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    <article-meta>
      <title-group>
        <article-title>Reflections about Symbolic vs. Iconic Representations in TUIs</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Lou Schwartz Thibaud Latour</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Author Keywords Symbolic</institution>
          ,
          <addr-line>Iconic, TUI, Tangible User Interface, Design</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Luxembourg Institute of Science and Technology (LIST) 5</institution>
          ,
          <addr-line>avenue des Hauts-Fourneaux, L-4362 Esch-sur-Alzette</addr-line>
          ,
          <country country="LU">Luxembourg</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Currently designed Tangible User Interfaces (TUIs) propose both iconic and symbolic tangible objects (TO). Since iconic TOs should enable to interact more naturally like in the real world and, hypothetically, require less learning time than symbolic TOs, some questions arise: Why do symbolic TOs exist? When to use iconic or symbolic representation in TOs? This paper discusses these questions and makes some assumptions on the abstraction of concepts, the function of TOs (container, token or tool) and the context influencing the design choices of TOs.</p>
      </abstract>
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  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>• Icon/iconic: a mode in which the signifier is perceived as
resembling or imitating the signified (recognizably
looking, sounding, feeling, tasting or smelling like it)
being similar in possessing some of its qualities: e.g. a
portrait, a cartoon, a scale-model, onomatopoeia,
metaphors, ’realistic’ sounds in ’programme music’,
sound effects in radio drama, a dubbed film soundtrack,
imitative gestures;
A third mode is defined by Chandler (index) but is not
addressed in this paper.</p>
      <p>
        Semiotics of TUIs is not a well-documented subject. For
instance, in the ACM digital library, only 3 papers can be
found with the words ‘iconic’ and ‘symbolic’ and
‘tangible’, 22 papers with the words ‘iconic’ and ‘tangible’
and 38 papers with the words ‘symbolic’ and ‘tangible’. In
TEI conference proceeding (Conference on Tangible,
Embedded and Embodied Interactions) only one paper
deals with these three keywords [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>The objective of this paper is to exchange reflections about
symbolic and iconic representations in TUIs to discuss them
and, particularly, to propose some hypotheses on when to
use one or the other mode. In the following section, some
examples of iconic and symbolic Tangible User Interface
Objects (TOs) are exposed. Then, a discussion on the
difficulties to design an iconic TUI is opened.</p>
      <p>STATE OF THE ART
Symbolic and iconic representations of digital data and
tools are used in TUIs. This section presents some examples
of both of them.</p>
      <p>Examples of symbolic TUIs
Symbolic TUIs often use boxes and cylinders as TOs to
manipulate information and as actuators in different
domains.</p>
      <p>1
3
2
4</p>
      <p>
        For instance, musical applications like the ReacTable [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ],
where the user turns or connects cubes, squares, discs, etc.
to combine different sound items like synthesizers, effects
and samples to compose a music flow, or the BeatBlocks
[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] where the user places blocks representing sounds in a
container to compose music. Urban planning also uses
boxes to represent the buildings’ location and a disc to
modify time in order to display the shadow of buildings on
the map [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] or to manipulate maps for logistics in a GIS
(Geographical Information System) [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] by activating
different layers on a base map with squares, manipulating
the map with a disc to pan or zoom and display more
information about a specific point (using a triangular
pointer).
      </p>
      <p>Examples of iconic TOs
Iconic tangible objects, enabling to interact with digital
data, look like objects in the real world.</p>
      <p>1
2
3
4
5</p>
      <p>
        Some examples of iconic TOs are the tangible drawing tool
in the form of a paintbrush developed by the MIT which
captures any real world color and is used to paint on a
display [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], or the CapTUI (ruler, protractor and set
square) of Blagojevic and Plimmer [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. For music and
sound managing we can found GuitarHero® [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] which
enables one to play guitar by pushing buttons on a quite real
looking guitar and the JabberStamp [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] which proposes a
recorder (symbolized by a microphone) and a speaker to
augment drawings with sounds. Iconic TOs are also used in
the medical domain with Teegi (tangible EEG Interface)
that shows a patient’s brain activity in real-time and enables
the user to interact with [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        REFLECTIONS
Why do symbolic TOs exist?
TUIs seek to embody interactions, to give the sensation of
interacting easily as in the real world, to manipulate digital
data, to make the boundary between the real world and the
digital world narrower [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. In this perspective, iconic TOs
should allow to interact more naturally like in the real
world. Furthermore, hypothetically, the time needed to
learn how to use TOs should be less with iconic than with
symbolic TOs. Indeed, TOs’ functions are better understood
when they are iconic than symbolic [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] and users are more
involved [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Furthermore, the comprehension and transfer
in learning experiences are better with iconic than symbolic
representations to solve problems of low and high
complexity. In addition, for users with low prior
knowledge, it is better to use the iconic representation [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
This is supported by the fact that icons are closer to
perception patterns whereas symbols are related to their
referent through higher level concepts. This induces two
different cognitive processes [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>Then, iconic TOs should be used more often than symbolic
TOs. So, why are there symbolic TOs? In the following
some hypotheses or topic discussions are proposed to begin
to address this question.</p>
      <p>
        Finding the right representation is not so easy
What is the right iconic representation to delete a data item
in a TUI? This type of question is asked at every new
interaction mode. As shown for gestural interaction, the
answer is not obvious (e.g., for the question of which
gesture should be used to drag a data on a digital tabletop,
different answers are given [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]). This shows that no symbol
is totally universal. This would certainly be the same for the
determination of TOs’ manipulations by users. When
cultural differences, expertise, sensitivity and innate
knowledge are taken into account, this difference is more
important.
      </p>
      <p>
        Manage characteristics of the TO
A TO is not always only a marker of the presence or
absence of data in the digital model, but also the TO gives
access to the characteristics of data represented by the
object. For instance, in an urban planner, a manipulated TO
could be a parking lot that should be placed in the district.
The system could enable users to characterize the parking
lots on several dimensions For instance: the type of parking
(aerial, ground or underground), the accessibility (private,
public or public with lots for people with disabilities) or the
number of places. Different design approaches can be used:
it is possible to give as much TO for the same concept that
they have crossed characteristics (in this example 3x3xn
possibilities exist). But an exponential need of TOs will be
observed. Users could be confused in front of such a
quantity of TOs. Or it is possible to enable users to
characterize the TO by manipulating it. E.g., by using some
bricks to add on the parking lot to increase the number of
places, and the color of these bricks could signify that lots
are private, public or for disabled people. Find the right
iconic representation for the TO and its characteristics is
not tricky. Mixing symbolic and iconic could be an option.
Represent abstract concepts
Sometimes, abstract concepts should also be represented,
like in modeling [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Modeling languages have tried to
represent concepts more appropriately, but for such abstract
concepts, finding an iconic representation is not obvious or
even possible.
      </p>
      <p>
        Representation is not the key subject of experiments
As shown by the low number of referenced publications in
ACM digital library on iconic, symbolic and tangible, the
representation of TOs, in these terms, doesn’t seem to be a
trendy research question. Indeed the focus of research was
more on the validation of this new way of interaction and
paradigm. The question should be raised in following years.
Another question arises: when to use iconic or symbolic
representation in TOs?
When to use iconic or symbolic representation in TOs?
To answer this question, taxonomy of TOs should be done.
Some inputs can be found in Holmquist et al [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Three
types of TOs are defined:
      </p>
      <p>Containers: contain digital information, like a drive.
They are generic, that means “the physical properties
of a container do not reflect the nature of the digital
information it is associated with”.</p>
      <p>Tokens: represent particular digital information.
“Tokens are objects that physically resemble the
information they represent in some way”.</p>
      <p>Tools: are functions to manipulate the digital model,
for instance zoom, pan, rotate and magnify TOs.
In regard of this first distinction between TOs:
•
•
•
•
•
•
•
•
•
•
•
the number of TOs available (give only a reasonable
number of TOs to handle) and of cost limits;
(3) A mix of symbolic and iconic TOs could be a good
compromise;
(4) Use of symbolic and iconic could depend on the
kind of TO in regard of a TOs’ taxonomy. For instance,
containers should be symbolic, tokens should be as
iconic as possible and tools could be both;
(5) A same concept/data should be represented by an
iconic TO in a certain context and by a symbolic TO in
another context.</p>
      <p>This reflection raises other questions: how to design a
usable iconic TO? What is the taxonomy of TOs? When
should symbolic and iconic be used? Could a mix of them
be a good compromise? These are questions that we will
address in future works.</p>
      <p>ACKNOWLEDGMENTS
The authors acknowledge all their colleagues who are
working on this question at LIST, who nourished this
reflection, in particular Valérie Maquil, Séverine Mignon
and Annie Guerriero.
Containers should be symbolic, as they are generic.
Tokens should be as iconic as possible, in regard of
other constraints (abstract vs. concrete data, etc.)
Tools could be iconic or symbolic.</p>
      <p>The previous question gives some directions: an abstract
concept should be represented by a symbolic TO. A
concrete concept with several tunable characteristics could
be represented by all iconic TOs or by a mix of iconic and
symbolic.</p>
      <p>CONCLUSION
At first sight, it seems to be natural to have very iconic
TOs. But, as observed, a lot of symbolic TOs exist. This
can be explained by several hypotheses:
(1) Abstract concepts should reasonably be best
represented by a symbolic TO, especially when there is
no obvious perception equivalent to the concept;
(2) Concrete concepts with several tunable
characteristics could be represented by totally iconic
TOs or by a mix of iconic and symbolic, depending on</p>
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