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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Gothenburg (Sweden), October</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Students' technologies in practice -a participant perspective of mobile IT in higher education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Johan Lundin</string-name>
          <email>johan.lundin@gu.se</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lars Svensson</string-name>
          <email>lars.svensson@hv.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University West</institution>
          ,
          <addr-line>461 86 Trollhättan</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Gothenburg</institution>
          ,
          <addr-line>Box 100, 405 30 Gothenburg</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <volume>23</volume>
      <issue>2016</issue>
      <fpage>49</fpage>
      <lpage>53</lpage>
      <abstract>
        <p>We argue that the availability and penetration of mobile technology in society in general, and among young persons in particular, have consequences for how students employ IT in educational settings. This paper is an exploration of what it means empirically, analytically and for design to take the use of technology introduced by students, rather than by teachers, in their learning activities, as a starting point for research on IT and learning.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Introduction
At the moment we see how ownership of mobile and networked devices is increasing.
As a consequence, this increases the potential for students to bring their own IT to
educational settings. The possibility of bringing your own smartphone or laptop greatly
increases the possibilities to personally define and design the use. We argue that the
availability and penetration of mobile technology in society in general, and among
young persons in particular, have consequences for how students employ IT in
educational settings.</p>
      <p>
        The proposed focus contrasts a large body of research on the use and design of IT
for educational purposes. Instead of putting learning at the focus of attention, we pay
interest in the technology in action
        <xref ref-type="bibr" rid="ref3 ref4">(Heath &amp; Luff, 2000)</xref>
        conducting empirical studies
“...concerned with the analysis of how tools and technologies feature in social action
and interaction...”
        <xref ref-type="bibr" rid="ref3 ref4">(Heath, Knoblauch, &amp; Luff, 2000, p. 306)</xref>
        . Also Orlikowskis is
advocating a practice lens in studies of technology in organizations. She suggests the term
technology-in-practice:
      </p>
      <p>
        “… it may be termed a technology-in-practice, to refer to the specific structure
routinely enacted as we use the specific machine, technique, appliance, device, or gadget
in recurrent ways in our everyday situated activities.“
        <xref ref-type="bibr" rid="ref4 ref8">(Orlikowski, 2000, p. 408)</xref>
        .
      </p>
      <p>
        Substantial efforts have been made during the past decades to push IT into
educational settings. The reasons given for designing, or employing new technologies are
often to enhance and support students’ learning. Multi billion dollar projects in North
America, Europe and parts of Asia have been initiated and developed
        <xref ref-type="bibr" rid="ref11">(Selwyn, 2000)</xref>
        .
      </p>
      <p>
        The motivations for such investments can be debated. The arguments are often based
on that IT “... is equated with the modern world, economic success and the future; so
schools must embrace the technology”
        <xref ref-type="bibr" rid="ref14">(Watson, 2001)</xref>
        . In
        <xref ref-type="bibr" rid="ref15">Wellington’s (2005</xref>
        )
overview of the debate of IT in education he identifies three main arguments: Firstly, a
vocational argument: we need IT in schools to prepare students for the future,
ITintensive, work. Secondly, a pedagogical argument: IT can be a catalyst for, and support
learning, and better design provides better possibilities for learning. And finally, a
societal argument: access to, and knowledge of how to use IT is a precondition to be able
to take part in society. There seem to be several reasons why educational institutions
should incorporate IT, but still little discussion is dedicated to issues of who is involving
IT and how the participants use IT in educational practices.
      </p>
      <p>As a result, also the methods for studying mobile-IT-practices have to be adapted.</p>
      <p>
        Historically studies have focused on field experiments where one new technology has
been introduced by the researcher. Such experiments where new technologies are
introduced and evaluated with the purpose of changing the future practice also become
an easy target for criticism. Evaluations of experimental initiatives introducing IT point
to a very limited transformation of educational practices
        <xref ref-type="bibr" rid="ref2">(Cuban, 2001)</xref>
        . It is also
inherently difficult to predict any future use of based solely on the properties of a particular
technology as expressed by Robey &amp; Sahay: “… showing how nearly identical
technologies occasioned quite different social meanings and consequences in comparable
organizational settings.”
        <xref ref-type="bibr" rid="ref9">(Robey &amp; Sahay, 1996, p. 108)</xref>
        . We see this as a call for more
inclusive and practice based views in research on tools employed in educational
practices. It is essential to conduct studies of day-to-day use of IT to understand the
consequences of the use and to be able to wisely implement technology in such settings
        <xref ref-type="bibr" rid="ref11">(Selwyn, 2000)</xref>
        . Experimental studies focusing on the introduction of new technologies
certainly have a place, but we also need to look more into the non-experimental, routine
and present use of technology among students. The efforts in developing new
technologies for learning must thus be accompanied by research on technology already used
in practice.
      </p>
      <p>This perspective demands understanding students as practitioners. This means
recognizing “being a student“ as a sustained practice in its own right. What we are talking
about here are students in the academic sense. Quite understandably studies
investigating aspects of education as a social practice have been emphasizing, and highlighting,
potential, or lacking, connections between educational practices and work practices. .</p>
      <p>
        Attempts at changing education with IT and developing educational practices with
IT has proven challenging to developers and researchers, and the results of the efforts
are rarely impressive. We propose that one plausible explanation for the distance
between vision and outcome is that in studies with focus on technology and learning,
students rarely are described or understood as participants within a community of
practice. In summary, research exploring the design and understanding of IT and
technological change within social settings emphasize the importance of understanding the
technology as part of a practice, and focus on that practice in efforts of change. At the
same time research repeatedly disqualify the practice of being a student as an authentic
practice in its own right
        <xref ref-type="bibr" rid="ref6 ref7">(see e.g Lindroth &amp; Bergqvist, 2010 and Lundin et al 2010 for
notable exeptions)</xref>
        .
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
      </p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>
        In this paper we argue that research on IT in education mainly have disregarded and
ignored the fact that students themselves introduce and employ IT in their educational
activities. Alternatively, we suggest a focus on the student educational activities as a
practice in its own right. Investigating the particulars of how students include mobile
and ubiquitous hardware and software in their educational activities. We are not
exclusively interested in what is taught or learned with IT, but rather in how the students
employ these tools in practice. The proposed point of departure also removes teachers
from the main focus and brings to front the students as co-producers of educational
practice
        <xref ref-type="bibr" rid="ref1">(Clark et al. 2009)</xref>
        .
      </p>
      <p>Methodologically, we suggest that the collection of empirical material on students’
IT in use should be based on first hand studies of what they actually do. In the examples
we have demonstrated the value of an interest in students’ social practices, to be able
to understand IT in higher education. When engaging in research on technology use in
higher education, what we might interest ourselves in, find, see and change, will be
inherently dependent on what practice we are investigating, the practice of teachers, or
that of students.</p>
      <p>Looking at the practice of students, rather than at the practice of teachers, or
teaching, affects what is interesting, how it should be studied, and the design of IT support.
Instead of defining the study by the technologies implemented by the teachers, for
learning purposes, we look at which digital resources the students mobilize to get the
job done. Consequently, it will be possible to explore how this use of IT might be
connected to educational activities, and further more interestingly, how it relates to and
shape learning. This can then be the starting point for discussions on the presence of
particular technologies in educational settings. It could also feed a debate on the forms
for engaging in lectures, examinations, group work, and other academic genres.</p>
      <p>
        One way framing the suggested attempts of focusing students’ technologies in action
is to understand this as an attempt of taking the perspective of the students using
different methods for collecting and analyzing data. Almost trivial might seem the very
physical placement in the studied settings, placing the researcher in the back among the
students and at the coffee-tables. Viewing the settings from the angle of the students
        <xref ref-type="bibr" rid="ref5">(e.g. Lindroth &amp; Bergqvist 2008)</xref>
        .
      </p>
      <p>However, methodologically, the main challenge is the change in analytical
perspective. The mere statement that being a student is a practice in its own right, and the skills
developed are not only (or even mainly) connected to future work, is provoking to
some. Taking the student perspective mean to investigate what it takes to successfully
complete the work of students. This is not only about learning, but also about getting
good grades, having en pleasant time, enjoying the respect of co-students, i.e. all the
aspects part of being a participant in a practice. It essentially would also mean to look
at how bullying, cheating, and other less desirable aspects of being a student. Collecting
empirical data on such activities might be difficult. Students know that they are
supposed to be engaged in particular activities, which means that self-reporting or
interviews might be quite misleading. However, there are numerous ways for collecting data
that are not dependent on relying on users own understanding of what they actually do
with their tools.</p>
      <p>The shift could also possibly change the design of new tools for student work. If we
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>pay less interest in supporting teachers, and use less effort in building catalysts for
learning, then more efforts can be put into supporting the work of students. As in all
design activities the judgment of the designer will play a crucial part. If we are to decide
what activities of the practice to support we might want to compare how such a support
would align or conflict with the efforts of teachers, and the goals for learning. For
example, are we willing to build systems where students will be more successful in higher
education, but learn less? In other words, would it be suitable to make it easier, more
convenient, or more efficient to succeed in higher education, without regarding what
students are learning. Such a system would certainly raise more fundamental questions
of the depth and authenticity of learning and knowing, as well as how knowledge are
tested and assessed in education, which are beyond the scope of this paper.</p>
      <p>In the table below we present some of the design paradoxes which we have been
dealing with in our design work, attempting to engage in design aligned with the
practice of being a student, rather than of being a teacher.</p>
    </sec>
    <sec id="sec-2">
      <title>Design for teacher</title>
      <sec id="sec-2-1">
        <title>Support the learning of students</title>
      </sec>
      <sec id="sec-2-2">
        <title>Support for instruction in the best way</title>
      </sec>
      <sec id="sec-2-3">
        <title>Making teaching more efficient</title>
      </sec>
      <sec id="sec-2-4">
        <title>Designs in line with the values and norms of teaching</title>
      </sec>
      <sec id="sec-2-5">
        <title>The prioritization of activities to</title>
        <p>support framed by education</p>
      </sec>
      <sec id="sec-2-6">
        <title>Evaluating designs by searching</title>
        <p>for causality between teaching,
technology and learning</p>
      </sec>
      <sec id="sec-2-7">
        <title>Driven by looking at what teachers do Downstream interest teacher-student</title>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Design for students</title>
      <p>Support for the job of displaying
something learned
Supporting for dealing with and
consuming instruction
Making the work of learning and
displaying learning more efficient
Design aligned with values and norms
of being a student</p>
      <sec id="sec-3-1">
        <title>The prioritization of activities to support the social practice of students</title>
      </sec>
      <sec id="sec-3-2">
        <title>Understanding the success of designs by appropriation in social practices</title>
      </sec>
      <sec id="sec-3-3">
        <title>Driven by looking at what students do</title>
      </sec>
      <sec id="sec-3-4">
        <title>Network of interactions among stu</title>
        <p>dents and teachers</p>
        <p>The paradoxes presented in the table could be criticized for giving an overly cynical
picture of the two practices. Of course students care about learning, but ultimately only
those who are able to produce valued externalizations of learning are successful as
students. And of course teachers are not naïve to the extent that they don’t understand that
some of the important work of a student is to display valued externalizations of
learning. However, the polarization is useful when trying to explore one whose behalf the
designer is working, and push articulation of the values underlying the design work.</p>
        <p>Finally, we want to stress that even though we propose the design for student practice
design attempts should not be carried out on the expense of the teachers’ practices.
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).</p>
        <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
        <p>
          Building IT support for students could even possibly allow for teachers to not become
experts in the same components of IT use as the students. The “disharmony” in
knowledge of, and interest in, how to use IT is often understood as one of the factors
contributing to the failures of engagingly introducing IT in education
          <xref ref-type="bibr" rid="ref12">(Selwyn, 2006)</xref>
          .
But if we remove the responsibility of introduction of IT from the teachers, they need
not anymore be experts in the same sense. As it turns out, independent of the
competence of the teachers, as well as of research attempting to show how IT might relate to
learning, being a student (as well as a teacher) in higher education is a practice heavily
based on the use of IT in various ways. Even though a structure for involving in
educational activities is provided, the students are deciding what to bring, when to use it, and
what to use it for.
2
        </p>
      </sec>
    </sec>
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  </back>
</article>