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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Multimodal collaborative workgroup dataset and challenges</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vanessa Echeverria</string-name>
          <email>vanessa.i.echeverriabarzola@student.uts.edu.au</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gabriel Falcones</string-name>
          <email>gabriel.falcones@cti.espol.edu.ec</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jaime Castells</string-name>
          <email>jaime.castells@cti.espol.edu.ec</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Roger Granda</string-name>
          <email>roger.granda@cti.espol.edu.ec</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Katherine Chiluiza</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Connected Intelligence Centre, University of Technology Sydney</institution>
          ,
          <addr-line>Broadway, Ultimo, NSW 2007, AUS</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>ESPOL Polytechnic University, Escuela Superior Politecnica del Litoral, ESPOL, Campus Gustavo Galindo Km 30.5 V a Perimetral</institution>
          ,
          <addr-line>P.O Box 09-015863, Guayaquil</addr-line>
          ,
          <country country="EC">Ecuador</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>ESPOL Polytechnic University, Escuela Superior Politecnica del Litoral, ESPOL, Centro de Tecnolog as de Informacion, Campus Gustavo Galindo Km 30.5 V a Perimetral</institution>
          ,
          <addr-line>P.O Box 09-015863, Guayaquil</addr-line>
          ,
          <country country="EC">Ecuador</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This work presents a multimodal dataset of 17 workgroup sessions in a collaborative learning activity. Workgroups were conformed of two or three students using a tabletop application in a co-located space. The dataset includes time-synchronized audio, video and tabletop system's logs. Some challenges were identi ed during the collection of the data, such as audio participation identi cation, and user traces identi cation. Future work should explore how to overcome the aforementioned di culties.</p>
      </abstract>
      <kwd-group>
        <kwd>collaboration</kwd>
        <kwd>group work</kwd>
        <kwd>collocated spaces</kwd>
        <kwd>multimodal learning analytics</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Computer Science (CS) students are required to develop teamwork abilities to be
successful in their professional life. Nevertheless, the state of the art presented
in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] pointed out that CS students are lacking skills in many di erent areas,
including technical and interpersonal skills (communication, teamwork, critical
thinking). Therefore, educators face a big challenge in supporting their students
on the development of these skills. One way to improve these skill is through the
implementation of Collaborative learning activities in co-located spaces [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        Multimodal Learning Analytics (MMLA), which has been explored in recent
years [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ][
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] , allows to extract and analyze useful information from di erent
sources collected during learning processes, to understand how students learn
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. In this context, capturing most of the data while performing collaborative
learning activities is one of the big challenges faced in MMLA applications, due
to the complex task and the availability of technology and sensors.
      </p>
      <p>
        One particular approach that has been used to capture traces of participants
in co-located workgroup activities is the use of multitouch tabletops through
tabletop systems (TS). Several studies have included these artifacts. Nonetheless,
most studies only involved the use of one modality (user's touch) for analysis [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], lacking of a deeper granularity in the analysis of the collaborative
task.
      </p>
      <p>
        The main contribution of this paper is to provide a multimodal dataset of
collaborative learning activities in co-located spaces using a TS proposed by
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] with the goal of augmenting collaboration and discussion between peers.
Information of the collaborative activity is obtained from three sources: tabletop
system's log, recorded audio, and recorded video.
      </p>
      <p>This paper is structured as follows: section 2 shows how the collaborative
sessions were organized. Data collection setting is described in section 3. Next,
our data set is explained in section 4. In section 5, challenges and future of the
data collection process are presented.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Participants and Task</title>
      <p>Participants were 47 undergraduate students from CS, they were enrolled in an
introductory Database Systems course. Students conformed groups of two or
three members, based on their own a nity. During each session, groups were
asked to collaboratively solve a database design problem and generate an
entityrelationship (ER) model. They used the tabletop system to draw the design
solution. Each student could interact with the system using their hands and
tablets. The tablets were used to read the task description and create objects
(entities and attributes). Students used their hands to move or delete objects
over the tabletop and create relations between them. Each collaborative session
had a duration of 20-30 minutes approximately.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Data collection setting</title>
      <p>To capture student's collaboration process, several input devices recorded
student activities on the tabletop. Those devices includes: Video-camera and a
Kinect v2. Figure 1 depicts the setting of the system. Our dataset includes:
Audio, Video and tabletop system's logs. In the following paragraphs it is explained
how the capture of each information source was carried out.
3.1</p>
      <sec id="sec-3-1">
        <title>Audio</title>
        <p>To record the audio, the microphone array of a Kinect v2 was located in front
of the students. An application was developed using the Kinect SDK in order
to estimate which student is talking at any time, based on the angle of the
audio source, assuming that students never change their position around the
tabletop. It is worth to say that this application does not recognize multiple
participants talking at the same time. As a result, a CSV le with student's
speaking intervention information was generated, along with a 4-channel wav
audio le.
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Video</title>
        <p>Each group session was recorded with a Lucy 360 camera, and later processed
and transformed into a wide screen video. The camera was situated in front of
the students.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>Application's Log le</title>
        <p>The tabletop application recorded every action the students made in a log le,
which was a plain text le. Every action was saved on a line of text, which
indicated the student and the name of the action performed, along with the
date and time of when the action was performed.
3.4</p>
      </sec>
      <sec id="sec-3-4">
        <title>Capture and synchronization</title>
        <p>Every di erent source of capture was manually initiated by a member of the
research team. However, since there was a di erence in seconds between every
input device, all of the les had to be manually synchronized later. The CSV
audio les contain a time-stamp in case it is needed for synchronization in the
future.</p>
        <p>
          An additional Excel le was created to join the les from the audio capture
and the log le. A new column was added to display the relative time, which
started on 0 when the audio recording began.
All the collected data is public available from http://www.cti.espol.edu.ec/
tabletopDataset.html prior to sign a collaborator agreement. The dataset
consists of 17 collaborative sessions. For each group the following les were saved:
{ A 360 video le in mp4 format, recorded at 15 FPS, with a resolution of
1152x320.
{ A 4-channel wav format audio le.
{ An audio log le in a CSV format with the following columns: angle; con
dence; timestamp; student id, at a rate of 16FPS (average). The angle value
is within the range of -50 and 50 . The con dence value is a number between
0 (lower con dence) and 1 (higher con dence). The timestamp is recorded
for further synchronization if needed. The student id is assigned as 0, 1 or 2
(see Fig.1).
{ A tabletop system's log le in a CSV format. Each line contains an action
performed by a student. The actions recorded can be one of the following:
create, delete or move entity; create, delete or move relation; join notes (to
create entities); and split entity into notes. The timestamp of the action
was also saved, as well as the student who performed the action. The
identi cation of which student created an entity comes from the tablet. The
identity of actions performed over tabletop objects were estimated using an
implementation of the approach proposed by [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ].
5
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Challenges and future work</title>
      <p>Collecting and analyzing data from multiple sources comes along with some
challenges described below:
{ The identi cation of student's speaking participation. Since we are using a
single audio stream to identify student's oral interventions it's di cult to
determine when two or more students speak at the same time.
{ Identi cation of actions' ownership on the tabletop. The application that
was used for user's identi cation has an accuracy of about 90%.
{ Synchronization of the multiple inputs. Given that the audio and video
recording started at di erent time, they had to be manually synchronized
after the recording session.</p>
      <p>Further research implies more reliable methods for tracking both the
student's speaking participation and their interactions on the tabletop. Also, a
centralized sever could be the solution for automatically synchronize all captured
data. Learning analytics applications on this dataset may explore awareness and
re ection of collaborative learning process through on time feedback; modeling
groupwork behavior for predicting failure or success of collaborative tasks;
automatic evaluation of group performance and monitoring student's collaborative
learning skills over time.</p>
    </sec>
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