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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A Realistic Approach Towards Users' Simulation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maram Barifah</string-name>
          <email>maram.barifah@usi.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Monica Landoni</string-name>
          <email>monica.landoni@usi.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Fabio Crestani</string-name>
          <email>fabio.crestani@usi.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Universita della Svizzera italiana (USI), Faculty of Informatics Lugano</institution>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Simulation has been proposed and utilised widely in the eld of the evaluation of information retrieval (IR) and interactive IR (IIR) systems. It can signi cantly reduce costs, make experiments easier to reproduce and save time to users and researchers. The question of how realistic these simulations are remains, to a great extent, unexplored. This is due to the fact that searching for information is a self-directed activity, and varies among users in terms of their information seeking behaviours (ISB) and their relevance judgments. Such variations are affected by a number of attributes describing users, tasks, and systems and their interactions. By identifying these attributes researchers could design more e ective user models and realistic simulations. This paper presents a user-centric evaluation methodology based on user pro les and ISBs.</p>
      </abstract>
      <kwd-group>
        <kwd>Interactive information retrieval</kwd>
        <kwd>evaluation</kwd>
        <kwd>simulation</kwd>
        <kwd>user modelling</kwd>
        <kwd>user pro le</kwd>
        <kwd>information seeking behaviour</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Evaluation is a vital activity that can not be ignored in designing IIR systems.
User-centric evaluation approaches are based on user studies and laboratory
experiments which are costly and time-consuming. Simulation has been proposed
and utilised widely as a resource saving solution. The current users' simulations
are criticised for not being based on real user studies therefore this research will
try to build more realistic user simulation based on user pro les. The paper
starts with an overview of the eld of the IIR and evaluation. Next, it presents
key attributes that distinguish speci c users on the ground of well-established
informational behaviour models. Then, it summarises methods for constructing
user pro les in order to produce realistic models, and concludes with a brief
description of the proposed evaluation methodology.
The core activities of IIR eld is to study users' interaction with IR systems
and evaluate the users' satisfactions with the retrieved information [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. IIR
systems are speci cally de ned by Borlund [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] as "those where the user dynamically
conducts searching tasks and correspondingly reacts to systems responses over
session time.". Thus, users' behaviours, experiences and interactions with
systems or information are the main focus of IIR's studies [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. Three ingredients
are essential in IIR studies [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
1. The involvement of potential users as test participants.
2. The use of dynamic and individual information needs.
3. The employment of multidimensional and dynamic relevance judgements.
      </p>
      <p>
        Belkin claims that research on IR algorithms is much more popular due to the
complexity of studying and measuring the human perspective [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The human
perspective includes "information processing, changes in goals in the strategies of
users, e ective and contextual elements of information seeking, and the in uence
of individual characteristics or behaviour patterns" [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-2">
      <title>Evaluation</title>
      <p>
        Evaluation is a fundamental aspect of both IR and IIR research [
        <xref ref-type="bibr" rid="ref19 ref29">19, 29</xref>
        ].
      </p>
      <p>
        Generally, IIR evaluation aims to involve real users in the evaluation process.
Given the fact that the user's interaction is the focus of IIR evaluation, it is
essential to evaluate the system in relation to interactive information searching
and retrieval processes [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        The main concern of the IIR evaluation is to study the ability of the users
to engage with a system in order to retrieve relevant documents [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>Over all, the user-centred evaluation approach is costly and time consuming.
Thus, simulating users has been proposed as a resource saving solution.
4</p>
    </sec>
    <sec id="sec-3">
      <title>Simulation of Users</title>
      <p>
        Recently, simulation has become a preferable tool for evaluating IR and IIR
systems due to its ability to reduce the expenses and time of conducting users'
studies. However, its credibility is still under investigation. Most of the simulations
have been built on theoretical bases instead of on real users' studies. In order to
be accurate and realistic simulation, the simulation should be seeded on real data
and real interactions [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The existing simulation models can be classi ed into:
Conceptual and descriptive models such as Bates' Berry Picking Model [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]
and Ingwersen and Jarvelin model of information seeking research [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
Predictive and explanatory models for example Information Foraging Theory [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ],
and the interactive probability ranking principle model [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Formal models such
as modelling user variance in time-biased gain [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], modelling the interaction
of the users with the topic summaries and predict the probability of clicking
on a result [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], and Complex Searcher Model (CSM) and User State Model
(USM) [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. The main focus of the existing simulations is on the users'
interactions in particular simulating search behaviour including formulating queries,
scanning snippets, clicking links, reading documents, judging document
relevance and deciding stopping. They exclude the individual di erences between
searchers and their link with the users' ISB. Therefore, our proposed
methodology will consider the most in uential factors of ISB and try to personalise the
simulations by extracting data from the users' pro les.
5
      </p>
    </sec>
    <sec id="sec-4">
      <title>Information Seeking Behaviour</title>
      <p>
        In order to satisfy their information needs users tend to search with IR systems.
Thus, the e ectiveness of such systems can be evaluated in terms of their support
to achieve users' goals or tasks. Understanding the engagement of users in the
information seeking process and their behaviour is vital in order to build and design
e ective IR systems [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Many studies have been conducted to investigate what
are the most in uential factors in ISB. However, here the most cited and
wellestablished models will be considered including Wilson models [
        <xref ref-type="bibr" rid="ref27 ref28">27, 28</xref>
        ], Leckie
model [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], Savolainen model [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ], Johnson model [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], Bystrom and Jarvelin
model [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], and Ingwersen and Jarvelin model [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
      </p>
      <p>According to the literature, the ISB factors can be categorised into seven
main categories:
1. information needs;
2. roles and tasks (frequency, predictability, importance, and complexity);
3. information sources and awareness (familiarity, trustworthiness, packaging,
timeliness,cost, quality, accessibility);
4. context(cultural, organisational, social, sector's type);
5. socioeconomic (wealth, contact networks, occupation);
6. personal (education, attitude, experience, motivation, values physiological,
a ective or emotional needs, cognitive needs, demographics, environmental
variable, personal style of seeking and personal relevance, person's degree of
knowledge);
7. situational (situation speci c need, available time, state of health).</p>
      <p>Each of these can be personalised by considering individual user's pro le.
6</p>
    </sec>
    <sec id="sec-5">
      <title>Users' Pro les</title>
      <p>
        User's pro le is "a digital representation of the unique data concerning a
particular user" [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] where essential information about individuals are presented [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]
User's pro le is used to collect users' interests, improve quality of information
access and infer user's intentions [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. The most common contents of user pro les
are:
{ Users' interests topics. They can be either short-term interests i.e the user's
current interests or long-term interests that do not change frequently [
        <xref ref-type="bibr" rid="ref14 ref25">14,25</xref>
        ].
{ Knowledge, background and skills include goals, user's behaviour,
characteristics, and contextual information [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ].
      </p>
      <p>
        There are three di erent methods to construct the user pro les: explicit, implicit
and hybrid [
        <xref ref-type="bibr" rid="ref15 ref24">15, 24</xref>
        ] these are summarised in Table 1.
We propose a novel approach for simulating users which does not merely
focus on simulating the search behaviours but also considers attributes describing
users, system, and tasks [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Our proposed methodology is grounded on real user
studies where user data are based on real users' pro les. In contrast to the
existing approaches where the simulated users are grounded on surrogate subjects
performing simulated tasks [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], we study how real searchers use a IIR system
in order to ful l their genuine information needs. We choose RERO Doc which
is a Swiss digital library1 to conduct the user study. The rst phase starts by
collecting data of real users while they are searching in RERO Doc. The aim of
this phase is to build the user pro les. To capture the implicit and explicit data
of the users, the hybrid method of constructing user pro le is used. Based on
the literature the most signi cant attributes are [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]:
{ Demographic data: age, gender, academic status,satisfaction.
{ Task data: description of the task, di culty, urgency, initial queries, su
ciency of information gathering.
{ System data: search experience, degree of familiarity, frequency of using the
system, e orts to locate useful information and relevance judgment.
{ Sessions: changes in queries during a session, the duration of a session,
number of pages viewed and number of documents downloaded.
{ Queries: queries issued, queries modi cations, mean length of search queries,
the use of logic and modi ers, and the types of queries i.e. unique, modi ed,
identical, and repeat query.
1 https://doc.rero.ch
{ Terms: the most highly used search terms and the number of terms.
      </p>
      <p>The second phase will produce personas based on data gathered in the rst
phase. Multiple personas for each type of RERO Doc's users will be created to
act as placeholders for the real users.</p>
      <p>In the third phase, we will design simulated tasks extracted from genuine
information needs expressed by real users during the rst phase. After that, we
will recruit a small number of human subjects and have them and the personas to
perform the simulated tasks. The aim of this phase is to evaluate the performance
of the personas compared with the human subjects.</p>
      <p>The fourth phase is to evaluate the proposed methodology by comparing the
results of the rst and the third phases.
8</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion</title>
      <p>This paper reviews the state of the art in IIR and proposes a new approach to
simulate users when running evaluations. The proposed method is original in
two aspects: it is grounded on a user study where real users conduct their own
searches and it includes the most in uential attributes of ISB. We expect this
combination to produce more realistic simulations by accounting for individual
di erences among searchers and focusing on real tasks.</p>
    </sec>
  </body>
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