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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Dietz, Jan L. G.; Hoogervorst, Jan A. P.; Albani, Antonia; Aveiro, David; Babkin,
Eduard; Barjis, Joseph; Caetano, Artur; Huysmans, Philip; Iijima, Junichi; Kervel,
Steven J. H. Van; Mulder, Hans; Op, Martin; Land, t; Proper, Henderik A.; Sanz,
Jorge; Terlouw, Linda; Tribolet, Jose; Verelst, Jan; Winter, Robert: The discipline of
enterprise engineering. International Journal of Organisational Design and Engineer-
ing</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>A Game Theoretic Perspective on Business Processes</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alexander Herwix</string-name>
          <email>herwix@wiso.uni-koeln.de</email>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <volume>3</volume>
      <issue>1</issue>
      <abstract>
        <p>It has been recognized that in times of digitalization and rapidly changing business environments business process management will need to question and evolve its core ideas to stay innovative and relevant. Thus, the presented research project aims to synthesize existing theoretical perspectives on business processes into a novel and unified conceptualization of business processes inspired by game theory. This may help to integrate the diverse fields of ”process-related” research into a common framework. Initial theoretical considerations are presented.</p>
      </abstract>
      <kwd-group>
        <kwd>Business Process Management</kwd>
        <kwd>Game Theory</kwd>
        <kwd>Institutions</kwd>
        <kwd>Organizational Routines</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>Business process management (BPM) is ”a body of methods, techniques and tools to
discover, analyze, redesign, execute and monitor business processes” [Du13]. Traditionally,
this has implied a focus on business processes that are relatively stable, core to the business
and, thus, can reasonably be made explicit [vdAtHW03]. However, more recently BPM has
been evolving towards a more embracing perspective, considering ”all work [as] process
work” [Ha15a] and subsuming activities that cannot easily be made explicit, for example,
non-routine creativity- or knowledge-intensive activities [SR08, vdAWG05, Se15] under
the umbrella of business processes. Consequently, Dumas et al. [Du13] define a business
process very broadly as ”a collection of inter-related events, activities and decision points
that involve a number of actors and objects, and that collectively lead to an outcome that
is of value to at least one customer” (p. 5).</p>
      <p>As this shift in perspective is occurring there has been a recognition that existing BPM
methods, techniques and tools are not easily transferable to this broader definition of
business processes [SR08, vdAWG05, SRH12, HJ09]. Thus, it has been argued that BPM will
need to strengthen and evolve its core ideas to stay innovative and relevant [Re14],
especially in times of digitalization and rapidly changing business environments.
Existing BPM research has tackled this challenge in a variety of ways. A non-exhaustive
list could include, for example, examining the flexibility of process-aware information
systems [RW12], developing the case-metaphor into a new paradigm for business process
support [vdAWG05] or investigating declarative approaches to business process modelling
[Zu13]. While all of these approaches provide useful and interesting insights, they remain
mostly practical and are seldom embedded in an encompassing and grounded
theoretical perspective of business processes in their organizational context. A shared underlying
conceptualization of what a business process is or is not still remains elusive and poses a
barrier to integrative research across ”process-related” fields [Re14].</p>
      <p>This research project aims to help address this challenge by investigating the following
basic research question: How should business processes be conceptualized? In particular,
the focus is set on developing a theoretical perspective that allows for the analysis and
design of not only well-defined and established but also emerging, complex, non-routine,
creativity- or knowledge-intensive business processes and supporting methods, techniques
and tools. Towards this end, the research project pursues a two-staged research design. In
the first stage of the research project a narrative literature review [BCK14] and case study
research [Yi09] are employed to develop and initially evaluate a theory of business
processes (i.e., theory type IV. [Gr06]). In the second stage a design science research (DSR)
project is planned with the intention of evaluating the practical utility of this new
understanding of business processes as kernel theory in the development of a design theory (i.e.,
theory type V. [Gr06]) for BPM systems. Consequently, the research project is expected to
make meaningful theoretical as well as practical contributions.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Theoretical Background</title>
      <p>A core theme underlying traditional BPM methods is the attempt to control the flow of
work and optimize the division of labor and the associated effects of differentiation and
integration of work practices in the context of business processes [Du13, Ha15a, Ha15b].
However, this mindset becomes severely challenged when creativity-, knowledge-intensive
or simply non-routine activities are considered, where the predictability of inputs,
resources or outputs is low [SR08, vdAWG05, SRH12, HJ09, Li03]. When work is
increasingly unpredictable, simply the act of accomplishing it successfully becomes a major
challenge and the main objective [Li03]. Optimizations regarding the control flow become less
durable and quickly turn into possible sources of conflict and waste [HJ09, Li03].
Accordingly, existing BPM research has proposed to conceptualize business processes including
such activities as consisting of well-structured sub-processes as well as pockets of
creativity, which in turn can again be decomposed into multiple levels of abstraction [SMWR10].
A key insight not address by this perspective is that the routineness or creativity-intensity
of business processes is not static but a dynamic relation between the environment and
the resources (i.e., workers, machines, etc.) of any given business process [Li03].
Business processes evolve; non-routine can become routine and established routine or standard
processes can turn non-routine or even chaotic as the environment or resources change
[Li03]. A deeper understanding of what business processes are and how they emerge and
evolve will be critical in today’s times of ever quicker changing business environments and
increasing competitive pressures [Ba08, Te07, Pl14].</p>
      <p>Most BPM research, however, has focused on investigating innovative technical and
practical approaches to deal with non-routine business processes (e.g., [RW12, Zu13, Pe07,
VBB13, Mu¨11, AW14]) and generally neglected to provide or build a coherent theoretical
perspective of businesses and their processes [Re14, Di13]. Enterprise engineering (EE)
[Di13, Di06], on the other hand, is an emerging discipline that has focused on building a
comprehensive and integrated set of theories which aim to provide a solid foundation for
the systematic engineering of organizations. EE builds on the language action paradigm
and conceptualizes business processes as transaction types that consist of steps through
a universal pattern of communicative acts between two actor roles (sic., one initiator and
one executor role) [Di06]. Business processes where multiple actor roles are required to
work together to deliver a service or a product are represented as a tree of causally related
and nested transaction types [Di06] (p. 99-103). Although there is no doubt that EE is
a well-grounded discipline, it has to be noted that even EE’s conceptualization of
business processes does not explicitly address their evolving nature. Several open questions
remain, for example: How and why do business processes emerge and evolve? How are
non-routine and routine business processes related? How can non-routine business process
be effectively supported?
The emerging literature on the dynamics of organizational routines started to address
similar questions [Fe16, FP03, Pe12, PF05, PH15]. In this literature stream business processes
are viewed as emergent sociomaterial phenomena that can be conceptualized as patterns
or networks of action [Fe16]. Viewed through this lens business processes evolve ”in the
form of a recursive cycle of performative aspects (specific performances in specific times
and places) and ostensive aspects (enacted patterns)” [Fe16] (p.506) which can be
manifested in the form of artifacts [PF05]. Mathematical modelling and simulation of patterns
of actions has demonstrated that retention, variation and selection of actions seem to be the
necessary and sufficient conditions that enable the emergence of four major dynamic
properties also observed in business processes, namely, formation, inertia, endogenous change
and learning curves [Pe12]. However, how this retention, variation and selection of actions
comes about remains outside of the scope of current theoretical models in this research
area.</p>
      <p>Building on game theory2, Aoki [Ao10] develops a conceptualization of corporations as
institutions that emerge and evolve quasi-endogenously from the recursive play of linked
and, thus, coevolving games in different (e.g., social or economic) domains (p. 132-143).
In his work, institutions and individual agents are conceptualized as actors who interact
in emergent quasi-environments that consist of multiple linked, thus, coevolving games
across different domains. The strategies of actors then jointly construct an emergent state
of play which manifests itself in salient public indicators that are perceivable by actors
and shape their beliefs which in turn may lead to the adjustment of their strategies. To
escape the inherent problem of infinite regress, he argues for the need to acknowledge the
historical past and, thus, the evolutionary process (p. 121).
2 In essence, game theory posits that any interaction involving two or more actors can be viewed as a game.</p>
      <p>The rules of the game and the actions taken by the actors determine the outcome of a game. The set of actions
selected by an actor is called his strategy. A central idea of game theory is the Nash equilibrium. A Nash
equilibrium is a point where all actors’ strategies are best responses given the rules of the game and the choices
of the other actors. [YZ14]</p>
    </sec>
    <sec id="sec-3">
      <title>Research Design</title>
      <p>The research project aims to synthesize the aforementioned research streams into a
comprehensive theoretical perspective of business processes as evolutionary phenomena that
is rooted in game theory. More specifically, it is designed to develop the hypothesis that
business processes are meaningfully conceptualized as emergent phenomena that evolve
as pattern representations of the recursive play of coevolving games in different domains
into a useful theory of business processes. Recognizing the underlying epistemological
implications of this hypothesis, this project follows a generally design-oriented research
approach.</p>
      <p>In the first stage, which is currently ongoing, the research hypothesis is being developed
into an initial theory of business processes. A narrative literature review [BCK14] is being
conducted to identify and synthesize literature streams that provide different perspectives
on how business processes are best conceptualized. Moreover, case study research [Yi09]
is employed to juxtapose and refine theoretical considerations synthesized from the
literature with empirical observations in the field. At the moment, a single, embedded case
study design [Yi09] is planned. The unit of analysis is BPM system use in organizational
units within the critical case of an enterprise with a strong record of BPM adoption. This
design will ensure at least initial empirical validation for the emerging theory.
In the second stage, the emerging theory will be used to derive design guidelines for BPM
systems. These guidelines are planned be instantiated in the form of IT artifacts that may
be evaluated experimentally or in the context of action design research [Se11]. Although
theory development is still on going, an intriguing initial design proposition can already
be formulated: If a business process can reasonably be conceptualized as the outcome of
the recursive play of coevolving games, should BPM not focus on the general notion of
providing methods, techniques and tools that support process stakeholders in their quest
towards (hopefully Pareto-efficient) evolutionary stable equilibria?
4</p>
    </sec>
    <sec id="sec-4">
      <title>Expected Outcomes</title>
      <p>Existing BPM research has neglected to integrate their mostly practically oriented
endeavors into a comprehensive theoretical perspective of business processes. For example, there
is no consensus on what a business process is or is not [Re14]. The research project is
expected to provide a novel theoretical contribution in the form of an emerging theory of
business processes rooted in game theory that aims to provide a coherent explanation of
how and why business processes evolve as a consequence of the recursive play of linked
and coevolving games in different domains. If successful, this would strengthen the core
of BPM and could help to integrate the diverse field of ”process-related” research into a
common framework [Gi07]. Expected practical contributions include new insights in the
form of theory derived and empirically evaluated design guidelines for BPM systems.
[Ao10]
[AW14]
[Ba08]
[BCK14]
[Di06]
[Di13]
[Du13]
[Fe16]
[FP03]
[Gi07]
[Gr06]
[Ha15a]
[Ha15b]
[HJ09]
[Li03]
[Mu¨11]</p>
      <p>Aoki, Masahiko: Corporations in evolving diversity: Cognition, governance, and
institutions. Oxford University Press, 2010.</p>
      <p>Althuizen, Niek; Wierenga, Berend: Supporting Creative Problem Solving with
a Case-Based Reasoning System. Journal of Management Information Systems,
31(1):309–340, 2014.</p>
      <p>Barnett, William P.: The Red Queen Among Organizations : How Competitiveness
Evolves. Princeton University Press, Princeton, 2008.</p>
      <p>Boell, Sebastian K.; Cecez-Kecmanovic, Dubravka: On being aˆsystematicaˆ in
literature reviews in IS. Journal of Information Technology, 30(2):161–173, 2014.</p>
      <p>Dietz, JLG: Enterprise ontology: theory and methodology. Springer, Berlin, 2006.</p>
      <p>Dumas, Marlon; La Rosa, Marcello; Mendling, Jan; Reijers, Hajo A: Fundamentals
of business process management. Springer, 2013.</p>
      <p>Feldman, Martha S.; Pentland, Brian T.; DaˆAdderio, Luciana; Lazaric, Nathalie:
Beyond Routines as Things: Introduction to the Special Issue on Routine Dynamics.
Organization Science, 27(3):505–513, 2016.</p>
      <p>Feldman, Martha S.; Pentland, Brian T.: Reconceptualizing Organizational Routines
as a Source of Flexibility and Change. Administrative Science Quarterly, 48(1):94–
118, 2003.</p>
      <p>Gintis, Herbert: A framework for the unification of the behavioral sciences.
Behavioral and Brain Sciences, 30(1):1, 2007.</p>
      <sec id="sec-4-1">
        <title>Gregor, Shirley: The Nature of Theory in Information Systems. 30(3):611–642, 2006.</title>
      </sec>
      <sec id="sec-4-2">
        <title>MIS Quarterly,</title>
        <p>Hammer, Michael: What is Business Process Management? In: Handbook on
Business Process Management 1. Springer, pp. 3–16, 2015.</p>
        <p>Harmon, Paul: The Scope and Evolution of Business Process Management. In:
Handbook on Business Process Management 1. Springer, pp. 37–80, 2015.</p>
        <p>Hall, Joseph M.; Johnson, M. Eric: When Should a Process Be Art, Not Science?
Harvard Business Review, 87(3):58–65, 2009.</p>
        <p>Lillrank, Paul: The Quality of Standard, Routine and Nonroutine Processes.
Organization Science, 24(2):215aˆ233, 2003.
[Pe07]
[Pe12]
[PF05]
[PH15]
[Pl14]
[Re14]
[RW12]
[Se11]
[Se15]
[SMWR10]
[SR08]
[SRH12]
[Te07]
[VBB13]</p>
        <p>Pesic, M.; Schonenberg, M.H.; Sidorova, N.; van der Aalst, W. M. P.:
ConstraintBased Workflow Models: Change Made Easy. In: On the Move to Meaningful
Internet Systems 2007: CoopIS, DOA, ODBASE, GADA, and IS: OTM Confederated
International Conferences CoopIS, DOA, ODBASE, GADA, and IS 2007, Vilamoura,
Portugal, November 25-30, 2007, Proceedings, Part I. Springer Berlin Heidelberg, pp.
77–94, 2007.</p>
        <p>Pentland, Brian T.; Feldman, Martha S.; Becker, Markus C.; Liu, Peng: Dynamics
of Organizational Routines: A Generative Model. Journal of Management Studies,
49(8):1484–1508, 2012.</p>
        <p>Pentland, Brian T.; Feldman, Martha S.: Organizational routines as a unit of analysis.
Industrial &amp; Corporate Change, 14(5):793–815, 2005.</p>
        <p>Pentland, Brian T; Hrem, Thorvald: Organizational routines as patterns of action:
Implications for organizational behavior. Annu. Rev. Organ. Psychol. Organ. Behav.,
2(1):465–487, 2015.</p>
        <p>Plattfaut, Ralf: Process-Oriented Dynamic Capabilities. Framework Development,
Empirical Applications and Methodological Support. Springer, 2014.</p>
        <p>Recker, Jan: Suggestions for the Next Wave of BPM Research: Strengthening the
Theoretical Core and Exploring the Protective Belt. Journal of Information Technology
Theory and Application, 15(2):5–20, 2014.</p>
        <p>Reichert, Manfred; Weber, Barbara: Enabling Flexibility in Process-Aware
Information Systems: Challenges, Methods, Technologies. Springer, 2012.</p>
        <p>Sein, Maung K.; Henfridsson, Ola; Purao, Sandeep; Rossi, Matti; Lindgren, Rikard:
ACTION DESIGN RESEARCH. MIS Quarterly, 35:37–56, 2011.</p>
        <p>Seidel, Stefan; Shortland, Katherine; Court, David; Elzinga, Didier: Creativity-Aware
Business Process Management: What We Can Learn from Film and Visual Effects
Production. In: Handbook on Business Process Management 2. Springer, pp. 715–
739, 2015.</p>
        <p>Seidel, Stefan; Mu¨ller-Wienbergen, Felix; Rosemann, Michael: Pockets of creativity
in business processes. Communications of the Association for Information Systems,
27, 2010.</p>
        <p>Seidel, Stefan; Rosemann, Michael: Creativity management: the new challenge for
BPM. BPTrends, 2008.</p>
        <p>Scha¨fermeyer, Markus; Rosenkranz, Christoph; Holten, Roland: The Impact of
Business Process Complexity on Business Process Standardization. Business &amp;
Information Systems Engineering, 4(5):261–270, 2012.</p>
        <p>Teece, David J.: Explicating dynamic capabilities: the nature and microfoundations of
(sustainable) enterprise performance. Strategic Management Journal, 28(13):1319–
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        <p>Voigt, Matthias; Bergener, Katrin; Becker, Jo¨rg: Comprehensive Support for
Creativity-Intensive Processes - An Explanatory Information System Design Theory.</p>
        <p>Business &amp; Information Systems Engineering, 55(4):221–238, 2013.
[vdAtHW03] van der Aalst, W. M. P.; ter Hofstede, A. H. M.; Weske, Mathias: Business Process
Management: A Survey. In: Business Process Management. Springer Berlin
Heidelberg, 2003.</p>
      </sec>
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