one of the major aims of a Recommender System is to
help consumers in decision making processes, the fact that
personality influences how people make their decisions
        <xref ref-type="bibr" rid="ref21">(Nunes et
al., 2012)</xref>
        , consumer’s personality should be taken into
consideration when a persuasive message is provided with a
recommendation. Indeed, previous studies suggest a relationship
between human’s preferences and tastes with their personality in
different domains such as movies
        <xref ref-type="bibr" rid="ref6">(e.g. Chausson, 2010)</xref>
        , music
and paintings
        <xref ref-type="bibr" rid="ref24">(Rawlings et al., 2000)</xref>
        .
      </p>
      <p>
        There is a variety of personality taxonomies one of which is Big 5
Dimensions of Personality
        <xref ref-type="bibr" rid="ref17">(John et al., 2008)</xref>
        . The personality
traits suggested by the Big Five taxonomy are: Extraversion,
Agreeableness, Conscientiousness, Neuroticism and Openness.
According to psychological research (Jang et al., 2012) the facets
for each personality trait are:



      </p>
      <p>The first study that examined message-person congruence effects
with a comprehensive model of personality traits is that of Hirsh
et al. (2012). Since then message-person congruence effects have
been examined in relation to a variety of psychological
characteristics (Dijkstra, 2008). Hirsh et al. (2012) demonstrated
that persuasive messages are more effective when they are
custom-tailored to their interests and concerns. Moreover,
Tintarev et al. (2013) demonstrated that people who are
characterized from Open to Experience (one of the Big 5
personality traits) tend to prefer diverse recommendations.
Additionally, Halko and Kientz (2010) combined persuasive
strategies with user’s personality using Big Five Dimensions of
Personality and the results of their study revealed relationships
between individuals’ personalities and persuasive technologies
which means that not all people are affected from the same
persuasive means. Finally, Smith et al. (2016) examined the
impact of patients personality on Cialdini’s influence strategies in
the form of reminders. The research indicated that patient’s with
high emotional stability seem to be more responsive to all
strategies of persuasion, while patients with low agreeableness
rated all Cialdini’s strategies higher than those with high. Finally,
the research demonstrated that the reminders of “Authority” and
“Liking” are the most popular.</p>
    </sec>
    <sec id="sec-5">
      <title>3. EXPERIMENTAL DESIGN AND</title>
    </sec>
    <sec id="sec-6">
      <title>PROCEDURE</title>
    </sec>
    <sec id="sec-7">
      <title>3.1 Design of Persuasive Explanation</title>
      <p>For the execution of the experiment we had first to design the
persuasive explanations that would accompany each
recommended movie. For this task we followed the methodology
proposed by Kaptein et al. (2012). More specifically, a group of
three researchers familiar with Persuasive Technology, created
thirty (30) textual explanations, i.e. five (5) for each Cialdini’s
influence strategies. The content of each explanation was
developed in order to comply with the main purpose of each
principle in the movie domain. For instance, for the influence
strategy of Social Proof, the five possible persuasive explanations
that were constructed are: (1) The 85% of this research’s users
rated the recommended movie with four (4) or five (5) stars. (2)
The recommended movie is on ‘to watch’ list of 85% of this
research’s users. (3) Most of the users with the same age and sex
as yours, rated the recommended movie with 4 stars! (4) The
recommended movie’s video trailer on youtube has more than
550,000 views. (5) The recommended movie’s video trailer on
youtube has more than 1600 likes and only 200 dislikes.
Seventeen (17) experts in the field of Information Systems and
Marketing were invited in order to evaluate each explanation in
terms of its compliance with the respective influence strategy.
First, a brief presentation of the strategies was given to the
evaluators so as to be more familiar with the influence strategies
and then they were asked to evaluate the set of persuasive
explanations. Each evaluator declared the compliance of each
explanation to the respected influence strategy through a 1 to 5
rating scale (from “Completely Disagree” to “Completely
Agree”). The persuasive explanation with the highest average was
considered as the best-matching explanation for this particular
influence strategy.</p>
      <p>The six (6) best-matching persuasive explanations (one for each
strategy), were chosen for the experiment are the following:
Reciprocity: A Facebook friend, who saw the movie that you
suggested him/her in past, recommends you this movie.
Scarcity: The recommended movie will be available to view from
15/1/2014 to 31/1/2014 on cinemas.</p>
      <sec id="sec-7-1">
        <title>Authority: The recommended movie won 3 Oscars!</title>
        <p>Social Proof: The 87% of users in this survey rated the
recommended movie with 4 or 5 stars!</p>
      </sec>
      <sec id="sec-7-2">
        <title>Liking: Your Facebook friends like this movie. Commitment: This movie belongs in the kind of movies you enjoy to watch.</title>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>3.2 Experiment design and execution</title>
      <p>A within subjects experimental design was followed in this
research. One of our main concerns in the execution of the
experiment was to manage participants’ burden by avoiding
extensive exposure to treatments and questionnaires (only the
psychographic questionnaire consisted of 44 items) while
preserving the validity of the experiment. One option to deal with
problem was to expose different groups to different cues (i.e.
follow a between subjects design). However, this would
significantly reduce the sample size within each group and also
taking into account the anticipated low number different
personality types represented in each of the groups it would have
limited our ability to produce valid statistical results. Thus, we
selected the within subjects design.</p>
      <p>At the first step of the experiment, a set of 20 movies where
presented to participants (with no explanations besides the typical
information provided by iMDB, such short description of the
story, lead actors etc.), where they were asked to state (by
checking the appropriate option) whether they have watched each
movie and then provide their ratings (in 1-5 scale). Users were
explicitly instructed to provide their intention to watch a movie
(for all unwatched movies) in the form of a rating. For the movies
they had already watched they provided their actual evaluation.
Recommendations were drawn from the set of unwatched movies.
The set of 20 movies was randomly selected from a pool of 60
movies from different genres and presented to the participants
along with the typical information for each movie (movie’s genre,
its plot, and the starring actors). The first criterion for the
inclusion of a movie in the pool of 60 movies was its genre
(action, drama, romance, etc.). In the pool of 60 movies there
were at least three movies from each genre, although most of the
movies belong to more than one genre. The second criterion was
the popularity of the movie, With the term popular movie is meant
a movie with high average rating (above 8.0) from a large amount
of users (above 1000 users).. Since popular movies are more
likely to collect higher ratings while unpopular ones may not be
known to the experimental participants (and therefore attract
lower ratings), we included in the sample both popular and
unpopular movies according to their iMDB ratings. Although that
the number of 20 movies was large enough to ensure that at least
some of them wouldn’t have been watched by the participant, the
system was designed to select from the pool of 60 movies and
present to participants alternative movies in the extreme case that
all 20 movies have been actually watched by the user.
At the second (recommendation) step of the experiment (see
Figure 1), the (unwatched) movie for which the participant has
expressed the lowest intention to watch (note that if more than one
movie was rated with the lowest score, then the recommended
movie was selected randomly from the above set of low-rated
movies) was presented to the user exactly as the original
presentation but enhanced with persuasive explanations. Selecting
to present users with the lowest rated movie, is in alignment with
our theoretical ELM foundations, which suggest that when the
preference matching of the user with respect to the recommended
item is low then the peripheral route will be followed. Moreover,
this choice enable us to track more easily any changes in the
user’s intention to watch the movie since in computational terms it
is much easier to identify changes in intentions from the lower to
the higher levels of the 1-5 scale. It must be noted that the rating
expresses the users’ intention to watch (or not) the recommended
movie is considered in our study as a measure of persuasion (i.e.
acceptance of the recommendation), which is operationalized by
computing the difference between the original and the final
ratings. However, the exact meaning of the “acceptance the
recommendation” depends on the business objectives of a site. For
example, in some cases (as in e-commerce) the desired behaviour
may be to request more information, or to purchase the product
and so on.</p>
      <p>As mentioned above, the recommended movie was enriched with
persuasive explanations, based on Cialdini’s Principles (i.e. the
explanations designed in the first part of the experiment) and the
participant was asked to assess the recommended movie in order
to examine whether (and which) strategies influenced users in
order to change their intention to watch the recommended movie.
More specifically, the recommended movie was presented with
the same set of information as the first step (title, actors, etc.)
while participants were asked to declare their intention to watch
the recommended movie, taking into consideration one of the 6
persuasive explanations each time, which were presented as a list
below the recommended movie. The order of the persuasive
explanations was appeared in a random way to each user but there
were the same texts for all of them. For that reason the
expressions that were used in the persuasive explanations were in
a generic form, e.g. the wording ‘the recommended movie’ was
used instead of the actual title of the recommended movie and so
on.</p>
      <p>The absolute difference between the original and the final rating
was used to measure the persuasive effect. As the “final” rating
with respect to the first hypothesis (examining if there are
differences before and after the application of the persuasion
strategies) we used the highest rating that users provided
(independently of the strategy that corresponds to that rating). For
the evaluation of the second hypotheses (examining if there are
differences among strategies with respect to their persuasive
effect), the rating given by the users’ as evaluation of each
strategy was considered as the “final” rating.</p>
      <p>
        At the third and last step of the experiment participants were
asked to complete the psychographic questionnaire that was used
to classify users into the Big 5 personality traits. The Big Five
Inventory- 44 (BFI) was used, constitutes from 44 questions
        <xref ref-type="bibr" rid="ref17">(John
et al., 2008)</xref>
        , and is already used in other studies (Bouchard and
McGue, 2003; Shiota et al., 2006).
      </p>
    </sec>
    <sec id="sec-9">
      <title>3.3 Sample</title>
      <p>The experiment participants were invited through posts in
University’s Facebook groups (e.g. undergraduate, postgraduate
and PhD students) and authors’ personal mailing lists to
participate in this research. The invitation message was asking
recipients to participate in a research in which they would be
asked to rate recommendations provided by an online application
as well as to fill in a psychographic questionnaire. The link to
access the system was provided and a clear suggestion concerning
the anonymity of their participation was included in the message.
The invitation did not specify that the research involved movies
evaluation. The participants’ average scores for the items
measuring the personality types in the 44-item psychographic
questionnaire are (the standard deviation is included in the
parentheses) Extraversion: 3.34 (0.49), Agreeableness: 3.47
(0.42), Conscientiousness: 3.34 (0.42), Neuroticism: 3.30 (0.48),
Openness: 3.24 (0.46). The above descriptives showcase that the
sample does not exhibit certain personality types more (or less)
than others.</p>
      <p>In total 117 users participated in our research. 61 (52%)
participants of our sample were males while the rest 56 (48%)
were females. Additionally, the 46% of the sample was aged
between 18 and 24 years old, the 52% was between 25 and 34
years old and the 2% at the age of 35-44 years old.</p>
    </sec>
    <sec id="sec-10">
      <title>3.4 Analysis Methodology</title>
      <p>
        This research employs the prescriptions of the fuzzy-set
qualitative comparative analysis methodology (fsQCA) to explore
which personality traits explain the effectiveness of each
persuasion strategy. Opposed to variance-based statistical
methods (e.g. structural equation modelling or partial-least
squares based regression models) in which the independent
variables ‘compete’ with each other to explain one or more
dependent variables, fsQCA treats the hypothesized causal factors
as conditions that may be related to the phenomenon under
investigation either by themselves or in combination with one
another
        <xref ref-type="bibr" rid="ref26">(Rihoux and Ragin,, 2009; Rihoux et al., 2011)</xref>
        . Hence,
fsQCA does not compute a single, optimal, solution that attributes
weights to the independent variables; instead, the methodology
proposes multiple alternative solutions, which require the
presence or absence of each hypothesized causal factor. This is a
fundamental difference from variance-based statistical methods
and calls for operationalization of the variables in the dataset.
In effect, fsQCA employs fuzzy set theory and Boolean algebra to
evaluate whether the cases in the dataset belong or not in a certain
conceptual state. For example, in this research cases may be
evaluated in order to assess whether an individual is extravert,
open, agreeable, conscious, or neurotic. Likewise, the impact of
each persuasion strategy on individuals’ attitude change may also
be operationalized to capture the degree to which the strategy
actually manifested a behavior change. Such operationalizations
are captured through fuzzy set membership scores ranging from 0
(non-membership to the set) to 1 (full membership to the set).
Inbetween scores indicate the distance of each case from the
outbound scores. The researcher may transform the cases’ original
values to fuzzy-set membership scores by using specialized
fsQCA software. This process is coined with the term
‘calibration’. In this research we used fsQCA 2.0 developed by
the University of Arizona. The software was also employed
throughout the remaining methodology stages.
      </p>
      <p>Fuzzy-set QCA identifies conditions or combinations of
conditions that are necessary or sufficient to explain an outcome.
In this research, a combination of conditions reflects the
personality profile of an individual. Such profile would include
specific membership values to each personality trait following the
calibration procedure. As such, a value close to 1 in a particular
personality trait implies that the individual exhibits this trait. In
contrast, membership values close to zero imply that the
individual does not exhibit the said personality trait. Necessity of
a condition implies that an outcome may not derive without the
presence of the condition; nevertheless, the condition alone is not
able to produce the outcome. Sufficiency of a condition implies
that the condition alone is capable of producing the outcome. In
practice, if a solution includes the presence of only one condition
(i.e., a solution requires the presence or absence of only one
personality trait),, then this condition is sufficient to produce the
outcome. To estimate the sufficiency and/ or necessity of
hypothesized conditions, fsQCA follows a Boolean minimization
process based on truth table analysis. The outcome of this process
includes the generic combinations of conditions that are sufficient
for the outcome whilst remaining logically true. These are
encapsulated in three solutions that differ based on their
complexity, named as complex, intermediate, and parsimonious.
Of interest is the parsimonious solution, which reduces the causal
recipes to the smallest number of conditions possible.
This research explores how individuals’ personality traits, in the
form of five alternative dimensions, fit with different persuasive
strategies. Nevertheless, an individual may not be exclusively
categorized under a unique personality trait. Instead, individuals
may exhibit elements of multiple traits, which collectively form
their personality. Moreover, these personality traits are not fixed
within all individuals; a particular persuasive strategy may be
perceived as equally appropriate to individuals that exhibit
completely dissimilar values on their fundamental personality
qualities. As a result, we cannot assume that there is a single,
universal, personality profile that explains the impact of a given
persuasion strategy, which would call for the application of
traditional statistical analysis methods based on regression
models, but we need to examine how the different combination of
the personality traits interweave in order to explain the suitability
of a given persuasion strategy. The modus operandi of fsQCA
covers this requirement, thus warrants us to adopt it as our guiding
analysis methodology.</p>
    </sec>
    <sec id="sec-11">
      <title>4. RESULTS</title>
      <p>The first step of our analysis is involved investigating effect of
each influence strategy on individuals’ attitude towards watching
a movie that they, initially, were unmotivated to watch. We
performed two different comparisons to examine the persuasive
effect of the influence strategies. In the first test, we measured the
difference between the maximum of the ratings that each user
provided for the six influence strategies and the original rating.
The t-test results suggested that on average there are significant
differences (p&lt; .001) between the original rating and most
persuasive (for each user) strategy (original and final ratings
average scores: 1.49 and 3.05 respectively with standard deviation
0.50 and 1.23). In the second statistical test, we performed a t-test
analysis that compares their initial beliefs and the ones formulated
after the application of the strategy. The results suggest that all
influence strategies were successful in increasing the likelihood of
individuals to watch the movie (Table 1) nevertheless, this
increase is marginal in absolute figures..
Moreover, a one-way ANOVA test between the attitude changes
of individuals for each influence strategy (see Table 2). The
results of this analysis indicate that there are statistical differences
among the six strategies at the p&lt;.05 level (F= 14.941, p= .000).
To probe for differences between the strategies we performed a
Games-Howell Post Hoc Test. Based on these results we accept
H1.
H2 was evaluated through the application of fsQCA methodology.
We used the five personality traits as possible conditions that
influence the acceptance of each influence strategy. As a first step,
the prescriptions of fsQCA require for calibration of the cases into
membership sets. Calibration was performed using the
corresponding function provided by fsQCA 2.0 software. The
function demands as input three threshold points; a
fullmembership value, a non-membership value and a cutoff point.
Because the dataset consists of subjective cases, we used cluster
analysis following the k-means algorithm (k=3) to calculate the
three membership sets. More specifically, high values are
correlated with the full-membership set, medium values are
correlated with the crossover point set and finally low values are
correlates with the non-membership set.</p>
      <p>For the independent variables (personality traits) no cluster
analysis was conducted due to the fact that the differences among
the personality traits’ scores were imperceptibly small. Thus, for
this case we calculated the independent variables (personality
traits) through frequencies with cut points for 4 equal groups, in
SPSS. The percentiles that emerged correspond to the
fullmembership set for the high values, the crossover point set for
medium values and finally the non-membership set for low
values.</p>
      <p>The results of fsQCA indicate 3-7 alternative solutions per
influence strategy comprising of alternative combinations of the
personality traits that lead to high acceptance of each influence
strategy. Black circles indicate the required presence of a
personality trait in a solution. White circles indicate the required
absence of a personality trait from the solution. Blank cells
indicate that in that particular solution, the presence or absence of
that personality trait is indifferent. Each solution is accompanied
by two additional measurements of fitness, which express the
‘predictive power’ of each solution, namely the consistency and
coverage indexes. Consistency presents how consistent is the
empirical evidence with the outcome which is investigated while
coverage estimates the proportion of cases that address the
outcome which is under investigation.
Table 3 illustrates the results of fsQCA for the Reciprocity
influence strategy. The methodology, identified four solutions
leading to high influence of an individual by the application of the
respective strategy. The results indicate that the absence of even
one personality trait is sufficient to individuals in order to be
influenced by the Reciprocity strategy
The methodology identified 6 alternative paths leading to high
acceptance of the Scarcity influence strategy. The majority of
paths require two personality traits to be present in an individual’s
personality in order to be influenced by Scarcity strategy (Table
4). For example, individuals that are both agreeable and
conscious, but do not exhibit traits of neuroticism are likely to be
influenced by the scarcity influence strategy (solution 6).
The remaining Tables present the different paths, consisting of
combinations of personality traits, which lead to high acceptance
of the remaining four influence strategies. These tables may be
interpreted as an atypical personality profile of individuals (one
per produced fsQCA solution) in order to be influenced by each
strategy (Table 5 – Table 8). Similar to the previous solutions,
each table should be interpreted as a combination of mandatory
personality traits (indicated with black circles) coupled with the
mandatory absence of one or more personality traits (indicated
with white circles). Hence, each solution represents a unique
combination of the personality traits that should exist in order to
explain the acceptance of a persuasive strategy.


2


0.48
0.31



0.64
0.192
3



0.64
0.192</p>
      <sec id="sec-11-1">
        <title>Extraversion</title>
      </sec>
      <sec id="sec-11-2">
        <title>Agreeableness Conscientiousness Openness Neuroticism</title>
        <p>

0.47
0.41
1


0.47
0.41</p>
      </sec>
    </sec>
    <sec id="sec-12">
      <title>5. DISCUSSION</title>
      <p>This research emphasizes on two elements of persuasive/
recommender systems. First, we empirically validate that the
application of an influence strategy may indeed positively shift
the attitude of an individual towards a specific recommended
item. Nevertheless, not all influence strategies have the same
persuasive effect. We attribute this deviation to the personality
traits of the recommender system users. Hence, the second
contribution of this study reflects on the development of
personality profiles per influence strategy. Each profile, measured
as a combination of personality traits that need to be present or
absent from the personality mix, reflects the set of traits that fit
most with each influence strategy (i.e., individuals sharing the
same profile would indeed be persuaded following the application
of the respective strategy). It must be noted that an important issue
in utilizing recommendation explanations is that persuasive
messages may be perceived as promotional ones and therefore
impact users’ trust in the recommender systems. For this reason
we used a control variable measuring (in an 1-5 scale) users’ trust
in the system, which has shown that no such effect occurred (i.e.
no significant differences were found between the trust levels
before and after the presentation of the persuasive messages,
which was on average 2.96 for the users with low intention to
watch the movie and 3.27 for the users with high intention to
watch a movie).</p>
      <p>In effect, most studies in the field of recommender systems have
primarily focused on the algorithmic perspective through the
proposition of algorithms that provide recommendations tailored
to users’ interests and preferences. In contrast, this study provides
insights indicating that the provision of properly selected (i.e.
taking into account users’ personality) motivating messages have
a persuasive effect on users intention to “use” the recommended
item, e.g. to watch a movie.</p>
      <p>
        According to the Elaboration Likelihood Model (ELM), when an
individual has low motivation (or ability) to process a
recommendation then she will not proceed through the central
route of persuasion, i.e. he will not thoroughly assess the quality
of argumentation in order to get persuaded. Instead, if appropriate
peripheral cues are implemented (such as persuasive strategies
applied in the form of messages, as suggested in our study) then
she will eventually be influenced (i.e. motivated) to elaborate the
recommendation following the peripheral route to persuasion.
Such peripheral cues act as extra motivating triggers that
influence a user by “diverting attention, reallocating cognitive
resources, and evoking affective responses and behaviours”
        <xref ref-type="bibr" rid="ref28">(Tam
and Ho, 2005)</xref>
        .
      </p>
      <p>Current recommendation applications typically disregard items
with low degrees of fitness with the users’ current interests. The
confirmation of the first hypothesis of this study indicate that even
for such items, there is strong possibility that they may be
favoured by the users if they are presented with the appropriate
motivating peripheral cue. Moreover, not all people are influenced
from the same persuasive messages. This study provides empirical
evidence that there is a relationship between personality and
Persuasive Strategies. People with specific combination of
personality traits are affected more from particular persuasive
messages.</p>
      <p>
        The results of the experiment that was conducted surfaced that
motivating messages are not uniformly applied to all recipients of
recommendations. Users’ personality traits are an important
factor that differentiates the effect of influence strategies applied
as persuasive explanations. More specifically, a person who is
characterized by high extraversion seems to be influenced by all
Six Persuasive Strategies. This is reasonable if we take into
consideration that they enjoy interacting with the environment
whilst such people have the tendency to seek for stimulation
        <xref ref-type="bibr" rid="ref34">(Zhao and Siebert, 2006)</xref>
        . Moreover, people with high
extraversion have the tendency to be curious, novel, sociable,
active, energetic
        <xref ref-type="bibr" rid="ref11 ref7">(Costa and McCrae, 1992; Goldberg, 1992)</xref>
        , and
positive
        <xref ref-type="bibr" rid="ref32">(Watson and Clark, 1997)</xref>
        . Along this line, the fact that
this type of people favour networking with others
        <xref ref-type="bibr" rid="ref32">(Watson and
Clark, 1997)</xref>
        make them more prudent to be influences by
“Liking” strategies.
      </p>
      <p>
        Individuals with high agreeableness are eager to help other people
        <xref ref-type="bibr" rid="ref7">(Costa and McCrae, 1992)</xref>
        while they have the tendency to be
kind, generous, fair and unconditional
        <xref ref-type="bibr" rid="ref11">(Goldberg, 1992)</xref>
        , so
people with high agreeableness tend to be motivated from the
“Reciprocity” influence strategy. The fact that people with low
agreeableness tend to be suspicious
        <xref ref-type="bibr" rid="ref8">(Digman, 1990)</xref>
        .
      </p>
      <p>
        People with high conscientiousness are dutiful (Major et al.,
2006). Ιn other words, they are careful to fulfil obligations, and
thus when someone helps them they feel obligated so they become
more motivated when a persuasive explanation implementing
“Reciprocity” is presented to them. Despite our expectations,
humans with low conscientiousness changed their intention to
watch the movie influenced by the “Consistency” strategy rather
than humans with high conscientiousness. This may be attributed
to the fact that individuals with high conscientiousness avoid to
take risks because that might make them feel uncertain or cause
unexpected delays to their work
        <xref ref-type="bibr" rid="ref16 ref23">(James and Mazerolle, 2002; Raja
and Johns, 2004)</xref>
        .
      </p>
      <p>
        On the other hand, people with high openness tend to be
characterized by creativity, sophistication, and curiosity
        <xref ref-type="bibr" rid="ref2">(Barrick
and Mount, 1991)</xref>
        . This might explain why in most cases, the trait
of openness is absent from the solutions indicated by fsQCA.
Finally, individuals with low neuroticism lack confidence. This
may explain why the application of the “Social Proof” strategy on
neurotics in most of cases depicts low neuroticism and Liking,
because they tend to be influenced by people who they like or
what the majority says. Additionally, neurotics are characterized
by anxiety and typically they do not trust others
        <xref ref-type="bibr" rid="ref23">(Raja and Johns,
2004)</xref>
        , so they tend to be consistent with their original thoughts in
order to deal with their insecurity and therefore it is expected to
get persuaded by the “Consistency” strategy.
      </p>
      <p>The findings of the study must be interpreted taking into account
its limitations. The sampling frame (students) and the relatively
low sample size restrict the possibility of having an actual
representation of the population in the sample in terms of
personality types. By extending the experiment, in future research,
to a larger sample of users we would also have the opportunity to
avoid possible self-selection bias as well as to follow a between
subjects design, showing not only more movies to each user but
most importantly avoiding the learning effect associated with the
presentation of all six strategies to all experiment participants. It
must be noted that we tried to control the learning effect bias by
showing to users recommendations with persuasive explanations
in a random way, i.e. the mix of recommendations representing
different persuasive strategies was presented in varying order to
each of the participants. It is clear that this study provides insights
concerning the movie recommendation domain in which it was
applied. The generalization of our findings would be enabled only
if this research is extended to other application domains. In our
future research plans, besides the extension of our research to
other domains (e.g. e-commerce) we aim to investigate additional
factors that may influence persuasive communication, as for
example the need for cognition, which is a personality variable
and reflects people’s intrinsic motivation to engage in and enjoy
thinking (Cacioppo and Petty, 1982, p. 116).</p>
    </sec>
    <sec id="sec-13">
      <title>6. ACKNOWLEDGMENTS</title>
      <p>The first author acknowledges the financial support of the
Department of Management Science and Technology and the third
author the financial support of the Research Center of the Athens
University of Economics and Business for the presentation of this
work.</p>
    </sec>
  </body>
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