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        <article-title>Gagarin: A Cognitive Architecture Applied to a Russian-Language Interactive Humanoid Robot</article-title>
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      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vadim Reutskiy</string-name>
          <email>v.reutsky@innopolis.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nikolaos Mavridis</string-name>
          <email>nmav@alum.mit.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Innopolis University</institution>
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        <aff id="aff1">
          <label>1</label>
          <institution>Interactive Robots and Media Lab</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
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      <p>Cognitive Architectures have been an active area of research for more than two decades, starting from well-known
examples such as ACT-R. Beyond modeling human performance, one of the promising domains of application of
cognitive architectures is in real-world embodied situated systems, such as robots. However, most of the existing systems
have failed to be used widely, arguably for a number of reasons, the main being that they seem to have provide little added
value to real-world complex interactive robot designers as compared to a totally ad-hoc approach. To address this
situation, here we will present desiderata and an example of practical real-world cognitive architecture for the humanoid
Gagarin, aiming to fill the gap between strongly defined systems and totally ad-hoc.</p>
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