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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Designing and Evaluating Ambient Tangible Interfaces for Shifting Energy Supply in the Workplace</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maxime Daniel</string-name>
          <email>m.daniel@estia.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>ACM Classification Keywords H.5.2 User Interfaces: Interaction styles</institution>
          ,
          <addr-line>Theory and methods; H.1.2 User/Machine Systems: Human factors</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Author Keywords Sustainable HCI; Persuasive Technology; Calm Technology; Peripheral interaction; Tangible interaction; Energy; Workplace</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>ESTIA, LaBRI, University of Bordeaux</institution>
          <addr-line>64210, Bidart</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The electrical grid must always be supplied with as much electricity as is taken from it. However, the greater the share of fluctuating renewable energy sources, the more difficult it becomes to manage power supply. In order to help, interactive systems have been designed to encourage users in using renewable energy when there is plenty of it rather than when there is little (i.e. shifting energy supply). Most of these systems use ambient interfaces to represent forecast information on the availability of renewable energy. Yet, it is unclear which ambient interfaces are more effective in enhancing ambient awareness and maintaining new practices for shifting energy supply. We think that parameters such as perceptible artefacts (e.g., shape-changing, colorchanging) influence the effectiveness of ambient interfaces. To answer this concern, we study shifting energy supply with laptops in the workplace. Because practices for shifting energy supply with laptops have yet to be identified, we introduce a tool for simulating and exploring such practices. Furthermore, we evoke the design of a dynamic bar chart for visualizing renewable energy forecasts. Using different ambient parameters, we will study how this design enhances ambient awareness and helps employees to shift energy supply with laptops in the workplace.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        (a) FORE-Watch [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]
(b) Tiree Energy Pulse [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]
(c) eForecast [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]
(d) Conversation Washing
Machine [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]
      </p>
      <p>
        INTRODUCTION
In 2013, the world capacity to generate renewable energy
increased by 8.5%. As a result in 2014, the renewable energy
share of global electricity production reached 23.7% [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. As
energy generation shifts to renewables and microgeneration,
the interplay between supply and demand will be increasingly
difficult. Critical problems such as peak demand can lead to
power outages, and make current grids inefficient [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. These
issues will be exacerbated due to the supply of renewables
fluctuating with the weather (e.g., sun, wind, wave, tide)
and limited storage capacity [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Unless storage of energy
becomes viable to avoid blackouts becoming normality [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ],
we will need to synchronize our consumption with the
availability of this resource.
      </p>
      <p>
        Recently, interactive systems have been designed to encourage
users in using renewable energy when there is plenty of
it rather than when there is little. This strategy called
Shifting Energy Supply is being actively studied by HCI
(e.g., [
        <xref ref-type="bibr" rid="ref13 ref17 ref18 ref3">3,13,17,18</xref>
        ]). For now, most of the designed systems
help households to plan their everyday energy usages with
forecast information on the availability of renewable energy.
These systems use a variety of ambient interfaces to subtlety
inform inhabitants without being intrusive. Yet, it is unclear
(a) Flower Lamp [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], using a (b) Energy Local Lamp [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ],
shape-changing artefact. using a color-changing artefact.
which ambient interfaces are effective in enhancing ambient
awareness and maintaining new practices for shifting energy
supply. In our work, we wish to study the influence of
parameters such as perceptible artefacts (shape-changing
(e.g., Figure 2-a), color-changing (e.g., Figure 2-b)) on the
effectiveness of ambient interfaces. To answer this concern,
we will design and evaluate in the wild an ambient tangible
interface for encouraging employees to shift energy supply
with laptops in the workplace.
      </p>
      <p>In this paper, we describe our motivation behind designing
and evaluating ambient tangible interfaces for shifting energy
supply. We then explain our interest for studying shifting
energy supply with laptops in the workplace. Because such
practices have yet to be identified, we introduce a tool for
simulating and exploring practices for shifting energy supply
with laptops. Furthermore, we evoke the design of a dynamic
bar chart for visualizing renewable energy forecasts. Using
different ambient parameters, we will study how this design
enhances ambient awareness and helps employees to shift
energy supply with laptops in the workplace. Finally, we
present our future works.</p>
      <p>RELATED WORKS
Our work intersects two main fields: Peripheral Interaction
and Ambient Persuasive Technology.</p>
      <p>
        Peripheral Interaction
Ambient Awareness makes human beings aware of (changes
in) surrounding information [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. In 1996, Weiser and Brown
[
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] defined Calm Technologies as technologies able to move
from the peripheral attention to the central attention of users,
and backwards. They affirmed that calm technologies enhance
ambient awareness by bringing more details into the periphery:
it makes users aware of what is happening around them, what
is going to happen, and what has just happened [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. In line
with calm technologies, Ambient Interfaces use perceptible
artifacts (e.g., shape, motion, sound, color, light, smell, air)
to represent unobtrusively (changes in) digital information.
In 2015, Bakker et al. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] noted that recent studies have
been conducted under the term peripheral interaction, aiming
to broaden the scope of calm technology by designing not
only for the perceptual periphery but also enabling users to
physically interact with the digital world in their periphery.
Ambient Persuasive Technology
In 1998, Fogg [
        <xref ref-type="bibr" rid="ref7 ref8">7,8</xref>
        ] defined Persuasive Technologies as
interactive systems intentionally designed to change attitudes
and/or behavior, without using deceit or coercion. In 2010,
Ham [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] described Ambient Persuasive Technologies as
interactive systems intentionally designed to change attitudes
or behavior or both, that can be integrated unobtrusively into
the environment and exert an influence on people without the
need for their central attention.
      </p>
      <p>
        MOTIVATION
The following subsections described our motivation behind
designing and evaluating ambient tangible interfaces.
Designing Ambient Tangible Interfaces for Shifting
Energy Supply
Most of the interactive systems designed for shifting
energy supply use graphical interfaces (pixel-based interfaces,
Figure 1). To the best of our knowledge, only one work [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]
studied ambient tangible interfaces (object-based interfaces,
Figure 2) for shifting energy supply. Yet as evoked by
Zuckerman [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], tangible interfaces have strengths that can
contribute to "change what people think and do" [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] : Visibility
and Persistance; Situatedness; Tangible representation; and
Affordances.
      </p>
      <p>
        Evaluating Ambient Interfaces in the wild
In 2011, Hazlewood et al. [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] discussed the complex task
of evaluating ambient interfaces. They described how these
technologies have been evaluated in lab settings, where the
focus has been primarily on issues of usability. They argue
strongly for the necessity of in-situ evaluation. For example,
they proposed to evaluate ambient interfaces by logging the
number of times the system is used by conducting interviews
or by assessing the effects (e.g., by counting how many people
take the stairs instead of the elevator as a result of installing
peripheral displays that promote using the stairs).
APPLICATION DOMAIN : SHIFTING ENERGY SUPPLY IN
WORKPLACES WITH LAPTOPS
The household is the most common target of the systems
designed for shifting energy supply (Figure 1). Yet, collective
and public spaces such as workplaces seem to be privileged
spaces for encouraging users in shifting energy supply: in
2014, services, transports, and industries counted for 13.3%,
(a) inFORM [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]
(b) EMERGE [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]
25.9% and 33.2% of UE overall energy demand against 25%
for households [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        However, shifting energy supply in workplaces can be
frustrating: when little renewable energy is available,
employees may have no other choice but to use energy to
achieve their everyday tasks. A recent study [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] mentions that
shifting energy supply in households was more realistic with
appliances that could be de-coupled from everyday routines
such as washing machines, dishwashers, or battery chargers.
In 2014, 66% of the companies of the UE-28 had equipped
their employees with laptops, smartphones, and others mobile
devices [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Mobile devices such as laptops can run on battery,
allowing employees to shift energy supply without interrupting
their everyday tasks that require computation: when there is
plenty of renewable energy, employees can plug their laptop
to consume and store renewable energy. On the contrary when
there is little of renewable energy, employees can unplug their
laptop and proceed with their laptop running on battery.
WORK IN PROGRESS: IDENTIFYING PRACTICES FOR
SHIFTING ENERGY SUPPLY WITH LAPTOPS
Before encouraging employees for shifting energy supply
with their laptop, we need to identify appropriate practices to
promote. For the moment, most of the laptops available on
the market come with Lithium-ion (Li-ion) batteries which
are widely used as power supply for consumer electronics.
However, Li-ion batteries do not have linear (dis)charge curves,
meaning that specific levels of battery take more time to
charge and less time to discharge than others: several short
(dis)charges between two specific levels of battery could
be more appropriate for shifting energy supply than a deep
(dis)charge.
      </p>
      <p>
        To answer this concern, we designed a tool for simulating
laptop practices for shifting energy supply 1. The tool
implements a Li-ion Battery Dynamic Model [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. It takes
in input: the energy production mix (e.g., 10:00-11:00 – 90%
renewable and 10% nonrenewable); the laptop configuration
(e.g., nominal power consumption, nominal current of charge,
current state of charge), and the laptop practices (e.g.,
10:0011:00 – laptop with battery plugged to the grid, 11:00-12:00 –
laptop with battery unplugged from the grid). The tool gives
in output the consequences of laptop practices on the sector
energy consumption (e.g., 100 Wh taken from the grid at 40%
1http://itame.estia.fr/simulator/
renewable and 60% nonrenewable) and on the battery energy
storage (e.g., 80 Wh stored in the battery at 30% renewable
and 70% nonrenewable).
      </p>
      <p>
        WORK IN PROGRESS: DESIGNING A DYNAMIC
PHYSICAL BAR CHART FOR RENEWABLE ENERGY
FORECASTS
The stability of the electrical grid requires power supply to
constantly meet power demand. Since energy generation
started to shift to renewables and microgeneration, forecasting
the fluctuation of renewable energy sources has become
essential for balancing supply against demand. Such forecasts
are commonly used by the interactive systems we identified,
helping users to plan their every day energy usages according
to the avaibility of renewable energy [
        <xref ref-type="bibr" rid="ref13 ref17 ref18 ref3">3,13,17,18</xref>
        ]. These
systems use a variety of dynamic graphical visualizations of
renewable energy forecasts: FORE-Watch (Figure 1-a) uses
a graphical clock for each minute of the next hour and a
graphical timeline chart for the next 24 hours; Tiree Energy
Pulse (Figure 1-b) uses a graphical line chart for the next 12
hours; and eFORECAST (Figure 1-c) uses a graphical clock
for each minute of the next hour and a graphical line chart for
the next 12 hours.
      </p>
      <p>
        Bar charts are data visualizations commonly used for showing
the differences, or making comparisons, between different
variables. Inspired by several works on dynamic data
visualization such as EMERGE [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] (Figure 3a) and inFORM
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] (Figure 3b), we will design a dynamic physical bar chart
for visualizing renewable energy forecasts of each hour of the
workday. We think such design can help employees to quickly
identify hours of the workday when there will be plenty of
renewable energy.
      </p>
      <p>CONCLUSION &amp; FUTURE WORK
In order to reduce environmental impact, interactive systems
have been designed to encourage users in using renewable
energy when there is plenty of it rather than when there
is little (i.e. shifting energy supply). These systems use
a variety of ambient interfaces to unobtrusively inform
users on the availability of renewable energy. Yet, it is
unclear which ambient interfaces are effective in enhancing
ambient awareness and maintaining new practices for shifting
energy supply. We think that parameters such as perceptible
artefacts (e.g., shape-changing, color-changing) influence the
effectiveness of ambient interfaces. To answer this concern,
we will design a dynamic physical bar chart for visualizing
renewable energy forecasts, helping employees to shift energy
supply with laptops in the workplace. However, laptop
practices for shifting energy supply have yet to be identified.
Therefore, we developed a tool for simulating such practices.
Using this tool, We will identify laptop practices to promote
with the dynamic data visualization we proposed.
Through a longitudinal approach in a workplace, we will
evaluate the effects of different parameters such as perceptible
artefacts (shape-changing (e.g., Figure 2-a), color-changing
(e.g., Figure 2-b)) on the effectiveness of our design in
enhancing ambient awareness and maintaining practices for
shifting energy supply with laptops.</p>
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