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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Viewbrics: Formative Assessment of Complex Skills with Video-Enhanced Rubrics (VER) in Dutch Secondary Education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ellen Rusman</string-name>
          <email>Ellen.Rusman@ou.nl</email>
          <email>N@ou.nl</email>
          <email>R@ou.nl</email>
          <email>a@ou.nl</email>
          <email>l@ou.nl</email>
          <email>s@ou.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rob Nadolski</string-name>
          <email>b@ou.nl</email>
          <email>d@ou.nl</email>
          <email>i@ou.nl</email>
          <email>k@ou.nl</email>
          <email>o@ou.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jo Boon</string-name>
          <email>Jo.Boon@ou.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kevin Ackermans</string-name>
          <email>Kevin.Ackermans@ou.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Ellen.Rusman, R o b . N a d o l s k i</institution>
          ,
          <addr-line>Jo.Boon</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Welten-Institute, Open Universiteit</institution>
          ,
          <addr-line>Heerlen</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <volume>2</volume>
      <abstract>
        <p>To learn complex skills, like collaboration, learners need to acquire a concrete and consistent mental model of what it means to master this skill. If learners know their current mastery level and know their targeted mastery level, they can better determine their subsequent learning activities. Rubrics support learners in judging their skill performance as they provide textual descriptions mastery levels with performance indicators for all constituent subskills. However, text-based rubrics have a limited capacity to support the formation of mental models with contextualized, time-related and observable behavioral aspects of a complex skill. This paper outlines the design of a study that intends to investigate the effect of rubrics with video modelling examples compared to text-based rubrics on skills acquisition and feedback provisioning. The hypothesis is that video-enhanced rubrics, compared to text based rubrics, will improve mental model formation of a complex skill and improve the feedback quality a learner receives (from e.g. teachers, peers) while practicing a skill, hence positively effecting final mastery of a skill.</p>
      </abstract>
      <kwd-group>
        <kwd>video</kwd>
        <kwd>rubrics</kwd>
        <kwd>(formative) assessment</kwd>
        <kwd>complex skills</kwd>
        <kwd>feedback</kwd>
        <kwd>mental model</kwd>
        <kwd>technology -enhanced assessment</kwd>
        <kwd>21st century skills</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Co mple x generic skills, such as collaborating, presenting and being information
literate, are gaining increased attention in Dut ch secondary education. These skills
and others , although not new in their nature and disposition, are even at both national
and international policy level rena med and their importance further e mphasized under
the label st 21st century skills are generic co mp le x skills (and
associated knowledge and attitudes ) which are generally seen as necessary in order to
live and wo rk in the future and to contribute to a knowledge society . Comple x skills
consist of constituent subskills which concertation require high cognitive effort and
concentration [1][2], and prolonged repetitive practice in order to master them.
Co mple x generic skills are not specific for a do main, occupation or type of task, but
important for all kinds of work, education and life in general. These skills are
applicable in a broad range of situations and many subject domains [3].</p>
      <p>
        Many primary and s econdary schools are struggling with how to teach and evaluate
these comple x generic skills in their daily educational
practice [
        <xref ref-type="bibr" rid="ref8">4</xref>
        ]. Although these skills are seen as important by both policy ma kers as we ll
as teachers and school managers, few countries have developed teaching
methodologies and assessment polic ies for the m. Project-based education, where in
mu ltip le do mains (like che mistry, physics and biology) are co mbined in the project, is
often used to address these skills It is then assumed that when learners need to use
these generic skills during the e xecution of a project, they will auto matica lly acquire
these skills. Ho wever, as in many cases no specific instructional support is given
towards acquisition, it is h ighly unlike ly that students will actually master such
skills during project-based education. Dutch teachers are aware of the importance of
acquiring co mple x generic skills by their pupils and they do in fact pay attention to
them in their educational practice, however not very e xp lic itly, structurally and on a
regular basis [5]. What is needed is to structurally support the learning process
towards pupi co mple x skill mastery. One of the instruments to support a skills
acquisition is an analytic assessment rubric [6].
      </p>
      <p>An analytic assessment rubric is a te xtual description of the different mastery
levels of a skill (represented by learn ing objectives ) by means of (a set of)
performance ind icators [6]. Such indicators specify aspects of variation in the
comple xity of a skill (e.g. presenting for a small, homogeneous group compared to a
more co mple x presentation for a large heterogeneous group), constituent sub-skills
and related performance levels [7]. An analytic rubric is a suitable instrument to
structure timely and informat ive feedback while practicing a skill, but
also to clarify and ma ke e xpectations about the strived -for mastery level(s) of a skill
clear in advance to the learner. This helps learners at the start and during their
learning activ ities to envisage the targeted mastery level of the skill [8]. The target
mastery level of the skill depends on the educational level, e.g. a rubric for a skill in
lower secondary education will be diffe rent compared to one in upper secondary
education. By using analytic assessment rubrics actors (e.g. learners (a mongst each
other), teachers, experts) can communicate about the requirements , expectations of
tery levels [9] and in this way mon itor skills progress and eventually adjust
the teaching-learning process [10]. This enables learners, while p racticing a skill, to
pay extra attention to the aspects of a skill</p>
      <p>Currently the targeted mastery level of a skill is often e xpressed by means of a
text-based (analytic) rubric. However, many aspects of this targeted behavior refer to
motoric activ ities, time-consecutive operations and processes that are hardly captured
in te xt ( e.g. body posture or use of voice during a presentation ). In addit ion, the
context in wh ich the skill is practiced is important for its learning, as it imp lies and
n
with practica l activit ies, operations and behavior in the physical world [11].
Therefore, te xt -based rubrics only have a restricted capacity to clarify the targeted
mastery leve l of a skill and to assess shown behaviour [12]. However, these
restrictions can be overcome with video-enhanced rubrics (VER), which will be
developed and studied within the Viewbrics-project (www.v iewbrics.nl). A
videoenhanced rubric (VER) is the synthesis of video mode lling e xa mples and a te xt-based
analytic rubric in a dig ital fo rmative assessment format. Supposedly, video-enhanced
rubrics can foster learning fro m observation of (good/bad) video modelling e xa mples
[11] [12][13], thus supporting mental model fo rmation, when co mbined with te xtual
performance indicators. For e xa mp le, looking at positive effects of video-modelling
e xa mples only, Van Gog and colleagues found an increased performance of task
e xecution when a v ideo-modelling e xa mple of an e xpert was shown[16] and De Grez
and colleagues found comparable results while learning presentation skills [17].</p>
      <p>Furthermore, te xt supposedly leaves more space for personal interpretation of the
performance ind icators of a co mple x skill than video, wh ich probably negatively
influences mental model format ion of a skill and is detrimental for feedback
consistency of assessors. When teacher trainees compare their own performance with
video- ng
selfreflection than without these e xa mples and had an improved insight in their
performance compared to the targeted mastery level of a co mple x skill [18]).
Overarching research on mastering comple x skills [1] indicates that both modelling
e xa mples, variety of application context as frequent feedback positively influence the
learning process aquisition. Finally, video modelling e xa mp les also capture
-
, wh ich can be used during practicing a skill as
well as while providing feedback.</p>
      <p>The idea of developing and testing the effect o f v ideo -enhanced rubrics with
modelling e xa mp les a lso grew fro m e xpe riences in daily educational p ractice in a
previous project (PREATY). Here students indicated that, although they had rubrics
to support them, they were still not yet sure of what was exactly e xpected fro m them
when they mastered a comple x skill. This was shown in the kind of questions they
asked,
in an insufficient ab ility to underpin their assessment of peers performances while
-modelling e xa mp les of
presentations in combination with the rubrics, students seemed to gain in fact more
insight in what exactly was expected from them.</p>
      <p>To summarize, we e xpect that the use of video modelling e xa mp les (illustrating
(moving images, sound), combined with te xt -based rubrics, would better foster a
more concrete and consistent mental mode l of a co mple x skill a mongst students and
teachers than solely using te xt-based rubrics, leading to imp roved quality of feedback
given by teachers or peers during skills train ing, and su bsequently resulting in mo re
effective o r e fficient skill mastery. These e xpectations are not only grounded in
combin ing several (previously uncomb ined) research perspectives, but was a lso
inspired by previous practical rics to assess each
other within the PREATY-project.</p>
    </sec>
    <sec id="sec-2">
      <title>The Viewbrics project - Participatory research and design (R&amp;D)</title>
      <p>The Viewbrics project (www.vie wbrics.nl) is a three year research and development
project, wh ich started September 2015. In this project we study whether a combined
use of video-modelling e xa mples with text -based rubrics indeed more positively
effects the mental model format ion of, the feedback on and the mastery of several
comple x skills by students in Dutch lower secondary education when compared with
text-based rubrics. Th is will be done for three co mple x t ransversal skills: 1)
presenting, 2) information literacy, 3) co llaborating. These skills were chosen while
they vary in the way they are pract iced, e.g. in the nu mber of actors providin g
feedback and timing of feedback mo ments (e.g. feedback on a presentation will be
given after a performance of this skill, whereas feedback on co llaboration will be
given while pupils still co llaborate), as we ll as because they are often implicit ly
offered and practiced in co mbination with other learn ing tasks in Dutch secondary
education, however not yet in a structured and e xplicit manner, re ceiv ing separate
attention [5], p.103).</p>
      <p>In the project a cyclic, partic ipatory research and design (R&amp;D) approach is chosen,
in which teachers (fro m d ifferent disciplines), students and researchers collaborate in
a core team. The team is supplemented with additional design expertise, like e.g.
script-writing, mu ltimedia, progra mming and interface e xperts, when needed. For the
validation of the three rubrics and the video-modelling e xa mples a b roader group of
teachers and students will be involved (e.g. by means of a MOOC on format ive
assessment).</p>
      <p>The core team designs and develops rubrics with video-modelling e xa mp les for
presenting, collaborating and informat ion literacy skills, based on general as we ll as
specific mult imedia design principles as well as scientific literature of and e xisting
text-based rubrics for these comple x skills. Intermediate results are discussed in joint
focus group meetings . Furthermore, a dig ital 360-degree feedback and assessment
instrument is developed, based upon the final version of the validated rubrics , wh ich
secondary schools can use to provide formative feedback on students practicing
comple x skills mastering the skill. Th is will be
accompanied with instruction and workshops for teachers and students on formative
assessment, feedback and the use of assessment rubrics. For research purposes several
instruments will be developed by the core team: 1) design guidelines (grounded in
theory) for video-enhanced rubrics with modelling e xa mp les 2) an analyt ic
fra me work for feedback quality, which will be used to compare the feedback quality
between diffe rent research conditions, 3) questionnaires, intervie ws and a coding
scheme for analy zing teachers as we ll as students experiences with the use of v
ideoenhanced rubrics.</p>
      <p>The cyclic , part icipatory R&amp;D process is structured in four phases, three phases
dedicated to design-oriented research in which different (g roups of) actors
(researchers, teachers, students) are involved in developing and testing (with broader
stakeholder groups) different versions of the (theory-and practice informed) v
ideoenhanced rubrics with the
videoscenes acted by pupils =&gt; scenes acted by actors) and the digital 360 degree feedback
instrument. In these phases also two lab e xpe riments are foreseen. The first
e xperiment will study three alternative designs of a VER and the second experiment
will look at e ffects of a lternatively a te xt -based rubric, v ideo-modelling and a VER on
mental model fo rmation and on the working me mo ry of a student. The fourth phase
is dedicated to an empirical study with the validated video-enhanced rubrics .
A quasi-e xperimental design will then study the effectiveness of the video-enhanced
rubrics (VER) , where the
e xperimental group receives VER and the control group only text-based rubrics . This
study will ta ke p lace in three secondary schools, where generic skills will be
implemented in different domains (e.g. Science, linguistics).
Both groups receive instruction in advance about providing feedback, the use of
rubrics and the digita l assessment instrument for assessing own or peers
performances . In both groups the feedback is provided through the digital assessment
instrument by one or more peers and their teacher. The in itia l performance level on
the studied comple x skills is measured in both groups, as well as the performance
level at the end of the study by means of the developed (text-based part of the)
assessment rubrics by two raters. Feedback effects in both groups are measured in
terms of:
1)</p>
      <p>Consistency of feedback: -,peer-and
teacher/expert feedback) assessment of the same performance. The
assumption is that if the mental model of a skills is more consistent betwe en
actors, than the assessment similarity is higher. We expect a higher
consistency of feedback in the video-enhanced rubric condition compared to
the text-based rubric condition.
2) Concreteness of feedback: number of times that in the free space for
feedback and in additional intervie ws is referred to concrete behavioral
aspects and the practical applicat ion of a skill. We e xpect more concrete
references in the video-enhanced rubric condition co mpared to the te xt-based
rubric condition, due to a richer mental model.
3) (Perceived) feedback quality: feedback quality of the te xtual feedback
provided by actors as measured through indicators in an analysis frame work
as well as in 10 samp led interviews (with 5 students and 5 teachers) per
condition.</p>
      <p>The initia l and final skill mastery levels of students participating in this study will be
measured by using the text-based analytic rubrics, so that we can determine whether
the final mastery of the skills differ between both research groups.</p>
      <p>Ne xt to the (co-)constructed scientific and practical knowledge developed in this
project, the project a lso has several practical outcomes, re levant for (Dutch) lower
secondary education. It delivers validated and re-usable video-enhanced rubrics for
three (very different) co mple x skills, that are expected to be more effective for
learning a skill than the currently used rubrics. Additionally, a digital 360 degree
assessment instrument is developed for three skills that can be easily customized by
teachers. Furthermore, guide lines and instructions for conducting formative
assessment and providing feedback, use of (video-enhanced) rubrics and the digital
360 degree assessment instrument are generated, which will be used in workshops and
an online masterclass for teachers training. Simila r workshops will be designed for
students. All final outcomes will become available through the project website.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Conclusion and future research</title>
      <p>The research and development activities of the Vie wbrics project are currently in the
first phase of the project, where the rubrics of three co mp le x skills (collaborating,
presenting and information lite racy) and the accompanying video -modelling e xa mples
are developed (grounded in theory as well as practice ) in a video-enhanced rubric
(VER) and tested with stakeholders. Rubrics as well as the v ideo-modelling e xa mples
will be adapted and further developed and tested in the near future, finally resulting in
the test of effectiveness of a VER in the last phase of this study.</p>
      <p>Although there is research available on formative assessment, the use of rubrics ,
modelling e xa mp les and the use of mult imedia for learn ing respectively, research on
the combination of these concepts to learn comple x skills is rare. Moreover, Dutch
secondary education is in the process of a transformat ion, where generic co mp le x
skills will receive more e mphasis and are integrated with learn ing and applying
domain-specific knowledge. Video-enhanced rubrics may beco me one of the
instruments providing teachers with so me structure to deal with this change in their
daily educational practice.</p>
      <p>Concluding, the results of this study are e xpected to fill a gap in current scientific
research as well as in (Dutch) educational practice. Future research and development
results will reveal whether v ideo-enhanced rubrics (VER: the synthesis of video
modelling e xa mp les and a te xt-based analytic rubric in a digita l format ive assessment
format) will indeed have the expected positive impact on mental model format ion,
feedback quality and final masteryof acomplex skill.</p>
    </sec>
    <sec id="sec-4">
      <title>Acknowledgement</title>
      <p>We would like to gratefu lly acknowledge the contribution of the project, a three
year research and development project that is funded by the practice - oriented
research programme of the Netherlands Initiative for Education Research (NRO), part
of The Netherlands Organisation for Scientific Research (NWO).
J. J. G. Van Merriënboer, Training Complex Cognitive Sk ills. Educational
Technology, 1997.
17 22, 2012.
72, pp. 323 327, 2014.</p>
    </sec>
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