{"labels":{"en":"Flip-App o cómo incorporar Gamificación a Asignaturas “Flipped Classroom” basado en la Plataforma Open edX"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 1836"},"claims":{"P31":"Q13442814","P1433":"Q113544062","P1476":{"text":"Flip-App o cómo incorporar Gamificación a Asignaturas “Flipped Classroom” basado en la Plataforma Open edX","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-1836/3.pdf","P50":[],"P2093":[{"value":"Francisco Cruz Argudo","qualifiers":{"P1545":"1"}}]}}