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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>An Experience of use KM in Teaching at UTT</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Nada Matta</string-name>
          <email>nada.matta@utt.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>ICD, University of Technologie of Troyes</institution>
          ,
          <addr-line>Troyes</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <fpage>5</fpage>
      <lpage>6</lpage>
      <abstract>
        <p>Problem Based learning [1][2][3][6] is used currently as a technique of active learning in which students determine by themselves their learning environment: information, documents' search, solutions' evaluations, etc. In this type of learning, students work in group to solve problems close to real situations. Tutors guide students to discover principles and theories behind problem solving strategies. We use this technique in our university in order to teach knowledge engineering approaches. The theory behind this module is not easy for computer engineering students who usually develop solutions starting from needs. In knowledge engineering, the difficulty is to extract knowledge by interviewing experts who usually tells stories about their experience, and formalize stories in semantic networks. In general, students have to repeat problem solving in order to understand strategies. In order to eliminate repetition, we use problem solving expertise to guide students in their activity. In fact, sheet guides [5] have been defined for this aim; In this sheets, besides indications and results expectations, the way of how the expert solve problems is also presented. This type of sheet shows the objectives behind problem solving, goals to satisfy in each step and finally help students to evaluate their results (Fig1.) This type of learning is used in our university since five years. Results are more deeply explored then classic techniques, used before.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Statement:</title>
      <p>Once the pullover is knitted in 3D, it would be
necessary to verify if it corresponds well to
the wanted requirements. The exercise thus
consists in verifying the pullover which is at
your disposal
Recommendations:
The requirements are three sorts:
design, dimensions and motive
Look at the weak
places fallen from</p>
      <p>machine</p>
      <sec id="sec-1-1">
        <title>Verify the weak places: Edges Motives Armholes (crossing sleeve / body) Decreases</title>
      </sec>
      <sec id="sec-1-2">
        <title>Verification product</title>
      </sec>
      <sec id="sec-1-3">
        <title>To verify the product in flattering position (smooth table with or without light)</title>
      </sec>
      <sec id="sec-1-4">
        <title>Verify the dimension in height, width, 1/2 scale</title>
      </sec>
      <sec id="sec-1-5">
        <title>Verify the good goes well with model or by wearing test</title>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Result characteristics</title>
      <p>The pullover has to have an important elasticity so that it marries</p>
      <p>the shape of the body
The motive must not contain holes bigger than half of the point of</p>
      <p>the ring finger
The motive must be very visible, attention on the dark colors
The dimensions must be respected, we can tolerate a few
differences in the body and the sleeves because of the
elasticity of the thread. However, the dimensions of the joints of
sleeves as well as the edges and the collar must be respected
Fig 1.</p>
      <p>Memory Meeting : Tagging discussions.</p>
      <p>
        Theoretical courses are presented as Moocs, Students have to apply theories in Moocs directly in their
project guided by the corresponding sheet. Project deals with real problems or situation close to real
problems. In this way, problem solving [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] and contextual [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] are applied as same as knowledge sharing
techniques.
      </p>
    </sec>
  </body>
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