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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>THU-HCSI at MediaEval 2016: Emotional Impact of Movies Task</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Ye Ma, Zipeng Ye, Mingxing Xu Key Laboratory of Pervasive Computing, Ministry of Education Tsinghua National Laboratory for Information Science and Technology (TNList) Department of Computer Science and Technology, Tsinghua University</institution>
          ,
          <addr-line>Beijing</addr-line>
          ,
          <country country="CN">China</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <fpage>20</fpage>
      <lpage>21</lpage>
      <abstract>
        <p>In this paper we describe our team's approach to MediaEval 2016 Challenge \Emotional Impact of Movies". Except for the baseline features, we extract audio features and image features from video clips. We deploy Convolutional Neural Network (CNN) to extract image features and use OpenSMILE toolbox to extract audio ones. We also study multi-scale approach at di erent levels aiming at the continuous prediction task, using Long-short Term Memory (LSTM) and Bi-directional Long-short Term Memory (BLSTM) models. Fusion methods are also considered and discussed in this paper. The evaluation results show our approaches' e ectiveness.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>2.1.2</p>
    </sec>
    <sec id="sec-2">
      <title>Prediction Models</title>
      <p>2.1</p>
      <sec id="sec-2-1">
        <title>APPROACH</title>
        <p>Support Vector Regression (SVR) models with RBF
kernel were trained for valence and arousal separately. We've
1. INTRODUCTION tried both early fusion and late fusion for audio- and
visual</p>
        <p>
          The MediaEval 2016 Challenge \Emotional Impact of Movies" features, which will be elaborated in Section 3.
consists of two subtasks: Global emotion prediction of a
short video clip (around 10 seconds) and continuous emo- 2.2 Subtask 2: continuous emotion prediction
tion prediction of a complete movie. LIRIS-ACCEDE [
          <xref ref-type="bibr" rid="ref1 ref2">2, 1</xref>
          ]
dataset is used in the challenge. A brief introduction to the 2.2.1 Feature Extraction
dataset for training and testing as well as the details of these
two subtasks has been given in [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. In this paper, we mainly
discuss the approach employed by our system.
        </p>
        <p>
          For audio features, we used a set of features provided by
INTERSPEECH 2013 Computational Paralinguistics
Challenge [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] which consists of 130 dimensions. For image
features, the same CNN feature as Subtask 1 is chosen and
reduced by PCA to 256 dimensions.
2.1.1
        </p>
        <p>Except for the baseline features provided by the
organizers, there are two types of features used in our experiments,
which are audio features and image features. Audio features
only utilize the audio wave les extracted from video les,
and image features only utilize the static frames extracted
from videos.</p>
        <p>
          As to the audio features, we use the extended Geneva
Minimalistic Acoustic Parameter Set (eGeMAPS), which
consists of 88 features and has been used in many emotion
recognition tasks for their potential and theoretical
significance [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. In our experiments, we extract these features
from each video clip with the OpenSMILE toolkit [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
        </p>
        <p>The image features were extracted by using a ne-tuned
Convolutional Neural Network (CNN). We adopt a 19-layer
2.2.2</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Prediction Model</title>
      <p>
        We applied Long-Short Term Memory (LSTM) [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] to
model the context information in movies. Since the emotion
evoked by a video clip is not only associated with the
previous content but also the future one, Bidirectional Long
Short-Term Memory (BLSTM) [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] is considered as a better
choice because of its ability to use both previous and future
information.
      </p>
      <p>In our experiments, two types of models with three layers
were used. Type 1 has three LSTM layers and type 2 is the
same except the middle layer is BLSTM. The dimensions of
the two hidden layers are as listed in Table 1.
2.2.3</p>
    </sec>
    <sec id="sec-4">
      <title>Multi-scale Fusion and Post-processing</title>
      <p>
        Similar to [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], total ve models of di erent scales were
trained with di erent sequence lengths, i.e., 8,16,32,64 and
128, respectively. For each scale, we selected one appropriate
model from 3 trails.
      </p>
      <p>We divided the whole dataset into three parts: 70% for
training, 20% for validation and 10% as the test set for fusion
and post-processing.</p>
      <p>Finally, we applied a post-processing with a sliding
triangular lter to smooth the nal results. In our experiments,
the lter window size is 9.
3.</p>
      <sec id="sec-4-1">
        <title>EXPERIMENTS AND RESULTS</title>
        <p>In this section, we will describe our methods and
experiments in more detail and show the results.
3.1</p>
      </sec>
      <sec id="sec-4-2">
        <title>Subtask 1: global emotion prediction</title>
        <p>We've submitted three runs for global prediction task in
total, listed below:</p>
        <p>Run 1: (Baseline + eGeMAPS + CNN) features + SVR
+ early fusion</p>
        <p>Run 2: (Baseline + eGeMAPS) features + SVR + early
fusion</p>
        <p>Run 3: (Baseline + eGeMAPS + CNN) features + SVR
+ late fusion</p>
        <p>In detail, CNN features in Run 1 and Run 3 are
compressed using PCA algorithm, which is 512 dimensions for
arousal and 128 dimensions for valence. These
dimensions are decided upon the results of 5-fold cross-validation on
training set. Besides, the weight of late fusion in Run 3 is
also determined on validation.</p>
        <p>From Table 2 we can see that, the best run of valence is
Run 3 while the best of arousal is Run 1, which are late
fusion and early fusion respectively. Notice that runs using
CNN features performs better on arousal than those who
don't, indicating that image features may contain more
information about emotion's polarity than audio ones.
Besides, it is worth mentioning that the arousal's Pearson r of
Run 2 is the highest among all runs, implying that higher
relevance may lead to higher MSE loss to some content.
3.2</p>
      </sec>
      <sec id="sec-4-3">
        <title>Subtask 2: continuous emotion prediction</title>
        <p>In order to select the best model for each scale and fusion,
we designed a series of experiments. We have ve di erent
scales, two feature sets and two types of models. For each
possible combination, we trained 3 trials with randomized
initial weights. Therefore, there are total 60 (5 2 2)
experiments.</p>
        <p>Run 1: Only audio features were used. The sequence
length of LSTM was 16 for valence while 64 for arousal.
Runs
Run 1
Run 2
Run 3
Run 4
Run 5
The model was type 2 for valence and type 1 for arousal.</p>
        <p>Run 2: Audio and video feature vectors were
concatenate as a multi-modality feature vector. The scale was 16
for valence and 128 for arousal. The model was type 2 for
valence and type 1 for arousal.</p>
        <p>Run 3: We used the same features as Run 1. Multi-scale
models were trained and fused by using simple average to
generate the nal results.</p>
        <p>Run 4: We used the same features as Run 2. Multi-scale
models were trained and fused by using simple average to
generate the nal results.</p>
        <p>Run 5: Same as Run 3 except the fusion in which we
weighted those models' results with di erent weights, i.e.
0.4, 0.3, 0.2 and 0.1 from the low loss to high loss,
respectively.
4.</p>
      </sec>
      <sec id="sec-4-4">
        <title>CONCLUSION</title>
        <p>In this paper, we illustrate our approach to the MediaEval
2016 Challenge \Emotional Impact of Movies" task. As to
global emotion prediction subtask, combining the features
learnt from video by using CNN enhances the regression
performance of arousal with early fusion as well as the
performance of valence with late fusion.</p>
        <p>As to continuous prediction, the best result obtained in
this paper is Run 3 for valence and Run 2 for arousal.
Fusion by multi-scale has a good performance for valence. For
arousal, the Run 3 is better than Run 1 but Run 4 is worse
than Run 2, so fusion could not always make it better.
5.</p>
      </sec>
      <sec id="sec-4-5">
        <title>ACKNOWLEDGMENTS</title>
        <p>This work was partially supported by the 863 Program of
China (2015AA016305), the National Natural Science
Foundation of China (61171116, 61433018) and the Major Project
of the National Social Science Foundation of China (13&amp;ZD189).</p>
      </sec>
    </sec>
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