=Paper= {{Paper |id=Vol-1740/paper10 |storemode=property |title=Understanding the Impact of Culture on Cognitive Trust-building Processes: How to Increase the Social Influence of Virtual Autonomous Agents |pdfUrl=https://ceur-ws.org/Vol-1740/paper10.pdf |volume=Vol-1740 |authors=Melania Borit,Loïs Vanhée,Petter Olsen |dblpUrl=https://dblp.org/rec/conf/atal/BoritVO14 }} ==Understanding the Impact of Culture on Cognitive Trust-building Processes: How to Increase the Social Influence of Virtual Autonomous Agents== https://ceur-ws.org/Vol-1740/paper10.pdf
       Understanding the impact of culture on cognitive
      trust-building processes: how to increase the social
            influence of virtual autonomous agents

              Melania Borit                         Loı̈s Vanhée                      Petter Olsen
           University of Tromsø                       LIRMM,                             NOFIMA
            Tromsø, Norway                      Montpellier, France                  Tromsø, Norway
           melania.borit@uit.no                lois.vanhee@lirmm.fr               petter.olsen@nofima.no




                                                        Abstract

                       Building fine-tuned socially believable autonomous agents interacting
                       with humans in virtual environments is an important aspect of agent
                       design, as humans are influenced more by virtual agents with a high de-
                       gree of behavioral realism. However, modeling complex psychological
                       processes such as the trust-building between humans and culturally-
                       adaptable agents in a realistic manner is not a trivial task. When
                       designing cultural features of intelligent agents we suggest using our
                       model that integrates cognitive aspects of trust with culture. Certain
                       thinking patterns are involved when a trustor evaluates the trustwor-
                       thiness of a trustee and thus builds trust in him/her and finally decides
                       whether to trust the person or not. Scientific literature describes five
                       distinct such cognitive patterns called cognitive trust-building processes
                       (CTBPs). Among other factors influencing how trust among parties is
                       built, such as context or personality, culture shapes the preference for
                       certain CTBPs over others (e.g. preferring to build trust by evaluating
                       motivations over assessing ability to fulfill promised duties). National
                       cultures can be evaluated by a combination of scores of cultural dimen-
                       sions (CD) (e.g. individualism, masculinity). Drawing on theories from
                       organizational management, cross-cultural psychology and social psy-
                       chology, our model uses CD values to calculate values for each CTBP,
                       Their order indicates the sequence in which each CTBP might be in-
                       voked. Agents would behave more realistically if they responded with
                       trust/distrust behavior towards the user according to the agents de-
                       signed cultural background and if they would display their own trust-
                       building behavior according to their own designed culture. The focus
                       of this paper is on understanding the theoretical underpinnings of the
                       influence of culture on trust-building processes and on explaining how
                       the results of our model can be applied in designing socially believable
                       agents.



          c by the paper’s authors. Copying permitted only for private and academic purposes.
Copyright �
In: R. Cohen, R. Falcone and T. J. Norman (eds.): Proceedings of the 17th International Workshop on Trust in Agent Societies,
Paris, France, 05-MAY-2014, published at http://ceur-ws.org




                                                              1
1    Introduction
According to the social influence theory of[BLB+ 02], humans are more likely to be influenced by a virtual entity
the more they believe this entity is controlled by another human, i.e. the more they believe this entity is an
avatar and not a software agent. In order to increase this social influence in the context of a human interacting
with an agent1 , this theory further suggests increasing the agent’s visual and behavioral realism. While visual,
or photographic realism (i.e. the degree to which the agent resembles a human), is important in some cases,
but unnecessary in many others [BM13], behavioral realism seems to be the key of enhancing social influence in
human agent interaction [BLB+ 02, BM13].
   Behavioral realism is the extent to which agents behave like humans counterparts in the physical world
[BLB+ 02]. Verbal and non-verbal behaviors are displays of the humans psychological features such as cognitive
processes (e.g. perception, belief, awareness, reasoning, judgment), emotional processes or motivational ones.
Given the influence of culture on human psychology and thus human behavior [Tri94, MJ12, HHM10], the
research on developing agents that are culturally adaptable is growing. Until now, the largest focus has been on
modeling specific aspects of conversational behavior, such as language [JVM05], gestures, posture, or proxemics
[DHM+ 07], followed by relational behavior (i.e. the way humans perceive and treat others), such as the status
one attributes to another [DHM+ 13], and psychological processes, such as emotions [BPST07] and motivation
[SA11]. Nevertheless, a large palette of psychological features still has to be fine-tuned such that agents become
more human-like and among these in this paper we focus on modeling the cognitive trust-building process CTBP
with the aim of improving trust-building in human-agent interaction. Many factors influence these CTBPs in a
human: life history, personality, temperament, emotions, propensity to trust, culture etc. As for the moment no
theoretical framework integrates all these factors, so we chose to focus only on one of them, namely on culture.
   People coming from different cultures form trust by involving different cognitive processes and by valuing
differently the characteristics of the other party [DCM98]. National cultures can be evaluated by a specific
combination of scores in at least four cultural dimensions (CDs): individualism, masculinity, power distance
and uncertainty avoidance [HHM10]. Furthermore, culture influences the preference for certain cognitive trust-
building process over others (e.g. preferring to build trust in a trustee by evaluating his/her motivations over by
assessing his/her ability to fulfill promised duties). In turn, these preferences influence the importance given by
the trustor to the factors of perceived trustworthiness (ability, benevolence and integrity) from which to evaluate
the trustworthiness of another individual.
   In a virtual environment there can be a wide variety of relationship types between the human (i.e. the user)
and the agents. These can be neutral, friendly or hostile, and the relationship between the user and the agents
can be fixed, or it can change over time, depending on the actions of the user. In human relations, trust is an
important aspect of most relationships, and it is one that normally has the potential to change over time. Trust
across cultures is particularly problematic, as cultures differ significantly when it comes to how trust should be
established and maintained. If person a from culture A wants person b from culture B to trust her, she generally
has to choose among several approaches. The most common are either act like a trustworthy person from culture
A should and hope that b either recognizes this fact (b then needs to know something of culture A) or that
actions inspiring trust in culture A do the same in B). Alternatively, if aware of the differences between cultures
A and B, person a could attempt to act like a trustworthy person from culture B (as a views it), hope that b
recognizes this fact, and hope that b accepts that this behavior does indeed signify someone worthy of trust.
Virtual environments could be symmetrical in the same way as the agent could be programmed to recognize the
culture of the user based on the users avatar or behavior. In such an environment, both the user and the agent
can take the role of trustor and trustee, as the situation demands. With the agent as (potential) trustor and the
user as (potential) trustee, the challenge for the user would be How do I get this agent to trust me?. With the
agent as (potential) trustee and the user as (potential) trustor, challenge for the user would be Can I trust this
agent? (or possibly In this activity I need to trust an agent; which one out of several alternatives do I choose?).
   When designing cultural features of agents we propose using the results of our numerical model that integrates
cognitive-trust building processes with culture. With cultural dimensions as input this model calculates appro-
priate values for each cognitive trust-building process. Arranged in descending order, these values indicate the
sequence in which each process might be invoked by individuals of specific cultures. Among possible applications,
this model can be used in virtual environment development by providing agents designers with the necessary
guidelines for creating realistic cultural characters that behave more like humans when it comes to the issue of
   1 Discussing risks, cautions, problems and moral aspects of social influence of agents in human-agent interaction is outside the

scope of this paper.




                                                                2
building trust, both as potential trustors and as potential trustees. The focus of this paper is on understanding
the theoretical underpinnings of the relationship between culture and cognitive trust-building processes and on
the possible application of this simple numerical model and not any experiments performed with it. We have
chosen this because in interdisciplinary studies such as those bringing together social sciences, psychology and
computer sciences it is crucial that the theories a model builds on are understood so they are adequately captured
in the mechanisms of the model. If this does not happen, the model might run smoothly but its results will
not reflect the realities captured by the theory or which have to be proven by it. According to existing theory,
humans from different cultures build trust in different ways, thus different agents (e.g. German, Afghan) should
be designed to behave like it were building trust in this specific way and our model suggests a possible way
to do this. While our model has general application potential, implementation and experimentation depend on
the preference of each designer on using a specific agent architecture over another and on the objective of the
implementation/experimentation.
   The next section outlines the theoretical concepts we use in the model and its application to agents, with the
following one touching upon previous approaches to implement virtual agents that reflect culture through their
verbal and non-verbal behavior. We then introduce the culture - trust model we developed and discuss how it
can be applied in order to enhance social influence in human-agent interaction.

2     Theoretical foundation
2.1    Culture and cultural dimensions
2
  The concept of culture has received many definitions and it was said that almost as many definitions of culture
exist as scholars studying the phenomenon [KW88]. One of the dominant culture paradigms in business studies
is the one introduced by Geert Hofstede in 1980. In his landmark study, Cultures consequences: international
differences in work related values, it is argued that culture is the collective programming of the mind that
distinguishes the members of one group or category of people from others; it includes patterns of thinking,
feeling, and acting derived from ones social environment rather than from ones genes [HHM10]. This definition
is then applied to build categories (or dimensions) of cultures. In particular, investigated groups are nations and
organizations. The framework introduced by Hofstede is more widely cited in the Social Science Citation Index
than any other competing theories of culture and nearly all cross-cultural management studies are influenced
by it [Nak09]. Despite its popularity, Hofstedes approach to culture was criticized by some scholars, many from
outside the organizational management field. Some of the criticism refers to simplifying culture to national
cultures, being out-dated or having too few dimensions [HJA11, Nak09]. Nevertheless, since it is considered that
this paradigm superseded other culture theories [Nak09], we chose to use it ourselves in this study.
    In his research on cross-cultural aspects, Hofstede developed the concept of cultural dimension which is a
specific aspect of a culture that can be measured relative to other cultures [HHM10]. Six such cultural dimensions
(CDs) have been identified: power distance (from small to large), collectivism versus individualism, femininity
versus masculinity, uncertainty avoidance (from weak to strong), long-term versus short-term orientation and
indulgence versus restraint (for reasons explained in section 4.1. we deal only with four of these dimensions).
These dimensions operate together and their operation is influenced by political and economic circumstances
[Hof04] and by individual personality factors [HHM10].

    • Power distance (PDI): it expresses the degree to which the less powerful members of a society accept and
      expect that power is distributed unequally. Thus, it influences the expectation and importance given to
      power status. In high PDI societies, leaders are expected to take directions and subordinates to obey and
      not take initiatives. In low PDI countries, the leader is just a role and subordinates are equal to their
      superiors. E.g. China, Russia (high PDI) opposed to Scandinavian countries (low PDI).

    • Individualism (IDV): it influences the definition of individual identity. The lower the IDV, the more one
      individual’s identity is linked to his/her social context (e.g. relatives, colleagues). This context leads to
      a collective image that has to be pre-served (helping each other within the group, hiding errors, rejecting
      outsiders). Conversely, in high IDV cultures, individuals expect a treatment independent of any context.
      E.g. the U.S., Great Britain (high IDV) opposed to South American countries (low IDV).
   2 Due to space limitations, we cannot expand too much here on the values, beliefs, expectations, goals, emotions, motives and be-

havior underlying cultural dimensions and cognitive trust-building processes. See [HHM10, DCM98] for a comprehensive discussion.




                                                                 3
  • Masculinity (MAS) (alternatively labelled achievement versus cooperation orientation [19]): it indicates
    preferences on assertiveness, toughness, performance and material success. In high MAS cultures, good per-
    formance should be recognized and rewarded, leading to competition. Conversely, low MAS cultures favour
    modesty, tenderness and high quality of life. Interactions focus on building cooperation and establishing
    consensus. E.g. Scandinavian countries (low MAS) versus Japan, Hungary (high MAS).

  • Uncertainty avoidance (UAI): it favors the desire for clear and explicit situations with predictable outcomes.
    In high UAI cultures, this desire leads to establishment of rules (formal or not), making everything explicit
    with low ambiguity. Conversely, individuals with low UAI culture dislike the presence of rules. They tend
    to accept more easily situations with unspecified behavior or unclear outcome. E.g. Greece, Portugal (high
    UAI) versus Denmark, Vietnam (low UAI).

   Partly based on replications and extensions of an IBM survey conducted between 1967 and 1973, the latest
database of cultural dimensions values contains scores for 73 countries and three regions [The12]. These values
are national averages, which represent the type of behaviors individuals are more likely to perform in a country
than in another. These values obviously do not mean that every individual in a given country will perform
differently than in another one.

2.2   Trust
Trust has been defined in many different ways by different scientific domains. Only in the period 1960 1990, areas
such as management, marketing, psychology and sociology employed more than 70 definitions of trust [CF10].
However, one of the most influential definition is the one proposed by Mayer, Davis and Schoorman in 1995: trust
(noun) is the willingness of a party (trustor) to be vulnerable to the actions of another party (trustee/target)
based on the expectation that the other will perform a particular action important to the trustor, irrespective
of the ability to monitor or control that other party.

2.3   Trustworthiness and perceived trustworthiness
The best device for creating trust is to establish and support trustworthiness [Har04] and many authors have
theorized why a party will be judged as trustworthy. If to trust is a concept linked with the trustor, then to be
trusted (passive form of to trust), to be trustworthy and trustworthiness are concepts linked with the trustee.
Trustworthy (adj.) is defined as worthy of being trusted (www.thefreedictionary.com), while trustworthiness (n.)
is considered to be the personal state or quality of being trustworthy (www.thefreedictionary.com). Connecting
this last definition with the one of trust, we can say that trustworthiness is the trustees personal quality of being
worthy to be invested with the willingness of a trustor to be vulnerable to the actions of the trustee (based
on the expectation that the trustee will perform a particular action important to the trustor, irrespective of
the ability to monitor or control the trustee). This quality is not a general truth, an absolute term about the
trustee, but a relative one, connected to the trustors perception of the trustee. This means that while a target
can be judged as trustworthy by a trustor, another trustor might consider the same target as untrustworthy.
[MDS95] describe three conditions that can give a trustee this quality of trustworthiness in the eyes of a trustor:
his/her displayed ability, benevolence and/or integrity (ABI). They frame these conditions within the concept of
factors of perceived trustworthiness (FPTs), defined as unique perceptual perspectives from which to consider
the trustee.

  • Ability: it represents the perception of the trustor over a group of skills, competences and characteristics
    that enable a party (the trustee) to perform in a specific domain (e.g. a patient trusts a certain neurosurgeon
    well known for her skills for a complicated brain operation).

  • Benevolence: it is the trustees perceived altruism, his/her disposition to be genuinely interested in the
    trustors welfare even at his/her own expense (e.g. a young couple accepts the loan requirements from a
    bank known to help young people seeking to start a family).

  • Integrity: it is the trustor’s perception of the trustees faithfulness to a set of principles that the trustor
    finds acceptable (e.g. a firm starts doing business with another firm that is known for its business integrity;
    dealing with Swiss banks might be an obvious example here).




                                                         4
2.4    Cognitive trust-building processes
Some authors consider that trust can be thought of as a continuous mono-dimensional space with trust and
distrust as its two extremes [GV10, CE03] theorize that trust develops via a dynamic process that has three
evolutionary phases. In the beginning of the relationship, if there is a total lack of information about the
trustworthiness of the other, trust starts theoretically around the zero point (the trustor is not willing to make
himself/herself vulnerable to the actions of the other party)3 . During the building-trust phase, the trustor engages
in actions meant to acquire knowledge about the trustworthiness of the target (his/her ability, benevolence
and/or integrity), while the trustee engages in actions meant to prove his/her trustworthiness. Thus, over time,
if these trust-building actions are successful, the general level of trust grows until it begins to level off during the
maintenance phase and then stays relatively constant. If during this second stage a trust-destroying event occurs,
the overall level of trust drops quickly to the level of distrust and even more intense trust-building actions on
behalf of the trustee are required to raise trustors trust from this level. Our culture - trust model deals only with
the first phase of this process (i.e. the trust-building one), as it attempts to identify what cognitive processes
the trustor is using when evaluating the trustworthiness of the trustee.
    During the trust-building phase, certain thinking patterns are involved when the trustor evaluates the trust-
worthiness of the trustee and thus builds trust in him/her. According to [DC97], trust building relies on the
formation of a trustor’s expectations about the motives and behaviors of a trustee [DC97]. Scientific literature
describes five distinct cognitive patterns which can be employed by the trustor when forming such expectations:
calculative, capability, prediction, intentionality, and transference [DCM98]. These cognitive patterns are called
cognitive trust building processes (CTBPs).

  • Calculative: this process engages the trustor in evaluating the costs and/or rewards of the trustee cheating
    or staying in the relationship and if the benefits of cheating do not exceed the costs of being caught, the
    trustor infers that it would be contrary to the trustee’s best interest to cheat and therefore the trustee can
    be trusted. E.g. a research lab wants to collaborate with a competing lab for analyzing a complex chemical.
    The costs and benefits of the competing lab are analyzed and if the benefits of cheating (patenting the
    results as own only research) do not exceed the costs of being caught, the competing lab will be trusted in
    order to be taken in as a partner.

  • Prediction: this process engages the trustor in analyzing the trustees behavior in order to decide whether
    it is consistent or not. E.g. students trust a teacher to be fair with them in the third year of their bachelor
    degree because they recollect this teacher always being fair since they entered university.

  • Intentionality: this process engages the trustor to estimate trustees motivation. E.g. when asked by the
    leader of the department to undergo a certain evaluation process, the employee trusts the leader to do so
    because he/she thinks the leader is interested in the employees personal development and not in the profit
    of the firm performing the evaluation.

  • Capability: this process engages the trustor to analyse the trustees ability to act. E.g. in an amusement
    park, the users of the roller-coaster evaluate the technical competences of the staff serving the facilities to
    run the roller-coaster in safety conditions.

  • Transference: this process engages the trustor in transferring trust from a known entity (proof source) to an
    unknown one. The proof source can be a person (e.g. friends, family) or an institution (e.g. the government).
    E.g. the government advices citizens to use a certain bank for specific transactions abroad. Citizens highly
    trust the government, therefore they will use the services of this particular bank.

   In practice, these CTBPs are interrelated, as some factors can invoke multiple CTBPs (e.g. frequent contact
with a target may activate both the prediction process and the intentionality one) [DCM98]. Therefore, the
evaluation of a trustees trustworthiness may be influenced by several CTBPs, which are often combined and
invoked in an unconscious sequenced preference [SSD+ 10] and triggered sometimes by the same stimulus.
   3 Theory also mentions that the general willingness to trust others (i.e propensity to trust) differs from person to person [MDS95].

Thus, regardless their mental pathway of building trust, some people are more likely to trust others, while some are not. This
propensity is also influenced by culture [SMD07]




                                                                  5
2.5    Linking trust-building processes with factors of perceived trustworthiness
There is a clear link between how CTBPs manifest themselves and how FPTs are integrated within these
processes and this link has an influence over the behavior of both the trustor and the trustee. As said above,
the trustor engages in actions meant to acquire knowledge about the trustworthiness of the target, while the
trustee engages in actions meant to prove his/her trustworthiness. On the one hand, while acquiring knowledge
about the trustworthiness of the target, the trustor will engage in one or more cognitive CTBPs [DCM98].
When engaged in this activity, the trustor will assess the three FPTs of the target from the perspective of the
cognitive process he/she uses. For example, if the trustor is using the intentionality CTBP, he/she will look for
benevolence signs in the targets behavior while if the trustor is using the capability CTBP he/she will assess
the targets ability [DCM98]. Or yet another example, while engaged in the prediction CTBP, the trustor will
look at the consistency of the targets past actions or at the extent to which the targets actions are congruent
with his/her words [DCM98]. These issues, as well as past actions consistency and actions-words congruency
significantly affect the degree to which a party is judged to have integrity [MDS95].
   On the other hand, the trustee can choose to display one characteristic or another (e.g. ability, benevolence
or integrity) in order to be perceived as trustworthy by the trustor appreciating more that FPT because of
the CTBP he/she employs. For in-stance, trust formed via the capability CTBP is based on the trustee being
evaluated as able to fulfill his/her promises. Thus, trust is established when the trustor perceives that the trustee
has the necessary skills and competences. This suggests at least one strategy for trustees seeking to form trust
based on a capability TBP. They can for example increase their perceived abilities by revealing the number of
experts hired for performing the specific action the trustor trusts them to accomplish.

2.6    Linking trust with culture
Many scholars consider that among other matters such as affect and emotion, culture impacts trust building
through the perceived trustworthiness of a trustee [Hof04, HHM10, MDS95]. For example, more performance
oriented societies (high MAS) tend to place a higher value on the ability variable of the ABI framework, while
the feminine cultures (low MAS) tend to emphasize more the benevolence variable [SMD07]. The most straight-
forward connection between trust and culture is done by [DCM98]. These authors describe how national culture,
through relation to risk (UAI), authority (PDI) and self (MAS, IDV), impacts TBPs. Based on the idea that the
values guiding peoples behavior influence trust building process, the authors formulated 15 propositions about
how cultural dimensions facilitate or inhibit the application of CTBPs. For example, one such proposition states
that in low UAI cultures trustors are more likely to form trust via a calculative process.

3     Social influence in virtual environments: related work
Humans have certain expectations about communicative signals, patterns, and reactions of interaction partners
[SA11]. Such expectations have a crucial influence on how humans unconsciously choose different cognitive
pathways of building trust in others [DCM98]. According to the social influence theory, humans are influenced
more by virtual agents with a high degree of behavioral realism ([BLB+ 02, BM13, MdCG13]. Believability of
an agent means that humans can apply their usual mental models of communication when interacting with
the agent ([SA11]). Thus, the agent is expected to behave as humans would do in a given situation, both in
its own initiated behavior and the one generated as a response to the user. This is essential for behavioral
realism and thus social influence if an agent looks like a human (or is supposed to represent a human), people
expect it to behave like one as well, and will be disturbed by, or misinterpret, discrepancies from human norms
[MWR03, NIL00]. Nevertheless, the appearance and behavior of these characters is in most cases based on
the cultural background of their designers [KED+ 12]. Thus, there is the risk that characters developed for a
particular culture might not find acceptance when being presented to another culture [KED+ 12]. Even though
a few attempts have been made to create agents that reflect a particular cultural background, interaction with
these characters still remains an awkward experience in particular when it comes to non-verbal interaction. As
a consequence, agents might not be accepted, and their social influence will be minimal when interacting in a
culturally inappropriate manner [KED+ 12].
   Adapting an agent to a different culture involves not only the obvious language translation, but also the care-
ful reconsideration of each of the key characteristics identified in the literature: identity, backstory, appearance,
content of speech, manner of speaking, manner of gesturing, emotional dynamics, social interaction patterns, role
and role dynamics [SMK+ 11]. However, usually, cultural/social adaptation of agents has focused on visual ele-




                                                         6
ments relating to non-verbal behaviors, especially gesture, facial expression and inter-personal distance [AVA+ 09]
or on linking only verbal behavior to emotion/motivation/trust/culture (i.e. verbal/non-verbal cues → psycho-
logical features/culture) and not so much on the verbal/non-verbal manifestation of cognitive processes in a
specific cultural setting (i.e. culture → psychological features → verbal/non-verbal display). For example see the
research of [AVA+ 09, DHM+ 13, DHM+ 07, HRMM02, IC07, MHR00, MDA+ 09, OB97, DPP04, SMK+ 11, TR09]
for culture [HJA11] for culture and emotions; [BPST07, MWR03, NIL00] for emotions [SA11] for motivation
[BC01, CS03, MAM97] for trustworthiness of human-like agents and [DLP13] for building social identity of these
agents. While personality relates to the level of the individual, culture relates to social groups and it is not
enough to modify the expressive behavior of the individual character; they must also be considered as social
actors and behave in a socially acceptable manner[AVA+ 09]. Even as each human personality is unique, each
culture tends to evoke specific modes of adjustment and reactions in different situations[SMK+ 11].

4     Designing realistic cultural agents in relation to cognitive trust-building pro-
      cesses
4.1    Modeling trust-building cognitive processes according to cultural background
In attempting to link culture with trust in a quantitative way, our model draws on the qualitative links between
cultural dimensions and cognitive trust-building processes described by [DCM98]. According to the qualitative
assessment of these authors, high and low CD values have positive influences on different CTBP. Moreover,
the same type of culture (low IDV/MAS/PDI, high UAI) influences similarly the CTBPs of intentionality and
transference, while the opposite of this type of culture (high IDV/MAS/PDI, low UAI) influences the calculative
CTBP. Doney et al. acknowledge that their research provides insight into the implications of trust developed by
alternative processes without specifying a hierarchical approach. Furthermore, they assume that each dimension
of culture is of equal importance. Thus, following their reasoning, we also explicitly assume that each cultural
dimension has the same weight in the process of trust building (i.e. we transform the qualitative links of [DCM98]
in linear formula, assuming that each cultural dimension has an independent and equal impact on the importance
given to a TBP). However, we are aware that it may be that trustors assign greater weight to trust developed
via one cognitive process compared to another and that context may influence the relevance of a particular
cultural dimension. Based on further theoretical and empirical studies our model may be modified in order to
reflect these, by using other methods for computing the formula for TBPs (e.g. maximum amongst positive
cultural dimensions, mean of positive links, squared cultural dimensions scores). Nevertheless, for the moment,
as indicated by [DCM98], questions regarding whether, or how, trustors prioritize these TBP remain unanswered.
Because [DCM98] used only four cultural dimensions, our model uses only four, too.
   We first normalized each cultural dimension in a [-1;1] space, where -1 corresponds to the lowest cultural value
and 1 to the highest one, by using the following formula:

                                                   valueCD (c) − minCD
                                 n valueCD (c) =                       ×2−1
                                                    maxCD − minCD
   Where n valueCD (c) is the normalized value of the country c in the cultural dimension CD, valueCD is the
normalized value of c in CD, minCD and maxCD are respectively the minimal and maximal values of this
cultural dimension. With this representation, a country with a low value for a cultural dimension has a value
below 0 and above 0 otherwise, the maximal value is 1 and the minimal is −1. This normalization preserves the
distance ratios between the cultural dimensions of various countries.
   Using this scale, we evaluate the importance given to each CTBP in using the following formula:

               valueCalc (c) = n valueIDV (c) + n valueM AS (c) + n valueP DI (c) − n valueU AI (c)            (1)

              valueP red (c) = −n valueIDV (c) − n valueM AS (c) + n valueP DI (c) + n valueU AI (c)           (2)
              valueCapa (c) = n valueIDV (c) + n valueM AS (c) + n valueP DI (c) + n valueU AI (c)             (3)
              valueInt (c) = −n valueIDV (c) − n valueM AS (c) − n valueP DI (c) + n valueU AI (c)             (4)
             valueT rans (c) = −n valueIDV (c) − n valueM AS (c) − n valueP DI (c) + n valueU AI (c)           (5)
   Where valueCalc is the importance given to the calculative TBP, valueP red is the importance given to the
predictive TBP, valueCapa is the importance given to the capability TBP, valueInt is the importance given to




                                                        7
Figure 1: Countries and their respective pairs of the first two cognitive trust-building processes as calculated
using our culture-trust model
the intentionality TBP, valueT rans is the importance given to the transference TBP. Each formula corresponds
to the linear combination of the positive relations between high/low values of cultural dimensions and CTBPs
given by [DCM98].
   Following the recommendations from [CF10] to look closer at cognitive models of trust, our model focuses on
how trust building (from a cognitive perspective) and culture might interact and what could be the outcome of
this interaction. At the same time, one has to keep in mind that this is a formalization of the first phase of the
trust process only (see Section 2.4) and cannot answer the question of how trust will evolve. For example, if
a trustor used the transference process in this first phase, the target might need to maintain trust via another
CTBP to ensure the completion of the second phase [DCM98].
   When fed with the values of the national cultural dimensions calculated by Hofstede, our culture - trust
model calculates appropriate values for each trust-building cognitive process. Arranged in descending order,
these values indicate the sequence in which each CTBP might be invoked by individuals of specific cultures.
The data-map displayed in Figure 1 presents, for the sake of visualization clarity, only pairs of the first two
trust building processes as calculated using our model. A table with all the data calculated for all trust-building
processes for all the countries for which cultural dimensions values are available can be provided at request.
   The results obtained by this model are coherent with former theoretical descriptions of how people from
different cultures build trust from [Hof04, HHM10] and [SMD07]. For example, [SMD07] state that more col-
laborative, being oriented feminine (thus, low MAS) cultures tend to put more emphasis on the benevolence
variable. Hence, for people in these cultures, trust emerges if the trustor perceives target to be genuinely in-
terested in the trustors welfare and motivated to seek joint gain. This way of building trust is specific to the
intentionality process [DCM98]. According to our formalization, nine of the most feminine cultures rank the
intentionality/transference process first. Moreover, these results seem to be consistent with indirect descriptions
of the trust-building phase found in empirical case-studies [CE03, Ide09]. Furthermore, there is a statistically sig-
nificant relationship between these results and values of CTBPs proxy indicators taken from available world-wide
surveys (Borit and Vanhée, work under progress).
   This model can be used to infer the CTBP sequence for any individual given that the scores of this individual
for the four CDs are known. Applications that calculate these scores are already available on the market (e.g.
CultureGPS or ComPass).

4.2   Consequences for agents design
When designing agents, our culture-trust model can be used from a double perspective: 1) considering the user
as a trustor (with the agent as a trustee) and 2) considering the user as a trustee (with the agent as a trustor).
   In the first case, users would have to consider the trustworthiness of the agent. In order for the user to
trust the agent the way the user would trust a human in the role that the agent plays, the agent would have
to manifest the characteristic signs of the cognitive trust-building processes that a human would invoke in the
respective situation, given the culture of that human. For example, an agent designed to exhibit Nigerian trust-
building traits guiding the user through the mountains would have to display characteristics of the prediction and




                                                         8
intentionality/transference CTBPs (e.g. performing certain rituals, revealing its benevolent actions), in order
for the user to trust it (if the user has a certain degree of cultural awareness). If the agent would display the
characteristics of capability and calculative CTBPs (e.g. talking about its expertise in guiding) then this behavior
would mirror a North-American way of thinking, which would be in discrepancy with the cultural background
it is designed to represent.
   Instructional role-play simulations like the ones developed by Alelo Inc.[Ale14] provide dos and dont’s in
intercultural encounters. By trial and error the user learns about the practices (rituals, symbols) of specific
cultures (the answers to the what and how questions when meeting a new culture). Nevertheless, the simulation
does not provide the user with the underlying cognitive premises of the agent behavior (the why question). For
example, the simulation teaches the user that she/he has to ask the agent designed to exhibit Taiwanese cultural
traits about how the dinner was prepared and provide compliments to build rapport, but it does not offer the
explanation that actually this is an action meant to build trust according to the prediction and intentional-
ity/transference CTBPs that are usually firstly invoked by the Taiwanese humans. When the user understands
the connection between the agent behavior and the specific way this agent trusts people, the user can handle
different kinds of situations than the one explicit in the simulation (for example, how to behave when convincing
a Taiwanese human/agent to join him/her to a party, not only how to behave at dinner).
   In the second case, the agent would have to evaluate the actions of the user and decide whether to trust him/her
or not. In the same example, if the user is North-American, then he/she is more likely to invoke the capability
and calculative CTBPs and be more task-oriented than the virtual counterpart. In this case, the user would not
engage in trying to know the agent on a more personal basis (e.g. not trying to build a personal relationship by
asking different questions about the general wellbeing of the agent and of its family), but would ask directly for
expert services. Having a different cognitive pattern of building trust, in order to behave realistically the agent
should display a non-trusting behavior until the player changes his/her strategy.
   From these two perspectives, our model could be included in the further development of other intercultural
training tools such as Traveller [DHM+ 13], TLTS [JVM05], ELECT BiLAT [HBL+ 06] or ORIENT [AVA+ 09].



4.3   Possible other applications in a multiagent systems context

Our formalization could be used in order to replicate the development of trust in the context of artificial societies
influenced by their cultures. In particular, this model might be used in multi-agent systems at the agent level
in order to reproduce the impact of culture on multi-agent interactions. For example, it could be included in
contemporary trust models in order to give them a cultural setting and then observe different outcomes influenced
by this cultural setting. That fact that the modeler can simulate the cognitive trust building processes of an
agent in a realistic manner could be a powerful tool. Additionally, BDI agents that are capable of abducing
other agent’s intentions (intentionality CTBP) and behavior (prediction CTBP) could be designed using this
model. The impact of trust has a clearly observable importance in organizations. [D’I94] illustrates how three
very similar organizations under the influence of different cultures establish trust in a different way. They may
rely on a) honour attaching individuals to a status and making them responsible for defending it; b) contracts
binding individuals to a performance measure; or c) consensus integrating concerned individuals by decision
making, creating a cooperation spirit [D’I94]. Each form of organization can be linked to at least one trust
building process: honour with prediction and calculative, contract with calculative and capability, and consensus
with intentionality. Agent-based models of culture and organizations (as described in [VDF13]) would benefit
from including the importance of trust in organizations and the influence of culture on it through integrating
our formalization. Among others, these models could show different organizational dynamics based on how trust
between the agents is build according to their cultural background.
   Moreover, organizations can display a large panel of behaviors which might inspire trust through different
TBPs. To this extent, organizations could specialize in certain types of trustworthiness display, aiming at
different targets. For instance, consider an organization favoring costumer service (benevolence, through the
prediction and intentionality TBPs) while another proposes quality (ability, through the capability TBP). Our
formalization could be used to analyze crucial changes an organization has to make in order to fit a given market.
In addition, simulating several organizations in a multi-cultural setting could show what type of national market
niches can appear.




                                                         9
5   Conclusions and future work
People coming from different cultures form trust by involving different cognitive processes and by valuing dif-
ferently the characteristics of the other party [DCM98]. In line with the research related to including cognitive
processes (e.g. trust building), emotions, motivations and culture in the agents design, we propose integrating
trust and culture theories in the design of agents as a way to enhance their social believability and thus their
social influence in a human-agent interaction context. When designing the cognitive characteristics of agents,
we propose considering also the trust-building cognitive aspect and suggest using the results of a culture trust
model we have built. This numerical model integrates CTBPs with culture: having as input cultural dimensions
values the model calculates appropriate values for each CTBP. These values indicate the sequence in which each
CTBP might be invoked, thus providing agents designers with guidelines of creating cultural characters that
are believable when it comes to how they build trust. Agents could be able to behave more realistically when
displaying themselves trustworthy behavior and responding with trust or distrust in the player according to its
cultural background. The focus of this paper is on understanding the theoretical underpinnings of the relation-
ship between culture and trust and on explaining how the results of our model can be applied in designing agents
in order to improve trust-building in human-agent interaction.
    As future work with direct application on modeling the trust-building relationship between humans and agents
we intend to create correspondence rules that connect CTBPs to concrete specifications of conversational behavior
(e.g. language, gesture expressivity, posture or proxemics), appearance, content of speech, emotional dynamics,
social interaction patterns, role and role dynamics. Also, since our culture - trust model deals only with the
first phase of the trust cognitive process, we intend to look closer into the time - CTBPs and destroyed trust -
CTBPs relationships, an approach that has also direct application in the area of enhancing social believability of
agents (e.g. the user might meet the same agent several times during the game; how should the agent maintain
trust over time? How should the agent behave if the user behaves in a trust-destroying manner?).

Acknowledgments
The first author wishes to thank to Bruce Edmonds, Jorge Santos, Petter Holm and Emma Norling for their
comments on the general aspects of this research. This research was facilitated by the EWMA project (Norwegian
Research Council project number 195160).

References
[Ale14]     Alelo Inc. Alelo Inc., 2014.

[AVA+ 09]   Ruth Aylett, Natalie Vannini, Elisabeth Andre, Ana Paiva, Lynne Hall, and Sibylle Enz. But that
            was in another country: agents and intercultural empathy. In The 8th Int. Conf. on Autonomous
            Agents and Multiagent Systems (AAMAS 2009),, pages 329–336, 2009.

[BC01]      Timothy Bickmore and Justine Cassell. Relational agents: a model and implementation of building
            user trust. In Proceedings of the SIGCHI conference on Human factors in computing systems,
            number 3, pages 396–403, 2001.

[BLB+ 02]   Jim Blascovich, Jack Loomis, Andrew C Beall, Kimberly R Swinth, Crystal L Hoyt, and Jeremy N
            Bailenson. Immersive Virtual Environment Technology as a Methodological Tool for Social Psychol-
            ogy. Psychological Inquiry, 13(2):103–124, 2002.

[BM13]      Jim Blascovich and Cade Mccall. Social Influence in Virtual Environments. In K Dill, editor, of
            Media PsychologyThe Oxford Handbook, number January, pages 305–315. Oxford University Press,
            New York, NY, 2013.

[BPST07]    Tibor Bosse, Matthijs Pontier, Ghazanfar F Siddiqui, and Jan Treur. Incorporating Emotion Reg-
            ulation into Virtual Stories. In C. et al. Pelachaud, editor, IVA, LNAI 4722, pages 339–347, 2007.

[CE03]      Steven C Currall and Marc J Epstein. The fragility of organizational trust: Lessons from the rise
            and fall of Enron. Organizational Dynamics, 32(2):193–206, 2003.

[CF10]      Christiano Castelfranchi and Rino Falcone. Trust Theory: A socio-cognitive and computational
            model, volume 20. Wiley, 2010.




                                                       10
[CS03]      A J Cowell and K M Stanney. Embodiment and interaction guidelines for designing credible, trust-
            worthy embodied conversational agents. Intelligent Virtual Agents, pages 301–309, 2003.

[DC97]      Patricia M Doney and Joseph P Cannon. An Examination of the Nature of Trust in Buyer-Seller
            Relationships. Journal of Marketing, 61(2):35–51, 1997.

[DCM98]     Patricia M Doney, Joseph P Cannon, and Michael R Mullen. Understanding the influence of national
            culture on the development of trust. Academy of management review, pages 601–620, 1998.

[DHM+ 07] Jan Dusan, David Herrera, Bilyana Martinovski, David Novick, and David Traum. A computational
          model of culture-specific conversational behavior, 2007.

[DHM+ 13] Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, André Silva, Ana Paiva, Felix Kistler, Alek-
          sandra Swiderska, Eva Krumhuber, Arvid Kappas, Colette Hume, and Ruth Aylett. Traveller
          Intercultural training with intelligent agents for young adults. In Proceedings of the Eight Interna-
          tional Conference on the Foundations of Digital Games (workshop 1st International Workshop on
          Intelligent Digital Games for Empowerment and Inclusion), 2013.

[D’I94]     P D’Iribarne. The Honour Principle in the ’Bureaucratic Phenomenon’. Organization Studies,
            15(1):81–97, 1994.

[DLP13]     Joana Dimas, P Lopes, and R Prada. One for all, all for one: Agents with social identities. Proceed-
            ings of the CogSci, pages 2195–2200, 2013.

[DPP04]     Fiorella De Rosis, Catherine Pelachaud, and Isabella Poggi. Transcultural believability in embodied
            agents: a matter of consistent adaptation. Agent Culture: Human-Agent Interaction in a Multicul-
            tural World, pages 75–106, 2004.

[GV10]      Michelle Greenwood and Harry J Van Buren III. Trust and stakeholder theory: trustworthiness in
            the organisation-stakeholder relationship. Journal of business ethics, 95(3):425–438, 2010.

[Har04]     Russell Hardin. Trust and trustworthiness, volume 4. Russell Sage Foundation Publications, 2004.

[HBL+ 06]   Randall W Hill Jr., James Belanich, H C Lane, Mark Core, Melissa Dixon, Eric Forbell, Julia Kim,
            and John Hart. Pedagogically Structured Game-Based Training: Development of the Elect BiLAT
            Simulation. 2006.

[HHM10]     Geert Hofstede, Gert Jan Hofstede, and Michael Minkov. Cultures and Organizations: Software of
            the Mind, revised and expanded 3rd ed. McGraw-Hill, New York, NY, 2010.

[HJA11]     Lynne Hall, Susan J Jones, and Ruth Aylett. Fostering empathic behaviour in children and young
            people: interaction with intelligent characters embodying culturally specific behaviour in virtual
            world simulations. In INTED2011 Proceedings, pages 2804–2814, 2011.

[Hof04]     Gert Jan Hofstede. Hide or confide?: the dilemma of transparency. Number 248 p. Reed Business
            Information, ’s-Gravenhage, 2004.

[HRMM02] Barbara Hayes-Roth, Heidy Maldonado, and Marcia Moraes. Designing for Diversity: Multi-Cultural
         Characters for a Multi-Cultural World. Proceedings of IMAGINA, 2002.

[IC07]      Francisco Iacobelli and Justine Cassell. Ethnic Identity and Engagement in Embodied Conversational
            Agents. In IVA 2007, LNAI 4722, pages 57–63, 2007.

[Ide09]     Uwafiokun Idemudia. Assessing corporate-community involvement strategies in the Nigerian oil
            industry: An empirical analysis. Resources Policy, 34(3):133–141, 2009.

[JVM05]     W L Johnson, H H Vilhjalmsson, and S Marsella. Serious games for language learning: How much
            game, how much ai? In C.-K. Looi, G I McCalla, B Bredeweg, and J Breuker, editors, AIED.
            Frontiers in Artificial Intelligence and Applications, pages 306–313. IOS Press, 2005.




                                                      11
[KED+ 12] Felix Kistler, Birgit Endrass, Ionut Damian, Chi Tai Dang, and Elisabeth André. Natural interaction
          with culturally adaptive virtual characters. Journal on Multimodal User Interfaces, 6(1-2):39–47,
          2012.
[KW88]      George D Kuh and Elizabeth J Whitt. The Invisible Tapestry. Culture in American Colleges and
            Universities. ASHE-ERIC Higher Education, Report No. 1, 1988. ERIC, 1988.
[MAM97]     Susanne Van Mulken, Elisabeth André, and Jochen Müller. An Empirical Study on the Trustwor-
            thiness of Life-Like Interface Agents. In HCI, volume 2, 1997.
[MDA+ 09] Samuel Mascarenhas, João Dias, Nuno Afonso, Sibylle Enz, Ana Paiva, and Cavaco Silva. Using
          Rituals to Express Cultural Differences in Synthetic Categories and Subject Descriptors. In The 8th
          Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS), pages 305–312, 2009.
[MdCG13] Celso Melo de, Peter Carnevale, and Jonathan Gratch. Peoples biased decisions to trust and coop-
         erate with agents that express emotions. In The 16th International Workshop on Trust in Agent
         Societies co-located with the 12th International Conference on Autonomous Agents and Multiagent
         Systems (AAMAS), St Paul, Minnesota, USA, 2013.
[MDS95]     Roger C Mayer, James H Davis, and F David Schoorman. An integrative model of organizational
            trust. Academy of management review, pages 709–734, 1995.
[MHR00]     Heidy Maldonado and Barbara Hayes-Roth. Toward Cross-Cultural Believability in Character De-
            sign. Embodied conversational agents, 2000.
[MJ12]      David Matsumoto and Linda Juang. Culture and Psychology. Cengage Learning, 2012.
[MWR03]     Stacy Marsella, Admiralty Way, and Marina Rey. Modeling Coping Behavior in Virtual Humans:
            Don’t Worry , Be Happy. In AAMAS, pages 313–320, 2003.
[Nak09]     Cheryl Nakata. Beyond Hofstede. Culture frameworks for global marketing and management. 2009.
[NIL00]     Clifford Nass, Katherine Isbister, and Eun-ju Lee. Truth Is Beauty: Researching Embodied Conver-
            sational Agents. Embodied conversational agents, pages 374–402, 2000.
[OB97]      Patricia O’Neill-Brown. Setting the Stage for the Culturally Adaptive Agent. AAAI Technical
            Report FS-97-02, 1997.
[SA11]      Felix D Schönbrodt and Jens B Asendorpf. The Challenge of Constructing Psychologically Believable
            Agents. Journal of Media Psychology: Theories, Methods, and Applications, 23(2):100–107, 2011.
[SMD07]     F David Schoorman, Roger C Mayer, and James H Davis. An integrative model of organizational
            trust: Past, present, and future. Academy of management review, 32(2):344–354, 2007.
[SMK+ 11] Reid Simmons, Maxim Makatchev, Rachel Kirby, Min Kyung Lee, Imran Fanaswala, Brett Browning,
          Jodi Forlizzi, and Majd Sakr. Believable Robot Characters. (Stebbins 1886):39–52, 2011.
[SSD+ 10]   Mark N K Saunders, Denise Skinner, Graham Dietz, Nicole Gillespie, and Roy J Lewicki. Organi-
            zational trust: a cultural perspective. Cambridge University Press, 2010.
[The12]     The Hofstede Centre. National cultural dimensions, 2012.
[TR09]      David Traum and Marina Rey. Models of Culture for Virtual Human Conversation. In C Stephanidis,
            editor, Universal Access in HCI, Part III, HCII 2009, LNCS 5616, pages 434–440, 2009.
[Tri94]     Harry Charalambos Triandis. Culture and social behavior. McGraw-Hill series in social psychology.
            Mcgraw-Hill Book Company, New York, NY, England, 1994.
[VDF13]     L. Vanhée, F. Dignum, and J. Ferber. Towards Simulating the Impact of National Culture on
            Organizations. In The 14th International Workshop on Multi-Agent-Based Simulation, Saint Paul,
            Minnesota, 2013.




                                                     12