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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Programmable Cities: A new ICT approach</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mario Siller</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Agnis Stibe</string-name>
          <email>agnis@mit.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Cinvestav Unidad Guadalajara</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>MIT Media Lab</institution>
          ,
          <addr-line>Cambridge, MA</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper introduces a new approach for the design, deployment and operation of information and communication technology infrastructure for what we conceived as “Programmable Cities”. We address how urban environments can be retrofitted and complemented with technology considering the core nature of cities being systems of systems and complex adaptive systems. We believe that this novel approach will allow city stakeholders to set the ground to transit from a passive to an active ICT infrastructure. Based on this, the emergent and aggregated complex behavior of a city, which is driven by its different layers and elements, is better matched by their digital counterparts as it evolves and adapts. The aim is to address the implications of systems of systems and complexity theory in City Science for the development of the ICT infrastructure.</p>
      </abstract>
      <kwd-group>
        <kwd>ICT Adaptive Complex Systems</kwd>
        <kwd>Wellbeing</kwd>
        <kwd>Quality of Experience (QoE)</kwd>
        <kwd>City QoE</kwd>
        <kwd>ICT QoE</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Evolution is constant in our species in many aspects. As we do evolve the artifacts we
have created are evolving too. This includes the cities we have created in which by
2050, 70% of the World's Population will live in them. The first human settlements
appeared 8,000 BC and the rise of technology based societies in 600 AD. Cities and
technology have been bi-directionally related since the very beginning. In fact the
evolution of one wouldn´t have been possible without the other. It is estimated that
most of the technological progress made by modern humans has occurred over the last
10,000 years. This occurred after humans were able to domesticate plants and
animals, went from stone to metal tools, simple artifacts to the development of systems,
and the initial settlements evolve into larger and permanents ones allowing
civilization to take place.</p>
      <p>
        Human settlements and the activities that take place in them have been studied for
many years. This includes attempts to define a city, from the classical categories
approach [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] to what has now been referred to as a new science in its own, City
Science. The conceptualization of a city has been addressed by different disciplines:
economics, sociology, anthropology, ecology, systems engineering, etc. A basic and
general definition is as follows – Cities are large and permanent centers of
population, commerce, and culture-. In terms of size there is not a unique number to define it
but it can be agreed that a digitalization process has been taking place in many aspects
over the past years. This actually intensified as we entered the second wave in
computing (the era of the PCs) and especially during the third wave, ubiquitous computing
(UbiCom) as referred to as Mark Weiser in [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In the latter, Information and
Communication Technology (ICT) systems allow information and tasks anytime and
everywhere, in an intuitive way to the user. There are three types of environments
identified for these systems [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]: (i) the infrastructure of other ICT systems; (ii) the physical
world; and (iii) the human.
      </p>
      <p>
        As we reduced the size of computing devices (hardware and software) we started
to embed them into other specific design purpose systems, mainly mechanical and
electrical systems. This derived into a new classification of integrated systems, known
as embedded systems. The interconnection of these systems resulted in new
networking paradigms, underlying technologies, systems architectures and applications,
including machine-to-machine communications (M2M) and the Internet of Things
(IoT). In the latter a new dimension was added to the ICTs, connectivity for anything
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This new dimension extended the previous two, “anyplace and anytime
connectivity for anyone”. Systems consisting of interconnected computing devices designed
to interact with the physical world, using sensor and actuators in a feedback loop are
called cyber-physical systems. The ICT system infrastructure is also referred to as
cyberspace.
      </p>
      <p>
        The ICT for Cities and technology in general is being driven mainly by 4 digital
laws [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]: (i) Kryder´s law (“memory doubles about every 12 months”); (ii) Moore´s
law (“power of chips doubles every 18 months”); (iii) Nielsen´s law (“effective
bandwidth doubles every 21 months”); and (iv) the Caveman Law (“Whenever there
is a conflict between modern technology and the desires of our primitive ancestors,
these primitive desires win each time”).
      </p>
      <p>
        W. Mitchell suggests in [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] that twenty-first century cities have all the sub-systems
that are needed by living organisms. This includes structural skeletons, various layers
of protective skins and artificial nervous systems. In other words, cities have evolved
from physical fabrics in which the inhabitants (urban agents) supplied the
coordinating intelligence need it to make a city to function as a system to entities in which now
combining different technological elements intelligence emerges in a different way.
According to W. Mitchel the intelligence of cities "resides in the increasingly
effective combination of digital telecommunication networks (the nerves), ubiquitously
embedded intelligence (the brains), sensors and tags (the sensory organs), and
software (the knowledge and cognitive competence)" [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Further elaboration of these
ideas of how cities work smarter not harder is presented in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The first
deployment of these intelligence-enabling technologies was done in the Smart City Lab
(now Changing Places) of the MIT Media Lab, lead by Mitchel at that time [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>
        The conceptualization of using technology related to different aspects of Cities has
been termed in different ways such as “Smart Cities”, “Intelligent Cities, “Digital
Cities”, etc. The most popular one has been “Smart Cities” over the past 20 years in
many sectors and areas, and yet there is not a single agreed definition. A wide review
of many of the different definitions is presented in [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. For instance, the ITU-T
Focus Group on Smart Sustainable Cities at its fifth meeting in June 2014 after
reviewing many of them agreed on the following definition of a smart sustainable city [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]:
“A smart sustainable city is an innovative city that uses information and
communication technologies (ICTs) and other means to improve quality of life, efficiency of
urban operation and services, and competitiveness, while ensuring that it meets the
needs of present and future generations with respect to economic, social and
environmental aspects”. The British Standards Institution developed a different definition
in 2014 (BSI PAS 180) in [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] as: “effective integration of physical, digital and
human systems in the built environment to deliver a sustainable, prosperous and
inclusive future for its citizens”. The notion of considering the goal of enhancing the
quality of life considering the needs of people and community (wellbeing) had been
previously addressed in [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] by Batty et. al. A common denominator in all definitions is
the use of ICT technology to enable the smartness and computation of the city.
      </p>
      <p>
        In [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] the ISO/IEC JTC 1 presents a model on the system integration
characteristic of a Smart City (Figure A.6). This is a view of the system integration property of a
Smart City in which it is represented as a combination of four Internets or networks:
Internet of Data, Internet of Things, Internet of People and Internet of Services. A
similar integrative view is presented in [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] by Cisco in which cities are considered as
microcosms of the interconnected networks that make up the Internet of Everything
(people, process, data, and things). The ICT infrastructure can be modeled as a single
layer of multiple ones that compose a city such as physical city, environment,
applications, innovation, society, etc. A comprehensive set of layered abstractions for smart
cities is presented in [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
      </p>
      <p>
        From Systems Engineering perspective cities can be modeled as Systems of
Systems (SoS) and their “smartness” depicts the ability to bring together all their
resources, to effectively and seamlessly achieve their goals and fulfil their purposes
[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. One focus area of city science is the study and modeling of Cities as complex
systems. Besides of being SoS and complex systems cities are also self-organizing and
non equilibrium systems. Following the work of Nicolis and Prigigogine (dissipative
structures) from [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] in Self-Organization in Nonequilibrium systems, Perter Allen
showed that towns and cities are self-organizing systems [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. He showed that the
landscape rather than following an equilibrium state, as suggested from The Central
Theory of Christaller and Lösch, a far-from-equilibrium condition is observed.
      </p>
      <p>
        A different approach and discipline to study self-organizing complex systems was
proposed by Haken in [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] as synergetic theory. Both Progigogine and Haken works
are known as the Brussels School. From the perspective of synergetics two
approaches have been used to study self-organization in the cities: (i) master-equation; and (ii)
pattern recognition approach. For the former relevant research work has been done by
Weidlich while for the latter Haken and Portugali. In [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] Portugali distinguishes two
main elements to model the city: infrastructure objects and urban agents. In [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ][
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]
using theory of cognition, cognitive mapping and urban dynamics based on synergetic
inter-representation nets (SIRN) showed that local behavior and interaction between
urban agents give rise to the global structure of the city. He also argues that Planning
Theory has not yet adopted the implications of complexity theory to city planning.
      </p>
      <p>
        A alternative perspective, known as the Santa Fe School or the Algorithmic
Approach, was developed initially by Stanislaw Ulman and John von Newman in 1940s,
then followed Christopher Langton and Stuart Kauffman (1990s) and more recently
Stephan Wolfram (2000s). The studies are based on computational models to
understand in a general way how complex systems self-organize and adapt. The main focus
is on the algorithmic logic of model systems. Further review of studies of cities as
self-organization and complex systems can be found in [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ][
        <xref ref-type="bibr" rid="ref23">23</xref>
        ][
        <xref ref-type="bibr" rid="ref24">24</xref>
        ][
        <xref ref-type="bibr" rid="ref25">25</xref>
        ].
      </p>
      <p>We believe that a new conceptual model of the city, which considers
inhabitantswellbeing and the SoS, and complex system nature of cities still has to be developed.
From this model an active ICT infrastructure approach for the design, deployment
and operation of ICT infrastructure is required. The proposed framework is
integrative and transversal to all city stakeholders. The proposed conceptual model
extending Mitchel´s abstraction of cities as living organisms to a new one in which key
properties such as openness, non-linearity, unpredictable mutations of triggers for
change, feed-back (positive and negative) and feed-forward, circular causality and
wellbeing are taking into account.</p>
      <p>The rest of the paper is structure as follows. Section 2, elaborates the need of
transiting from a passive to an active ICT infrastructure. In Section 3 the new ICT
approach is presented. In Section 4 the wellbeing aspect in the context of the new model
is addressed. Section 5 presents conclusions and further research.
2</p>
    </sec>
    <sec id="sec-2">
      <title>From a passive to an active ICT infrastructure</title>
      <p>The smart city ICT infrastructure matches the three dimensions of IoT introduced
by the ITU-T in (any place, anytime “for anyone”, and any thing). Furthermore,
given the systems of systems nature of a city and its integrative property viewed either as
microcosms of interconnected networks or as a set of Internets, opens the ground for
new three dimensions. These are any person, any data and any service. In the context
of cities, the “for anyone” ITU-T expression from the original two dimensions refers
to urban agents. Therefore, we redefine it as a new dimension, meaning people. The
any data refers to all possible information that originates and flows across all the
different layers (physical city, etc.) while the any service to the set of activities
intended to meet the urban agents needs and ultimately their wellbeing.</p>
      <p>
        The first two IoT dimensions are associated to UbiCom systems. In [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] Posland
identifies five core properties for this type of systems (distributed system properties,
iHCI system properties, context-aware system properties, autonomous systems
properties and intelligent systems properties) and a set of 70 sub-properties for this kind of
systems. Furthermore, he identifies four main types of designs for autonomous
systems: (i) reusable and extensible component (design &amp; interface autonomy); (ii)
event-driven architectures (EDA) and context-aware; (iii) hybrid goal-based and
model-based Intelligent system (IS) (distributed artificial intelligence or multi-agent
system design); and (iv) pre-configured inbuilt local goals. However, the concepts
and definitions of autonomous, automatic and autonomic systems have mature and
conveyed as follows. Automatic systems are self-steering systems in which a human
designer provides the control rules, for instance, a software script. The autonomous
systems extend automatic systems as self-governance is achieved [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]. IETF RFC
7575 [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ] refers to autonomic systems as self-managed systems, meaning, they are
self-configuring, self-protecting, self-healing, and self-optimizing with a high level
guidance (intent) of a central entity. These four properties are known as the four core
major characteristics of autonomic systems [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ] and were originally defined by
Kephart and Chess in [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ].
      </p>
      <p>
        Cities are SoS and complex systems. However, not all complex systems are
considered SoS from the perspective of Systems Engineering. It is the collaborative
nature, neither the complexity nor the geographic distribution, of its components what
makes an SoS. The definition that has been adopted by many was proposed by Maier
in [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ] as follows:
      </p>
      <p>“A system-of-systems is an assemblage of components which individually may
be regarded as systems, and which possesses two additional properties:
1. Operational Independence of the Components: If the system-of-systems
is disassembled into its component systems the component systems
must be able to usefully operate independently. That is, the components
fulfill customer-operator purposes on their own.
2. Managerial Independence of the Components: The component systems
not only can operate independently, they do operate independently. The
component systems are separately acquired and integrated but
maintain a continuing operational existence independent of the
system-ofsystems.”</p>
      <p>
        Some other characteristic of SoS are [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ]: autonomy, belonging, connectivity,
diversity and emergence (Boardman-Sauser characteristics). These characteristics
interact with opposing forces [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ] and they are meaningfully independent among each
other [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ]. We argue that emergence in the case of cities is driven by its
selforganizing complex system nature. Four kinds of SoS have been defined: virtual,
collaborative, acknowledge and directed [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ], see Table 1. Cities, in a sense, can be
mapped to acknowledge and directed SoS, depending on their organization and
operational and management policies. SoS are in many cases complex systems but this is
not always true [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ].
      </p>
      <p>
        There is not a rigorous and unique definition for complexity. In [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ] Mitchell
presents two definitions for complex systems:
• “a systems in which large networks of components with no central control
and simple rules of operation gives rise to complex collective behavior,
sophisticated information processing, and adaptation via learning or
evolution”
• “a system that exhibits nontrivial emergent and self-organization behaviors”
Complex systems components are referred to as agents. There are two sub-fields
in the studies of complexity, which focus on two kinds of emergence [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ]: complex
physical systems (CPS) and complex adaptive systems (CAS). In general, they
present properties such as [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ]: distributed control, synergy, emergence, autopoises,
dissipation and adaptivity; see Table 2. Emergence (aggregated behaviors) can occur
both at local and global scales. In the literature some other properties are defined and
in some cases these are also referred to as behaviors and even with different names. In
most cases these behaviors are counter-intuitive. These include collective behavior,
hysteresis, signaling and information processing (internal and external environments),
self-organization, chaotic behavior (chaotic dynamics and butterfly effect), “flat-tail”
behavior, competition, cooperation, reproduction, innovation, reinforcement learning,
robustness to perturbation (“stable attractor”), abrupt change from one state to a
completely different (“tipping points” and systemic shift), arbitrarily large fluctuations,
cascading effects (characterized by power laws ), and critical fluctuations
[
        <xref ref-type="bibr" rid="ref35">35</xref>
        ][
        <xref ref-type="bibr" rid="ref36">36</xref>
        ][
        <xref ref-type="bibr" rid="ref38">38</xref>
        ][39]. In some cases complex systems might present only some of these
properties. For instance, some properties relevant to cities are [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], see Table 3:
nolinearity, unpredictable mutations of triggers for change, embedded system observers
and predictions, existence of feed-forward and feedback loops, open future, and
selforganization. In the case of cities self-organization has been studied in detail
considering different aspects of them [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ][
        <xref ref-type="bibr" rid="ref23">23</xref>
        ][40][41]. Some of these aspects and urban
processes include land organization, spatial structures, interactions among agents, flows,
networks (physicals and socials), evolution and emergence, size, shape, scaling, etc.
      </p>
      <p>
        The self-organization property of cities can be further expanded into the following
sub-properties or characteristics:
i. No one fully controls them.
ii. Both a city and systems of cities can be characterized as networks following
the power of law. This maps Barabasi´s mark of self-organization [42].
iii. Circular causality occurs between the local and the global.
iv. Dual-self-organizing: urban agents are complex systems themselves and
planners at a certain scale.
v. Slaving principle (proposed by Haken): the order parameters both the
macroscopic structures of the system and govern and enslave the space-time
behavior of the systems parts to their specific space-time motion. This defines the
interplay between slow and fast processes. In the city context, fast maps the
local micro level and slow to regions. This can also be scaled to cities and
regions.
vi. Captivity principle: cities evolve stably as a whole but with the presence of
instable chaotic areas being captive in the overall stability. Portugali suggests
that this principle complements the Hakens slaving principle and that “local
islands of instability are needed in order to maintain the overall global
stability of the city” [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
vii. Self-similarity and fractal dimensions: this applies to several aspects of a city
such as: edge of built-up area, spatial distribution of land uses, size
distribution of internal clusters, transportation networks, among others [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ].
viii. Self-organized criticality: the system is stable in its global state but unstable in
many of its local locations.
ix. Physical and cognitive circular causality: urban agents, according to Haken
and Portugali [43], determine their location and actions in the city based on
their cognitive maps. A circular causality occurs between the physical and the
cognitive. The cognitive maps determine the physical structure of the city and
it affects the individuals’ cognitive maps of the cities.
x. Information interpretation: information that comes from the environment is
interpreted with meaning assigned to it [44]. This is referred to as semantic
information, which is different from Shannonian information.
xi. Low entropy: self-organization means greater order, which implies lower
entropy. In other words, as order takes place entropy is exported from the
system elsewhere.
Collaborative
Acknowledged
Directed
      </p>
      <p>Description
Lack of central management authority and central agreed
purpose.</p>
      <p>Voluntary fulfillment of agreed central purposes.</p>
      <p>Recognized objectives and defined managers and resources.</p>
      <p>Built and managed to fulfill specific purposes.</p>
      <p>Components systems operate independent to each other but
subordinated to the central manager.</p>
      <p>Description
There is no central supervision of components.</p>
      <p>Global structures appear from local interactions. This is
caused usually by positive feedback. This involves a state of
high-level properties and relationships.</p>
      <p>Emerged global structures are preserved by local interactions.</p>
      <p>This is caused usually by negative feedback.</p>
      <p>Systems are far from equilibrium but stable. In information
theory this is modeled as a low-entropy state.</p>
      <p>Interacting agents modify their behavior or system structure
based on experience or an evolutionary process.</p>
      <p>The observer and predictions (planners) are part or embedded
in the system and its dynamics.</p>
      <p>This is a key property in the context of cities. This is derived
from the circular causality that occurs in different aspects of
cities.</p>
      <p>This is characteristic of opened systems.</p>
      <p>Order, rules and organization emerge from the interaction of a
number and variety number of agents without any full control.</p>
      <p>
        The main approach for SoS management has been to address the SoS
characteristics. It has also been derived from the fact that a SoS can be considered as an array or
network of systems functioning together to achieve a common goal (as suggested in
[45]). Based on this the Gorod et.al in [46] applied network management theory to
study SoS management. Furthermore, in [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ] they proposed a SoSE management
framework using modified fault, configuration, accounting, performance and security
(FACPS) network principles from ISO. This framework was founded from five SoSE
Management areas: risk management, configuration management, business
management, performance management, and policy management. It consists of four essential
functions: (i) indication of current overall status of SoS (Part A); (ii) feedback process
(Part B); (iii) development of policies for the SoS management, covering the five
conceptual areas (Part C); and (iv) forces interaction among the SoS distinguishing
characteristics (Part D). In other words, the A, C, D parts (functions) are looped by
the B part. This feedback approach and part principles have been similarly used to
architecture ICT infrastructure. In [47] this feedback loop is presented for autonomic
systems based on four functions: collect, analyses, decide and act. These functions
(autonomic system phases) have been also referred to as [48]: monitoring, analysis,
planning and execution. The aim is to allow the operation of communication devices
and services in a totally unsupervised manner (self-configure, self-adapt,
selfmonitor, and self-heal). In the case of computing devices, the autonomic architecture
aim is to reduce intervention and perform administrative tasks according to predefined
policies [49]. The building blocks of autonomic computing systems are the autonomic
elements (software agents). These consist of two parts: managed elements and
autonomic manager. The former implement behaviors while the latter the
selfmanagement function guided by administration policies.
      </p>
      <p>The control loop (feedback loop) from autonomic systems approach has been also
proposed in the context of smart cities in order to simplify the management process
and reduce human intervention [50]. This proposal was made on the ground that both
cities and autonomic computing activities have complexity, dynamism and
heterogeneity. They also considered smart cities environments as complex, unpredictable and
large scale. The authors on [50] also mapped this consideration to autonomic
computing challenges such as: (i) heterogeneous functionality management; (ii) reliability;
(iii) scalability; (iv) robustness; (v) adaptability; (vi) application of learning and
reasoning techniques to support intelligent interaction. From these challenges they
derived their framework autonomic architecture requirements as: scalability, modularity,
self-stabilization, real-time requirements, and learning and reasoning. However, the
framework is limited to enable autonomic properties to city management systems. In
other words, their main focus is system-self management and approached as
originally suggested in network management theory.</p>
      <p>
        We postulate that the ICT infrastructure must reflect the SoS and complex system
nature of Cities. For this we present the following arguments:
1) Beyond system management. As suggested by W. Mitchell, cities can be abstracted as
living organisms, and therefore system management is just one aspect of many that
should be addressed as we get a better understanding of cities. We believe that cities
are the most complex systems ever created by humanity.
2) Meeting and supporting city properties. This includes the Boardman-Sauser
characteristics, general complex systems properties from Table 2, the specific complexity
considerations of cities from Table 3, and self-organization sub-properties of cities.
3) It should support all scales of planning and their cognitive essence [51] derived from
the self-organization property of cities. Portugali in [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] suggested that there are
different scales of planning: solitary, collective and professional. Furthermore, such
levels of intervention are not necessarily proportional effects or consequences in cities
[57].
4) ICT infrastructure should be ubiquitously provided and supported. As technology
continues to evolve, according to the 4 digital laws, its use and intervention in city
processes and activities happens at both scales SoS (holistic - inter-systems) and
intra-system.
5) ICT infrastructure should meet and enable the proposed five dimensions: any place,
anytime any person, any data and any service.
6) We need better and even in some cases different ICT infrastructure interfaces to
support arguments 1-5. This implies other activities as those proposed for the control
loop from autonomic systems (collect, analyse, decide and act).
7) Wellbeing should and ICT persuasiveness plays key property on this.
8) There is a need to study and perhaps identify tipping points of cities. In other words,
to study how the city and its systems can maintain its basic functionality in the event
of errors, failures and environmental changes. For instance, the network
characteristics that enhance or diminish complex systems in general have been identified in [53]
From the previous discussion we define two types of ICT infrastructure: active and
passive. The former refers to ICT infrastructure, which reflects the SoS and complex
system nature of Cities while the latter to the traditional ICT approach. We believe
that active ICT infrastructure will be part and enablers of future cities.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>The Programmable City ICT Abstraction</title>
      <p>In this section we define a basic and initial abstraction for cities in the context of
active ICT infrastructure. We extend Mitchel notion of intelligence of cities from a
holistic point of view and black box approach. Rather than defining the elements in
which intelligence resides (nerves, brains, sensory organs, etc) we encapsulate all SoS
components in a single box with computational capabilities. This box, the city, is a
complex system in nature in which many different systems/components coexist and
interact and yet emergence is observed. Some of these systems/components and their
properties and interactions are even unknown. We call this box (abstraction) the
programmable city. The active ICT infrastructure itself is part of the universe of systems
within the box. Intelligence is an emergent behavior and mainly driven by the
selforganization property of the city. Any intervention is considered as a “program”
being fed into the programmable city (box). Each program consists of both Shannonian
and semantic information, which is received and interpreted in inside the box,
respectively. According to the latter, the corresponding effects to the systemic interactions
take place. Programs can be originated and fed from the outside and within the box.</p>
      <p>The ICT city infrastructure is in its own a SoS. This is referred to as SoSICT.</p>
      <p>We believe that this abstraction allows viewing the city in a simplistic way and the
holistic complex and SoS nature of it. Based on this we can make some of many
possible questions such as:
• Is there a difference in the code associated to the scale of the intervention or
whether it’s fed from within or outside?
• What other SoSs or Ss (systems) are inside the box?
• Is it possible to identify the tipping point between resilience and collapse for
the box and the Ss and SoSs inside of it, given their interactions?
• In relation to the SoSICT:
o What computing paradigm is better for the SoSICT given that it is
inside the box?
o What are the architectural and design principles that convey with the
arguments from the previous section and Figure 1?
o
o
o
o</p>
      <sec id="sec-3-1">
        <title>What other tasks besides those from the autonomic computing ap</title>
        <p>proach model are required (monitoring, analysis, planning and
execution)?
How should Wellbeing be addressed as part of the design of the
So</p>
      </sec>
      <sec id="sec-3-2">
        <title>SICT?</title>
        <p>From the previous discussion we propose the following basic methodology to address
some of the SoSICT. Questions:</p>
        <p>I. Typify the system for which the ICT infrastructure is required within the box.
II. Interface the ICT infrastructure to the overall SoSICT.inside the box.
III. Design the ICT infrastructure considering interfaces and interaction with other
known systems within the city.</p>
        <p>IV. Identify the nature of all interacting systems; otherwise assume SoS and
complex system nature.</p>
        <p>V. The system interface should allow all scales of interventions (see argument 2
from previous section).</p>
        <p>VI. Observe and measure emergence. Some relevant metrics at urban agent scales
are:</p>
      </sec>
      <sec id="sec-3-3">
        <title>City Quality of Experience (QoE)</title>
      </sec>
      <sec id="sec-3-4">
        <title>SoSICT QoE</title>
        <p>City Wellbeing
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>In this paper a new approach for the design, deployment and operation of information
and communication technology infrastructure for what we conceived as
“Programmable Cities”. We presented a definition for ICT city infrastructure as active and passive.
The proposed model considers inhabitants-wellbeing and the SoS, and complex
system nature of cities. This includes key properties such as openness, non-linearity,
unpredictable mutations of triggers for change, feedback (positive and negative) and
feed-forward, circular causality and wellbeing. In the model rather than defining the
elements in which intelligence resides (nerves, brains, sensory organs, etc) we
encapsulated all SoS components in a single box with computational capabilities. We called
this box (abstraction) the programmable city. The active ICT infrastructure itself is
part of the universe of systems within the box. Intelligence is an emergent behavior
and mainly driven by the self-organization property of the city.</p>
      <p>We have proposed a total of 5 dimensions for ICT infrastructure in the context of
cities: any place, anytime any person, any data and any service. We presented a series
of 8 arguments to support our postulate that the ICT infrastructure must reflect the
SoS and complex system nature of Cities. Based on the proposed model we have
raised a series of opened questions for further research.
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