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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Gothenburg (Sweden), October</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Towards A Teacher-Culture of Participation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Molin</string-name>
          <email>gerhard.molin@helsinki.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kumpulainen</string-name>
          <email>kristiina.kumpulainen@helsinki.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Playful Learning Center, University of Helsinki</institution>
          ,
          <addr-line>Helsinki</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <volume>23</volume>
      <issue>2016</issue>
      <fpage>54</fpage>
      <lpage>60</lpage>
      <abstract>
        <p>There is overwhelming evidence that today's education is inadequate for responding to the demands of the 21st century and probably beyond. In order to facilitate students' learning and education, it will be pivotal to firstly re-consider what is required from the teacher and teacher professional competency. In this paper, we argue that for education being responsive to the requirements of the digital age, it is important to support teachers' creative design thinking and creative teaching practices realised by a teacher-culture of participation. Such a culture can nurse a “Can Do” mindset and “Want to” culture of participation leading to educational practices responsive to the needs of diverse students and society.</p>
      </abstract>
      <kwd-group>
        <kwd>Culture of Participation</kwd>
        <kwd>Meta-Design</kwd>
        <kwd>Design Thinking</kwd>
        <kwd>TeacherCulture of Participation</kwd>
        <kwd>Edukata</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        There are many researchers who argue that due to the traditional concept of schooling,
inflexible curricula and learning materials and the traditional role of teacher, as central
authority that teaches one subject at a time, there is little space for personalised and
creative learning and teaching practices
        <xref ref-type="bibr" rid="ref14 ref15 ref16 ref18 ref3 ref5 ref6">(Dumont, Istance, &amp; Benavides, 2010;
Engeström, 2008; Facer, 2011; Fischer, 2011; Kumpulainen, Mikkola, &amp; Jaatinen,
2014; Leander, 2002; Mehan, 1979; Säljö, 2012)</xref>
        . Moreover,
        <xref ref-type="bibr" rid="ref14 ref15">Kumpulainen and
SeftonGreen (2014)</xref>
        suggested that even though today’s technology has the potential to
provide learning spaces that foster knowledge co-creation, self-guided learning, creativity,
social connection and that could link classroom communities and home, many schools
and teachers struggle to meaningfully integrate technology into the curriculum in order
to harness the aforementioned potentials.
      </p>
      <p>This short paper explores the importance of why we need to focus firstly on
facilitating a teacher-culture of participation, before we shall look at cultivating a culture of
participation for student’s learning and education. It discusses the opportunities and
possible meanings of a teacher-culture of participation and Edukata as an example of a
meta-design framework for a teacher-culture of participation.</p>
    </sec>
    <sec id="sec-2">
      <title>The Importance of Facilitating a Teacher-Culture of</title>
    </sec>
    <sec id="sec-3">
      <title>Participation</title>
      <p>
        For every successful cultural transition there are two plans needed: short-term and
longterm. The short-term plan looks at how we can use the status quo for better in order to
be able to make a culture shift or system change happen. The long-term plan looks at
how to connect the dots of multiple short-term interventions in order to make a cultural
transition happen. There is a strong body of research that argues that today’s education
system still carries artefacts from the 20th century, which are not adequate anymore to
prepare current and future generation for the 21st century and beyond
        <xref ref-type="bibr" rid="ref10 ref14 ref15 ref6 ref9">(Fischer, 2011;
Gardner, 2009, 2011; Gee, 2004; Kumpulainen &amp; Sefton-Green, 2014)</xref>
        . Changing an
education system is a tremendous endeavour and won’t happen from one day to another,
it needs many short-term plans and interventions in order to transform education in the
long-term. If we apply the aforementioned method to education, hence, looking at
short-term plans in order to make the status quo better, then we are faced with a great
number of possibilities. Should we focus on the curriculum, school and classroom
architecture, policies, teacher education, pedagogy, the role of the teacher, educational
technology or all of it at once? Preferably all at once as a school culture is a complex
and sensitive ecosystem of cultural norms, rules, expected behaviours and roles and so
forth. Changing all at once is an unrealistic endeavour, however, one possible and
effective short-term intervention is to empower teachers by boosting their creative
confidence and facilitating a creative design thinking mindset, hence, rethinking the role of
teacher in a digital age. Focusing on how to empower teachers, rethinking their role in
a future educational culture and therefore facilitating a teacher-culture of participation
has several reasons. Ken
        <xref ref-type="bibr" rid="ref1">Bain (2004)</xref>
        investigated more than 70 college teachers, who
were described by their student as the best teacher they ever had. The teachers were
defined as having a strong impact on their student’s way of thinking and some students
stated that their teachers “changed their life”. Thus, teachers are key to create natural
critical learning environments
        <xref ref-type="bibr" rid="ref1">(Bain, 2004)</xref>
        and Hattie’s (2003) research about key
variances in student achievements confirmed that the teacher has the most significant
impact. The key variances on students learning performance, after the student itself (50%),
is not the school structure, peers or class sizes, it is the teacher (30%)
        <xref ref-type="bibr" rid="ref12">(Hattie, 2003)</xref>
        .
      </p>
      <p>
        Therefore, teachers often know their classroom, students and learning environment
best. Yet teachers are often confronted with educational technology and digital games
that are closed systems, with little space for adaptation. This often results in a lack of
ownership over and comfort with new technologies and media, such digital games for
learning
        <xref ref-type="bibr" rid="ref11 ref23">(Hanghøj &amp; Brund, 2010; Ulicsak &amp; Williamson, 2010)</xref>
        . Hence, facilitating a
teacher-culture of participation means empowering teachers with the mindset of a
metadesigner and providing design models that leave room for teachers to decide and design
what they think is best
        <xref ref-type="bibr" rid="ref21">(Toikkanen, Keune, &amp; Leinonen, 2015)</xref>
        . The manifestation of a
teacher-culture of participation and mindset of a (meta-) design thinker, will ultimately
allow teachers to facilitate a culture of participation in their classroom, by designing
conceptual frameworks and creative environments to support a “want-to” participation
and mindset for their students.
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
      </p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
    </sec>
    <sec id="sec-4">
      <title>Towards a Teacher-Culture of Participation: From “Have</title>
    </sec>
    <sec id="sec-5">
      <title>To” to “Can Do” to “Want-To” Participate</title>
      <p>
        <xref ref-type="bibr" rid="ref7">Fischer (2014)</xref>
        proposed four indicators for a culture of participation, i.e. Meta-design,
Voices from different places: Spatial distance, Voices from the past: Temporal distance
and Voices from different communities: Conceptual distances. Meta-design
        <xref ref-type="bibr" rid="ref8">(Fischer &amp;
Giaccardi, 2006)</xref>
        refers to the “design for designers”. Hence, Meta-design is the process
in which stakeholders, of the culture of participation, are provided with the necessary
social and technical prerequisites by providing shared control over the design process.
Concretely, stakeholders are empowered with “…opportunities, tools, and social
rewards to extend a system to fit their needs, rather than being forced to use closed
systems.”
        <xref ref-type="bibr" rid="ref2 ref7">(Fischer, 2014, p. 202)</xref>
        . Recent scholars suggested that it will be of high
importance to build professional networks for teachers, so they can collaborate and update
their practices
        <xref ref-type="bibr" rid="ref13 ref19">(Johnson, Becker, Estrada, &amp; Freeman, 2014; Redecker et al., 2011)</xref>
        .
The conceptual framework of a culture of participation supports recent studies that
underlined the importance of encouraging teachers to become active agents of change in
a digital age
        <xref ref-type="bibr" rid="ref2 ref22">(Brečko, Kampylis, &amp; Punie, 2014; Twining, Raffaghelli, Albion, &amp;
Knezek, 2013)</xref>
        .
      </p>
      <p>Yet, we suggest that before we provide conceptual frameworks and socio-technical
environments that support a “want-to” participation, it will be necessary to first provide
exercises, trainings, environments and tools that empower teacher’s creative design
confidence and therefore foster a “can do” culture and mindset (as illustrated in Fig. 1).
Therefore, we argue that a “can do” mindset is an unavoidable prerequisite to a
“wantto” teacher-culture of participation. Thus, it will be pivotal to provide courses on
creative design thinking and creative teaching practices as part of teacher education and
professional development. In addition, these course need to be supported with tools and
creation opportunities that will allow teachers to transform their design thinking into
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>practice. Consequently, if teachers have the necessary confidence and “can do”
mindset, it will be easier to move towards a teacher-culture of participation and provide
teachers with a library of conceptual frameworks, socio-technical environments and
meta-designs.</p>
      <p>Example of a Teacher-Culture of Participation Meta-Design: Edukata.</p>
      <p>
        A good example of meta-design model for teachers that supports a “want-to” culture of
participation is “Edukata” (Fig. 2) by Toikkanen et al (2015), who developed a
participatory design model with teachers for designing learning activities in schools. In
particular, Edukata is a participatory meta-design model for educators that allows teachers
to collectively design challenges for digital technology supported learning activities.
Moreover, Edukata’s participatory meta-design approach does not just provide a
“design for designers” model, but also strengthens the teacher’s confidence and abilities as
designer and design thinker of innovative classroom activities. To facilitate a
participatory Edukata design workshop at a school, there needs to be one facilitator, who is
preferably a certified Edukata facilitator, in order to lead the design process. The
facilitator is also responsible for recruiting one or two full-time members who are fully
committed to the design process and who can and want to join all design phases.
Additionally, an Edukata design process requires three to five part-time members, ideally
those members are directly affected by the learning activity, hence, part-time members
can also be students. By emphasizing that the members of the Edukata design process
are locals from the school and at the same time providing an online forum, for
exchanging and discussing ideas, and a library of templates for learning activities, Edukata
addresses key indicators of Fischer’s (2014) culture of participation. Thus, the importance
of addressing voices from different places (online forum), voices from the past (online
database that documents various learning activities and outcomes) and voices from
different communities (teachers and student as part of the design workshop). In addition
to the participatory design method, teachers can access a free guidebook in various
languages online, which provides all the necessary information to start facilitating
design workshops at their school, hence, this provides a meta-design framework for
teachers across the globe in various languages, which reduces entrance barriers in order
to let teachers participate in meaningful activities. The creators of Edukata emphasized
the necessity to reduce the complextity to minimum and to make Edukata as accessible
as possible for teachers, so that there are no professional designers, psychologists or
graphical artists are needed
        <xref ref-type="bibr" rid="ref21">(Toikkanen, Keune, &amp; Leinonen, 2015)</xref>
        .
      </p>
      <p>
        Accoriding to
        <xref ref-type="bibr" rid="ref17">Lewin and McNicol (2014)</xref>
        , teachers reported an increased
engagement in exciting new exercises (86%), an uptake of digital technology (84%)
and increased enthusiasm for teaching (73%). Edukata is a good example of providing
meta-designs for teachers that support a “Want-To” culture of participation. It also
illustrates the importance of providing training and facilitation events, in addition to a
guidebook, with exercises and examples that introduces teachers to design thinking and
a “Can Do” mindset.
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).
      </p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
      <p>Facilitating a culture of participation for education, and designing learning
opportunities where personalised, creative, self-guided learning occurs and in which the learner
takes part in solving personally meaningful problems, is a complex endeavour. Yet, if
we look at the teacher, who has great influence on students learning experience, we
suggest that it is of importance to firstly facilitate a teacher-culture of participation in
order to facilitate a student culture of participation in their classroom. Hence, we argue
that it will be crucial to firstly enable a teacher-culture of participation, however, this
also raises several questions and challenges. It will be necessary to investigate and
define the indicators of a teacher-culture of participation. Additionally, the question arises
what kind of exercises, material, support and environment will be needed to facilitate a
“Can Do” mindset and how can we provide (better) design frameworks for EdTech
companies that allow teachers to engage as a meta-designer?</p>
      <p>In this short-paper we did not intend to provide answers to these challenges and
questions, but rather we tried to emphasize the need of a teacher-culture of participation
by exploring the importance of why we need to focus firstly on facilitating a
teacherculture of participation before we try to facilitate a culture of participation for
education. Facilitating a teacher-culture of participation opens up an opportunity to start
reframing the the role of teacher in a digital age and to empower teachers as designer of
their classroom. Finally, by allowing teachers to design learning environments we could
move towards a culture of participation for education in which students become design
thinkers and self-directed learners, who can and want to engage in learning that matters.
Proc. of Fourth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2016
Gothenburg (Sweden), October 23, 2016 (published at http://ceur-ws.org).</p>
      <p>Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.
This volume is published and copyrighted by its editors.</p>
    </sec>
  </body>
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