=Paper= {{Paper |id=Vol-1776/paper8 |storemode=property |title=Students' technologies in practice –a participant perspective of mobile IT in higher education |pdfUrl=https://ceur-ws.org/Vol-1776/paper8.pdf |volume=Vol-1776 |authors=Johan Lundin,Lars Svensson |dblpUrl=https://dblp.org/rec/conf/nordichi/LundinS16 }} ==Students' technologies in practice –a participant perspective of mobile IT in higher education== https://ceur-ws.org/Vol-1776/paper8.pdf
                   Students’ technologies in practice –a participant
                     perspective of mobile IT in higher education

                                         Johan Lundin1, Lars Svensson1,2
                         1
                             University of Gothenburg, Box 100, 405 30 Gothenburg, Sweden
                                     2
                                       University West, 461 86 Trollhättan, Sweden

                                {johan.lundin@gu.se, lars.svensson@hv.se}



                  Abstract. We argue that the availability and penetration of mobile technology in
                  society in general, and among young persons in particular, have consequences
                  for how students employ IT in educational settings. This paper is an exploration
                  of what it means empirically, analytically and for design to take the use of tech-
                  nology introduced by students, rather than by teachers, in their learning activities,
                  as a starting point for research on IT and learning.




           1      Introduction

           At the moment we see how ownership of mobile and networked devices is increasing.
           As a consequence, this increases the potential for students to bring their own IT to ed-
           ucational settings. The possibility of bringing your own smartphone or laptop greatly
           increases the possibilities to personally define and design the use. We argue that the
           availability and penetration of mobile technology in society in general, and among
           young persons in particular, have consequences for how students employ IT in educa-
           tional settings.
               The proposed focus contrasts a large body of research on the use and design of IT
           for educational purposes. Instead of putting learning at the focus of attention, we pay
           interest in the technology in action (Heath & Luff, 2000) conducting empirical studies
           “...concerned with the analysis of how tools and technologies feature in social action
           and interaction...” (Heath, Knoblauch, & Luff, 2000, p. 306). Also Orlikowskis is ad-
           vocating a practice lens in studies of technology in organizations. She suggests the term
           technology-in-practice:
               “… it may be termed a technology-in-practice, to refer to the specific structure rou-
           tinely enacted as we use the specific machine, technique, appliance, device, or gadget
           in recurrent ways in our everyday situated activities.“ (Orlikowski, 2000, p. 408).
               Substantial efforts have been made during the past decades to push IT into educa-
           tional settings. The reasons given for designing, or employing new technologies are
           often to enhance and support students’ learning. Multi billion dollar projects in North
           America, Europe and parts of Asia have been initiated and developed (Selwyn, 2000).




                                                           49



Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
           The motivations for such investments can be debated. The arguments are often based
           on that IT “... is equated with the modern world, economic success and the future; so
           schools must embrace the technology” (Watson, 2001). In Wellington’s (2005) over-
           view of the debate of IT in education he identifies three main arguments: Firstly, a
           vocational argument: we need IT in schools to prepare students for the future, IT-
           intensive, work. Secondly, a pedagogical argument: IT can be a catalyst for, and support
           learning, and better design provides better possibilities for learning. And finally, a so-
           cietal argument: access to, and knowledge of how to use IT is a precondition to be able
           to take part in society. There seem to be several reasons why educational institutions
           should incorporate IT, but still little discussion is dedicated to issues of who is involving
           IT and how the participants use IT in educational practices.
              As a result, also the methods for studying mobile-IT-practices have to be adapted.
           Historically studies have focused on field experiments where one new technology has
           been introduced by the researcher. Such experiments where new technologies are in-
           troduced and evaluated with the purpose of changing the future practice also become
           an easy target for criticism. Evaluations of experimental initiatives introducing IT point
           to a very limited transformation of educational practices (Cuban, 2001). It is also inher-
           ently difficult to predict any future use of based solely on the properties of a particular
           technology as expressed by Robey & Sahay: “… showing how nearly identical tech-
           nologies occasioned quite different social meanings and consequences in comparable
           organizational settings.” (Robey & Sahay, 1996, p. 108). We see this as a call for more
           inclusive and practice based views in research on tools employed in educational prac-
           tices. It is essential to conduct studies of day-to-day use of IT to understand the conse-
           quences of the use and to be able to wisely implement technology in such settings
           (Selwyn, 2000). Experimental studies focusing on the introduction of new technologies
           certainly have a place, but we also need to look more into the non-experimental, routine
           and present use of technology among students. The efforts in developing new technol-
           ogies for learning must thus be accompanied by research on technology already used
           in practice.
              This perspective demands understanding students as practitioners. This means rec-
           ognizing “being a student“ as a sustained practice in its own right. What we are talking
           about here are students in the academic sense. Quite understandably studies investigat-
           ing aspects of education as a social practice have been emphasizing, and highlighting,
           potential, or lacking, connections between educational practices and work practices. .
              Attempts at changing education with IT and developing educational practices with
           IT has proven challenging to developers and researchers, and the results of the efforts
           are rarely impressive. We propose that one plausible explanation for the distance be-
           tween vision and outcome is that in studies with focus on technology and learning,
           students rarely are described or understood as participants within a community of prac-
           tice. In summary, research exploring the design and understanding of IT and techno-
           logical change within social settings emphasize the importance of understanding the
           technology as part of a practice, and focus on that practice in efforts of change. At the
           same time research repeatedly disqualify the practice of being a student as an authentic
           practice in its own right (see e.g Lindroth & Bergqvist, 2010 and Lundin et al 2010 for
           notable exeptions).




                                                         50



Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
               In this paper we argue that research on IT in education mainly have disregarded and
           ignored the fact that students themselves introduce and employ IT in their educational
           activities. Alternatively, we suggest a focus on the student educational activities as a
           practice in its own right. Investigating the particulars of how students include mobile
           and ubiquitous hardware and software in their educational activities. We are not exclu-
           sively interested in what is taught or learned with IT, but rather in how the students
           employ these tools in practice. The proposed point of departure also removes teachers
           from the main focus and brings to front the students as co-producers of educational
           practice (Clark et al. 2009).
               Methodologically, we suggest that the collection of empirical material on students’
           IT in use should be based on first hand studies of what they actually do. In the examples
           we have demonstrated the value of an interest in students’ social practices, to be able
           to understand IT in higher education. When engaging in research on technology use in
           higher education, what we might interest ourselves in, find, see and change, will be
           inherently dependent on what practice we are investigating, the practice of teachers, or
           that of students.
               Looking at the practice of students, rather than at the practice of teachers, or teach-
           ing, affects what is interesting, how it should be studied, and the design of IT support.
           Instead of defining the study by the technologies implemented by the teachers, for
           learning purposes, we look at which digital resources the students mobilize to get the
           job done. Consequently, it will be possible to explore how this use of IT might be con-
           nected to educational activities, and further more interestingly, how it relates to and
           shape learning. This can then be the starting point for discussions on the presence of
           particular technologies in educational settings. It could also feed a debate on the forms
           for engaging in lectures, examinations, group work, and other academic genres.
               One way framing the suggested attempts of focusing students’ technologies in action
           is to understand this as an attempt of taking the perspective of the students using differ-
           ent methods for collecting and analyzing data. Almost trivial might seem the very phys-
           ical placement in the studied settings, placing the researcher in the back among the
           students and at the coffee-tables. Viewing the settings from the angle of the students
           (e.g. Lindroth & Bergqvist 2008).
               However, methodologically, the main challenge is the change in analytical perspec-
           tive. The mere statement that being a student is a practice in its own right, and the skills
           developed are not only (or even mainly) connected to future work, is provoking to
           some. Taking the student perspective mean to investigate what it takes to successfully
           complete the work of students. This is not only about learning, but also about getting
           good grades, having en pleasant time, enjoying the respect of co-students, i.e. all the
           aspects part of being a participant in a practice. It essentially would also mean to look
           at how bullying, cheating, and other less desirable aspects of being a student. Collecting
           empirical data on such activities might be difficult. Students know that they are sup-
           posed to be engaged in particular activities, which means that self-reporting or inter-
           views might be quite misleading. However, there are numerous ways for collecting data
           that are not dependent on relying on users own understanding of what they actually do
           with their tools.
               The shift could also possibly change the design of new tools for student work. If we




                                                         51



Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
           pay less interest in supporting teachers, and use less effort in building catalysts for
           learning, then more efforts can be put into supporting the work of students. As in all
           design activities the judgment of the designer will play a crucial part. If we are to decide
           what activities of the practice to support we might want to compare how such a support
           would align or conflict with the efforts of teachers, and the goals for learning. For ex-
           ample, are we willing to build systems where students will be more successful in higher
           education, but learn less? In other words, would it be suitable to make it easier, more
           convenient, or more efficient to succeed in higher education, without regarding what
           students are learning. Such a system would certainly raise more fundamental questions
           of the depth and authenticity of learning and knowing, as well as how knowledge are
           tested and assessed in education, which are beyond the scope of this paper.
              In the table below we present some of the design paradoxes which we have been
           dealing with in our design work, attempting to engage in design aligned with the prac-
           tice of being a student, rather than of being a teacher.

                Design for teacher                             Design for students
                                                               Support for the job of displaying
                Support the learning of students
                                                               something learned
                Support for instruction in the best            Supporting for dealing with and con-
                way                                            suming instruction
                                                               Making the work of learning and dis-
                Making teaching more efficient
                                                               playing learning more efficient
                Designs in line with the values                Design aligned with values and norms
                and norms of teaching                          of being a student
                The prioritization of activities to            The prioritization of activities to sup-
                support framed by education                    port the social practice of students
                Evaluating designs by searching
                                                               Understanding the success of designs
                for causality between teaching,
                                                               by appropriation in social practices
                technology and learning
                Driven by looking at what teach-
                                                               Driven by looking at what students do
                ers do
                Downstream interest teacher-stu-               Network of interactions among stu-
                dent                                           dents and teachers

              The paradoxes presented in the table could be criticized for giving an overly cynical
           picture of the two practices. Of course students care about learning, but ultimately only
           those who are able to produce valued externalizations of learning are successful as stu-
           dents. And of course teachers are not naïve to the extent that they don’t understand that
           some of the important work of a student is to display valued externalizations of learn-
           ing. However, the polarization is useful when trying to explore one whose behalf the
           designer is working, and push articulation of the values underlying the design work.
              Finally, we want to stress that even though we propose the design for student practice
           design attempts should not be carried out on the expense of the teachers’ practices.



                                                         52



Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.
           Building IT support for students could even possibly allow for teachers to not become
           experts in the same components of IT use as the students. The “disharmony” in
           knowledge of, and interest in, how to use IT is often understood as one of the factors
           contributing to the failures of engagingly introducing IT in education (Selwyn, 2006).
           But if we remove the responsibility of introduction of IT from the teachers, they need
           not anymore be experts in the same sense. As it turns out, independent of the compe-
           tence of the teachers, as well as of research attempting to show how IT might relate to
           learning, being a student (as well as a teacher) in higher education is a practice heavily
           based on the use of IT in various ways. Even though a structure for involving in educa-
           tional activities is provided, the students are deciding what to bring, when to use it, and
           what to use it for.


           2      References
           Clark, W., Logan, K., Luckin, R., Mee, A., & Oliver, M. (2009). Beyond Web 2. 0: mapping the
              technology landscapes of young learners. Journal of computer assisted learning, 25(1), 56-69.
           Cuban, L. (2001). Oversold and Underused: Computers in the Classroom. Cambridge, MA Har-
              vard University Press
           Heath, C., Knoblauch, H., & Luff, P. (2000). Technology and social interaction: the emergence
              of'workplace studies'. British Journal of Sociology, 51(2), 299-320.
           Heath, C., & Luff, P. (2000). Technology in action. Cambridge: Cambridge.
           Lindroth, T., & Bergquist, M. (2008). Breadcrumbs of interaction: situating personal information
              management. Paper presented at the Proceedings of the 5th Nordic conference on Human-
              computer interaction: building bridges.
           Lindroth, T., & Bergquist, M. (2010). Laptopers in an educational practice: Promoting the per-
              sonal learning situation. Computers & Education, 54(2), 311-320.
           Lundin, J., Lymer, G., Holmquist, L. E., Brown, B., & Rost, M. (2010). Integrating students’
              mobile technology in higher education. International Journal of Mobile Learning and Organ-
              isation, 4(1), 1-14.
           Orlikowski, W. (2000). Using technology and constituting structures: A practice lens for studying
              technology in organizations. Organization Science, 404-428.
           Robey, D., & Sahay, S. (1996). Transforming work through information technology: a compar-
              ative case study of geographic information systems in county government. Information Sys-
              tems Research, 7(1), 93.
           Rost, M., & Holmquist, L. E. (2009). Tools for students doing mobile fieldwork. In T. T. Goh
              (Ed.), Multiplatform E-learning systems and technologies (pp. 215-228). New York: Hershey.
           Selwyn, N. (2000). Researching computers and education - glimpses of the wider picture. Com-
              puters & Education(34), 93-101.
           Selwyn, N. (2006). Exploring the 'digital disconnect' between net-savvy students and their
              schools. Learning, Media and Technology, 31(1), 5 - 17.
           Sharples, M., Taylor, J., & Vavoula, G. (2005). Towards a theory of mobile learning. Proceedings
              of mLearn 2005.
           Watson, D. M. (2001). Pedagogy before technology: re-thinking the relationship between ICT
              and teaching. Education and Information Technologies, 6(4), 251-266.
           Wellington, J. (2005). Has ICT come of age? Recurring debates on the role of ICT in education,
              1982-2004. Research in Science & Technological Education, 23(1), 25-39.




                                                          53



Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.