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      <title-group>
        <article-title>Functional Design Methodology for Customized Anthropomorphic Artificial Hands</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Muhammad Sayed</string-name>
          <email>muhammad.b.h.sayed@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lyuba Alboul</string-name>
          <email>L.Alboul@shu.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jacques Penders</string-name>
          <email>J.Penders@shu.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Materials and Engineering Research Institute, Sheffield Hallam University</institution>
          ,
          <addr-line>UK Sheffield Robotics</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <fpage>62</fpage>
      <lpage>63</lpage>
      <abstract>
        <p>-This short paper outlines a framework for an evaluation method that takes as an input a model of an anthropomorphic artificial hand and produces as output the set of tasks that it can perform. The framework is based on the anatomy and functionalities of the human hand and methods of implementing these functionalities in artificial systems and focuses on the evaluation of the intrinsic hardware of robot hands. The paper also presents a partial implementation of the framework: a method to evaluate anthropomorphic postures using Fuzzy logic and a method to evaluate anthropomorphic grasping abilities. The methods are applied on models of the human hand and the InMoov robot hand; results show the methods' ability to detect successful postures and grasps.</p>
      </abstract>
      <kwd-group>
        <kwd>Haptic Feedback</kwd>
        <kwd>Haptic Rein</kwd>
        <kwd>Navigation</kwd>
      </kwd-group>
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  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
      <p>The human hand is considered the most dexterous and
sophisticated manipulator currently existing. Robotics
developers naturally look towards the human hand for
inspiration when designing robotic end-effectors. This
inspiration varies from imitating its shape to attempting to
replicate its functionality.</p>
      <p>Hand construction (anatomy) gives rise to capabilities. Hand
capabilities can be motion or sensory. Hand construction
components can be categorised into structure, [contact]
surfaces, sensors, and actuation components.</p>
      <p>
        Consequently, functionalities can be categorized according to
task aim into information exchange (sensing), static grasping,
within-hand manipulation, force exchange, or visual
expression [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>We propose a framework for an evaluation method of
functionalities of anthropomorphic artificial hands based on
the anatomy and functionalities of a human hand.</p>
    </sec>
    <sec id="sec-2">
      <title>II. THEORETIC CONSIDERATION</title>
      <p>Anthropomorphic artificial hands "should" approximate the
human hand physically and functionally; therefore,
understanding anthropomorphism requires understanding the
construction and operation of both human and artificial hands.
By analysing the construction and tasks of human and
artificial hands, a relation can be established between physical
components of the hand and the tasks it can perform.
A simulation method must be used to evaluate the
performance of the hand at each type of tasks (categorised
according to the task aim).</p>
      <p>The overall performance of the hand can be correlated to
individual components by analysis or by repeating the
evaluation while changing the component, therefore
establishing a value representing the contribution of individual
components to the overall performance allowing optimisation
of hand construction.</p>
      <p>The method should be able to describe generic tasks as well as
specific ones (i.e. allow for arbitrary task modelling)</p>
    </sec>
    <sec id="sec-3">
      <title>III. PROTOTYPE DESIGN Task description syntax is developed that describes the task in terms of</title>
      <p>1) Anthropomorphic postures used to perform the task
2) Objects involved in the task and the Interaction with
the objects (pose, information or force exchange,
contact locations, prehension)
3)</p>
    </sec>
    <sec id="sec-4">
      <title>Motion required to perform the task</title>
      <p>
        Postures are described using a syntax based on descriptions of
British Sign Language (BSL) signs. A posture description
takes the form of “hand/hand part(s) is/are at [state]” (for
example: “The hand is [tightly closed] and the thumb is
[across the fingers]”) [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]
      </p>
    </sec>
    <sec id="sec-5">
      <title>IV. EVALUATION Evaluation of a posture is performed using Fuzzy logic, evaluation of prehension is performed using grasp quality metrics.</title>
      <p>The evaluation process scans the configuration space of the
hand and compares the posture to the reference postures (from
the task model) using a mapping based on the human hand
skeleton.</p>
      <p>
        The two methods are implemented in MATLAB and tested on
models of the human hand, Shadow robot hand, and InMoov
robot hand using the postures of the seventeen basic
handshapes of BSL [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] and thirty-one of the grasps of Feix
grasp taxonomy [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
    </sec>
    <sec id="sec-6">
      <title>V. RESULTS AND DISCUSSION</title>
      <p>The methods were tested by evaluating the performance of a
human hand model. The results showed, as expected, that the
model can perform all the reference tasks (which are known to
be possible to perform using the human hand). Robot hands
scored less, for example, the InMoov hand was only able to
perform fourteen grasps, five of which had very poor
anthropomorphism.</p>
      <p>The hand configuration space is very large, scanning the entire
space is time consuming, especially when it must be sampled
at a fine resolution to allow valid contact on hands with rigid
surfaces. This is even a bigger problem when the object itself
has a large configuration space (range of possible poses w.r.t.
the hand).</p>
      <p>Using grasp quality metrics and not using a separate step to
verify closure conditions leads to situations where the ability
of the hand to grasp objects cannot be correctly determined.</p>
    </sec>
    <sec id="sec-7">
      <title>VI. FUTURE WORK</title>
      <p>Future research will focus on developing methods to evaluate
the remaining functionalities (dexterous manipulation, active
sensing, and non-prehensile manipulation). In order to
achieve this we plan to perform the correlation analysis
between hand components and hand functional performance to
obtain values associated with the contribution of each
component. Then we proceed with constructing a database
containing hardware components, each pre-analysed and
assigned functional performance, compatibility, and cost
(monetary, computational, and energy) values for every
defined hand function and other components. Based on the
data in the database, new hands can be designed using a
selection process that aims to maximise performance and
compatibility sums while minimising cost sum.</p>
    </sec>
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