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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Evangelia Anagnostopoulou</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>National Technical University of Athens, Institute of Communication and Computer Systems</institution>
          ,
          <addr-line>Athens</addr-line>
          ,
          <country country="GR">Greece</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper we provide a preliminary analysis of the effects of priming on user preferences and we describe two experiments that show such effects in test environments. Our first results demonstrate that small stimuli which primes the process of item rating leads to varying average ratings.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Recommendations</kwd>
        <kwd>Memory effects</kwd>
        <kwd>Priming</kwd>
        <kwd>Human decisions</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        A cognitive element shown to affect human decision making and
potentially impact the performance of recommendation and
personalization systems refers to “memory effects” [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. These are
related to our memory system that possesses a key role in the
decision-making process especially in cases where humans
constantly choose among alternatives. Memories can alter our
decisions while residing in the unconscious system and can
invoke automatic reactions although decisions seem to be rational
and intentional. Information related to how past decisions have
been made is recorded in our minds and is subsequently used for
future decisions, resulting to a main distinction between memory
availability and their accessibility ([
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]). In order for a piece of
information to be available it has to be comprehended and stored
in the “long-term” memory. From this point onwards, the
information can potentially be retrieved to support judgmental
decisions. However, only a small proportion of available
memories is accessible at any point in time [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], depending on the
time and the context. Past studies have provided evidence that
important factors determining the accessible information are the
amount of competing information learned in the same content
domain as well as self-generated and externally generated
retrieval cues present at the time.
      </p>
      <p>
        A main memory effect affecting decisions is “priming” which
refers to cues that activate internal mental representations while
influencing subsequent behaviour [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Priming may take various
forms which have been documented in the psychology literature
Copyright held by the author(s).
[
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ], including visual objects, goals and stereotypes. When the
targeted mental representations are activated, individual behaviour
can be altered and when properly used they can improve
decisionmaking or performance on tasks [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. With respect to
recommendation and personalization systems, priming is
commonly omnipresent and may lead to choices that are
intentionally or unintentionally changed. For example in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] the
authors present an experiment where an attribute based
recommendation agent provided suggestions for the purchase of a
tent in a virtual e-shop. They manipulated (primed) the attributes
(e.g. weight, durability) that were presented to participants in
order to build the recommender model and found that participants
tend to purchase the tents that scored higher on the presented
attributes compared to those that scored higher on the excluded
attributes. Based on the above, understanding the impact of
memory effects on user preferences provides opportunities to
further improve recommender systems, which is the focus of our
work. In the following section we present two experiments with
evidences that memory effects can alter user ratings. Our
inaugural experiments show that small stimuli which primes the
process of item rating leads to varying average ratings.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. EXPERIMENTS AND RESULTS</title>
      <p>
        We designed two small scale experiments with the purpose of
identifying the impact of memory effects on the expression of user
preferences, focusing on associative and repetition priming.
Associative priming refers to stimuli that appear to be unrelated,
but due to their common appearance, one will prime the other.
Repetition priming concerns alternations in the content of the
short term memory, rendering information readily available. The
experiments were deployed on Amazon Mechanical Turk (AMT)
that provides access to a large user base. Past studies have shown
that the quality of the results compares to that of laboratory
experiments when the setup is carefully explained and controlled
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Moreover AMT has been used in past studies of recommender
systems [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Note that we set geographic restrictions in order to
involve users from the US and Europe only.
      </p>
      <p>For the purpose of the associative priming experiment we
implemented a demo website where users could rate three movies
of varying and distinct genres {comedy, sci-fi, documentary}.
Before rating the movies, users were asked to read a short story or
news item which related to the genre of one of the movies: a
funny story (matching comedy), a story about aliens (matching
sci-fi) and a news item on drugs (matching a documentary). We
selected movies with an intuitive correlation to the stories. Our
hypothesis is that the priming effects generated when reading a
story or an article will have impact on user ratings. After rating
the movies, users were requested to provide their preferences on
what kind of movie genres they like to watch. Based on this
feedback we removed from the analysis users who didn’t like the
genres we selected; there were 60 remaining users (20 per group).
Figure 1 provides an overview of the results. In the case of sci-fi
we detected a significant higher average rating (p&lt;0.05) while in
the case of the documentary there was some evidence of
significance (p&lt;0.1)1.
For the purpose of the repetition priming experiment we followed
a similar approach with users rating a set of three movies of
varying and distinct genres {comedy, action, thriller} at a demo
website. Users were divided in two groups: those who rated
movies and afterwards provided feedback on the movies genres
they like and those who first provided feedback on the movie
genres they like and then rated the movies. We removed from the
analysis users who didn’t like the genres we selected; there were
80 remaining users (40 per group). Our hypothesis is that the
priming caused when users were thinking over their preferences
yields differences in the provided ratings. Figure 2 presents an
overview of the results. We identified a trend for lower ratings
when users provided their preferences after rating the movies,
although the differences were not significant.</p>
    </sec>
    <sec id="sec-3">
      <title>3. RELATED WORK</title>
      <p>
        Recent approaches that study cognitive biases and memory effects
include the following. Dennis et al. [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], study the effects of
“achievement priming” on user creativity and find evidence of
increased number of unique ideas in virtual brainstorming teams.
Hsieh et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] build a recommendation model based on the
interest development theory. They identify user interests as these
are expressed in social media and subsequently improve news
recommendations. Cosley et al. [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] and Adomavicius et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]
study anchoring effects on human decisions to detect cognitive
biases that skew the preferences users express when rating items.
Schnabel et al. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] leverage the short-memory effect and propose
a recommendation interface that makes use of shortlists and
increases user satisfaction in a movie recommendation task.
Pinder et al. [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] suggest the use of subliminal priming for
behavioral changes through priming of the unconscious system.
The work described in our paper focuses on memory effects
related to memory priming.
1 Based on pairwise t-tests as performed in previous studies, see
e.g. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. CONCLUSIONS</title>
      <p>In our preliminary study we formulated the problem of
understanding memory priming effects in recommendation and
personalization systems. Our first results from two experiments
support the hypothesis that users are affected by priming stimuli.
Our next step is to better understand such effects and examine
how we can leverage them in real life systems. We are interested
in supporting sustainable living decisions through persuasive
recommendation systems. More specifically we focus on nudging
users towards green transportation choices and centre on two main
questions: i) how can we leverage environmental goal priming
with recommendations of personalized pro-environmental
messages in travel planning applications? ii) how can we
understand and leverage the primes users receive in a given
context to suggest routes that are environmentally friendly and
increase their chances of being selected?
This research has been partially funded by the EC project
OPTIMUM (H2020 grant agreement no. 636160-2).</p>
    </sec>
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