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      <title-group>
        <article-title>Interaction with the Internet of Tangible Things (IoTT)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Leonardo Angelini</string-name>
          <email>leonardo.angelini@hes-</email>
          <email>leonardo.angelini@hesso.ch</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nadine Couture</string-name>
          <email>nadine.couture@u-</email>
          <email>nadine.couture@ubordeaux.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Omar Abou Khaled</string-name>
          <email>omar.aboukhaled@hes-</email>
          <email>omar.aboukhaled@hesso.ch</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Elena Mugellini</string-name>
          <email>elena.mugeullini@hes-</email>
          <email>elena.mugeullini@hesso.ch</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Christian Moll, Johannes Hermen, Valérie Maquil,</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>ESTIA</institution>
          ,
          <addr-line>LaBRI, UMR 5800, Bidart</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Henrique Rangel, John-Nathan Hill. 2017. Prototyping, Connected Tangible Interactions with Kniwwelino., CEUR Workshop Proceedings of the Third European</institution>
          ,
          <addr-line>Tangible Interaction Studio (ETIS).</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>HumanTech Institute, HES-SO</institution>
          ,
          <addr-line>Fribourg</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2016</year>
      </pub-date>
      <abstract>
        <p>The aim of this workshop, held during the third European Tangible Interaction Studio (ETIS'17) in Luxembourg, is to individuate the benefits of tangible interaction applied to the Internet of Things. Indeed, the participants will individuate which tangible interaction properties can be exploiter to design richer interactions with IoT objects.</p>
      </abstract>
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      <p>INTRODUCTION
In the Internet of Things (IoT) era, more and more everyday
objects are able to collect information and share it with
other connected objects and people. Most IoT objects allow
users to access this information through smartphone or web
apps [1], providing full control on the object behavior just
with the swipe of one finger. However, at the same time,
most of these objects are losing localized tangible controls,
obliging users to keep out their phone from their pocket
even for the simplest actions, such as switching on a light.
Interactions on smartphones often hinder collaboration and
sharing with co-located people, enclosing users in digital
bubbles. Within this context, tangible interaction could
bring back to the physical world the interaction with IoT
objects, providing a richer user experience compared to
traditional interfaces. Inspired by the talk of Sarah
Gallacher during the second edition of the ETIS [2], we call
this research field Internet of Tangible Things (IoTT),
aiming at a paradigm shift in the design of interactions with
IoT. Therefore, the purpose of the workshop is to
understand whether tangible interfaces can provide better
representations and controls for IoT object parameters and
functions, with a special focus on peculiarities of IoT, such
as control and representation of activity status, connectivity,
information acquisition and sharing. To this purpose, the
workshop will discuss how tangible interaction properties
can exploited for IoT object design, throughout different
phases of idea generation, interaction sketching and rapid
prototyping. During the last phase, the participants will
materialize the conceived design with paper prototyping.
All the activities will be carried out in small groups, in
order to facilitate exchanges and idea generation.
WORKSHOP SCHEDULING
The workshop will be articulated in the following phases:
• Introduction to the workshop and problem statement
(about 20 minutes)
• Group definition (ensure mixed background) and
theme choice (10 minutes)
• First brainstorming and sketching of a storyboard (30
minutes)
• Storyboard presentations (15 minutes)
• Idea refinement and paper prototyping (40 minutes)
• Paper prototype presentation (15 minutes)
A second workshop, organized by Moll et al. [3] during the
same event, will investigate how the proposed paper
prototypes and tangible properties can be translated into
functioning prototypes, implemented with an IoT platform.
3.</p>
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