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          <string-name>Brussel</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Belgium rik.bauwens@vrt.be</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
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          <label>0</label>
          <institution>4th International Workshop on Interactive Content Consumption at TVX'16</institution>
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      <abstract>
        <p>In this paper a collection of prototype applications developed by VRT -as part of the ICoSOLE project- are described: Moments, Trademark and the Wall. Together, they form the The Wall of Moments. The aim is to collect valuable usergenerated content, in order to create a near-to live immersive experience for event visitors as well as people who can't attend an event.</p>
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      <p>THE WALL OF MOMENTS
The Wall of Moments consists of three main prototypes:
Moments, Trademark and the Wall.</p>
      <p>Moments
Moments is a mobile app which event participants can use to
contribute content (photos or videos) to the production crew.
The Moments app was the first prototype of the Wall of
Moments and has been iterated several of times already, which
makes it the most mature of the three. Especially the field trial
at Dranouter Festival (during the summer of 2015) yielded
valuable insights.</p>
      <p>Based on these learnings, we drew three main conclusions,
which are outlined below.</p>
      <p>People want instant feedback on their contributed content.
They want to know how people value their photo or video
and they want control over what happens with it later on.
Contributing content should be effortlessly: conditions at
an event (e.g. a festival) are not optimal, so there’s no room
for fiddling around complex steps to share content; ideally,
it should only be one tap away.</p>
      <p>Part of the test users are very able to contribute interesting,
well-thought-out, creative content, but the majority needs
more steering: they need to have an idea of which content
you’re looking for.
We took these conclusions and overhauled the prototype in
time for the European Open Days event in the autumn of
2015. Now, we’re also giving users the results of the video
analysis and and feedback based on these results. People are
informed when their content is used on the Wall and can opt
out of showing it publicly anywhere.</p>
      <p>
        Leading up to the latest event (Science Night), we addressed
the second and third conclusion. We added push notifications,
to be able to contact test users directly to cover
opportunities during an event using UGC. Additionally, we added a
WhatsApp-like [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] messaging functionality. This way, the
production crew can, for instance, contact an end-user for
more information about his/her contribution, request a better
quality version and issue polls among users.
      </p>
      <p>Lastly, we added a (Facebook-like) live feed of the event to
the app to catch up on what’s going on on different spots of
the event site.</p>
      <p>Trademark
To support the new features of the Moments app in the
backend, a new app for the production crew was developed as well.
Firstly, incoming content needs to be managed in a smart way.
During busy periods, a lot of content is contributed
simultaneously, and it is essential to find the most interesting content
as fast as possible. We deliberately choose not to do the
filtering of content completely automatically. An algorithm can’t
interpret content like humans do (yet), and we can’t afford
to display inappropriate content anywhere. What we can do,
however, is using algorithms to sort content in an ingenious
way and suggest the best photo or video first. Thus, great
content is processed as fast as possible while still leaving the
final call to the director.
Secondly, interactivity plays a big role in this story. Therefor,
we ambition a closer contact between the contributors and
the production crew. On top of the WhatsApp-based
messaging tool, which is also built into Trademark, it’s possible to
contact a (sub)group of the Moments’ users using push
notifications. A crew member can open up a map of the event
location and select a certain area to get an overview of the
users who are currently there. Subsequently, he can request a
photo/video, or request to participate in a poll. Active users
are marked in a different color as well.</p>
      <p>
        Lastly, contributed content (photo/video/poll) can be posted
directly on the event’s social media, or can be sent to the Wall.
The Wall
The Wall is a mosaic representation of content, and is
displayed on big screens placed at the event. This mosaic –or
matrix– is a constantly refreshing feed of the latest and most
interesting content.
TECHNOLOGIES
We developed the Wall of Moments prototypes as web
applications to support as much (mobile) devices as possible,
using HTML5, JavaScript and CSS3. Moments and
Trademark are also wrapped in a native container using Apache
Cordova [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], to enable mobile-specific features and better
integration. For playback of professional content, a
DASHenabled video player by consortium member Bitmovin
(Bitdash [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]) has been integrated. To allow for easy scalability for
field trials at large events, we opted to use as many backend
services that scale out-of-the-box as possible. Almost every
component has been built using scalable cloud components,
from the main database (Firebase [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]) to data storage
(Amazon S3 [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]).
      </p>
      <p>DEMO CONTENT
The demo uses a selection of content originating from
Austrian Science Night, a field test organised in Austria on April
22nd 2016. To illustrate the liveliness when used near-to-live,
the prototypes will be showcased live as well.</p>
      <p>CONCLUSION AND FURTHER RESEARCH
The Wall of Moments is a range of prototypes in which use
cases defined in the ICoSOLE project are implemented.
Experiments during the summer of 2016 shall provide further
insights into improvements of applications for end users in
terms of usability, design and features. We intend to enhance
these prototypes further during these field trials by adding
even more data sources. For example, we consider attaching
proximity sensors to the screens displaying the Wall, to
personalize what’s shown (based on closeby users). This could
strengthen event engagement even more, and yield a richer
experience both for event visitors and people following at
home.</p>
      <p>ACKNOWLEDGMENTS
This work is part of the ICoSOLE project, funded by the
European Commission through the 7th Framework Programme
(FP7/2007-2013) under grant agreement no. 610370.</p>
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