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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Semantic Interpretation of Events in Live Soccer Commentaries</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Anne-Lyse Minard</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Dept. of Information Engineering, University of Brescia</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Fondazione Bruno Kessler</institution>
          ,
          <addr-line>Trento</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>English. In the context of semantic interpretation of live soccer commentaries in Italian, we propose an annotation schema for relevant events and their argument structure, on whose basis we annotated a reference evaluation corpus. We investigated automatic event classification and used Active Learning to reduce the cost of acquiring domain-specific training data.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>
        This work focuses on understanding the content
of live commentaries of sport games. This form
of written reporting has become very popular in
recent years, and almost every national Italian
online newspaper has a section dedicated to live sport
commentaries. Live commentaries have several
interesting properties: (i) they are short
descriptions of an event written by professionals while
the event is happening; their form is much
simpler than a full spoken running commentary; (ii)
they have a clear and simple structure, typically
based on the timing of the sport event; (iii) they
are often associated with metadata (e.g. La Roma
passa in vantaggio [Roma takes the lead] is
associated with the metadata GOAL); (iv) finally, they
describe visual scenes, which is relevant to
automatic alignment of multimedia content (e.g. align
a sequence of frames in a video with the
corresponding commentary), a topic of emerging
interest in Computational Linguistics (see, for
instance,
        <xref ref-type="bibr" rid="ref15">(Song et al., 2016)</xref>
        ). Our work is part of
a larger cross-disciplinary project, Understanding
Multimedia Content, currently involving several
research groups at FBK.
      </p>
      <p>In this paper we first define an annotation
framework for the semantic interpretation of
online soccer commentaries in Italian (Section 3),
which includes the detection and classification of
relevant events, as well as the identification of
their argument structure. Based on this annotation
schema, which could also be used for the
annotation of tweets or other short online comments, we
manually annotated a collection of commentaries
in Italian to be used as a gold standard (Section
4). As a first step towards a comprehensive
system for automatic interpretation of soccer events
we focused on event detection and classification
(i.e. event extraction), and used Active Learning
to build a training corpus (Section 5). We show
that this procedure is very effective, allowing our
system to reach an F1 of 77.25, with considerable
savings of annotation time (Section 6).
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>
        Most of the work on event detection and
classification focuses either on the news
        <xref ref-type="bibr" rid="ref18">(UzZaman et
al., 2012)</xref>
        or medical domains
        <xref ref-type="bibr" rid="ref17">(Sun et al., 2013)</xref>
        .
For Italian, two corpora annotated with events
following the It-TimeML framework (Caselli et
al., 2011a) are available: EVENTI
        <xref ref-type="bibr" rid="ref2">(Caselli et al.,
2014)</xref>
        and WItaC
        <xref ref-type="bibr" rid="ref16">(Speranza and Minard, 2015)</xref>
        .
      </p>
      <p>
        Event detection and classification on news has
been of interest for English, Italian and Spanish
in the TempEval evaluation campaigns
        <xref ref-type="bibr" rid="ref18 ref20">(Verhagen
et al., 2010; UzZaman et al., 2012)</xref>
        and for
Italian in the EVENTI task at Evalita 2014
        <xref ref-type="bibr" rid="ref2">(Caselli
et al., 2014)</xref>
        . As part of these evaluation
campaigns, several event extraction systems, mainly
supervised, have been implemented
        <xref ref-type="bibr" rid="ref11 ref17 ref2 ref7">(Caselli et
al., 2011b; Jung and Stent, 2013; Bethard, 2013;
Mirza and Minard, 2014)</xref>
        . The development of
supervised systems requires a significant amount of
training data, whose creation is very time
consuming. The effort needed to annotate these data can
be reduced by using Active Learning methods, i.e.
methods where instances to be annotated are
selected according to their predicted impact on the
model learned for a specific task. Active
Learning has been used in various linguistic annotation
tasks, such as Named Entity Recognition
        <xref ref-type="bibr" rid="ref14">(Shen et
al., 2004)</xref>
        and Part-of-Speech tagging
        <xref ref-type="bibr" rid="ref13">(Ringger et
al., 2007)</xref>
        .
      </p>
      <p>The surging interest of the NLP community
for event detection and classification in the sport
domain, on the other hand, is shown by the
hackathon recently organized on extraction of
soccer events from Tweets in French, English
and Arabic (http://hackatal.github.
io/2016/).</p>
      <p>Fort and Claveau (2012) present a corpus of
match commentaries and transcripts of video
commentaries of soccer games in French, which has
been annotated with entities (e.g. players,
referees), events (e.g. corner, penalty) and some
relations (e.g. pass, replace player) and van Oorschot
et al. (2012) propose a method to extract relevant
events of games in Dutch using the quantity of
tweets posted per minute.</p>
      <p>
        Event extraction in the sport domain is even
more important as far as analysis of video
        <xref ref-type="bibr" rid="ref21 ref6">(Xu et
al., 2008; Han et al., 2008)</xref>
        and audio
        <xref ref-type="bibr" rid="ref8">(Cabasson
and Divakaran, 2003)</xref>
        data is concerned.
      </p>
      <p>
        In the domain of automatic alignment of
multimedia content, the analysis of both texts, videos
and audio is necessary, and the research focuses
on the alignment of the events detected in the
three media
        <xref ref-type="bibr" rid="ref10 ref12">(Malmaud et al., 2015; Regneri et al.,
2013)</xref>
        .
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Task Definition and Annotation</title>
    </sec>
    <sec id="sec-4">
      <title>Framework</title>
      <p>In our annotation framework, semantic
interpretation of soccer events consists of the following
steps: (i) soccer event recognition and
classification, (ii) recognition and classification of the
entities involved in the soccer event, and (iii)
identification of the argument relations between the
soccer event and the participant entities.
3.1</p>
      <sec id="sec-4-1">
        <title>Event Recognition and Classification</title>
        <p>Soccer event annotation is inspired by the
ItTimeML definition of event and follows its
minimal chunk rule, according to which only the head
of the event phrase is included in the annotated text
span (Caselli et al., 2011a). The main difference
with the It-TimeML framework is that we restrict
it to verbal and nominal events and to a
semantically defined set of relevant events.</p>
        <p>In particular, we identified six semantic
categories of events relevant to the soccer domain (and
a number of sub-categories):</p>
        <p>Referee decision includes events that are
characterized as such due to a referee’s
intervention; examples of subcategories are Yellow
card and Offside;</p>
        <p>Kick includes events in which the ball is
kicked by a player; examples of subcategories are
Penalty, Corner, Pass (e.g. apre in (1)),
Shot on goal, and Free kick;</p>
        <p>Interruption includes events in which a
player interrupts the action of the opposing team
examples of subcategories are Clearance and
Intercept (e.g. anticipato in (1));</p>
        <p>Possession includes events where the ball,
although moving, does not go from one player to
another; as subcategories we find, for example,
Dribbling and Holding possession;</p>
        <p>Goal includes events where a team scores (we
did not devise subcategories for Goal);</p>
        <p>No ball includes (i) events where a player
doesn’t have the ball (e.g. inserimento in (1)), and
(ii) events not involving the ball, such as pushing
or knocking to the ground (no subcategorization).
(1) 71: Griezmann passa a Pogba che apre
per Matuidi, inserimento in area del
centrocampista del Psg, che viene anticipato.
[Griezman for Pogba who in turn passes to
Matuidi, the Psg midfield player makes a
forward run for the ball but gets beaten to it]
3.2</p>
      </sec>
      <sec id="sec-4-2">
        <title>Entity Recognition and Classification</title>
        <p>In order to annotate entities relevant to the
soccer domain, we identified four categories, i.e.
Player, Team, Referee, and Coach.
Entities include both named entities (e.g. Griezmann
and Psg in (1)) and nominal entities (e.g.
centrocampista [middle field player] in (1)) and textual
span is identified according to the minimal chunk
rule (as was done for events).
The annotation of the argument structure of an
event is performed through the creation of links
called ARG rel between each event and its
arguments (which can be either entities or events).
Inspired by PropBank (Bonial et al., 2010), we also
defined four numbered arguments to be assigned
to each ARG rel in the form of an attribute:
ARG 0 and ARG 1 correspond to the required
arguments of a predicate, e.g. agent and patient
respectively, while ARG 2 and ARG 3 correspond
to arguments that occur with high-frequency for
a certain predicate.</p>
        <p>In (1), for instance, we have an ARG rel
between passa and Griezmann (ARG 0) and an
ARG rel between passa and Pogba (ARG 2).
4</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Reference Annotated Corpus for Event</title>
    </sec>
    <sec id="sec-6">
      <title>Interpretation</title>
      <p>
        Based on the annotation schema described in
Section 3, we manually annotated a corpus of nine
soccer games
        <xref ref-type="bibr" rid="ref16">(five games from the Euro 2016
competition and four games from Campionato
di Serie A 2015-2016)</xref>
        collected from La
Repubblica,1 Tuttosport,2 and Eurosport.3
Annotation was performed using the CAT tool
        <xref ref-type="bibr" rid="ref1">(Bartalesi Lenzi et al., 2012)</xref>
        . The result is a reference
corpus for the evaluation of semantic
interpretation of soccer events consisting of around 13,500
tokens, for a total of 1,372 annotated events and
1,600 argument relations (see Table 1).
      </p>
      <p>
        We computed the inter-annotator agreement
(IAA) over 46 commentaries annotated by two
annotators (two halves from two different games). In
terms of Dice’s coefficient
        <xref ref-type="bibr" rid="ref3">(Dice, 1945)</xref>
        we
obtained an IAA of 0.70 and 0.96 (micro average)
for event and entity classification respectively, and
0.69 for relation recognition (between events and
entities marked by both annotators).
5
      </p>
    </sec>
    <sec id="sec-7">
      <title>Event Extraction</title>
      <p>In order to extract and classify soccer events in
online commentaries, we used a supervised machine
learning approach. We had a system for event
detection (trained on news articles annotated
following It-TimeML) available, which did not perform
well on the soccer domain (it obtained an F1 of
40.8 and recall of 50.1 on our reference corpus).</p>
      <sec id="sec-7-1">
        <title>1http://www.repubblica.it/ 2http://www.tuttosport.com/ 3http://it.eurosport.com/</title>
        <p>Games
Commentaries
Commentaries/game
Tokens
Tokens/com.</p>
        <p>Goal
Kick
Interruption
Possession
Referee decision
No Ball Event
Player
Referee
Coach
Team
ARG rel</p>
        <p>As a consequence, a training corpus specifically
developed for this task was needed.</p>
        <p>
          We therefore exploited the TEXTPRO-AL
Active Learning platform
          <xref ref-type="bibr" rid="ref15 ref9">(Magnini et al., 2016)</xref>
          which selects the most informative samples from
an unlabeled set. More precisely, TEXTPRO-AL
selects commentaries containing events that the
system was not able to recognize correctly,
preannotates them and asks the annotator to check
them.
        </p>
        <p>As illustrated in Figure 1, an AL cycle consists
of the following steps:4
1. Train a model using the annotated
commentaries5 (step 3);
2. Repeat the following cycle until the batch6 is
full:
(a) Select, from an unlabeled database of
commentaries (see Section 5.1), a
commentary that matches the first event string
in the error queue7 (i.e. the event with the
lowest confidence) (step 4);
(b) Pre-annotate the example (step 5);
(c) Correct the annotation (done manually by
an annotator) (step 1);
(d) Add the annotated example to the batch
(step 2a);
4The AL cycle is repeated until a stopping criteria is
verified; for instance, until the system reaches a pre-defined
performance.</p>
        <p>5At the beginning the training corpus is empty, so the first
commentary is randomly selected and added to the batch.</p>
        <p>6The batch size was set to 2 for the first 24 examples and
then to 10. These values were chosen to enable frequent
retraining of the model and an update of the confidence scores
and system errors.</p>
        <p>7The error queue (or system global memory) contains the
history of the system errors corrected by the annotator.</p>
        <p>(e) Save in the error queue the annotated
events with their model confidence score
(step 2b);</p>
        <p>Our system is highly customizable: the event
detection classification system can easily be
substituted by a different system for different
classification tasks, like NER and PoS tagging.
5.1</p>
        <sec id="sec-7-1-1">
          <title>Unlabeled Database</title>
          <p>The unlabeled database used in the AL procedure
is composed of commentaries of 101 soccer games
from DirettaGoal,8 La Repubblica,9 Tuttosport,10
and Eurosport.11 We extracted the online
commentaries of all games of the Euro 2016 Cup and
of the final 6 rounds of Campionato di Serie A
2015-2016. In total 6,573 commentaries were
collected, with 155,005 tokens.
5.2</p>
        </sec>
        <sec id="sec-7-1-2">
          <title>Error Selection</title>
          <p>The error-based selection process exploits the idea
that the corrections done by the annotator can be
used to select new examples more efficiently. The
system has a memory in which the events
contained in the checked commentaries are stored,
together with the system’s confidence score and
the indication of whether the system was right or
wrong.</p>
        </sec>
      </sec>
      <sec id="sec-7-2">
        <title>8http://www.direttagoal.it/ 9http://www.repubblica.it/ 10http://www.tuttosport.com/ 11http://it.eurosport.com/</title>
        <p>
          The system for event detection and classification
is based on machine learning, using the SVM
algorithm implemented in TinySVM and included in
Yamcha
          <xref ref-type="bibr" rid="ref8">(Kudo and Matsumoto, 2003)</xref>
          . The task is
treated as a multi-class classification task, where
each token has to be classified in one of the 7
predefined classes.12 The features used are those
defined in the system of Mirza and Minard (2014),
which took part in the EVENTI task at Evalita
2014
          <xref ref-type="bibr" rid="ref2">(Caselli et al., 2014)</xref>
          , obtaining an F1 of 0.86
for the task of event detection and an F1 of 0.67
for event classification.
For the manual revision of linguistic annotations
within the Active Learning method, we adapted an
existing editor, MTEqual13
          <xref ref-type="bibr" rid="ref5">(Girardi et al., 2014)</xref>
          ,
originally developed for assessing the quality of
machine translation.
6
        </p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>Evaluation</title>
      <p>The AL system described in the previous section
was used by a non-expert annotator who annotated
events in soccer commentaries for seven working
days. This resulted in a training corpus of 1,377
commentaries, that is, around 200 commentaries
per day (see Table 1).</p>
      <p>The evaluation of our system was performed by
comparing it to the reference annotated corpus
described in Section 4. The learning curve in
Figure 2 represents the results obtained by the
system in terms of precision, recall and F1-measure
as the training set was progressively extended. At
the beginning the training set was empty, so the
performance of the system was null. After the
annotation of 200 commentaries, the system reached
53.27 F1, and after 800 commentaries it obtained
70.94 F1. At the end of our experiment, almost
1,400 commentaries had been annotated and the
system’s performance was 76.65 F1 (73.42 of
recall and 80.16 of precision). The peak
performance is 77.25 F1 and was reached with 1,347
commentaries (i.e. almost 32,000 tokens).
7</p>
    </sec>
    <sec id="sec-9">
      <title>Conclusion and Future Work</title>
      <p>We presented a new annotation framework for the
interpretation of online soccer commentaries, as
12Referee decision, Kick, Interruption, Possession, Goal,
No Ball Event and O for tokens that are not part of an event.
13https://github.com/hltfbk/MT-EQuAl
well as the reference annotated corpus we
created.14 We also described our system for event
extraction from live soccer commentaries in
Italian. It exploits the TEXTPRO-AL Active Learning
platform, which allowed us to reach a significant
F1 (77.25) in seven working days of a non-expert
annotator. The annotation was performed for
Italian but the method and the annotation schema we
devised can be applied to other languages. The
only language dependent component is the feature
extractor used by the event detection module.</p>
      <p>As for ongoing work, we are working at
parameter optimization on the Active Learning
framework (particularly, we are interested in the
relations between the size of the unlabeled dataset, the
frequency of the re-training, and the confidence
score used by the selection procedure). We also
plan to extend the current system by adding the
detection of the argument structure of events.</p>
    </sec>
    <sec id="sec-10">
      <title>Acknowledgments</title>
      <p>We thank Valentino Frasnelli for his contribution,
which consisted of manually annotating the data.
This work has been partially funded by the Euclip
project, in collaboration with Euregio.15
14Currently the annotated data are not be distributed due to
copyright issues.</p>
      <p>15http://www.euregio.it
notation Tool. In Proceedings of the 8th
International Conference on Language Resources and
Evaluation (LREC’12), pages 333–338, Istanbul, Turkey,
May. European Language Resources Association
(ELRA).</p>
      <p>Steven Bethard. 2013. Cleartk-timeml: A minimalist
approach to tempeval 2013. In Proceedings of the
Seventh International Workshop on Semantic
Evaluation, SemEval ’13, Atlanta, Georgia, USA.
Claire Bonial, Olga Babko-Malaya, Jinho D. Choi,
Jena Hwang, and Martha Palmer. 2010. Propbank
annotation guidelines, version 3.0.
Technical report, Center for Computational Language
and Education Research, Institute of Cognitive
Science, University of Colorado at Boulder.
http://clear.colorado.edu/compsem/
documents/propbank_guidelines.pdf.
Romain Cabasson and Ajay Divakaran. 2003.
Automatic extraction of soccer video highlights using a
combination of motion and audio features. In
Storage and Retrieval for Media Databases 2003, Santa
Clara, CA, USA, January 22, 2003, pages 272–276.
Tommaso Caselli, Valentina Bartalesi Lenzi, Rachele
Sprugnoli, Emanuele Pianta, and Irina Prodanof.
2011a. Annotating Events, Temporal Expressions
and Relations in Italian: the It-TimeML
Experience for the Ita-TimeBank. In Linguistic Annotation
Workshop, pages 143–151.</p>
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