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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Gothenburg (Sweden), October</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Key issues for enhancing citizen participation in co-constructing city futures</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ole Smørdal</string-name>
          <email>ole.smordal@uv.uio.no</email>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kristina Ebbing Wensaas</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Susana Lopez-Aparicio</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ida Nilstad Pettersen</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kristian Hoelscher</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Norwegian Institute for Air Research</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Norwegian Public Roads Administration</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Norwegian University of Science and Technology; Department of Product Design</institution>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Peace Research Institute Oslo</institution>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>University of Oslo; Department of Education</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <volume>23</volume>
      <issue>2016</issue>
      <fpage>68</fpage>
      <lpage>75</lpage>
      <abstract>
        <p>Citizen participation is often a goal of urban development. However, in reality levels of actual participation are often low, limited to certain sets of stakeholders, and the collaboration between them often poor. In engaging with this dilemma, we have established a new research project, Co-constructing city futures (3C), which addresses current challenges to citizen participation in contemporary urban development. The project sets out to encourage and facilitate a shift from processes that intentionally or unintentionally exclude certain groups. Building on ideas about collective learning, it inquires and experiments with public debates and planning processes to enable citizens and other stakeholders to engage in the co-construction of ideas and visions for city futures. Democratic design experiments focusing on green mobility and blue-green infrastructures will be carried out in selected Norwegian cities in collaboration with planners, citizens, and other actors to identify their needs, challenges and interests, and to develop, test and evaluate ideas and prototypes for digital tools that can be applied both in Norway and in other global cities. As a point of departure, we pose three critical questions regarding citizen participation in urban development, with hopes that this can invigorate discussion around this emerging research agenda.</p>
      </abstract>
      <kwd-group>
        <kwd>Participatory design</kwd>
        <kwd>co-creation</kwd>
        <kwd>situated simulation</kwd>
        <kwd>social media</kwd>
        <kwd>cultures of participation</kwd>
        <kwd>citizenship</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The existing methods used in participatory planning do not enable multifaceted and
truly inclusive public involvement
        <xref ref-type="bibr" rid="ref14">(Kahila-Tani 2016)</xref>
        . While ‘citizen co-creation’
has recently become somewhat of a rallying cry in certain policy and planning circles
        <xref ref-type="bibr" rid="ref13">(Hilgers &amp; Ihl 2010)</xref>
        , the reality is that integrating citizen perspectives into the
development of urban futures has been an uneven process with mixed success. Significant
organizational alignment within planning agencies is required in order to open up for
community-based constructionist approaches, which would involve the agencies’
organizational structures, processes and practices
        <xref ref-type="bibr" rid="ref6">(Boxelaar et al 2006)</xref>
        .
      </p>
      <p>Current pressures on making planning processes more efficient present a risk of
ruling out the involvement of the peripheral voices (i.e. those not required by law or
institutional guidelines), especially when time is a scarce resource. The current
challenges of low levels of participation and genuine co-construction, and its limitation to
a certain set of stakeholders may therefore become more prevalent. Furthermore,
planning procedures can generally be defined as step-by-step processes, where the
starting point is a planning proposal setting certain agendas that may be difficult to
modify. To address these issues and avoid exacerbating the static and linear planning
procedures that may exclude citizens and burden future urban environmental
sustainability, we view it as imperative to create better means for citizens to express and
contribute to their views about urban futures. More importantly, tools that improve
the process of genuinely taking these inputs into account must better fit the needs of
planning practitioners.</p>
      <p>
        <xref ref-type="bibr" rid="ref8">Falleth et al (2010</xref>
        ) list four major problems when it comes to true participation in
Norwegian planning practices. The first concerns at which point in the planning
process stakeholders are invited to participate. They argue that by the time the plan is
made public and open for contributions by local communities the planners have
already made major decisions about the purpose and layout of the plan. Changes as a
consequence of public hearing will therefore be minimal.
      </p>
      <p>The second problem is the asymmetry in the actors’ resources to participate, and
therefore their true opportunity to engage in the plan. Although everyone has an equal
right to participate, there is inequality in stakeholders’ abilities to voice their opinion.</p>
      <p>The third problem is how the planning law defines who are affected by the plan,
and how this is narrowly interpreted in practice. The law requires notifying those
“directly” affected, such as landowners and neighbours. However, places in cities are
used by a broad spectre of people, even if they do not live or own property there. As a
consequence, not all those who are affected in reality will be involved in the
participation process to the same degree.</p>
      <p>
        The fourth problem is that although the planning system and the law aspire broad
and thorough participation, most planning processes only use the minimum efforts
required by law, i.e. information and hearing processes. Although there are examples
of thorough participatory activities carried out in Norway, studies have found that in
most plans the bare minimum stages of participation required by the Norwegian ‘Plan
and Building Act’ are used
        <xref ref-type="bibr" rid="ref9">(Falleth &amp; Hanssen, 2012)</xref>
        . A study of Norwegian
participation practices in planning processes revealed that, when exceeding these minimum
stages, the most common tools used in participation are town meetings, work
meetings, referendums, surveys, workshops, field trips and city walks (ibid.).
      </p>
      <p>
        One ongoing paradigmatic shift that may enable greater citizen engagement in
planning processes is the increasing ubiquity and falling costs of Information and
Communication Technologies (ICT). In several arenas, ICTs are being used to
increase the communication and interaction between citizens and governments, and
involve civil society groups in policy and planning processes
        <xref ref-type="bibr" rid="ref27">(Saad-Sulonen 2014)</xref>
        .
There are several examples bringing advanced ICT into face-to-face planning
workshops, encouraging and supporting participants to engage, individually and
collectively, in action and reflection by means of tabletop computing environments, tangible
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
      </p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>
        objects, sketching support, geographic information systems, and visualization
software
        <xref ref-type="bibr" rid="ref17 ref2">(see e.g. Maquil 2008; Arias et al 2015)</xref>
        . However, these approaches are limited
in terms of time, the number of participants, how participants are enrolled, how wide
and serendipitous participation may be, and who is in control of the agenda for the
planning activities.
      </p>
      <p>
        A key technique for open innovation is crowdsourcing, which agencies may use to
go outside their boundaries to find solutions to problems, issuing a challenge to a
large and diverse group in hopes of arriving at new innovative solutions more robust
than those found inside the organization
        <xref ref-type="bibr" rid="ref25">(Seltzer &amp; Mahmoudi 2013)</xref>
        . There are
several examples in the Norwegian planning context of using crowdsourcing. However,
despite using participatory language, crowdsourcing has largely taken the form of
information surveys and consultations, which correspond to tokenism in
        <xref ref-type="bibr" rid="ref3">Arnstein’s
(1969</xref>
        ) ladder of citizen participation. This is also the case for GIS data and maps,
which are made public and used in experiments with public participation through the
Internet. Public participation GIS (PPGIS) remains an expert system and thus
bounded within the institution of urban planning and within the confines of employed
expertise
        <xref ref-type="bibr" rid="ref12">(Hemmersam et al 2016)</xref>
        .
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Key Challenges of Citizen Participation: Motivating Factors for the 3C Research Project</title>
      <p>A key issue the project engages with is improving levels of engagement and
democracy in the decisions of how cities are developed. Our proposal is that this can be
achieved through enabling citizens to co-construct ideas and visions for city futures.
The issue of democracy in planning has long been an important issue, and is expected
to become increasingly relevant. This is particularly due to increasing political
pressures to make planning processes more efficient, thereby risking the sidelining of
citizen voice and input to fast-tracked, non-consultative urban planning processes. We
maintain, however, that contrary to excluding citizens from these processes to speed
up planning timeframes, early engagement of a wide range of stakeholders may also
contribute to higher efficiency. This can be enabled by involving citizen groups and
coming to consensus at the planning starting point before practitioners make
significant decisions that can only be modified through a complete transformation of the
original plan.
2.1</p>
      <sec id="sec-2-1">
        <title>Transforming planning systems through ICT resources</title>
        <p>Part of the challenge of the 3C project will be encouraging and facilitating a shift
from a step-by-step planning participation, that intentionally or unintentionally
excludes certain interest groups, into a more emergent, dynamic and responsive
planning system, where shared and open representations are used actively in
decisionmaking processes. The project seeks to make representations available and
transformed into scenarios of what city futures might be. Due to the interactive and
accessible ICT platforms, these scenarios will include inputs from the citizens, and will be
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).</p>
        <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>constantly changing during the participatory process and based on the collected input.
Scenarios may constitute primary material for citizens to visualize and understand the
future consequences of current activities and decisions. The development of future
scenarios, which are visualized, enacted, and co-interpreted in the context of real life
conditions is a breakthrough concept.</p>
        <p>
          In 3C, scenarios are broadly understood and will be represented by knowledge
objects, which will range in complexity, from simple digital notes, images, texts, videos,
visualisations and simulations (e.g. 3D environmental data), as well as relations
between them. In this way futures can be represented in diverse ways. The knowledge
objects are geo-located, and are therefore attached to places, structures,
infrastructures, events, or phenomena in the city and will be visualised overlaying on the
physical urban landscape. This will provide opportunities for experiences and knowledge
building
          <xref ref-type="bibr" rid="ref22">(Scardamalia &amp; Bereiter 2014)</xref>
          that is collaborative and situated in the city.
Visualisations can be purposefully designed to trigger and encourage public debates
concerning a wide range of issues
          <xref ref-type="bibr" rid="ref23">(Schoffelen et al 2015)</xref>
          .
        </p>
        <p>
          Citizens have shown willingness to participate in urban planning events using
smart-phones
          <xref ref-type="bibr" rid="ref1">(Allen et al 2011; Bohøj et al 2011; Schröder 2014)</xref>
          . 3C regards mobile
media as important for fostering different ways for citizens to act and reflect on
proposed plans while being physically close to the planning object, as mobile technology
may provide situated and experiential enactment of prospective futures enabling
people to make connections between their everyday practices and imaginaries that are
represented in-situ and digitally. 3C will investigate a range of alternatives for mobile
media in this work.
2.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Research Design, Democratic Design Experiments and Stakeholder</title>
      </sec>
      <sec id="sec-2-3">
        <title>Engagement</title>
        <p>
          The research and development in 3C is inspired by democratic design experiments
          <xref ref-type="bibr" rid="ref19 ref4">(Binder et al 2015; Munthe-Kaas &amp; Hoffmann 2016)</xref>
          and will be carried out across
relevant practices, in order to incorporate what actually happens in different levels
and phases of planning and participation processes. Methodologically, the project
draws on a combination of theoretical studies and desk research, qualitative and
quantitative methods, and methods from ICT, design and planning.
        </p>
        <p>Identification of stakeholder groups, governmental bodies, and their matters of
concern has been conducted in two large cities in Norway, in order to map the urban
planning process, stakeholder involvement, the challenges and opportunities, and the
level of citizen participation in the overall processes. In the mapping, a range of issues
are addressed, such as governmental policies and practices, reorganization of
municipality planning organizations to deal with higher demands for effective and cross
departmental collaboration, the rise and organization of activist groups, e.g. their use
of social media to enroll and lobby their interests. Of particular interest is the use and
translations of material resources as such as plans, maps, videos, sketches, etc.</p>
        <p>Based on the initial mapping, a number of design experiments will be carried out,
addressing issues towards future sustainable cities. The design experiments will have
a central role in the project, bringing together governmental bodies, stakeholder
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).</p>
        <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>groups, and research in ways that may foster collaborative learning and knowledge
building.</p>
        <p>
          A central idea is to inquire existing socio-material networks and how they may
foster learning within practice
          <xref ref-type="bibr" rid="ref26">s (Sørensen 2009</xref>
          ), and develop a compositionist design
programme
          <xref ref-type="bibr" rid="ref19">(Munthe-Kaas &amp; Hoffmann 2016)</xref>
          that can be translated into
interventions in practices of planning and participation. Composition is focusing on
reconfigurations of the existing rather than radical invention of the new. 3C will be mainly
based on interventions with digital material, ICT, such as compositions of social
media, digital representations, and mobile media.
        </p>
        <p>We are currently investigating governmental agencies, service providers, and
stakeholders in two major Norwegian cities and have selected two arenas of urban
sustainability; 1) green mobility and 2) urban blue-green infrastructure.</p>
        <p>The aim for 3C is to contribute to organizational capacity in governmental and
stakeholder groups, not only to recombine old ideas and synthesize and conceive new
ones, but also to translate them into improved practices of planning and participation.
3C will innovate in many aspects, including how to better communicate plans, and
how to improve dialogues between a diverse range of stakeholders.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Three Core Considerations related to Citizen Participation in</title>
    </sec>
    <sec id="sec-4">
      <title>Urban Planning</title>
      <p>
        There are key impediments to citizens and other stakeholder articulating their desires
in often top-down, linear, or fragmented urban planning processes. We outline three
of these below.
1. How can the silos of planning and governance be managed?
Government intervention in local policy processes occurs frequently but may rarely
be linked up to broader interests or effectively coordinated across bureaucratic
‘silos’
        <xref ref-type="bibr" rid="ref20 ref7">(OECD 2009; Entwhistle 2007)</xref>
        . Moreover, centralised government planning
and policy-making may often fail to achieve effective, coherent and inclusive
governance practices
        <xref ref-type="bibr" rid="ref15">(Kokx &amp; van Kempen 2010)</xref>
        . Underpinning this challenge of
participatory engagement by multiple stakeholders in urban futures is the
fragmentation of institutions, governance structures and planning processes in dealing with
collective action or wicked problems.
2. How can the complexity of planning be embraced?
One way of dealing with urban planning as a wicked problem, is to divide tasks
and themes as explained above, creating silos of knowledge within each
stakeholder. However, there are also approaches to the challenges of dealing with
complexity that seeks to embrace it rather than divide it into fractions. One approach is the
“nexus thinking”, addressing the interdependencies, tensions and trade-offs
between different domains
        <xref ref-type="bibr" rid="ref21">(Royal Geographical Society, 2016)</xref>
        . Rather than looking
at issues as separated and consequently deal with them separately, the aim of nexus
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
      </p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>
        thinking is to be able to see challenges of resources holistically, and therefore
achieve cost-efficient solutions.
3. How can the quality of dialogues and collaborative learning be improved?
        <xref ref-type="bibr" rid="ref10">Goggin &amp; Clark (2009)</xref>
        consider how mobile phones have been taken up by
citizens to create new forms of expression and power, and how phones form a contact
zone between traditional concepts of community and citizen media, and also form
emerging movements in citizenship, democracy, governance, and development.
      </p>
      <p>
        Despite this uptake, 3C is also aware that social media such as Twitter and
Facebook are somewhat limited both in the scope of activities they offer as well as the
kinds of tools they offer, but are excellent ways to reach out to citizens for deeper
engagement or participation
        <xref ref-type="bibr" rid="ref11">(Haller &amp; Höffken 2010)</xref>
        .
      </p>
      <p>
        A critical challenge is to foster environments where social media are used for
‘exploratory talk’ rather than ‘accountable talk’ in which participants prioritise development
of ideas and issues over presentation and defense of their own positions
        <xref ref-type="bibr" rid="ref18">(Michaels et
al 2007)</xref>
        . Such ‘co-constructive talk’ is fundamental for collaborative learning, and
for more open-ended development of scenarios, which includes taking turns, asking
for and providing opinions, generating alternatives, reformulating and elaborating on
the information being considered, coordinating and negotiating perspectives and
seeking agreements.
4
      </p>
    </sec>
    <sec id="sec-5">
      <title>Expected Impact</title>
      <p>A city that obviates its citizens’ needs and wishes will have a hard time creating a
quality of life. Co-construction and involvement in the decisions that create our
surroundings is therefore crucial to making cities that work. The concepts of
coconstruction, collective learning and collaborative planning go beyond narrow notions
of participation so often found in planning guidelines and regulations, improving the
quality of debates and the final proposals for city development.</p>
      <p>
        These themes are especially relevant in Norway, as the government plans to reduce
the time spent in planning processes drastically, as well as using more ICT in order to
reach the goals
        <xref ref-type="bibr" rid="ref16">(Kommunal- og modernisrings-departementet, 2015)</xref>
        . As mentioned
above, our ambition is to make planning processes more resource efficient through
use of ICT, so as to not be at the expense of stakeholder involvement. Thus our
project directly answers and contributes to national strategies and expectations to
planning processes.
      </p>
      <p>There is also an obvious democratic argument to participation in planning. The
new ways of interacting and co-constructing city developments will be of benefit to
citizens, interest groups and other stakeholders, in that they can create a sense of
justice in the process, as well as ownership to what is being executed in their urban
environments. The project seeks to improve the stakeholder and societal dialogues about
decisions that shape city futures.
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>6
7</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements. References 5</title>
    </sec>
    <sec id="sec-7">
      <title>Concluding Remarks</title>
      <p>In this brief article we have outlined some of the important issues related to citizen
participation in planning processes, and introduced the key aspects of the 3C project
that aim to address these issues through the use of ICTs. Further, we present three key
challenges that could be addressed by researchers and practitioners engaging with this
field. In reflecting on these, we encourage others to consider how to develop research
and practice agendas that grapple with them. In general, we see a considerable
opportunity for ICTs to reshape how citizens and states engage with respect to urban
planning and development processes. Enhancing citizen participation is however not only
a question about developing and introducing new technical tools, but also about
actually making them work in urban planning processes and systems of urban planning
practice. We look forward to contributing to this emerging agenda.</p>
      <p>We wish to thank the anonymous reviewers of the 4th Workshop Cultures of
Participation in the Digital Age. 3C is funded under the ICT PLUS and digital innovation
programme by the Norwegian Research Council, grant no. 259905.</p>
    </sec>
  </body>
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