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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>ACM Conference on Recommender
Systems (RecSys), September</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>A Motivation-Aware Approach for Point of Interest Recommendations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>CCS Concepts</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Interests</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Khadija Ali Vakeel Indian Institute of Management Indore Prabandh Shikhar</institution>
          ,
          <addr-line>Indore India 091-0731-2439-666</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Sanjog Ray Indian Institute of Management Indore Prabandh Shikhar</institution>
          ,
          <addr-line>Indore India 091-0731-2439-524</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <volume>15</volume>
      <issue>2016</issue>
      <abstract>
        <p>Most existing context aware recommender systems primarily use a combination of ratings data, content data like features or attributes of the product or service, context data like location or time and social network data. In this paper, we propose a novel approach for refining the recommendations made by locationaware recommender systems based on user motivations for checking in at locations in location based social networks. Based on a classification that classifies user's motivation for checking in at a Point Of Interest into seven categories we propose an approach that will help refine recommendations in a way that can be better explained to the user. We also show the applicability of our approach by analyzing a dataset extracted from Foursquare.</p>
      </abstract>
      <kwd-group>
        <kwd>Location-based social networks</kwd>
        <kwd>Point Of Recommendations</kwd>
        <kwd>Motivation-Aware</kwd>
        <kwd>Explanations</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        Availability of multiple product choices and easy access to
information about them has made the task of making correct
purchase decision, by evaluating the information available, a huge
problem for the consumers of the products or services.
Recommender systems are software that helps customers make
these decisions by providing them product recommendations that
are relevant. Recommender systems give personalized
recommendation to the user by either using explicit data provided
by user through ratings or by using implicit data like user
browsing behavior, past purchasing behavior etc. The popularity
of personalized systems have increased manifold as today the
success of e-commerce sites is dependent on the quality of
recommendations. Hence, researchers are continuously trying to
improve quality of recommendation by integrating more and more
data about the customers in the recommendation process [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
Presently, there is a clear trend towards usage of context-aware
recommendation systems as they integrate contextual data like
time, location, mood, emotions, companion, purpose etc. with
ratings data to provide final recommendation[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Among the
different contexts, research community has shown most interest
towards location-aware recommendations systems. One reason for
greater focus on location-aware recommendation systems is the
easy availability of GPS data due to increased adoption of smart
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. RECOMMENDER SYSTEMS IN</title>
    </sec>
    <sec id="sec-3">
      <title>TOURISM</title>
      <p>
        The key problems in recommender systems are the prediction
problem and the top-N prediction problem[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The prediction
problem is about predicting whether a user will like or dislike a
new item that the user has not yet consumed or purchased. This
prediction is generated using the knowledge of user preferences,
past purchases data and interests. The top-N problem in
recommender systems attempts to predict the set of N items that a
user may like from the set of items he has not yet seen.
Recommender systems in tourism industry primarily focuses on
the top-N problem. In tourism industry these systems help the
tourist or user in information search by recommending
destinations, point of interests, restaurants, events, travel
itineraries etc. The recommendations made are specific to a user
as they are personalized according to the user interests and
preferences.
      </p>
      <p>
        The popularity of recommender systems in tourism industry has
brought this field into the attention of the academic research
community. The increased focus on research in recommender
systems in tourism is evident by going through the detailed and
exhaustive survey papers [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] that have been published on the
topic recently. Among the recommendation problems that are
researched in the tourism domain, Point of Interests
recommendations (POI) is the most researched problem by the
academic community [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        In Point of Interests recommendations a ranked list of point of
interests like tourists attractions in a city, restaurants, events etc.
are presented to the user[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]–[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. POI problem can be classified
as top-N recommendation problem. These systems focus on two
aspects of the problem, first on how to improve accuracy of the
recommendations and the other aspect is how to effectively
present the information to the user[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Majority of recommender
systems in tourism focus on point of interests recommendations.
One primary reason for that is the availability of new contextual
data that has motivated researchers to focus on ways to improve
recommendation accuracy. Location, time of the day, current
weather, budget, means of transport, traffic, presence of friends
nearby etc. [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]are contextual aspects that have been used in
making POI recommendations. Location of the user is one the
most popular contextual data that is used in most algorithms, one
reason could be the easy access to accurate location data because
of widespread use of mobile phones among tourists. Social
network data is also used for making POI recommendations[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]–
[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Social network data provides rich data points that can be
used for profiling the user. It also provides data about relationship
between users, preferences and views that can be derived from
user comments, reviews and other network activity.
      </p>
      <p>
        Tour Package [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] or Travel destination recommendation and
Itinerary Planning [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] are two more problems that have
been researched. Travel destination recommendations are
designed with tour operators as end users. These systems also
recommend hotels, flights in addition to tourist locations. Cost is
also one aspect that is considered an important criteria in tour
recommendations[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Itinerary planning or route planning
recommends multiple day personalized tour plans with set of
point of interests to be explored each day. Contextual aspects like
days of visit, pace of travel, preferred transportation mode [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]
have been used for such recommendations.
      </p>
      <p>
        Among the recommender systems approaches in tourism domain
research, content based technique is the more popular as
compared to collaborative filtering technique [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Unavailability
of user rating data for different attractions, restaurants, events etc.
may be the reason behind fewer collaborative filtering based
approaches. Hybrid algorithms that combine content based and
collaborative filtering based may be considered more appropriate
for tourism domain recommendations.
      </p>
    </sec>
    <sec id="sec-4">
      <title>3. RELATED WORK</title>
      <p>
        Point of interest recommendations approaches in context based
recommender systems is categorized by the type of data the
systems process to make recommendations [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Combining
both the categorization approaches, POI recommendation
approaches can be of six types.
      </p>
      <p>Pure check-in data approach: This approach primarily considers
check-in frequency data for making recommendations. It assumes
that if two users are similar if they have similar checked in
history. One demerit in considering check in data frequency as
ratings is that during vacations tourists only check in once at a
tourist location so it difficult to deduce whether the user liked or
disliked the place.</p>
      <p>Geographical influenced approach: The current location of the
user and distance of POIs not yet visited by the user from the
current location is used for making recommendations. This
approach is appropriate when availability of time, transport
options, traffic condition, weather conditions are used as
contextual variables for making recommendation.</p>
      <p>Social influence enhanced approach: Popularity of location based
social networks like Foursquare, Yelp etc. have resulted in
recommendation approaches that utilize social relationships
among users to enhance POI recommendation. This approach
assumes that friends of a user have similar interests as the user
and a user is more likely expected to trust recommendations made
by people who they are connected to in the network.</p>
      <p>Temporal influence enhanced approach: Some POIs are preferred
to be visited at a particular time slot, temporal influence approach
considers time information while generating recommendations.
For example, there are tourist locations that are primarily visited
during sunrise or sunset time. Even closing time and opening time
of museums and restaurants are important information that can
help improve POIs recommendation.</p>
      <p>Sequential influenced approach: These systems assume that users
exhibits pattern in the order in which they visit places. For
example, some users may prefer going to a restaurant after
watching a movie or a game in a stadium. Patterns once identified
from past check in data can be used for making recommendations.
Categorical influenced approach: Users preferences for checking
in at particular categories of point of interests is leveraged in this
approach. A user may prefer going to museums only and another
user may have preferences for entertainment parks. The
knowledge of a user biases for a particular category of POI is used
in this approach for enhancing recommendations.</p>
      <p>
        Among the different approaches for POIs recommendations,
check-in data, geographical influenced and temporal influenced
approach have significantly enhanced POI recommendation
quality. Geographical influence is used the most to improve POI
recommendation [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
      </p>
      <p>
        In [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] a approach is proposed that combines temporal and
geographical data to make POI recommendation. Their approach
splits time into hourly slots and mines the user checking in history
to get insight about user temporal preferences to visit particular
type of POIs at a time slot. As users tend to visit POIs that are
closer to their current location, this approach combines the POIs
nearby to user location with the insight acquired by the user
temporal preferences to make the final recommendation.
Social network data, geographical data as well as check in data is
used in the approach proposed in [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. Their approach challenge
the main assumption made in most POIs recommendations
approaches that use location based social network (LBSN) data
i.e. check-in frequency of user at a particular POI indicates user
preference for that POI. This assumption is challenged on the
basis that in more than 50 % of the places a user has checked in
only once and on the basis of one check in it cannot be implied
that the user prefers that POI. In the approach proposed by [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ],
they extract the preference of POI by mining user comments for
that POI. The mining of the comments provide a sentiment
polarity for the POI for that user. The sentiment polarity can be
positive, negative or neutral. The final recommendation is made
by integrating user sentiment polarity towards POIs he has
commented on, user social network links and geographical
location of the user.
      </p>
      <p>
        Most approaches use geographical data, check-in data, and
temporal data or combine them to make recommendations. An
interesting approach [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] uses user personality data to enhance the
recommendations. The personality of the user is captured through
a questionnaire filled by the user during the registration process
on the mobile application. The personality is based on the Five
factor model [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. The Five Factor Model terms personality
among the five dimensions of Extraversion, Agreeableness,
Conscientiousness, Neuroticism, and Openness to Experience.
Along with personality of the user the approach uses a set of
contextual factors, such as the weather conditions, the time of day,
user’s location and user’s mood to recommend the final set of
POIs.
      </p>
      <p>Our approach uses the concept of user motivation for checking in
as the context to refine the final recommendation. To the best of
our knowledge, no other research paper has ever used this data for
POIs recommendations.</p>
    </sec>
    <sec id="sec-5">
      <title>4. MOTIVATION BASED</title>
    </sec>
    <sec id="sec-6">
      <title>RECOMMENDATION APPROACH</title>
    </sec>
    <sec id="sec-7">
      <title>4.1 Motivation</title>
      <p>
        Spatiotemporal mobility among user using location based social
networks (LBSN) are driven primarily by social rewards and also
by systems rewards [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. Checking in behavior in LBSN is driven
by users seeking status recognition in his network .LSBN enables
social recognition as the feature of immediate sharing of location
details, pictures etc. generates immediate social reaction among
his network friends. Checking in behavior is an important aspect
in marketing of services in LBSN. The authors cite the theory of
self-concept [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] to explain the behavior of customers. Theory of
self-concept indicates that consumers value consumption that
results in recognition and that strengthen the conception about
themselves. Similarly, we use motivation behind checking in at a
location to refine recommendations as we believe that every user
may have a different motivation behind checking in at a location.
Using user motivation preferences while showing and explaining
the final POIs recommendation to the users will result in more
effective recommendations.
      </p>
      <p>
        Our work is based on the foundation that users have a particular
motivation when they check-in at a location. In this work, we use
the classification done by [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], they found that motivations for a
user to share his location or check-in at a particular location can
be classified into seven categories.
      </p>
      <p>They identify Social Enhancement, Informational Motive, Social
Motivation, Entertainment value, Gameful Experience, Utilitarian
motivation, Belongingness as the motives for a user to check-in at
a location.</p>
      <p>
        Social enhancement value is the most commonly observed
motive, exhibited in more than fifty percent check-ins, where a
user check-ins for impressing others and feels important to be at a
place [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ].
      </p>
      <p>Information Motivation is commonly observed in youth, usually a
suggestion or advice. Social Motivation is used when hanging out
with friends or for relationship development.</p>
      <p>Entertainment value is when user is relaxing or playing, to
communicate positive moments.</p>
      <p>Gameful experience is using gaming mechanics in non-gaming
sense. City spots and achieving a virtual status like Mayor or
owner. Utilitarian motivation is for winning promotions and
discounts as you share or check-in at a place.</p>
      <p>Belongingness is for places like home, school when users are
nostalgic.</p>
      <p>Scenario: Number of places a tourist can visit is limited because
of the constraints of time and effort needed. POIs recommender
systems help the users in deciding the POIs to visit using
contextual variables. The final list to 2-3 POIs provided to the
user as recommendation many times are difficult to justify as
multiple contextual variables are evaluated using complex
algorithms to generate the final recommendations. In our
approach we further refine the final recommendations based on
user motivation to checking in at a POI. The justification of the
recommendations made through explanations based on user
motivation for checking in will be easier for the user to
comprehend.</p>
      <p>For example, a tourist in Barcelona whose analysis of checking in
data in Foursquare suggests that he is motivated by social
enhancement will be recommended POIs like Sagrada Familia or
Park Guell, while somebody who is motivated by information
motivation will be recommended an offbeat attraction or a new
restaurant.</p>
    </sec>
    <sec id="sec-8">
      <title>4.2 Algorithm</title>
      <p>Our aim is to recommend User Ui at location Li a place of interest
Pi that is within a radius of distance Ri from location Li. We define
two kind of motivations for each location or POI and for each
user. The two motivations are Dominant explicit motivation and
Dominant perceived motivation. Dominant explicit motivation for
a user is derived from explicit data like comments and status
messages after checking in at a POI on the location based social
network. Dominant perceived motivation are generated for a
location through survey.</p>
      <p>We use the approach of explicit and perceived motivation because
many users may not put any comments or status messages after
checking in at a location. Using explicit motivation will more
likely result in data sparsity.</p>
      <p>Step 1: Assigning dominant explicit motivations to users and
locations
Dominant explicit motivations for a user are determined based on
the motivation inferred from the comments and status messages
user have given after check in to different places. Set DUi
represents the dominant motivations of a user Ui .It contains those
motivations which have highest frequency of check-ins with a
particular motivation. We have made DUi a set as a user may
have more than one motivation having the max frequency count.
Similarly, Dominant explicit motivations to a place is referred as
set DPi and is determined by doing a frequency count of the
inferred motivations derived from comments given to the place by
users.</p>
      <p>Step 2: Assigning dominant perceived motivations to users and
locations.</p>
      <p>Based on offline assessment of the places by a survey each place
Pi is assigned a perceived motivation. PPi is the set of dominant
perceived motivations of a place Pi. It is determined by doing a
frequency count of the perceived motivations assigned to the
place Pi in the survey. PUi is the set of dominant perceived
motivations for a user Ui. It is determined by doing a frequency
count of the perceived motivations assigned to each place the user
Ui has checked into.</p>
      <sec id="sec-8-1">
        <title>Step 3: Recommendation Generation</title>
        <p>To recommend User Ui at location Li a place of interest Pi that is
within a radius of distance Ri from location Li.. Using
collaborative filtering or other POIs recommendation algorithm
approaches a set of places within a radius of distance Ri from
location Li. are generated that are matching with user preferences
based on his ratings or preferences data.</p>
      </sec>
      <sec id="sec-8-2">
        <title>Step 4: Final set of motivation based recommendation</title>
        <p>User Ui set of dominant motivations as generated in step 2 is the
union of the sets DUi and PUi. Place Pi set of dominant
motivations as generated in step 2 is the union of the sets DPi and
PPi. Then the final set of recommendations is based on refining
the places selected in step 3 using User Ui dominant motivations.
From the set of places selected in step 3 only those places Pi
whose dominant motivations matches with user Ui dominant
motivations are recommended to the user Ui.</p>
        <p>
          Our proposed algorithm approach applies post filtering contextual
approach [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] as motivation context is applied on a list of
recommendations generated by traditional recommender systems
algorithms. A pre-filtering contextual approach can also be
applied but as ratings data is primarily used by traditional
algorithms, pre-filtering places of interest based on motivations
may lead to data sparsity problem.
        </p>
      </sec>
    </sec>
    <sec id="sec-9">
      <title>5. Case Study</title>
      <p>
        Our approach as mentioned in the earlier section is to refine the
recommendation made by an algorithm that is designed for
accuracy. Our suggested approach objective is not to improve
accuracy further but to improve the way final recommendations
are explained to the user. Explanations[
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] are an important
component of recommender systems as it may increase the
adaptability and trustworthiness of the recommender system. In
[
        <xref ref-type="bibr" rid="ref27">27</xref>
        ], the authors show that there is merit in providing
personalized explanations and explanation interfaces should be
designed to increase the informativeness of the explanation. We
believe our approach will add to the informativeness of the
explanation.
      </p>
      <p>Instead of an experimental evaluation of our approach we have
done a data analysis on four square data set to check whether our
approach is feasible in a real life scenario. Our approach is
feasible only if users show variety of motivation while checking
in, if all users show the same motivation then motivation cannot
be used to refine the final recommendations. Our algorithm uses
the concept of perceived and actual motivation, we also want to
check through actual data whether there is any difference in actual
and perceived motivation.</p>
    </sec>
    <sec id="sec-10">
      <title>5.1 Data Collection</title>
      <p>Foursquare launched in 2009 is used for check-in and real time
location sharing with friends. It has 50 million users in its network
and handles millions of check-in in a day. The Foursquare app
allows the users to have their own profile and share their comment
describing their feelings when they visit a location. The users of</p>
      <sec id="sec-10-1">
        <title>Informational Motivation</title>
      </sec>
      <sec id="sec-10-2">
        <title>Social Motivation</title>
      </sec>
      <sec id="sec-10-3">
        <title>Entertainment Value</title>
        <p>the foursquare were selected for the final analysis that has more
than 10 check-in in Indore. We could find 10 users with such
criteria who had visited in all 97 places including restaurants,
pubs, city spots, home and business.</p>
      </sec>
    </sec>
    <sec id="sec-11">
      <title>5.2 Comment Classification</title>
      <p>
        The 7 motivations for check-in by [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] are used, Table 1 shows
which characteristics of a comment can help us map with which
motivation. For example, if a user checks-in at a high end
restaurant and puts a comment “Tremendous food”. Then his
motivation would be classified as social enhancement value as it
is a high end restaurant and the user has checked in as he is
feeling important. Based on his comment the user motivation will
be classified as information motivation. Similarly, all the
comments by the user are classified by using characteristics of the
motivation. Table 2 shows the result of classifying all the 129
comments made by the users in our dataset. The table shows the
distribution of various motivations.
      </p>
    </sec>
    <sec id="sec-12">
      <title>5.3 User Classification</title>
      <p>Every user has one motivation from the above 7 categories. The
motivation of the user is the highest frequency of motivation in
the comments as classified according to the above method. Hence,
a user Ui has a motivation Mi, if the comments posted by the user
on foursquare has highest number of comments with Mi as
motivation. In our dataset of 10 four square users in Indore, 50 per
cent had Social Enhancement value as their main motivation.
What was surprising was that both social enhancement and
Informational motivation together were dominant motivation in
20 per cent user. Hence, for a user it is not necessary to have a
single motivation as a dominant motivation but combination of
more than one. Table 3 shows classification of users on the
basis of 7 motivations.</p>
      <sec id="sec-12-1">
        <title>Utilitarian</title>
      </sec>
      <sec id="sec-12-2">
        <title>Belongingness</title>
      </sec>
      <sec id="sec-12-3">
        <title>Social Enhancement Value</title>
      </sec>
      <sec id="sec-12-4">
        <title>Informational Motivation</title>
      </sec>
      <sec id="sec-12-5">
        <title>Social Motivation</title>
      </sec>
      <sec id="sec-12-6">
        <title>Entertainment Value</title>
      </sec>
      <sec id="sec-12-7">
        <title>Gameful experiences</title>
      </sec>
      <sec id="sec-12-8">
        <title>Utilitarian Motivation</title>
      </sec>
      <sec id="sec-12-9">
        <title>Belongingness</title>
      </sec>
    </sec>
    <sec id="sec-13">
      <title>5.4 Perceived &amp; Actual Motivation</title>
      <p>While the user giving a comment on a location he visits might be
classified into one of the motivation category, but this motivation
may differ for the perceived dominant motivation of the location.
The perceived dominant motivation of the location is classified
based on a survey. This mismatch in perceived and actual
motivation in check-in can lead to distorted image of the user. For
example, suppose a user checks-in at a high end posh restaurant
with a comment “Excellent coffee, Must try.” Though, the actual
motivation of the user is Information Motivation but the
characteristics of the place may make another user who sees this
comment assume the motivation behind check-in was Social
Enhancement Value. To address this dissonance, in step 4 of the
algorithm, for a User Ui, the set of dominant motivations is
generated by the union of the sets DUi and PUi. We analyzed the
data to check whether this kind of dissonance exists in our data
set. Table 4 shows 39% of times the actual motivation is also the
perceived motivation but a majority number of times the
perceived and actual motivation differs. Also, 12 percent places
had multiple classifications which dint allow us to attach them to
a specific motivation.</p>
    </sec>
    <sec id="sec-14">
      <title>6. DISCUSSION &amp; CONCLUSION</title>
      <p>Every user has a motivation when the user checks-in at a
particular location, if these motivation is taken into account while
generating final recommendations then it will be more beneficial
to the user. Context variables like time, location and social
network data of a user are mainly used to recommend new
locations to a tourist. In this paper, we propose an approach that
uses user checking in motivation along with the other contextual
variables. Motivation can be effectively used if used as a
postfiltering contextual variable in combination with the existing
recommendation algorithm. Our analysis of real life data shows
that our approach can be used as user do show different
motivations as they check in into different POIs , the primary
motivation among users also differs and there do exist a
difference between a user’s actual motivation for checking in and
perceived motivation for checking in. We believe using our
approach will improve the explanation quality of the final
recommendations.</p>
      <p>Limitations of the study are that we did not experimentally
evaluate the accuracy of our approach based on metrics like mean
absolute error, precision or recall. Our approach is not designed to
improve accuracy, what it offers is the additional explanation for a
recommendation to the user, which helps him understand the
recommendation given more easily. In future research we aim to
operationalize this algorithm on a mobile app and then try to do a
qualitative evaluation of the ability of the algorithm in providing
more satisfaction to the user. Though, the existing dataset is
sufficient for gaining insights on the appropriateness of our
algorithm, a qualitative study is required to show the benefit of
using checking in motivation for enhancing POIs
recommendations.</p>
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