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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Communicative and Cognitive Pressures in Semantic Alignment</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Dariusz Kalocin´ ski</string-name>
          <email>d.kalocinski@uw.edu.pl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Philosophy University of Warsaw</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>Descriptions used by participants in conversation tend to be progressively systematized. A paradigmatic example of this phenomenon is the global shift from concrete to abstract descriptions observed in Maze Task dialogues. We propose to explain this trend by the appeal to communicative and cognitive pressures exerted on participants during conversation. We conclude that models of meaning coordination in dialogue should incorporate communicative and cognitive biases towards expressiveness and ease of processing.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>
        One of the most robust findings in experimental
psychology of dialogue is that participants tend
to spontaneously systematize their means of
referring in task-oriented conversation. Since the
seminal maze task experiment by Garrod and
Anderson (1987), the evidence for this has been
ubiquitous
        <xref ref-type="bibr" rid="ref10 ref12 ref12 ref4 ref6 ref6 ref8">(Garrod and Doherty, 1994; Healey, 1997;
Healey and Mills, 2006; Mills and Healey, 2006;
Healey, 2008)</xref>
        . Despite several empirically
motivated approaches to modelling meaning
coordination in dialogue
        <xref ref-type="bibr" rid="ref10 ref14 ref15 ref3 ref4 ref7">(Garrod and Anderson, 1987;
Garrod and Doherty, 1994; Pickering and
Garrod, 2004b; Healey, 1996; Healey, 2008)</xref>
        , the
acclaimed global trend of conceptual and semantic
change has remained largely unexplained.
      </p>
      <p>The maze task involves two participants,
connected by a two-way audio link and seated in
separate rooms in front of a computer displaying a
two-dimensional maze. Each player is supposed to
reach a target node by moving his position marker
through the maze. None of the players can see
the position nor the target of the other participant.
Crucial paths are blocked by gates which can be
Figural: refers to salient features of the maze
“the l-shape sticking out at the top”
“the uppermost box”
Path: refers to a route from one node to another
“Go 2 up, 1 down, 2 along, 5 up”
“up, right, down, up”
Line: refers to nodes treated as intersects of
horizontal and vertical vectors
“3rd row, 5th box”, “4th column, 2nd square”
“The third row, fifth to the left”
Matrix: coordinate-system</p>
      <p>“4,2”, “A,1”
opened by stepping onto switch nodes but this can
only happen by guiding one’s partner and making
him step onto the switch he cannot see. Thus,
participants are faced with the recurrent coordination
problem of developing and sustaining a system of
descriptions to refer to maze locations.</p>
      <p>
        Garrod and Anderson (1987) classify
descriptions used by participants in maze task
experiments into four types (see Figure 1). It has been
repeatedly observed that description types used
most frequently initially tend to be abandoned
later on in favour of new, previously less frequent
forms
        <xref ref-type="bibr" rid="ref3 ref4">(Garrod and Anderson, 1987; Garrod and
Doherty, 1994)</xref>
        . Crucially, descriptions used in
Maze Task experiments tend to migrate across
trials from more “concrete” (Figural and Path) to
more “abstract” (Line and Matrix). As reported
by Mills and Healey (2008), a typical shift is
exemplified by the excerpt of dialogue presented
in Table 1. Still though, participants
occasion0 mins: The piece of the maze sticking out
2 mins: The left hand corner of the maze
5 mins: The northenmost box
10 mins: Leftmost square of the row on top
15 mins: 3rd column middle square
20 mins: 3rd column 1st square
25 mins: 6th row longest column
30 mins: 6th row 1st column
40 mins: 6 r, 1 c
45 mins: 6,1
ally change descriptions to more “concrete”,
especially when they encounter problematic dialogue
        <xref ref-type="bibr" rid="ref12 ref12 ref6 ref6 ref7">(Healey, 1996; Healey and Mills, 2006; Mills and
Healey, 2006)</xref>
        .
      </p>
      <p>
        The question is why the migration pattern looks
as in Figure 1? Crucially, the pattern cannot be
seen as a simple contraction of form as different
description schemes seem to rely on incompatible
situation models
        <xref ref-type="bibr" rid="ref3">(Garrod and Anderson, 1987)</xref>
        .
The drift of description types is thus better seen
as a directional conceptual and semantic change.
      </p>
      <p>
        The migration pattern is also difficult to
reconcile with existing models of semantic alignment
in dialogue. For example, the input-output
coordination model by Garrod and Anderson (1987)
and the interactive alignment model by
Pickering and Garrod (2004b) are based on a tacit
priming mechanism and as such are claimed too
conservative to account for innovative changes
in description schemes
        <xref ref-type="bibr" rid="ref12 ref14 ref15 ref5 ref6 ref9">(Garrod, 1999; Healey,
2004; Pickering and Garrod, 2004a; Mills and
Healey, 2006)</xref>
        . The repair-driven account by
Healey (1997; 2006; 2008) sketches how
alignment might proceed through local resolution of
problematic understanding but does not explain
why meanings tend to migrate the way they
actually do.
      </p>
      <p>What we propose is to account for the
directional drift of description types by the appeal to
communicative and cognitive pressures acting on
interlocutors during alignment in dialogue.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Expressiveness and Ease of Processing</title>
      <p>
        The idea that certain features of natural language
stem from the pressures imposed on subjects
during language learning and use has been explored
in linguistics successfully on many levels.
Perhaps one of the earliest such theories explains the
inverse relationship between frequency and length
of words by the appeal to competing motivations
of speaker and hearer
        <xref ref-type="bibr" rid="ref20">(Zipf, 1949)</xref>
        . According to
a more recent theory, language structure is, to a
large extent, an adaptation of language itself to
multiple constraints imposed during learning and
use
        <xref ref-type="bibr" rid="ref1 ref13">(Christiansen and Chater, 2008)</xref>
        . For
example, it has been argued that compositionality arises
from the trade-off between pressures for
compressibility and expressivity
        <xref ref-type="bibr" rid="ref11">(Kirby et al., 2015)</xref>
        .
      </p>
      <p>If we want to explain the migration pattern in
terms of pressures acting on discussants, the
putative pressures should fit the timescale of a
conversation. In our explanation we refer to two generic
pressures which are equally applicable to dialogue
situations: expressivity and ease of processing.</p>
      <p>The pressure for expressiveness plays an
important role in the maze task. Due to the novelty of
the task, participants start with a little common
ground and possibly few semantic precedents. To
accomplish the game, they need to develop
linguistic means to refer to relevant maze locations.
In principle, a salient maze location could be any
location in the maze whatsoever. Thus, the nature
of the task imposes pressure for expressiveness on
language being used and developed by participants
in dialogue. We envisage a fully functional
language as allowing for information exchange about
arbitrary locations.</p>
      <p>
        Ease of processing is another important factor
which is likely to affect descriptions developed
by participants. There are at least two levels at
which this pressure applies. First, speaker may
tend to use shorter descriptions in order to
reduce his effort
        <xref ref-type="bibr" rid="ref20">(Zipf, 1949)</xref>
        . This tendency
partially explains shortening of descriptions (see
Table 1). Second, ease of processing is tightly
coupled with deeper levels of production and
comprehension. On the cognitive side, descriptions are
associated with procedures which are
intermediaries between formal and semantic levels of
representation
        <xref ref-type="bibr" rid="ref17 ref19">(Tichy´, 1969; Suppes, 1980)</xref>
        . For
example “xth row, yth box” may be coupled with
a particular procedure which, given a relevant
situational model of the maze, and the location
intended by the speaker, computes n (say, by
counting rows from the bottom) and m (say, by counting
boxes from the right) which are then plugged into
the description form. If situational model and
semantic representations are sufficiently aligned
between participants
        <xref ref-type="bibr" rid="ref14 ref15">(Pickering and Garrod, 2004b)</xref>
        ,
the hearer’s interpretation boils down to almost the
same procedure: counting n rows from the
bottom, m boxes from the right and thus getting the
intended location right.
      </p>
      <p>When thinking about semantic representations
in terms of procedures, it is natural to ask about
complexity of corresponding problems (functions
from inputs to outputs) and linking relevant
complexity measures with cognitive reality (see, e.g.,
Szymanik (2016)). It is also natural to expect
that greater complexity of a procedure may
provide a pressure for finding more efficient
solutions. For example, Schlotterbeck and Bott (2013)
have shown that intractable meanings tend to be
avoided by human participants in verification of
sentences having both tractable and intractable
interpretations. It seems, however, that the pressure
for ease of processing may be equally important in
selecting between feasible interpretations, which
are nevertheless distinguished by different
complexity characteristics. We return to this in
Section 5.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Amount of Ambiguity vs Alignment</title>
      <p>Participants in maze task dialogues are often
misaligned at the level of semantic representation and
situation model. Let us define the concept of
semantic misalignment in terms of procedures which
participants associate with descriptions. We say
that the meaning of a given description form (say,
“xth row, yth column”) is misaligned between
participants if the procedures they associate with the
description form are not extensionally equivalent.
What it means is that for some instances of the
description, participants’ procedures fail to give the
same output.</p>
      <p>Consider a Matrix description “4,3” as an
example. There are several natural algorithms
matching this type of input. The input itself does not
specify which coordinates correspond to
horizontal and vertical vectors. Moreover, the description
does not hint about counting procedure—should
one start from the top or from the bottom? From
left or from right? Taking into account only this
sort of underspecification, we get eight
extensionally non-equivalent procedures.</p>
      <p>As for Line descriptions like “5th row, 3rd
column”, underspecification is less severe.
Provided that “row” designates horizontal vectors,
the association between coordinates and
horizontal/vertical vectors is fixed and thus one
degree of freedom disappears which reduces
ambiguity twice (procedures not conforming to the
coordinate-dimension convention are discarded).
Moreover, some description forms which are
classified as Line descriptions (“The third row, fifth to
the left”) are even less ambiguous.</p>
      <p>
        Path descriptions can still manifest some
amount of ambiguity. Perhaps the most precise
way of tracing the route along connected nodes is
by means of descriptions like “up, right, down”
etc. This way we are able to trace the path to the
destination node unambiguously. However, using
“2 along” or even “2 up” is potentially
ambiguous as it is not specified whether one should start
counting from the current position
        <xref ref-type="bibr" rid="ref14 ref15">(Pickering and
Garrod, 2004b)</xref>
        . Hence, certain Path descriptions
seem to manifest similar amount of ambiguity as
Line descriptions.
      </p>
      <p>Figural descriptions pick out easily identifiable
features of the maze and seem least ambiguous
(“the northenmost box”). Obviously, figural
descriptions sometimes fail to denote precisely one
box like in “the l-shape sticking out at the top”.
However, they allow participants to focus on
particular, easily identifiable portions of the maze
without the risk of misunderstanding.</p>
      <p>An important link between ambiguity and
semantic coordination is that greater ambiguity
hinders alignment. Based on the foregoing
considerations, the order of migration pattern (Figural/Path
! Line/Matrix) respects the increasing order of
ambiguity and, hence, of alignment complexity.
This view is strengthened by the fact that
meanings usually associated with each type of
description are equally expressive and complex (see
Sections 4, 5) which makes them roughly equally
likely to be selected during alignment.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Expressiveness</title>
      <p>
        Figural descriptions are least expressive. Certain
boxes are easily describable (“the leftmost box of
the row on top”) while others are not identifiable
by any simple figural description, especially if the
maze does not contain easily distinguishable parts.
On the other hand, there are maze configurations
which are particularly likely to invoke Figural
descriptions
        <xref ref-type="bibr" rid="ref3">(Garrod and Anderson, 1987)</xref>
        .
      </p>
      <p>Path descriptions are more expressive than
Figural—in principle, one can trace a route along
interconnected nodes to any location reachable
from a given starting point. Thus, alignment on
Path description is sufficient to solve the entire
maze and is strictly favoured by the pressure for
expressiveness. Moreover, even if interlocutors
are not aligned on Path descriptions, using them
seems to be a safer strategy as it gives participants
more control over the location of their partner.</p>
      <p>Line and Matrix descriptions are most
expressive. They allow to identify any node in the maze
whatsoever. Hence, alignment on Line or Matrix
description is also sufficient for solving the maze.
However, acting according to misaligned Line or
Matrix descriptions can lead to serious troubles
as non-equivalent procedures of this sort fail to
produce the same outputs for most inputs and—
moreover—output boxes generated by such
procedures may be distant from each other in the maze.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Complexity</title>
      <p>By inspecting Table 1, we see that the longer the
description, the earlier its place in the migration
ordering. Hence, descriptions which come out as
earlier in this ordering are associated with greater
effort on the part of the speaker. Note, however,
that Path descriptions make this picture somewhat
more complicated as their lengths may vary
considerably depending on the length of the denoted
path. Indeed, Path descriptions of short routes can
be more concise than Line and Matrix descriptions
(“up, right”) whereas Path descriptions of long
routes can easily surpass the length of long
Figural descriptions. Consequently, a Path description
may be preferred or dispreferred, depending on its
actual length, accordingly.</p>
      <p>We now turn to the complexity measure
associated with procedures. First, observe that Path
descriptions correspond to quite a different task
than Line and Matrix descriptions. In abstracto,
the underlying problem is that of finding a route
connecting two nodes of the graph. Obviously,
participants cannot bypass this sort of problem as
this is actually what they are required to do: solve
the maze by going from their positions to other
dedicated positions. However, this sort of task is
more difficult than simply computing the position
of a given node which always requires at most
linear time with respect to n, where, conceptually,
the maze is arranged on n horizontal/vertical lines
of length n or n n matrix. Finding a path
between two nodes may require non-linear time; for
example, inspecting half of the nodes of the maze,
which amounts to roughly n2=2 steps. Note,
however, that the actual influence of this factor
depends on the size of the maze and, presumably,
on its structure as well.
6</p>
    </sec>
    <sec id="sec-6">
      <title>Explaining the Migration Pattern</title>
      <p>Abandoning Figural descriptions seems to be
explained by the pressure for expressiveness. As
already noted, crucial parts of the maze may be
difficult to pinpoint using mere Figural descriptions.</p>
      <p>
        Migration from Path to Line (or Matrix) seems
to be driven by cognitive pressures exerted on the
speaker. Line or Matrix descriptions are shorter
and the associated procedures are less complex.
By abandoning Path descriptions, the effort of
production is greatly reduced and the cost of
computing the path is delegated to the hearer. Moreover,
using Path descriptions may take longer on
average. Hence, steering away from them may reduce
the joint effort of participants
        <xref ref-type="bibr" rid="ref2">(Clark and
WilkesGibbs, 1986)</xref>
        .
      </p>
      <p>Finally, the advantage of Matrix over Line
forms seems to be associated solely with their
lengths as computational complexity of Line and
Matrix procedures is the same.</p>
      <p>As we have observed, Matrix descriptions seem
to be highly ambiguous. Line descriptions are
less ambiguous but can still be quite problematic.
This ambiguity and its potential for causing
misalignment is perhaps the main reason for not using
Line or Matrix descriptions consistently right from
the start. This means that language users may
resolve to less ambiguous (Figural) or less
ambiguous/more safe (Path) strategies. Nonetheless, due
to the presence of cognitive and communicative
pressures we should expect that participants will
tend to align on short forms associated with
computationally efficient procedures.
7</p>
    </sec>
    <sec id="sec-7">
      <title>Conclusions</title>
      <p>We have proposed to explain the migration
pattern observed in dialogues from Maze Task
experiments by the appeal to communicative and
cognitive pressures exerted on participants
during conversation. Considering the effort
associated with production of descriptions and
computation of referential information by means of
procedures seems to be an important aspect that should
be taken into account when developing models of
alignment in dialogue.
This work is supported by the Polish National
Science Centre grant 2015/19/B/HS1/03292.</p>
    </sec>
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