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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Empowering Cities for Sustainable Wellbeing</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Agnis Stibe</string-name>
          <email>agnis@mit.edu</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Samir Chatterjee</string-name>
          <email>samir.chatterjee@cgu.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Katja Schechtner</string-name>
          <email>katjas@mit.edu</email>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Matthias Wunsch</string-name>
          <email>Matthias.Wunsch.fl@ait.ac.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alexandra Millonig</string-name>
          <email>Alexandra.Millonig@ait.ac.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stefan Seer</string-name>
          <email>Stefan.Seer@ait.ac.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ryan C.C. Chin</string-name>
          <email>rchin@mit.edu</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kent Larson</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Austrian Institute of Technology</institution>
          ,
          <addr-line>Vienna</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Claremont Graduate University</institution>
          ,
          <addr-line>Claremont, CA</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>MIT Media Lab</institution>
          ,
          <addr-line>Cambridge, MA</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Applied Arts</institution>
          ,
          <addr-line>Vienna</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Vienna University of Technology</institution>
          ,
          <addr-line>Human Computer Interaction, Vienna</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Quality of life in cities can be improved through reshaping and advancing urban spaces with seamless persuasive and socially influencing strategies for empowering people to succeed in achieving better lifestyles. This vision aims at helping people to acquire healthy and resource-efficient everyday routines, thus leading to prosperous and sustainable societies. Urban engineers and technology developers are oftentimes unaware of how diversely their innovations will affect lives of many people. Therefore, this research is focused on investigating and designing ways how urban environments can be retrofitted and complemented with persuasive technology and socially influencing systems to facilitate societal changes at scale. Outcomes of this research are instrumental for various contexts, including health, mobility, education, energy and water conservation, safety, emergency management, ecology, and economy. Ultimately, more refined scientific knowledge on how to design empowering cities has to be generated and translated into applicable guidelines for practice to foster their emergence.</p>
      </abstract>
      <kwd-group>
        <kwd>persuasion</kwd>
        <kwd>empowerment</kwd>
        <kwd>socially influencing systems</kwd>
        <kwd>wellbeing</kwd>
        <kwd>mobility</kwd>
        <kwd>behavior change</kwd>
        <kwd>sustainability</kwd>
        <kwd>gamification</kwd>
        <kwd>persuasive technology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Future cities will reshape human behavior in countless ways. Persuasive urban
systems will play an important role in making cities more livable and resource-efficient
by addressing current environmental problems and enabling healthier routines.
Therefore, future research should be directed towards exploring how urban design might be
combined with persuasive technology [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and socially influencing systems [
        <xref ref-type="bibr" rid="ref4 ref5">4-5</xref>
        ] to
encourage healthy behaviors at scale.
      </p>
      <p>
        More effort has to be put into studying how quality of life and the health of the
individual and communities might be improved through the creation of empowering
cities, streets, buildings, homes, and vehicles. Information technology and computer
systems are increasingly designed to support everyday routines and advance user
experience in multiple ways [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Novel computer systems can be also intentionally
designed to influence how users think and behave. Theories of persuasion and social
influence provide various strategies for the developers of such systems to facilitate
desired effects on users.
      </p>
      <p>
        Research on empowering cities seeks to advance urban spaces to facilitate societal
changes. This research is primarily focused on socially engaging environments for
supporting entrepreneurship and innovation, reshaping routines and behavioral
patterns in dense urban districts, intelligent outdoor sensing for shifting mobility modes,
enhancing environmentally friendly behaviors through social norms, interactive
public feedback channels for affecting attitudes, engaging residents through socially
influencing systems [
        <xref ref-type="bibr" rid="ref4 ref5">4-5</xref>
        ], exploring methods for designing persuasive neighborhoods,
testing agent-based models and simulations of persuasive interventions, and fostering
adoption of novel urban systems.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Importance</title>
      <p>
        The proposed research direction is highly important, as it will directly influence
everyone living in future cities. Environmental, personal, and behavioral factors are
locked into triadic reciprocal determinism [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], meaning that all three are strongly
interconnected and continuously reshaping each other. Thus, environmental design is
strong influencer on human behavior and attitude. In other words, quite often it is
merely sufficient to improve urban spaces to help people become healthier and to
create sustainable communities. This is very powerful vision as it encompasses
transformation of human behavior and urban environments at scale. Moreover, since
persuasion sometimes has a negative connotation, we will explore new ways to empower
communities and cities.
      </p>
      <p>
        The proposed research will reflect on novel ways of how socially influencing
systems [
        <xref ref-type="bibr" rid="ref4 ref5">4-5</xref>
        ] enable perpetual mechanisms to foster user motivation as compared to
conventional methods, such as those that are based on the principle of carrots and
sticks. Earlier research on motivation discusses methods that have substantial
limitations. For example, monetary incentives are mostly effective only as long they are
provided, so people tend returning to their earlier behavior after the motivators are
taken away. Instead, persuasive urban systems harness social influence from crowd
behavior to craft influential messaging aimed at shifting behavior and attitude of an
individual, who naturally is an integral part of the same crowd. Such continuous
interplay can ultimately result in an ongoing process that reshapes communities and
societies without any other incentives.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Agenda</title>
      <p>The empowering cities research agenda is focused on reshaping and redesigning three
main urban areas: outdoor environments, indoor environments, and mobility in cities.</p>
      <p>Public spaces can be advanced in many ways, e.g. supermarkets can project a
portion of how many healthy products have been purchased that day, week, or month.
Responsive environments can use ambient lights to provide feedback about
behavioral patterns of crowds. For example, streetlights can change color depending of how
many joggers have been on that street on that morning. The window frames of
residential buildings can be illuminated for those apartments, which have changed regular
light bulbs to energy-efficient ones.</p>
      <p>
        Computer-supported strategies [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] can be implemented indoors to motivate using
stairs instead of an elevator. For example, a situated display that represents various
comparisons of what can happens when stairs or an elevator is chosen. Strategies can
be introduced to increase water intake in offices. For example, a situated display can
present an increase of water consumption, which can be used to compete with other
offices. New ways can be designed for office workers to increase socializing among
individuals from various groups and departments. For example, specific game-like
activities can be set up for employees to promote socializing.
      </p>
      <p>Mobility within dense urban districts can be reshaped in multiple ways, for
example, by introducing influential strategies to facilitate bicycle commuting. Street
signage can be used to display how many bicyclists have ridden over a bridge today, for
instance. Mobile apps can be developed to engage bicycle riders in reporting
experiences with bike lanes and their quality in a selected urban area. Electric bicycles can
be complemented with influential strategies to attract more riders and persuade them
to pedal.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Application</title>
      <p>
        There are various ways how the concepts of empowering cities can be designed and
applied in urban contexts to support wellbeing. For example, it is necessary to design
interventions for promoting bicycling and walking, because these mobility modes are
carbon neutral, provide major health and financial benefits, and require less space for
parking. Besides investing in infrastructure, cities can work on shifting mobility
patterns towards bicycling and walking through publicly engaging urban interventions,
especially designed leveraging persuasive technology [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and socially influencing
systems [
        <xref ref-type="bibr" rid="ref4 ref5">4-5</xref>
        ].
      </p>
      <p>
        Earlier research traditionally reports how various interventions to promote modal
shift can be effective. However, most of them rather follow one of the traditional
approaches like publicity campaigns, engineering measures, or financial incentives.
Therefore, more research should be done with regards to how behavioral and
attitudinal changes can be achieved through persuasion and social influence [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Empowering
cities have potential to significantly contribute to this effort, for example, through
publicly displayed street signage with interactive computer-supported [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] social
comparisons of cars versus bicycles.
      </p>
      <p>
        To promote walking, city planners can potentially make many modifications to the
urban environment. Besides meeting the requirements of safe walking pathways, there
are other proven methods of fostering behavioral and attitudinal changes through
social influence [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Persuasive urban systems can leverage the principles of
normative influence, social learning, and social facilitation to affect the way people think
about walking, which might presumably lead to increased physical activity. The
principles of recognition, competition, and cooperation can be incorporated to build on
the initial levels of walking and promote sustainable adoption.
      </p>
      <p>Empowering cities can make walking experience more engaging, for example, by
combining a mobile phone app that interacts with retrofitted traffic light junctions. So,
when waiting at traffic light junctions, people would be invited to do certain
meaningful activities. To represent the level of activity at each junction, each traffic light can
be overlaid with an interactive color strip, which would display rankings on a
particular day or week.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Future</title>
      <p>Fundamentally new strategies must be found for creating the places where people live
and work, and the mobility systems that connect these places, in order to meet the
profound challenges of the future. Novel models for urban architecture and personal
vehicles should be more responsive to the unique needs and values of individuals
though the application of disentangled systems and smart customization technology.
Technology has to be designed to understand and respond to human activity,
environmental conditions, and market dynamics. The design of future cities requires
optimal combinations of automated systems, just-in-time information for personal control,
and interfaces to persuade people to adopt sustainable behaviors.</p>
      <p>
        Drawing on socio-psychological theories [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] and integrating them with new
concepts for urban design and technology [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], the proposed empowering cities research
aims at advancing livability in future cities.
6
      </p>
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    </sec>
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