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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>De ning Auto-Adaptive Modeling Interfaces based on Stakeholder Proximity</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alexander Nolte</string-name>
          <email>anolte@pitt.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jens Gulden</string-name>
          <email>jens.gulden@uni-due.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Duisburg-Essen Universitatsstr.</institution>
          <addr-line>9, 45141 Essen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Pittsburgh 135 North Belle eld Avenue</institution>
          ,
          <addr-line>Pittsburgh, PA 15260</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <fpage>38</fpage>
      <lpage>46</lpage>
      <abstract>
        <p>Collaboratively analyzing complex business processes using graphical modeling notations such as BPMN, EPC and others can be considered a common practice in most organizations. In recent years the use of large interactive displays has increasingly gained attention in these settings due to the possibility for multiple participants to interact with the displayed process models at the same time. Using such displays has the potential to improve the e ciency of collaboration, but they are not capable of solving one of the main issues of such settings in that it is not always feasible for all stakeholders to interact with the same material since they inevitably have di erent perspectives and are interested in di erent aspects of a process. In this research-in-progress-paper, we are aiming at creating a system that provides di erent stakeholders with di erent visualizations based on their proximity to that visualization. This will allow stakeholders to interact with a representation of a process that is suitable for their needs. We will outline the functionality of this system and describe our proposed approach for evaluation. We will also elaborate on future use scenarios of the concept of proximity in the context of collaborative process modeling.</p>
      </abstract>
      <kwd-group>
        <kwd>Collaborative modeling</kwd>
        <kwd>large interactive displays</kwd>
        <kwd>proximity</kwd>
        <kwd>adaptive user interfaces</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Visualizations of business processes using speci c modeling notations such as
BPMN, EPC, and others can be considered a common practice in most
organizations. These models serve as documentation for existing processes and as a
basis to analyze and subsequently improve them [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. It is common to document
and analyze processes collaboratively, because they usually a ect multiple
people from di erent backgrounds such as managers, process participants, software
engineers and others. Involving all stakeholders is necessary, in order to ensure a
comprehensive documentation of a process that is not solely focused on a single
perspective [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Approaches to collaboratively analyze processes are commonly
referred to as collaborative modeling [
        <xref ref-type="bibr" rid="ref15 ref17 ref18">17, 15, 18</xref>
        ]. Collaboration in this context
usually takes place in workshops where process stakeholders are supported by
facilitators that guide the communication and translate verbal contributions by
stakeholders into elements of a modeling notation.
      </p>
      <p>
        The use of large interactive displays in these settings has increasingly gained
attention in recent years [
        <xref ref-type="bibr" rid="ref12 ref13 ref5">12, 5, 13</xref>
        ] due to the possibility for multiple participants
to interact with process models at the same time which increases the e ciency
of collaboration since participants can work in parallel on di erent parts of a
model. However, not all participants are knowledgeable about or interested in
all aspects of a business process. It is rather common that, e. g., managers are
likely to be interested in understanding how di erent parts of a business process
work together, software engineers are probably interested in technical aspects,
and process participants are usually more interested in the speci cs of the
particular processes that they are involved in. Current approaches do not consider
these di ering needs as all participants work on the same visualization during a
workshop. We are aiming at overcoming this gap by providing di erent
stakeholders with di erent visualizations of a process based on their individual needs.
      </p>
      <p>In this paper we present the concept of a system that shows speci c
visualizations of a process tailored to the target audience. The approach automatically
analyzes the distance between workshop participants and a model display, and
alters the visualization of the model based on the information needs of the
participants. The aim of this system is to improve the usability of business process
models in workshop settings that are supported by large interactive displays.
It also serves as a rst use case for future work into applications of analyzing
proximity in collaborative modeling.</p>
      <p>The remainder of this paper is structured as follows. We will rst elaborate
on problems of stakeholders using speci c modeling notations to analyze
processes (Sect. 2), before taking a look at related work and discussing di erent
visualization techniques and techniques of user distinction and proximity
analysis (Sect. 3). Afterwards we will describe a scenario of how proximity can be used
in a workshop context to overcome the di erent requirements and preferences
of di erent target audiences (Sect. 4), before outlining our system and research
design (Sect. 5). The paper nishes with an outlook on our future study and
an overview of future use applications for the concept of proximity analysis in
collaborative modeling (Sect. 6).
2</p>
    </sec>
    <sec id="sec-2">
      <title>Challenges of Collaborative Modeling</title>
      <p>
        While modeling is often scienti cally re ected from an introspective
singleperson viewpoint [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], and knowledge about modeling is often taught and tested
as individual competencies, an inherent purpose of creating and working with
models lies in communicating. Models are used, when their creators assume that
statements about a given subject can be expressed more easily, precisely, or
better understandable with models rather than with natural language descriptions.
With the help of interrelated model perspectives using di erent notations on
4D0e ningDAeuntion-AgdAaupttoiv-Ae dMapotdievleinMgoIndteelirnfagcIenstberafsaecdesonBaSsteadkeohnolSdtearkPehrolxdiemritPyroximity3
di erent levels of granularity, the information demands of diverse stakeholders
can be addressed, while the central capability of models, providing a shared view
on the same subject matters, remains intact through interrelations between the
di erent perspectives.
      </p>
      <p>
        Our work addresses collaborative modeling settings in which a group of
stakeholders with di erent professional backgrounds are locally joint together and
synchronously perform modeling activities [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. In such a constellation, it becomes a
challenge to balance out the bene cial aspects of modeling, which allow models
to take in an interfacing role between di erent groups of stakeholders, with the
ability for all involved modelers to amplify cognition and communication, rather
than hinder communication by the use of natural language interpreted di erently
by the involved groups. Di erent groups of stakeholders require di erent views
on models and are used to di erent levels of detail and granularity resulting
from their particular information demands. In real-time scenarios, there is thus
a demand to make sure that each group of stakeholders is able to cognitively
access their relevant parts of the model, without at the same time disrupting
other groups during their modeling activities.
      </p>
      <p>We present an approach for a modeling scenario where multiple stakeholders
meet in the same room and jointly perform modeling activities at large
interactive displays. For such a setting, we suggest an automatic adaptation mechanism
that adjusts the views in which models are presented to the information needs
according to the respective stakeholders. The view will be adapted depending on
which stakeholders are currently working on a model. We expect such a
mechanism to not only improve e ciency of collaborative modeling activities, but also
to lead to fundamental changes of how collaborative modeling in close proximity
can be performed in the future.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Related Work</title>
      <p>
        A number of publications cover the area of software-supported collaborative
multi-stakeholder modeling. Mendling et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] discuss speci cs of collaborative
business process modeling, and identify multiple characteristics that are relevant
when software is considered supportive in collaborative settings. This covers,
e. g., the ability for communication, coordination, and group decision making in
each of the stages of the modeling process, such as modeling, validation, and
veri cation. The majority of the work that had been examined for this purpose
presupposes that collaborative modeling takes place in remote settings, where
participants are distributed over large physical distances.
      </p>
      <p>
        Both remote collaboration settings, and collaborative modeling in near local
proximity, are re ected by Forster et al. in [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], who discuss speci cs of human
modeling behaviour in collaborative modeling environments. In our paper, we
particularly focus on co-located collaborative modeling scenarios with
participants meeting in the same place.
      </p>
      <p>
        For the domain of business process modeling, Silva and Roseman [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] identify
that \[c]urrent approaches to support stakeholders' collaboration in the
modelling of business processes envision an egalitarian environment where
stakeholders interact in the same context, using the same languages and sharing the
same perspectives on the business process" [p. 1]. We share this analysis and
consider it even generalizable for other modeling domains beyond business process
modeling.
      </p>
      <p>
        Monsalve et al. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] examine variations of di erent modeling languages on
the concrete level of notation elements, relative to the information demands of
di erent stakeholders. The intended application of that work again lies in the
eld of business process modeling, with the declared aim to \simplify business
process modeling notations". By doing so, the work o ers a set of
stakeholderrelated notation concepts for a given domain. The suggested notations can be
integrated as one component into a solution for automatic interface adaptation
as proposed in this work.
      </p>
      <p>
        Proximity in the context of collaborating using large displays has been a
focus of study in the eld of human-computer interaction (HCI) in recent years.
Approaches such as the one presented by Butscher and Reiterer [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] indicate the
feasibility of altering visualizations based on the proximity between users and
visualizations in front of large interactive displays. These studies however are
distinctly di erent from the approach presented here in that they do not focus
on complex graphical visualizations such as business process models.
      </p>
      <p>
        There are multiple di erent approaches to distinguish users that are
interacting with large interactive displays. Examples for such approaches are technologies
that distinguish users based on their hand shape [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] or based on their
ngerprints [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. These systems however are only capable of distinguishing users that
directly interact with an interactive display. They are thus only marginally useful
for our projected scenario since we are aiming at altering a visualization based
on a speci c target group that does continuously interact with the displayed
material. Other approaches such as the ones presented by Pratte et al. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] and
Turnwald et al. [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] appear to be more feasibly for this setting since they rely
on Kinect cameras to distinguish users in front of a large display. These systems
however are only capable of distinguishing users but they are only not capable of
identifying them. Identifying users however is crucial in our setting since we aim
at providing speci c users with a speci c visualization. We regard a combination
of bluetooth beacons and mobile phones [
        <xref ref-type="bibr" rid="ref1 ref22 ref4">4, 22, 1</xref>
        ] as the most appropriate way
to track users proximity in front on a large display.
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>Highlighting Strategies for Di erent Groups of Stakeholders { A scenario</title>
      <p>In this section we will present a scenario that outlines the usage of our system
in practice. The scenario demonstrates the diversity of information needs by
di erent stakeholders based on the example of an airplane Flight Sales process.
Figures 2a and 2b show the same model using multiple perspectives and di erent
levels of granularity. These di erent views can be considered suitable for di erent
example stakeholder groups, or combinations of stakeholders.
4D2e ningDAeuntion-AgdAaupttoiv-Ae dMapotdievleinMgoIndteelirnfagcIenstberafsaecdesonBaSsteadkeohnolSdtearkPehrolxdiemritPyroximity5</p>
      <p>A general perspective on the fundamental building block activities of the
process is displayed by the high-level process composition view shown in Fig. 1a.
This overview perspective can be assumed to be an appropriate entry point for
any heterogeneous group of stakeholders to achieve a common understanding of
the process in question, thus it o ers a general default fall-back perspective to
activate for a diverse combination of stakeholders. It also provides a perspective
that is suitable for managers since they are usually more interested in the bigger
picture of how di erent process parts work together while operational personnel
would probably go more into the details about the speci cs of process parts they
are directly involved in. An example for this would be a sales clerk who is more
interested in the speci cs of the Flight Sales process rather than the speci cs of,
e. g., Flight Operations (c. f. Fig. 1a).</p>
      <p>Flight
Sales
(a)</p>
      <p>Flight
Operations
Procurement</p>
      <p>Business</p>
      <p>Endpoint
https://server.org/
services/port</p>
      <p>Booking
Reservation</p>
      <p>Service</p>
      <p>Flight
Operation
Service
Customer</p>
      <p>Care
Service
(b)</p>
      <p>JDBC
192.0.0.99:3306</p>
      <p>A technology-oriented perspective is provided by a service model view, which
explicates technological details about the web-service involved in executing the
Flight Sales process. The service model is shown in Fig. 1b. This perspective is
suitable for software engineers, technologically skilled business analysts or any
individual interested in the technical details behind the process.</p>
      <p>Fig. 2 provides examples of the two model fragment in di erent highlighting
modes, the rst one pointing out the business process composition view to
provide an easy to understand business analysis perspective on the process. This is
shown in Fig. 2a. The second highlighting option puts the focus on technology
details of the underlying web-services. Fig. 2b exempli es this.</p>
      <p>It should also be noted that the perspectives presented here are not
independent from one another since they essentially cover the same process from di erent
points of view. The activity Flight Sales (c. f. 1a left) is thus connected to the
Booking Reservation Service and the Customer Care Service (c. f. 1b) while the
Flight Operations activity (c. f. 1a top) is connected to the Flight Operation
Service (c. f. 1b). These connections can be established as part of a collaborative
activity during a workshop when the individual teams have reached a su cient
representation of the part of the process they are interested in.
For a solution which provides automatic support for performing switches between
perspectives and highlightings as outlines in the previous section 4, it is necessary
to develop a formalization to assign groups of stakeholders to appropriate model
4D4e ningDAeuntion-AgdAaupttoiv-Ae dMapotdievleinMgoIndteelirnfagcIenstberafsaecdesonBaSsteadkeohnolSdtearkPehrolxdiemritPyroximity7
views. This formalization has to take into account that stakeholders with di
erent information needs may simultaneously access the model. The adaptive view
mechanism should in this case choose an optimal jointly suitable perspective on
the model for all involved stakeholders. Our system will use distance
measuring techniques to estimate what individuals are interacting with the model and
provide model views that appropriately ful ll the according information needs.</p>
      <p>In order for our proposed system to have the desired e ect we require three
separate pieces of information:
1. We need to be able to identify each person as a certain stakeholder with
respect to the process that is being modeled.
2. We need to be able to assess the desired visualization for each stakeholder.
3. We need to be able to assess the proximity between each individual
stakeholder and part of a the model that is displayed on a large interactive display.
The former two only need to be identi ed once at the start of a workshop, while
the latter needs to be continuously monitored.</p>
      <p>Before conducting a workshop we will identify potential roles and
corresponding information needs based on the process that will be analyzed and based on
the goal of the workshop. These roles will then be fed into a web-based system
that will be used at the start of a workshop to allow stakeholders to self-register.
The registration will allow participants to couple their mobile phones with a
role that can be selected based on the roles in the system. This information then
allows us to track users in front of a display based on their mobile phone and
provide them with a visualization that is suitable for their information needs.
6</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion and Future Work</title>
      <p>The conceptualizations presented in this paper have laid the foundation for a
novel business process modeling support approach, which allows to dynamically
adapt model perspectives to physical locations of modelers. The approach is
implementable on the basis of existing proximity analysis technology and with
the help of large interactive displays.</p>
      <p>
        We are currently in the process of preparing an initial evaluation of our
approach which will be based on an existing touch enabled process modeling editor
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. For the study we will divide the participants into two groups that will work in
parallel on their perspective on a process model. The setup will be based on the
approach described by Grapenthin et al. in the context of software management
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. They use each wall of a room for a di erent visualization of the software that
will be developed. We will adapt this approach by using two walls of a room for
two di erent perspectives on the same process. A third wall will be used to show
an overview of both visualizations in order to allow stakeholders to align their
respective views and indicate connections between them. The whole workshop
will be supported by an experienced process modeller. Interactions will be video
taped for future analysis and we will have an observer for each group taking
notes of the process of the collaboration. The focus of the observation as well
as the subsequent analysis will be to assess the feasibility of the approach. We
are speci cally interested in identifying patterns of how people move between
displays and how this setup a ects their collaboration. These insights will then
be used to build a fully functional prototype based on proximity measurement
technology described in section 3. This prototype will be subject to further
evaluation that focuses on aspects such as handling diverse groups of users in front
of the same screen. This could, e. g., be done by showing di erent visualizations
and their connections on di erent layers that become more or less transparent
as the respective stakeholders come closer to the wall or move further away
from it. The prototype will also undergo quantitative user studies focusing on a
multidimensional scheme of measurements that cover aspects such as
collaboration e ciency, stakeholder involvement, the stakeholders understanding of the
modeled process, acceptance of the system, and the quality of the nal product.
      </p>
      <p>We nally envision additional application scenarios for proximity
technology in collaborative modeling workshops. One of these scenarios is to assess the
proximity of workshop participants among each other, thus to identify who
collaborates with whom during the course of a workshop. This information might
be useful for facilitators and participants in order to ensure that di erent
stakeholders with di erent perspectives actually engaged in a meaningful exchange,
contributing to the overall quality of the model while improving the collaboration
experience.</p>
    </sec>
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