=Paper= {{Paper |id=Vol-1794/afcai16-preface |storemode=property |title=None |pdfUrl=https://ceur-ws.org/Vol-1794/afcai16-preface.pdf |volume=Vol-1794 }} ==None== https://ceur-ws.org/Vol-1794/afcai16-preface.pdf
                                       PREFACE
 The Proceedings of the Affective Computing and Context Awareness in Ambient Intelligence
               Workshop (AfCAI), held in Murcia on November 24-25, 2016

Affective computing (AfC) is a novel computing paradigm that builds on the results of artificial
intelligence, biomedical engineering, and psychology to allow computer systems to detect, use, and
express emotions. AfCAI2016 (Affective Computing and Context Awareness in Ambient
Intelligence) was a two day workshop held in Universidad de Murcia, Spain, on 24-25 November
2016. It was organized by Maria Trinidad Herrero Ezquerro, Grzegorz J. Nalepa, and José Tomás
Palma Méndez. The focus of the workshop was on the intersection of computer science and
experimental sciences, including affective computing (AfC), ambient intelligence (AmI), context
aware systems (CaS), neurobiological approaches for AfC, psychological and philosophical models
of emotions and affects, physiological measurements for affect detection, emotive user interfaces,
data mining and knowledge discovery methods for AfC and AmL, mobile platforms for context-
aware affective systems, mixed (virtual/augmented) reality environments for affect generation and
acquisition, and affective games.

The objective of the workshop was to bring together scientists interested in research on affective
computing, and the above mentioned topics. We assumed goal oriented yet multidisciplinary
research approach, including computer science, artificial intelligence, biomedical engineering, and
experimental sciences. We considered both fundamental and applied research with participation of
companies where possible. The objective of the workshop was also identifying opportunities for
cooperation and EU project applications.

The international programme committee included: Piotr Augustyniak, AGH University of Science
and Technology, Poland, Fabio Babiloni, Università di Roma, Sapienza, Joachim Baumeister,
denkbares GmbH, Universitat Wuerzburg, Gemany, David Camacho, Universidad Autonoma de
Madrid, Spain, Maria Trinidad Herrero Ezquerro, Universidad de Murcia, Jason Jung, Chung Ang
University, South Korea, Grzegorz J. Nalepa, AGH University of Science and Technology,
Jagiellonian University, Paulo Novais, Universidade do Minho, Portugal, Andreas Nauerz, IBM
Research & Development, Germany, José Tomás Palma Méndez, Universidad de Murcia, Adrian
Paschke, Freie Universitat Berlin, Fraunhofer FOKUS, Germany, Arianna Trettel, Brainsigns, Italy.

In the workshop scientists and researchers from Spain, Poland, Germany and South Korea gave
their presentations on the topics of Context Awareness for Ambient Intelligence, Affective
Characters in Narrative Contents, Games Technology and Design: Serious Games, Virtual Reality,
and Emotive Interfaces, as well as BioInspired and Evolutionary Computation, Affective
Information Systems, and finally, AfC Experiments in Virtual Reality with Wearable Sensors.

The organizers wish to express their gratitude for the support of the workshop to:
Universidad de Murcia, Fundacion SeNeCa, Ilustre Colegio de Médicos de la Región de Murcia,
Real Academia de Medicina y Cirugía de la Región de Murcia.


                             Maria Trinidad Herrero Ezquerro, Universidad de Murcia
                             Grzegorz J. Nalepa, AGH University of Science and Technology
                                                  Jagiellonian University
                             José Tomás Palma Méndez, Universidad de Murcia