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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Ambient Assisted Living for an Ageing Society: a Technological Overview</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marco Mobilio</string-name>
          <email>marco.mobilio@unimib.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Toshi Kato</string-name>
          <email>kato@indsys.chuo-u.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Hiroko Kudo</string-name>
          <email>hirokokd@tamacc.chuo-u.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniela Micucci</string-name>
          <email>daniela.micucci@unimib.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Chuo University</institution>
          ,
          <addr-line>Tokyo</addr-line>
          ,
          <country country="JP">JAPAN</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Milano - Bicocca</institution>
          ,
          <addr-line>Milan</addr-line>
          ,
          <country country="IT">ITALY</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The rise in the average age and the decrease in the rate of births, cause the phenomenon called population ageing, which rises a number of issues. The oncoming shortage of caregivers and the strong desire of the older adults to live in their own homes originated an increasing interest in Ambient Assisted Living (AAL). AAL encompasses technical systems to support people in their daily routines. The paper focuses on the technological aspects of AAL systems describing the capabilities they require and how they are being addressed.</p>
      </abstract>
      <kwd-group>
        <kwd>Population Ageing</kwd>
        <kwd>Ambient Assisted Living</kwd>
        <kwd>Sensing</kwd>
        <kwd>Acting</kwd>
        <kwd>Reasoning</kwd>
        <kwd>Interacting</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        The rise in life expectancy is one of the great achievements of the twentieth
century. This is a still running trend, as life expectancy is projected to reach
83 years in the more developed regions and 75 years in less developed ones by
2045-2050 [
        <xref ref-type="bibr" rid="ref65">65</xref>
        ]. Moreover, the most developed countries are experiencing a
longterm downtrend in fertility. As a result, natural population growth rates are in
decline or even decrease. The rise in the average age and the decrease in the rate
of births, cause population ageing, which rises a number of issues:
{ The decrease of the working-age population results in decline in human
capital, which could reduce productivity.
{ Pension and social insurance systems can become heavily burdened.
{ A growing number of elderly will require long-term health care services.
      </p>
      <p>
        Considering constant the current use rates, the number of people requiring
such services will double by 2040 [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], increasing the related public spending.
{ Population in need of care services will increase much faster then the working
age population, this could result in the impossibility of providing the needed
services even in the case of nancial stability.
      </p>
      <p>
        From a technological point of view, the oncoming shortage of caregivers and
the strong desire of the great majority of older adults to live in their own homes
and communities originated a still increasing interest in what has been de ned
as Ambient Assisted Living (AAL) [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. AAL encompasses technical systems to
support people in their daily routines to allow an independent and safe lifestyle
as long as possible. Often AAL solutions focus on the needs of special interest
groups other than elderly, such as people with disabilities or people with
temporarily need of assistance [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]. The main goal of AAL has been de ned as the
application of Ambient Intelligence (AmI) technology [
        <xref ref-type="bibr" rid="ref55">55</xref>
        ] to enable people with
speci c demands [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ]. The paper aims at providing an overview of the
technological aspects related to AAL systems providing a description of the anatomy
of current AAL systems. Moreover, the paper provides an overview of some of
the available AAL systems.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Anatomy of AAL systems</title>
      <p>AAL systems usually rely on the sense-act/interact loop depicted in Figure 1.</p>
      <sec id="sec-2-1">
        <title>Reason Act</title>
      </sec>
      <sec id="sec-2-2">
        <title>Sense Ask</title>
      </sec>
      <sec id="sec-2-3">
        <title>Notify</title>
      </sec>
      <sec id="sec-2-4">
        <title>Interact</title>
      </sec>
      <sec id="sec-2-5">
        <title>Environment</title>
        <p>
          The Sensing and the Asking activities capture respectively information from
the environment and wanted from the users. Reasoning is in charge of
interpreting captured data to act on the environment and on the user respectively
through the Acting and the Noti ng capabilities. The user can be considered as
part of the environment itself: information about him can be obtained through
Q&amp;A or observation capabilities. Finally, in order to cooperate, each activity
relies on Communicating technologies depicted as pink arrows in Figure 1.
Sensing is the fundamental capability of an AAL system because sensors capture
information about the environments and the people who inhabit it. Sensors are
usually enriched with processing and communication capabilities. Such sensors
are commonly called smart sensors, which can be seen as a special case of smart
objects, that is, autonomous cyber-physical objects augmented with sensing (or
actuating), processing, storing, and networking capabilities [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. In AAL systems
sensors are generally divided in two main categories: wearable and environmental.
Wearable Sensors. Wearable sensors are positioned directly or indirectly on
the human body. They usually monitor the physiological state of a person and
her/his position and body movements. Concerning the person's physical state,
a wide range of parameters can be obtained from di erent sensors, for example:
{ Tympanic, skin, oral, and rectal temperatures are obtained by thermistors.
{ Blood pressure is sensed through sphygmomanometer cu [
          <xref ref-type="bibr" rid="ref50">50</xref>
          ].
{ Carbon dioxide is commonly measured by a capnograph.
{ Oxygen saturation is acquired by devices that rely on pulse oximetry.
{ Heart's electrical activity is measured with a electrocardiography.
{ Blood chemistry is usually sensed by means of chemical sensors.
        </p>
        <p>
          Person's position and movements are commonly exploited in order to perform
ADLs (Activities of Daily Living) recognition and classi cation [
          <xref ref-type="bibr" rid="ref41">41</xref>
          ] and, more
recently, fall detection [
          <xref ref-type="bibr" rid="ref38 ref43">43, 38</xref>
          ]. The most common monitored parameters are:
{ Outdoor position is generally acquired via GPS (Global Positioning System)
devices by the resection process using the distances measured to satellites.
{ Detection and identi cation of a person are generally obtained by Frequency
        </p>
        <p>IDenti cation (RFID).
{ Body position and movement are normally obtained by tri-axial
accelerometers, magnetometers, and angular rate sensors.</p>
        <p>
          Environmental Sensors. Environmental sensors are embedded into the
environment. They typically detect conditions that are descriptive of the
environment or interactions between users and the environment. Research in this speci c
eld is usually divided between video-based and non-video-based solutions.
Video-Based AAL Solutions. Vision-based solutions for AAL applications (VAAL)
is a trending topic mainly due to the high versatility of cameras. The most
explored areas are activity recognition in the rehabilitation and health care [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ],
and fall detection [
          <xref ref-type="bibr" rid="ref47 ref57">57, 47</xref>
          ]. A noteworthy innovative approach is in exploiting
video technology to recognise and monitor physiological data. The main concern
over the adoption of VAAL is the loss of privacy [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. Moreover, those solutions
must be accepted by potential users and their families, who may have concerns
even in applications that claim to ensure privacy [
          <xref ref-type="bibr" rid="ref68">68</xref>
          ].
        </p>
        <p>
          Non-Video-Based AAL Solutions. Sensors in this category usually have only
a few parameters they can monitor, reason for which they are often combined
together. Some examples of sensed parameters are:
{ Ambient light is usually measured with sensors based on photodiodes.
{ Room temperature is acquired as body temperature, thus using thermistors.
{ Humidity is usually sensed by a Relative Humidity (RH) sensor.
{ Movement and presence are usually sensed by Passive Infrared Sensors (PIR).
{ Door/window/cabinet open/closed is usually obtained by a magnetic
proximity switch based on reed elements.
{ Pressure, intended as the force applied toward a surface, is obtained by
forcesensing resistors that can be easily attached to at surfaces such as chairs.
{ Environmental sounds are sensed through microphones. The more widely
adopted are Electret, which are speci c kind of capacitor microphones that
do not need a constant source of electrical charge to operate. Microphones
can be used as presence sensor (like PIRs) or to achieve acoustic source
localisation [
          <xref ref-type="bibr" rid="ref34 ref51">51, 34</xref>
          ]. Localising the source of a sound can be used to perform
a more precise indoor positioning or for fall detection [
          <xref ref-type="bibr" rid="ref38 ref52 ref53">52, 53, 38</xref>
          ].
{ Odours provide a lot of information about the surrounding environment. In
recent years, many researchers have focused on developing olfactory sensors,
able to capture and distinguish odours [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ].
        </p>
        <p>Environmental sensors overcome the main issue of wearable sensors by not
requiring the users to always wear them. However, they have their own issues
(apart privacy and acceptability problems): their price is higher, their require
installation (and, thus, related cost), and they are xed on their location, thus
operating as long as the user is at home.</p>
        <p>
          Trends in Sensor Technology. Since wearable sensors loose their
functionalities if not worn, the research trends are toward size and weight reduction,
durability, and waterproo ng. Microelectromechanical Systems (MEMS, but it
is also known as micro-machines in Japan or Micro Systems Technology (MST)
in Europe) is an innovative technology consisting in miniaturising mechanical
and electromechanical elements using micro-fabrication techniques.
Miniaturisation has also enabled ingestible sensors and implantable sensors, mostly used
in professional medical environments. Ingestible sensors are systems integrated
into ingested devices such pills. They are conceived to be powered by the body
and communicate through the tissue. These sensors can monitor ingested food,
weight, and various physiological parameters, but also body position and
activity, thus favouring users sustaining healthy habits and clinicians providing more
e ective healthcare services [
          <xref ref-type="bibr" rid="ref54">54</xref>
          ]. Implantable sensors are used in post-surgery:
once implanted they can monitor and transmit data about the load, strain,
pressure, and temperature of the healing site of surgery.
2.2
        </p>
        <sec id="sec-2-5-1">
          <title>Reasoning</title>
          <p>
            Reasoning is the process of converting data acquired from the eld to meaningful
information, which may have di erent meaning at multiple levels of
interpretation (e.g., 12 oclock (noon) may mean 12:00, mid-day, day time and so on),
depending on the personal context of the user. Personal Context is de ned as
user speci c context information: parts of the environment (e.g. things, services,
and other persons) accessed by the user; the physiological state (e.g. pulse, blood
pressure, weight) and psychological state (e.g. mood and stress); the tasks that
are being performed; the social aspects of the current user (e.g. friends, neutrals,
co-workers, relatives); the spatio-temporal aspects of the other context
components from the user point of view [
            <xref ref-type="bibr" rid="ref48">48</xref>
            ]. The main properties related to reasoning
are: data collection and processing ; activity recognition, modelling, and
prediction; decision support ; spatio-temporal reasoning. Di erent reasoning modules
exploiting di erent properties can be combined in a single application. Arti cial
Intelligence (AI) can help in obtaining better performing modules and thus to
be able to produce more useful applications.
          </p>
          <p>
            Data collection and processing. Data acquired via the sense activity is
usually easy to collect and process, however the amount of such data is a challenge
especially if audio and visual information is included. Being able to obtain and
integrate information from di erent kinds of sensors and sources is crucial to
make AAL systems able to recognise events and conditions and, thus, to
identify contexts and status. This skill is called sensor data fusion and is de ned as
the process of combining data to re ne state estimates and predictions [
            <xref ref-type="bibr" rid="ref61">61</xref>
            ].
          </p>
        </sec>
        <sec id="sec-2-5-2">
          <title>Activity recognition, modelling, and prediction. Reasoning technologies</title>
          <p>
            in AAL should be able to understand the contexts and the current status not
only by using static rules and patters, but also dynamic and reactive models that
take into consideration complex information (e.g., behaviour models of users).
Moreover, they should be able to extract relevant information (data mining) and
update the same models (learning machine). Speci cally, AAL systems need to
have capabilities such as: reinforcement learning (i.e., learning from the world
observations), learning to learn (i.e., learning from previous experiences),
developmental learning (i.e., learning from the world exploration), and e-Learning
(i.e., learning from the Web and information technology) [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ].
          </p>
          <p>
            One of the main contribution that reasoning algorithms o er is the
ability to recognise user activities. Di erent methods are available to recognise
activities [
            <xref ref-type="bibr" rid="ref4">4</xref>
            ]: template matching techniques [
            <xref ref-type="bibr" rid="ref9">9</xref>
            ], generative approaches [
            <xref ref-type="bibr" rid="ref12 ref63 ref67">12, 63, 67</xref>
            ],
decision trees [
            <xref ref-type="bibr" rid="ref42">42</xref>
            ], discriminative approaches [
            <xref ref-type="bibr" rid="ref23 ref39 ref43">39, 23, 43</xref>
            ].
          </p>
          <p>Models of the user behaviours and the recognition of activities are
fundamental for predicting probable statuses and context outcomes. This property is
necessary both for anticipating possible negative events and conditions, thus
acting in order to avoid them, and for predicting desires of the users, thus increasing
their satisfaction.</p>
          <p>
            Although recognising normal activities has a key role in health applications,
abnormal events are very important too, as they usually indicate a crisis or an
abrupt change in regimen that is associated with health issues. Likewise
normal activities, abnormal activities can be recognised by classi ers, which
usually require to be trained with datasets containing examples of the activities to
be recognised. However, datasets containing activities related to critical
situations (such as heart disfunction or falls) are rarely available. For these reasons,
anomaly detection in AAL is receiving an increasing interest [
            <xref ref-type="bibr" rid="ref14 ref43 ref53">53, 14, 43</xref>
            ].
Decision support. Decision Support System (DSS) is a general term for any
computer application that supports enhanced decision making. DSSs have been
widely adopted in healthcare, assisting physicians and professionals in general
by analysing patients data [
            <xref ref-type="bibr" rid="ref35">35</xref>
            ].
          </p>
          <p>
            Spatio-temporal reasoning. Being able to reason on spatial and temporal
dimensions is a key element for understanding the current situation. For example,
a smart house system is able to recognise if someone turns on a cooker and leaves
it unattended for more than 10 minutes; if this happens the system takes action
by autonomously turning o the cooker and/or warning the user [
            <xref ref-type="bibr" rid="ref16">16</xref>
            ]. Thus, a
number of proposal have been made in order to enable spatio-temporal reasoning
in AAL contexts [
            <xref ref-type="bibr" rid="ref25 ref44 ref7">7, 25, 44</xref>
            ].
2.3
          </p>
        </sec>
        <sec id="sec-2-5-3">
          <title>Interacting</title>
          <p>
            Interaction is a well studied area under the umbrella of the Human Computer
Interactions (HCI) and it encompasses all kinds of tool, both software and
hardware, that allow the interaction process between the user and the system [
            <xref ref-type="bibr" rid="ref3">3</xref>
            ].
When designing an AAL system, attention must be put in the interacting
activity because it has been pointed out that AAL systems will go unused if they are
di cult or unnatural to use for the residents, especially the elderly.
          </p>
          <p>The HCI may be explicit or implicit. Explicit HCI (eHCI) is used explicitly
by the user who ask the system for something. This kind of interaction is in
direct contrast with the idea of invisible computing, disappearing interfaces,
and ambient intelligence in general. eHCI always require some sort of dialog
between a user and the system and this dialog brings the computer to the centre
of the user's activity.</p>
          <p>
            Implicit HCI (iHCI) tries to reduce the gap between natural interaction and
HCI by including implicit elements into the communication: the system acquires
implicit input (i.e., human actions and behaviours done to achieve a goal, not
primarily regarded as interaction with a computer) and may present implicit
output (i.e., output from a computer that is not directly related to an explicit
input and that is seamlessly integrated with the environment and the task of
the user) [
            <xref ref-type="bibr" rid="ref58">58</xref>
            ]. The basic idea is that the system can perceive users' interaction
with the physical environment, and, thus, can anticipate the goals of the user.
Towards a Natural Interaction. The analysis of the key issues in interaction
and communication between humans o ers a starting point toward new forms of
HCIs. Three concepts have been identi ed as crucial toward better interactions:
{ Shared knowledge. In interactions between humans a common knowledge
base is essential; it is usually extensive but not explicitly mentioned. Any
communication between humans takes some sort of common knowledge for
granted and it usually includes a complete world and language model, which
is obvious for humans but very hard to grasp formally.
{ Communication errors and recovery. Communication is almost never error
free. Conversations may include small misunderstandings and ambiguities,
however in a normal dialog these issues are solved by the speakers through
reiteration. In human conversations is therefore normal to relay on the
ability of recognise and resolve communication errors. However, in interactive
computer systems that are invisible, such abilities are less trivial.
{ Situation and context. The meaning of the words as well as the way the
human communication is carried out are heavily in uenced by the context
(i.e., the environment and the situation that lead to communication), which
provides a common ground that generates implicit conventions.
          </p>
          <p>
            Comparing the way in which people interact to the way people interact with
machines, it becomes clear that HCIs are still at their early stages. What
humans expect from interactions is dependent on the situation, which is one of the
concepts on which the eld of Context Awareness Computing is based [
            <xref ref-type="bibr" rid="ref2">2</xref>
            ].
Interaction in the AAL domain. As mentioned at the beginning of this
section, one of the key aspects in the success of any technological solution is its
usability and acceptability according to end-user perspectives [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ].
          </p>
          <p>
            This is particularly true in AAL because most of the current and near
future end-users of any AAL system are individuals with low to none a nity for
technology. In order to develop successful interfaces for AAL services, designers
should act accordingly to usability and acceptability criteria. Among all the
theories, the most important are the Technology Acceptance Model [
            <xref ref-type="bibr" rid="ref20">20</xref>
            ], the Uni ed
Theory of Acceptance and Use of Technology [
            <xref ref-type="bibr" rid="ref66">66</xref>
            ], and the Usability Theory [
            <xref ref-type="bibr" rid="ref29">29</xref>
            ].
2.4
          </p>
        </sec>
        <sec id="sec-2-5-4">
          <title>Acting</title>
          <p>Adding acting capabilities to an AAL system can be seen as obtaining the
equivalent of a Closed Loop Control System in Control Theory, although the
parameters a ected by the actuation may not always be monitored by sensors and not
every sensed parameter may be in uenced by the actuations.</p>
          <p>While sensors are required to understand and monitor the physical world,
actuators are those mechanical objects that act on the physical world as a
consequence of a software system action.</p>
          <p>The number of di erent available sensors greatly outnumbers the number of
actuators. However a few key actuators are su cient to build a large number of
complex smart objects.</p>
          <p>The most common and simple actuators are already present in most of the
homes, but almost always they are standalone systems. For example, indoor
illumination and air conditioning (AC) systems. First attempts into making
illumination systems more context aware have been achieved by coupling lightbulbs
with motion sensors (PIRs): this way the lights do not require any explicit
interaction in order to be switched on or o , but the movement of the user is an
implicit input that cause the lights switching.</p>
          <p>
            Actuators. As mentioned, there is a small set of common actuators that are
used as building blocks in AAL systems. Some examples are:
{ Relays are usually electromechanical devices acting as remote switches that
can be activated by a software system through a low-power signal.
{ MOSFETs (Metal-Oxide-Semiconductor Field-E ect Transistors) are
transistors and serve as switches. Compared to relays, MOSFETs are usually
very small and some of them can switch almost 10 orders of magnitude
faster then relays. However, magnetic elds, static electricity, and heat can
easily broke them. They are usually employed to operate in low amperage
situations (e.g., to switch on/o led lights or motors and servos).
{ Lights have been among the rst actuators included in AmI system.
Modern lights for AAL usually support dimmer facilities, provide di erent light
colours, and include a small micro controller handling communication. Most
of the modern lightning solutions are based on Light Emitting Diodes (LEDs)
that can come to full brightness without need for a warm-up time.
{ Motors commonly used are the DC (Direct Current) ones. Their are used in
garage doors, curtains, or wheel chairs. A DC motor is a device that converts
electrical energy into mechanical energy. In order to increase precision,
stepper motors are usually adopted. Another highly used class of electric motors
are servo motors, which are electric motors that can push or rotate an object
with great precision. Servo motors are commonly adopted for precise, small
movements that may require high torque.
{ Screens and speakers provide feedback or information by transforming
electrical data into physical phenomenons, light emissions, and sound waves
respectively.
{ Haptic feedback engines date back to 1968 [
            <xref ref-type="bibr" rid="ref62">62</xref>
            ], but only in recent studies
they have been consistently considered in AmI solutions. Haptic Interfaces
are used to provide tactile feedback (skin perception of temperature and
pressure). It is a technology that complements visual and audio channels [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ].
Force and positional feedback is considered as the next step of haptic
interfaces for Virtual Reality, as they can also provide information on strength,
weight, force, and shape.
2.5
          </p>
        </sec>
        <sec id="sec-2-5-5">
          <title>Communication</title>
          <p>
            Communicating capabilities are key aspects of AALs, since they are usually
made up of distributed devices cooperating to provide the desired services. Three
di erent types of networks are considered in AAL systems:
{ WANs are employed whenever an AAL system needs to transmit information
outside the system. Today solutions usually exploit an Internet connection
obtained through one of the di erent providers available. With the increasing
number of devices connected to the Internet, identi cation and addressing
have been the most studied issues, which resulted in IPv6.
{ LANs are used within home systems. They count di erent classes of
technologies, such as cabled connections, powerline communications or wireless LAN
(WLAN). Home automation often exploits dedicated buses, which means
that gateways must be considered in order to put home automation systems
in communication with the rest of the AAL structure.
{ BANs derives from the widespread use of wearable devices [
            <xref ref-type="bibr" rid="ref33 ref4">4, 33</xref>
            ]. In a BAN
sensors and actuators (mostly haptic, sound, or visual) are attached on
clothes or directly on the body and less frequently implanted under the skin.
BANs are characterised by three communication layers: intra-BAN
(communication within the BAN), inter-BAN (connection between body sensors and
Access Points), and beyond-BAN (streaming body sensor data to
metropolitan areas, for example, to remote database where the users' pro les and
medical histories are stored and made accessible to professional caregivers.)
3
3.1
          </p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Examples of AAL Solutions</title>
      <sec id="sec-3-1">
        <title>Evolution of AAL Technology</title>
        <p>
          There are three generations of technologies supporting AAL [
          <xref ref-type="bibr" rid="ref10 ref27">27, 10</xref>
          ].
        </p>
        <p>
          First generation solutions requires users to wear a device, generally equipped
with a button that the user can press in order to alert call centers, informal
caregivers (family members), or emergency services. A reduction of the stress
levels among the users and the caregivers, the reduction of hospital admissions,
and the delayed transfers to long-term care facilities are some of the bene ts
achieved [
          <xref ref-type="bibr" rid="ref59">59</xref>
          ]. The limitations are mainly related to the responsive-only nature
of the systems: if the user is physically harmed or mentally incapacitated, she/he
may not be able to trigger the alarm. Moreover, highly risk situations such as
night wandering may occur without the device being worn.
        </p>
        <p>
          Second generation solutions usually feature a proactive behaviour. They are
able to autonomously detect emergency situations, such as falls [
          <xref ref-type="bibr" rid="ref47">47</xref>
          ], or
environmental hazards, such as gas leaks [
          <xref ref-type="bibr" rid="ref49">49</xref>
          ]. As they do not require an interaction
with the user, these systems are especially suitable for older adults with normal
cognitive ageing or mild cognitive impairment [
          <xref ref-type="bibr" rid="ref10 ref49">49, 10</xref>
          ]. The main drawback is
the obtrusiveness of the employed devices.
        </p>
        <p>Third generation solutions are the most advanced and exploit recent ICT
advancements. Third generation solutions are not only able to detect and report
problems, but proactively try to prevent problems and emergency situations.
Prevention can be achieved by two di erent activities: the rst is the monitoring
of the user's vital signs, and of any eventual change in his mobility and activity
patterns, thus predicting ongoing changes in health status; the second activity
is aimed at limiting the exposure of the user to high risk situations on the basis
of actions performed and by using actuators.</p>
        <p>Fall detection systems represents a good example of three stages of evolution
of AAL systems: early proposals were passive and relied on the user actions;
contemporary solutions are autonomous and proactively detect falls; nally, most
innovative approaches are going toward falls prediction and avoidance.</p>
        <p>
          Falls represent a major health risk that impacts the quality of life of elderly.
Roughly 30% of the over 65 population falls at least once per year, the rate
rapidly increases with age and among people a ected by Alzheimer's disease.
Fallers not able to get up by themselves and that lay for an extended period will
more likely require hospitalisation and face higher dying risks [
          <xref ref-type="bibr" rid="ref43">43</xref>
          ].
        </p>
        <p>
          The factors that impact the risk of falls have been classi ed in two categories:
intrinsic and extrinsic risk factors. Intrinsic risk factors include age, low mobility,
bone fragility, poor balance, chronic diseases, cognitive and dementia problems,
Parkinson disease, sight problems, use of drugs that can a ect the mind, incorrect
lifestyle (inactivity, use of alcohol, and obesity), and previous falls. Extrinsic risk
factors are usually related to incorrect use of shoes and clothes as well as drugs
cocktails. Finally some environmental risk factors related to indoor falls have
been identi ed as slipping oors, stairs, and the need to reach high objects. Only
8% of people without any of the risk factors fell, compared to 19% of people with
one risk factors, 32% of people with two, 60% of people with three, and 78% with
four or more risk factors [
          <xref ref-type="bibr" rid="ref64">64</xref>
          ]. In order to promptly detect and notify falls, most
common technological solutions exploit wearables accelerometers embedded in
smartphones [
          <xref ref-type="bibr" rid="ref18 ref43 ref60">43, 60, 18</xref>
          ] or ad-hoc devices [
          <xref ref-type="bibr" rid="ref31 ref38">38, 31</xref>
          ]. Most of the proposals use
domain knowledge algorithms, usually based on empirically de ned thresholds.
More advanced solutions exploit machine learning techniques, with most of them
requiring fall data in order to properly train the classi ers. Since real fall data
are quite di cult to achieve, those solutions rely on simulated falls. However,
simulated falls are not truly representative of actual falls [
          <xref ref-type="bibr" rid="ref37">37</xref>
          ]. Thus, Micucci et
al. [
          <xref ref-type="bibr" rid="ref43">43</xref>
          ] evaluate the e cacy of anomaly detectors trained on ADL data only.
Their ndings suggest that prior understanding of fall patterns is not required.
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Existing AAL Platforms</title>
        <p>
          A number of platforms have been proposed in the literature, one of the rst and
more general purpose AAL projects was CASAS, that stands for Center for
Advanced Studies in Adaptive Systems. Its goal is to design a smart home kit that
is lightweight, extendable, and with a set of key capabilities [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. In CASAS
environments as intelligent agents, whose status (and of their residents) is perceived
using several environmental sensors. Actions are taken using controllers with the
aim of improving comfort, safety, and/or productivity of the residents. A three
layered architecture characterizes CASAS: the Physical layer deals with sense
and act activities, the Middleware layer manages communication exploiting the
publish/subscribe paradigm, and the Application layer hosts applications that
reason on the data provided by the middleware.
        </p>
        <p>Other solutions are more directly focused toward the phenomenon of the
ageing population and therefore to the elderly.</p>
        <p>
          As an example, the iNtelligent Integrated Network For Aged people (NINFA)
is a project focused on the users wellness. The aim is to build a service platform
suited for elder people whose user interface allows to deliver at home di
erent services, such as user supervision, communication and interaction among
users for social inclusion, exergame delivering [
          <xref ref-type="bibr" rid="ref56">56</xref>
          ], and general monitoring of
the wellness [
          <xref ref-type="bibr" rid="ref46">46</xref>
          ]. To allow an early diagnose, discourse and conversation
analysis is applied to monitor verbal behaviour of people a ected by di erent types
of disorders (e.g., aphasia, traumatic brain injury, dementia). Moreover, to
perform motor/cognitive analysis, the system deliveries a set of custom designed
exergames via HCIs suitable for elderly or motor impaired patients. Another
solution focused on prevention of age-related issues is ROBOCARE. The
ROBOCARE approach comprises sensors, robots, and other intelligent agents that
collaborate to support users. ROBOCARE is an example of a branch of AAL
solutions that are exploring the advantages and challenges of integrating
assistive and social robots within the systems. Speci cally, it is based on a mobile
robot unit, an environmental stereo-camera, and a wearable activity monitoring
module. Based on the observations obtained by the camera and the wearable
unit, the system applies automated reasoning to determine if the user activities
fall within prede ned and valid patterns. Such patterns are de ned by caregivers
also considering the user's medical state [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
        <p>
          There are also other solutions, that aim to support users with speci c needs,
regardless of their age. As an example, the BackHome project is focused on
designing, implementing, and validating person centred solutions to end users with
functional diversity. The project aims at studying how brain-neural computer
interfaces and other assistive technologies can help professionals, users, and their
families in the transition from hospitalisation to home care. BackHome main goal
is to help end users to accomplish goals that are otherwise impossible, di cult, or
create dependence on a carer [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. The outcome of the project is a tele-monitoring
and home support system [
          <xref ref-type="bibr" rid="ref45">45</xref>
          ].
        </p>
        <p>
          Nefti et al. propose a multi agent system for monitoring dementia su erers.
Besides classical sensors (such as, temperature sensor and infrared motion
sensors), the system uses speci c sensors, such as natural gas and monoxide sensors,
smart cup in order to measure regular uid intakes, ood sensors near sinks, and
magnetic contact switches for monitoring doors and windows [
          <xref ref-type="bibr" rid="ref49">49</xref>
          ].
        </p>
        <p>
          Jeet et al. propose a system in which verbal and nonverbal interfaces are used
to obtain an intuitive and e cient hands-free control of home appliances [
          <xref ref-type="bibr" rid="ref30">30</xref>
          ].
        </p>
        <p>
          Alesii et al. propose a solution targeted to people a ected by the Down
Syndrome. The system provides a presence and identi cation system for domestic
safety, a dedicated time management system to help organise and schedule daily
actions, and remote monitoring, control, and communication to allow caregivers
and educators sending messages and monitoring the user situation [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
        </p>
        <p>
          Lind et al. propose a solution targeted to people with severe heart failure,
taking into consideration how an heart monitoring system should work in a contest
where users are used to heart monitoring but not accustomed to technology [
          <xref ref-type="bibr" rid="ref40">40</xref>
          ].
Innovative Platforms for Wearable Technologies. Current measures
related to health and disease are often insensitive, episodic, subjective, and usually
not designed to provide meaningful feedback to individuals [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. Current research
in wearable devices and smartphones opens new opportunities in the collection
of those data. A great opportunity comes form Apple that in March 2015
announced Research Kit (RK), an open source framework for medical research
that enables researchers that develop iOS applications to access relevant data
for their studies coming from all the people that use RK-based applications.
Moreover, information will be available with more regularity as people use and
interact with their devices. In the following, some example of applications and
studies based on RK will be provided.
mPower. The mPower is an app is a clinical observational study about Parkinson
disease conducted through an app interface. The app collect information through
surveys and frequent sensor-based recordings from participants with and without
Parkinson disease. The ultimate goal is to exploit these real-world data toward
the quanti cation of the ebbs-and- ows of Parkinson symptoms [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
Autism &amp; Beyond. Autism &amp; Beyond aims to test new video technology able
to analyse child's emotion and behaviour. The app shows four short video clips
while using the front facing camera to record the child's reactions to the videos,
which are designed to make him/her smile, laugh, and be surprised. After the
acquisition, the analysis module marks key landmarks on the child's face and
assesses him/her emotional responses. The goal is not to provide at-home
diagnosis, but to see whether this approach works well enough to gather useful
data [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ].
        </p>
        <p>
          EpiWatch. EpiWatch helps users to manage their epilepsy by tracking the
seizures and possible triggers, medications, and side e ects. Data are collected
from sensors and from surveys that investigate the activities performed and the
user's state before and after the attacks, and notes about medical adherence [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ].
Cardiogram. Cardiogram applies deep learning techniques to cardiology in
order to detect anomalous patterns of heart-rate variability, and to study atrial
brillation, which is the most common heart arrhythmia. Data is collected from
people su ering from heart diseases as well from normal one using an app on
the Apple Watch [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ].
4
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>The paper presented an overview of the current state of AAL from a
technological point of view. Enabling technologies for both the Sensing and the Acting
activities are nowadays available. Moreover, both sensors and actuators are going
to be embedded in more and more items, which will allow to obtain more and
diversi ed data and control di erent aspects of the physical world respectively.
Finally, a lot of interest is currently put toward further miniaturization, cost
reduction, and precision of both sensors and actuators.</p>
      <p>For what concerns the Reasoning activity, the community is very active:
context modelling and understanding is fundamental in order to make
meaningful inferences on the sensed data. As the acquisition of the data improves
in quality and quantity, new inference engines can be designed and with them
new AAL systems. Finally, more detailed context and user understanding, allow
the Interacting activity to move toward the concept of custom tailored implicit
interaction between users and systems.</p>
    </sec>
  </body>
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