=Paper= {{Paper |id=Vol-1736/paper5 |storemode=property |title=Are you Thinking what I'm Thinking? Representing Metacognition with Question-based Dialogue |pdfUrl=https://ceur-ws.org/Vol-1736/paper5.pdf |volume=Vol-1736 |authors=Tracie Farrell Frey,George Gkotsis,Alexander Mikroyannidis |dblpUrl=https://dblp.org/rec/conf/ectel/FreyGM16 }} ==Are you Thinking what I'm Thinking? Representing Metacognition with Question-based Dialogue== https://ceur-ws.org/Vol-1736/paper5.pdf
      Are you thinking what I’m thinking? Representing
       Metacognition with Question­based Dialogue

          Tracie Farrell Frey1​​ , George Gkotsis2​​ , ​ ​and Alexander Mikroyannidis1​
              1​
                Knowledge Media Institute, The Open University UK, Walton Hall,
                           MK7 6AA Milton Keynes, United Kingdom
                                  tracie.farrell­frey@open.ac.uk
                              alexander.mikroyannidis@open.ac.uk
                       2​
                          IoPPN, King’s College London, United Kingdom
                                     george.gkotsis@kcl.ac.uk



       Abstract. In the following paper, ​ we present ​Noracle, a tool for creating
       representational artefacts of metacognitive thinking in a collaborative, social
       environment. The tool uses only question­asking, rather than the typical
       question/answer paradigm found in threaded discussions, as a mechanism for
       supporting awareness and reflection on metacognitive activity, and for
       supporting self­regulated learning. The web­like artefact produced by learner
       contributions is intended to support learners in mapping a given domain,
       identifying points of convergence and recognizing gaps in the knowledge
       representation. In this paper, the authors present the model of the tool, a
       use­case scenario and a discussion of the opportunities and limitations related to
       this approach.
       Keywords: ​self­regulated learning, reflection, metacognition, learning
       analytics, inquiry, knowledge representation, technology­enhanced learning



1 Introduction

The basic metacognitive element of awareness and      ​ reflection is ​self­observation.
Meaningful self­observation affords the opportunity for judgement and reaction,
providing evidence of the impact of certain strategies, beliefs and attitudes toward
one's learning [23]. It also requires strong inquiry skills, to ask basic questions like
                  ​
"​what should I observe  and how do I best observe it?" toward interpretative questions
such as "​why is what I am observing happening   ​       and how do I control it?"
Self­observation seems deceptively easy. If not trained and supported, it can be too
superficial or unstructured to give​ the individual much insight (​ibid). In addition,
though Self­Regulated Learning ​requires reflection on learning to learn, it is typically
perceived as a more solitary activity occurring outside of the classroom [3].
   To support learners in acquiring learning strategy knowledge, we believe it is
necessary to provide tools that allow for 1) ​social integration of knowledge and
experience about learning, 2) a ​structured space to explore and represent knowledge,
as well as identify relevant knowledge gaps, and 3) opportunities for ​reflection and
exchange on how best to address knowledge gaps. In this paper, we present a model

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        of a social, structured space for both reflecting on metacognitive assumptions and
        representing metacognitive knowledge, using question­based dialogue. We illustrate
        the application of this model at these early stages using a tool called LiteMap [5], and
        discuss the possibilities and limitations involved.
​          Our model, which we refer to as ​Noracle, is primarily based on the
        construction­integration theory of knowledge acquisition. New knowledge is
        integrated into an individual’s ​conceptual map through reflection, by anchoring it to
        existing information [17]. In the context of Technology­Enhanced Learning, we apply
    ​   this model​ to collecting and integrating ​strategy knowledge, or ​metacognition, among
        a group of online learners to create a virtual, visual map of inquiries related to their
        metacognitive thinking. Through use of questions, rather than answers, we draw on
        the traditions of Problem­Based Learning (PBL) and Inquiry­Based Learning (IBL) to
        encourage deep­level reasoning and support the integration of both cognitive and
        metacognitive strategies in learning to learn [8][11]. Noracle is intended to build upon
        this tradition, triggering and exploiting human curiosity to support awareness and
        reflection. The shared visualization of inquiry that is born through collaboration in
        this space is the mechanism by which metacognitive thinking is explicitly
        represented, which might not only be “uniquely human”, but also the building block
        of contextual knowledge construction [18].


        2 Background and Related Work

        Inquiry is the cornerstone of all learning. In the next paragraphs, we discuss how
        structuring inquiry in a social learning setting can contribute to helping learners
        become more aware of how they learn.
            Constructivist theory suggests that learners can become more skilled at recognising
        certain opportunities and challenges to their learning over time, regulating their
        thoughts, emotions, behaviours and learning contexts appropriately [12][24]. These
        skills are collectively referred to as ​Self­Regulated Learning [15][23] and have
        become a central goal of contemporary education [19][20]. However, self­regulation
        is a ​process and learners require scaffolding to break through certain challenges. It is
        necessary to utilise the social environment of learning to support learners’
        self­regulation by exposing them to new perspectives, ideas and methods through
        their peers and tutors. In this way, we assert that all self­regulation in learning is
        mediated and influenced by what is called ​Socially­Shared Regulated Learning [10].
        Social components help to ​scaffold the process of learning to self­regulate also by
        representing and interrogating knowledge within a group. Boud suggested that all
        learning originates from the curiosity and motivation of the learner [2].
        Problem­Based Learning, Inquiry­Based Learning, and Collaborative Learning
        attempt to trigger this process by providing open, partial pictures of a problem and
        relying on students’ collaboration and reasoning to engage students in mapping out
        the problem area [7][11][17].
           Social Learning approaches necessitate ​quality learner participation. Research
        indicates that learners are generally unskilled in asking deep questions that result in
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high­order thinking processes, such as meaningful reflection [8][9]. Learners also
appear to have difficulty in ​distilling answers and engaging in cognitive ​monitoring
[1]. Developing strong skills in question­asking and problem­mapping are, therefore,
important precursors to success in reflection on learning. Skills can be strengthened
by association with more highly skilled peers or with a tutor through facilitated
practice [4][8]. Spending a greater portion of time considering learning strategies and
the various implications these strategies have for performance is already a part of both
PBL and IBL [3][11]. However, similar to the acquisition of content knowledge, the
representation of that knowledge is important. Learners need a way of structuring
their ​strategy knowledge, as well as their ​self­knowledge, to be able to recognize and
fill in gaps related to how they learn. Noracle is an opportunity to mobilize
technology as both a tool to encourage and represent inquiry.


3 The Noracle Model

In this section we present the main entities of Noracle and discuss their role and
interconnection. Figure 2 illustrates these entities, identified as Classes and
Relationships. ​Learner is a class that is used to describe the ordinary participants of
Noracle. Apart from a standard set of attributes used to identify them (i.e. username,
email, password), learners are the main agents that interact in the Noracle Space
through various actions, discussed below. A ​Question is the central Class of Noracle
spaces. Fundamentally, a Question is defined as a free­text field, which is authored by
a Learner. Moreover, a Question can be ​linked to other Questions so as to form the
web of Questions described below. Once a Question is posed, linking it to other
Questions is optional. A Question linked to another Question joins the space of the
pre­specified Noracle Space whereas a Question that is not linked forms a new Space.
   Learners can provide feedback on Questions through ​Annotations and ​Ratings.
These two entities share the same goal, which is to provide a mechanism for assessing
the usefulness and the quality of a Question. An ​Annotation is created using a
free­text field and multiple Annotations by an arbitrary number of Learners can be
attached on a Question. For using Noracle in the context of Socially­Shared Regulated
Learning, Annotations can be derived from the research literature on Self­Regulated
Learning to indicate whether or not a specific question relates to how the Learner is
thinking, feeling, or behaving, or the context in which learning occurs [15]. An
optional, single ​Rating is provided by each Learner following a Likert rating scale.
   A ​Moderator is a special type of user who has the permission to make
modifications on the content created in Noracle. The purpose of this user is to be able
to supervise the formation of a Noracle Space and its contents and make sure it
doesn’t deviate from the Noracle objectives and context.




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Figure 2: The Noracle Model



4 Applying Noracle for Metacognitive Representation

To illustrate the concept of Noracle without a functional prototype, we decided to
appropriate a tool for structuring argumentation called LiteMap [5], in which we
bound a small selection of 5 colleagues to deploy only the tools that are representative
of the entities described in the model above to explore challenges in learning to learn.
This included creating a user profile, raising an “Issue” as a Question, providing an
Annotation in the comments, responding with Questions to the Questions of other
Learners, using the “thumbs up/thumbs down” feature as a Rating and exploring the
visualisations of social and issue networks as Space. For the moment, the directional
arrows were ignored, except to illustrate that a connection between two Questions had
been established (see Figure 3). The artefact created is public on LiteMap as “Noracle
Test 1.” While LiteMap is not a perfect representation, we conducted this exercise to
highlight the basic components of the model and the underpinning pedagogical
theories of Noracle.
    Noracle intends to ​train question­asking by demanding that Learners engage only
in question­based ​dialogue under supervision and facilitation (of a Moderator, for
example). The starting ​nodes or Questions that Learners ask are triggered by their
individual curiosity and then expounded upon through the addition of ​follow­up
questions (submitted by any user) that help the original asker to expand or narrow
their focus on a particular issue. As the nodes become linked, a web of Questions
emerges that represents the metacognitive reflections of the individuals involved (see
Figure 3). As the web expands, Learners and Moderators can gain insight into what

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the cohort does and does not understand about learning to learn, uncovering gaps in
learner knowledge that can be actioned by an educator (possibly the Moderator).
   Through the Rating feature, the Learner can begin to create their own
peer­learning networks by following those users who have proposed the most
highly­rated Questions. The Moderator can also review highly­rated questions with
Learners as part of the classroom content, to improve the quality of their
question­asking by distilling features of useful questions. Additionally, the Moderator
can use this data to improve awareness for the ​social learning dynamics of the cohort.




  Figure 3: Question Web in Noracle

   The Annotation feature gives Learners and Moderators additional information
about what ​type of Question is being asked (whether it relates to thinking, feeling,
behaving or context), to understand where specific challenges might lie. If a particular
Learner consistently asks questions related to a particular area of self­regulation, for
example, this gives Learners and Moderator an indication of the Learner’s interests
and which skills that Learner needs to build, to inform appropriate interventions.
   The Annotation feature and visual representation also trigger reflection in other
ways. Suthers discussed this phenomenon in terms of “​missing units” triggering
search [21]. Introduction of a ​gap (i.e. an Annotation field that prompts the user to
think about what kind of question they are asking) encourages learners to consider
how that gap can be filled. In fact, the existence of only Questions in the space has its
own reflexive value in the absence of an Answer entity.


5 Discussion

Noracle as an information system is still at its early development stages and does not
have robust evaluation results at this time. However, we can gain insights about its
effectiveness from the research literature and anecdotal evidence from application of
the model in the physical classroom, as well as the informal LiteMap trial. Noracle
was developed in 2012 by Track2 Facilitation (http://www.track2facilitation.com/) as
a face­to­face reflection method (similar to “speed­dating” with questions) in the
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context of non­formal learning. Participants have consistently described this method
as being helpful to their process of deliberation and sense of self­esteem in course
evaluations. Experiences with the method tended to confirm prior research findings
that absence of answers leads to ​self­discovery, which is a more satisfying experience
for learners [13]. With facilitation by a moderator, the effects of self­discovery on
learning outcomes are even more pronounced [14].
   The decision to digitise this tool emerged from the recognition that not all learners
were able to organise and represent what they took away from the experience of
Noracle. They had difficulty remembering who had given them a useful follow­up
question in the group, for example, and it was difficult to create a ​joint representation
of complex topics with the limitations of physical space. The "enhancement" that
technology can offer this tool is exactly regarding ​scale and ​analytics [8]. The
LiteMap trial indicated that Noracle can be used among an open group of anonymous,
distributed learners, or a closed cohort of students, for example. It can create
representational artefacts that are more considerable and complex than those that
would likely be attempted in a physical classroom, and it can operate in both
synchronous and asynchronous learning environments. Moreover, it can collect data
on users, their contributions and their connections to one another over time.
   Representational maps have been shown to resolve some of the issues of
“coherence and convergence” found in typical classroom forums, and they promote
the generation of hypotheses and collaborative activity [22]. This addresses, at least in
part, the issue of ​motivating learners to ask questions, so that they can become skilled
at other aspects of inquiry [9]. The analytics collected through Noracle can be used in
real time and over time to deliver insights that impact both teaching and learning,
especially in conjunction with a representational artefact. For example, research
indicates that peer­learning in the context of a developmental construct, such as
learning to learn, is more effective than individual study [6]. Being able to estimate
the prior knowledge of a peer­learner has also been shown to produce more positive
impacts learning outcomes [16].
   However, Suthers [21] cautioned that representations have their own impacts on
collaborative and individual inquiry. Surely the presence of this artefact limits the
types of discussions that can be had about learning, simply because the tools that are
there to help learners express themselves are limited. Not only do the elements
described in the model limit what can be known from inside of Noracle, but Learners
will additionally produce their own limitations, based on their own perceptions of the
system.




6 Conclusion

Though strategy knowledge is as important as content knowledge in learning, learners
(and teachers) tend to spend much more ​social, ​structured time on the perceived
primary task of learning content knowledge and less on the perceived secondary task
of reflection and learning to learn. As a result, many learners are much more aware of
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what they know than ​why they know it, which frustrates the ​transfer of learning skills
from one domain to the next. B  ​ y scaffolding inquiry in a tool such as Noracle, we
believe that learners can both gain access to new ideas and perspectives on their
learning strategies, and hone their skills in question asking, while contributing to the
representational artefact of metacognitive knowledge created by the group. Over time,
patterns emerge that we believe can provide the learner with insight and give them a
foundation upon which to change or support their current approaches. In the future,
we hope to fully implement this tool, accompanied with preparatory and debriefing
activities that a Moderator can use to facilitate its use. We also intend to conduct a
robust evaluation of the tool and its effects on learner motivation, metacognitive
awareness and general learning outcomes.


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