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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>NII-UIT at MediaEval 2016 Predicting Media Interestingness Task</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vu Lam</string-name>
          <email>lqvu@fit.hcmus.edu.vn</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Duy-Dinh Le</string-name>
          <email>ledduy@nii.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tien Do</string-name>
          <email>tiendv@uit.edu.vn</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Shin'ichi Satoh</string-name>
          <email>satoh@nii.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sang Phan</string-name>
          <email>plsang@nii.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Duc Anh Duong</string-name>
          <email>ducda@uit.edu.vn</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>National Institute of</institution>
          ,
          <addr-line>Informatics</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Information, Technology</institution>
          ,
          <addr-line>VNU-HCM</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Science</institution>
          ,
          <addr-line>VNU-HCM</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <fpage>20</fpage>
      <lpage>21</lpage>
      <abstract>
        <p>The MediaEval 2016 Predicting Media Interestingness (PMI) Task requires participants to retrieve images and video segments that are considered to be the most interesting for a common viewer. This is a challenging problem not only because the large complexity of the data but also due to the semantic meaning of interestingness. This paper provides an overview of our framework used in MediaEval 2016 for the PMI task and discusses the performance results for both subtasks of predicting image and video interestingness. Experimental results show that, our framework give a reasonable accuracy just by simply using low-level features: GIST, HoG, Dense SIFT, and incorporating deep features from pretrained deep learning models.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        Following the setting of this task [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], we design a
framework that consists of three main components: feature
extraction and encoding, feature classi cation, and feature fusion.
An overview of our framework is shown in Fig 1. For the
features extracted from video frames, we use the max
pooling strategy to aggregate all frame features of a same shot to
form the shot representation. In the training step, we train
a classi er for each type of features using the Support
Vector Machine [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Then we use these classi ers to predict the
scores for each shot. Finally, we adopt the late fusion with
average weighting scheme to combine the prediction scores
of various features.
2.1
      </p>
    </sec>
    <sec id="sec-2">
      <title>FEATURE EXTRACTION Low-level Features</title>
      <p>
        We use features that are provided by the organizers [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
More speci cally, following features are exploited for the
task.
      </p>
      <p>
        Dense SIFT are computed following the original work
in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], except that the local frame patches are densely
sampled instead of using interest point detectors. A
codebook of 300 code words is used in the quantization
process with a spatial pyramid of three layers [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ];
HOG descriptors [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] are computed over densely
sampled patches. Following [12], HOG descriptors in a 2x2
neighborhood are concatenated to form a descriptor of
higher dimension;
GIST is computed based on the output energy of
several Gabor-like lters (8 orientations and 4 scales) over
a dense frame grid like in [10].
2.2
      </p>
    </sec>
    <sec id="sec-3">
      <title>Audio Features</title>
      <p>In predicting video interestingness task, we use the
popular Mel-frequency Cepstral Coe cients (MFCC) for
extracting audio features. We choose a length of 25ms for audio
segments and a step size of 10ms. The 13-dimensional MFCC
vectors along with each rst and second derivatives are used
for representing each audio segment. Raw MFCC features
are also encoded using Fisher vector encoding. We use a
GMM to train the codebook with 256 clusters. For audio
features, we do not use PCA. The nal feature descriptor
has 19,968 dimensions.
2.3</p>
    </sec>
    <sec id="sec-4">
      <title>Deep Features</title>
      <p>
        We used the popular Ca e framework [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] to extract deep
features from two pre-trained model Alexnet [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and VGG [11].
These models were trained on ImageNet 1,000 concepts [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        AlexNet is the rst work that popularized Convolutional
Networks in Computer Vision, developed by Alex Krizhevsky,
Ilya Sutskever and Geo rey Hinton. It is the winning system
of ILSVRC2012 classi cation task [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and it outperformed
other methods by a large margin in terms of accuracy. This
very rst visual deep learning network only contains 5
convolutional layers and 3 fully-connected layers.
      </p>
      <p>VGGNet refers to a deep convolutional network for
object recognition developed and trained by Oxford's renowned
Visual Geometry Group [11]. They provided two deep
networks that consist of 16 and 19 layers respectively. In our
experiments, we use the VGGNet with 16 layers for feature
extraction.</p>
      <p>We selected the neuron activations from the last three
layers for the feature representation. The third and
secondto-last layer has 4,096 dimensions, while the last layer has
1,000 dimensions corresponding to the 1,000 concept
categories in the ImageNet dataset. We denote these features
3.</p>
    </sec>
    <sec id="sec-5">
      <title>CLASSIFICATION</title>
      <p>
        LibSVM [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] is used for training and testing our
interestingness classi ers. For features that are encoded using the
Fisher vector, we use linear kernel for training and testing.
For deep learning feature, 2 kernel is used. The optimal
gamma and cost parameters for learning SVM classi ers are
found by conducting a grid search with 5-fold cross
validation on the training dataset.
      </p>
    </sec>
    <sec id="sec-6">
      <title>4. SUBMITTED RUNS</title>
      <p>At rst, we use the late fusion with average weighting
scheme to combine features from di erent modalities. After
that we select the runs that have the top performance on the
validation set to submit. The list of submitted runs for each
subtask and its results can be seen on Table 1 and Table 2.</p>
    </sec>
    <sec id="sec-7">
      <title>RESULTS AND DISCUSSIONS</title>
      <p>The o cial results for each subtask are shown on the
last column of Table 1 and Table 2, which are
corresponding to the results of predicting interestingness from image
and video respectively. These results show that
predicting interestingness from image is more accurate than from
video. This can be due to the highly dynamic of video
content. Moreover, the performance of predicting
interestingness from video can be improved if motion features are
exploited, which have not been incorporated to our system for
the time being.</p>
      <p>Examples of top interesting images that are detected by
our system are illustrated on Fig. 2. Interestingly, our
system tends to output a higher rank on images of
beautiful women. Furthermore, we found that images from dark
scenes are often considered more interesting, probably
because these scenes often draw more attention from the
audiences.
6.</p>
    </sec>
    <sec id="sec-8">
      <title>ACKNOWLEDGEMENTS</title>
      <p>This research is partially funded by Vietnam National
University Ho Chi Minh City (VNU-HCM) under grant
number B2013-26-01.
[10] A. Oliva and A. Torralba. Modeling the shape of the
scene: A holistic representation of the spatial
envelope. International journal of computer vision,
42(3):145{175, 2001.
[11] K. Simonyan and A. Zisserman. Very deep
convolutional networks for large-scale image
recognition. arXiv preprint arXiv:1409.1556, 2014.
[12] J. Xiao, J. Hays, K. A. Ehinger, A. Oliva, and
A. Torralba. Sun database: Large-scale scene
recognition from abbey to zoo. In Computer vision
and pattern recognition (CVPR), 2010 IEEE
conference on, pages 3485{3492. IEEE, 2010.</p>
    </sec>
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